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[Release] Salivals Mod Pack [Updated for 1.0.7]


salival

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  On 5/23/2018 at 8:56 AM, Voltan said:

Hello again,

The next issue I have found is that none of my right click actions are working, my clickactions config file:

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I am also getting this error client side .rpt

String STR_CL_CC_CODE_CHANGE not found
String STR_CL_CC_CODE_CHANGE not found
String STR_CL_CC_CODE_CHANGE not found
String STR_CL_ZSC_ACCESS_BANK not found

The stringfile.xml link you provided on the first page is broken so I obtained this one  from someones upload in one the pages in this thread. Are you able to provide me with your up to date stringfile.xml?

Thanks

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  1. Download the stringTable.xml file linked below from the Community Localization GitHub and copy it to your mission folder, it is a community based localization file and contains translations for major community mods including this one.

>> Download stringTable.xml <<

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  On 5/23/2018 at 9:27 AM, salival said:
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This is a broken link.

  On 5/23/2018 at 9:27 AM, salival said:
  1. Download the stringTable.xml file linked below from the Community Localization GitHub and copy it to your mission folder, it is a community based localization file and contains translations for major community mods including this one.

 

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Will use this one. Was almost finished fixing it myself. Thanks.

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My client side is still spitting out errors about my click actions and I can't see a missing ]

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this is my click actions (and my deployAnything init is still untouched):

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Hey Salival, as discussed, I have uncommented bits in hive.ext and still getting this error for virtual garage on client side .rpt and when I click on virtual garage on the plot pole its just stuck saying searching for vehicles.

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Thanks mate

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  On 5/23/2018 at 11:44 AM, Voltan said:

Hey Salival, as discussed, I have uncommented bits in hive.ext and still getting this error for virtual garage on client side .rpt and when I click on virtual garage on the plot pole its just stuck saying searching for vehicles.

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Thanks mate

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Need to update the hiveext.dll, You would need to speak to your hosting provider for this however

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  On 5/23/2018 at 6:52 PM, salival said:

Need to update the hiveext.dll, You would need to speak to your hosting provider for this however

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This was not mentioned in the install, where do I get this updated hiveext.dll?

Edit: found it in the original Virtual Garage install instructions.

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  On 5/23/2018 at 7:48 PM, Voltan said:

This was not mentioned in the install, where do I get this updated hiveext.dll?

Edit: found it in the original Virtual Garage install instructions.

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I updated the install instructions, you were right, it was absent, cheers!

https://github.com/oiad/modPack/commit/bcc73b6a850558d43f60fd23cfe74e44123e5c28

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  • 2 weeks later...
  On 5/23/2018 at 9:44 AM, Voltan said:

My client side is still spitting out errors about my click actions and I can't see a missing ]

  Reveal hidden contents

this is my click actions (and my deployAnything init is still untouched):

  Reveal hidden contents

 

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To me it looks like your error is here
"setViewDistance 5000;"
i believe it should be 

5000m","setViewDistance 5000","true"]

scratch that , just looked at file structure and original way seems correct, sorry

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hey... had a question......

i m using this package......... 

now i have added the infistar.....and i added the spawn menu: ESSV3

the first login... i can select what i want.. no problem... 

then i die......... zombie or what else.......

i relog then the screen stay stuck at slection woman or man... it freeze then crash

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EDIT: this fix for this: in AHconfig.sqf put _REF = true; to _REF = false;

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  On 6/6/2018 at 12:11 PM, th3c0re said:

hey... had a question......

i m using this package......... 

now i have added the infistar.....and i added the spawn menu: ESSV3

the first login... i can select what i want.. no problem... 

then i die......... zombie or what else.......

i relog then the screen stay stuck at slection woman or man... it freeze then crash

 

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In your server.rpt it shows that infistar is banning your player for frame injector, which is an issue with infistar I have found.

In AHconfig.sqf in server side infistar files change: 

/*  revert onEachFrame    */ _REF = true;	/* true or false */

to false.

