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salival

[Release] Virtual Garage for 1.0.6.1+

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Got from this file "https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/system/mission/server_traders/napf.sqf" trader "GUE_Commander" but the virtual garage menu did not appear.

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Hello, I'm having a issue with the vehicles not being found while searching. I did everything the instructions said but cant figure out what maybe causing this? 

Tried placing the helo pad and parking on top of it and removing the helo pad and trying it that way but nothing works? nothing is also showing up in my logs.

20190901202641_1.jpg

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47 minutes ago, Reaper5150 said:

Hello, I'm having a issue with the vehicles not being found while searching. I did everything the instructions said but cant figure out what maybe causing this? 

Tried placing the helo pad and parking on top of it and removing the helo pad and trying it that way but nothing works? nothing is also showing up in my logs.

20190901202641_1.jpg

You might not have set up your database correctly. It's hard to know without you providing your server RPT.

Please put a fresh clean server RPT onto dropbox or pastebin or something and link it here

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On 9/1/2019 at 9:29 PM, salival said:

You might not have set up your database correctly. It's hard to know without you providing your server RPT.

Please put a fresh clean server RPT onto dropbox or pastebin or something and link it here

I got it working! for some reason or another I messed something up with the sql missing columns in my DB went back and fixed it and changed the Hive.dll to the one provided. I blame it on lack of sleep :)

Thanks guys,  

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somehow there is a dupe going on with this version of VG.. when I sort out how it is being done I will post.   Similar to old dupes where they disconnect storing gear/vehicles 
logs show a player buy 1 ruby, store vehicle, d/c reconnect get vehicle, rinse and repeat a few times then sell 200 ItemRuby from vehicle


Salival I know you arent coding much anymore so ill try and determine exactly how it is happening.. 

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4 hours ago, A Man said:

@kingpapawawa If you are using infistar and you found out how to dupe, deactivate infistar and try it again. Most dupes are just an infistar problem not a problem with the other scripts itself.

I do not know how they are duping yet, I just know they have duped. Gonna try it out myself and see if i can recreate it. 

 

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6 hours ago, kingpapawawa said:

somehow there is a dupe going on with this version of VG.. when I sort out how it is being done I will post.   Similar to old dupes where they disconnect storing gear/vehicles 
logs show a player buy 1 ruby, store vehicle, d/c reconnect get vehicle, rinse and repeat a few times then sell 200 ItemRuby from vehicle


Salival I know you arent coding much anymore so ill try and determine exactly how it is happening.. 

The latest VG update *should* fix this: https://github.com/oiad/virtualGarage/commit/83d8bc65d858a3f40dfa157d978fa7a31213aef0

Previously deletes were client side, so the player could store the vehicle, dc straight away and bypass the delete stuff

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Can anyone tell me what's wrong here:

Spoiler
14:07:20 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
14:07:20 "MPframework inited"
14:07:20 "dayz_preloadFinished reset"
14:07:20 Error in expression <p",5]];










DZE_maintainClasses = DZE_maintainClasses + ["HeliH","HeliHCiv>
14:07:20   Error position: <DZE_maintainClasses + ["HeliH","HeliHCiv>
14:07:20   Error Undefined variable in expression: dze_maintainclasses
14:07:20 File mpmissions\DayZ_Epoch_11.Chernarus\dayz_code\init\variables.sqf, line 35
14:07:55 "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
14:08:30 "HIVE: Starting"
14:08:31 Error in expression <serverVehicleCounter = [];
_tempMaint = DayZ_WoodenFence + DayZ_WoodenGates;

 

EDIT: (Fixed this) Not going to delete the post, but rather keep it up as a painful reminder to myself and others to read slowly :P

I had originally assumed that:

call compile preprocessFileLineNumbers "dayz_code\init\variables.sqf";

Was meant to replace:

call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";

So like a dummy I commented it out :(

 

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I have a question for the  scripters/coders/programmers among you. (what do people call themselves these days, I still say coder) lol

I've currently set up my server so that only Hero, Bandit and Vehicle traders can store or retrieve vehicles.

My question is: Can somebody help me edit the scripts so that AIR vehicles can only be stored or retrieved at Hero, Bandit and the Air Vehicle trader.

I've got as far as creating the array: vg_list_air = ["RU_Functionary1","Worker2","GUE_Soldier_MG"];

But my dyslexia is making it difficult to figure out which lines in player_getVehicle I need to change .. I can probably figure out the rest myself, i.e checking whether the vehicle is AIR or LAND for example.

Many thanks and to the developer, GREAT WORK :D

 

EDIT: This is working, but if anyone has a better way of doing please do share :)

Spoiler

Edit: dayz_code\init\variables.sqf
Add these lines above vg_list = ...
    vg_list_airplane = ["Worker2"]; //Aircraft Dealer NE
    vg_list_air = ["RU_Functionary1","Worker2","GUE_Soldier_MG"]; //Hero, Bandit and Aircraft Dealers

SAVE

Edit: scripts\virtualGarag\player_getVehicle.sqf
Add these two lines below:  _isNearPlot = (_plotCheck select 1) > 0;
    _listTraders = (position player) nearEntities [vg_list_air,5];
    _listAirplaneTrader = (position player) nearEntities [vg_list_airplane,5];
Add these lines below: if ((count _heliPad == 0) && ((_vehicle select 1) isKindOf "Air")) exitWith {localize "STR_CL_VG_NEED_HELIPAD" call dayz_rollingMessages;};
    if ((count _listTraders != 1) && ((_vehicle select 1) isKindOf "Air")) exitWith {localize "STR_CL_VG_NEED_HELIPAD" call dayz_rollingMessages;};
    if ((count _listAirplaneTrader != 1) && ((_vehicle select 1) isKindOf "Plane")) exitWith {localize "STR_CL_VG_NOTHERE_AIRPLANE" call dayz_rollingMessages;};

SAVE

Add this block of code to your stringTable.xml after: <Package name="VG">

        <Key ID="STR_CL_VG_NOTHERE_AIR