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  • 2 weeks later...

for what ever reason, the 1st person to log on has the coins icon dissapear but if you relog it works. and if a second person comes onto the server it still works. just seems to be only the 1st person to join has this issue. anyone have this issue too? i dont see anything on logs tho

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  On 6/14/2018 at 5:08 PM, nova said:

for what ever reason, the 1st person to log on has the coins icon dissapear but if you relog it works. and if a second person comes onto the server it still works. just seems to be only the 1st person to join has this issue. anyone have this issue too? i dont see anything on logs tho

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I would guess there's an install issue, I can't reproduce that on my server

Can you please PM me a client RPT for an affected player and server RPT?

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@nova Your infistar is breaking the icon: https://forum.infistar.de/index.php/Thread/1452-Issue-with-1450-Infistar/

Your stringtable.xml is also broken and needs replacing:

Unexpected stringtable format inside <Text ID="STR_VKC_FAIL_MONEY"><Package>
Unexpected stringtable format inside <Text ID="STR_VKC_FAIL_MONEY"><Key>

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  • 1 month later...

Hi there,

I am having an issue with Virtual Garage where heli pads that are placed with a ruby are despawning after a certain amount of time. I am wondering if this is a problem with my VG install (probably not since everything seems to be working correctly) or whether it is a symptom of my SQL events. I have a few running that delete all vehicles not updated after a certain time and I also have one that deletes everything not updated after 21 days. Does anyone have an idea about this? And, if you think it's the SQL events, how can I make heli pads an exception in those events? I am not able to see the heli pads in my database and so I do not know the classname or the code used for making them an exception.

Thanks!

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  On 7/21/2018 at 1:31 AM, Vladick said:

Hi there,

I am having an issue with Virtual Garage where heli pads that are placed with a ruby are despawning after a certain amount of time. I am wondering if this is a problem with my VG install (probably not since everything seems to be working correctly) or whether it is a symptom of my SQL events. I have a few running that delete all vehicles not updated after a certain time and I also have one that deletes everything not updated after 21 days. Does anyone have an idea about this? And, if you think it's the SQL events, how can I make heli pads an exception in those events? I am not able to see the heli pads in my database and so I do not know the classname or the code used for making them an exception.

Thanks!

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"despawning after a certain amount of time"

how long is it?

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  On 7/21/2018 at 6:58 AM, Schalldampfer said:

"despawning after a certain amount of time"

how long is it?

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Well, I'm not really sure because I've been getting the information from players who are vague about when they set it and when it disappeared. I suspect the time is about two weeks, which corresponds to my vehicle cleanup SQL that deletes all vehicles not updated in 14 days. Does that help? Thanks for the reply!

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  On 7/21/2018 at 7:41 PM, Vladick said:

Well, I'm not really sure because I've been getting the information from players who are vague about when they set it and when it disappeared. I suspect the time is about two weeks, which corresponds to my vehicle cleanup SQL that deletes all vehicles not updated in 14 days. Does that help? Thanks for the reply!

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What script you used to spawn helipad?

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  On 7/22/2018 at 9:19 PM, Vladick said:

Hi there,

I am using the script that came with Salival's Mod Pack. I can't seem to find the exact code in the .sqf that does the spawning of the heli pad though and specifies that it costs a ruby to do so. Where would that be?

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I think it's "deployAnything" script, https://github.com/oiad/deployAnything
The script doesn't enable to maintain helipads.

add this in dayz_code\cariables.sqf 

  Quote

DZE_maintainClasses = DZE_maintainClasses +  ["HeliH","HeliHCivil"];

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  On 7/22/2018 at 10:43 PM, salival said:

Hey,

I've been moving house so I haven't been around, sorry

@Schalldampfer has a good point, I didn't have it in the maintaining array for the modpack but it was in the virtual garage one.

I've fixed it, here: https://github.com/oiad/modPack/commit/517e9c50d564d79139497d2b080af9f5cde0c916

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Awesome! Files ammended and testing. Thank you both for your help!

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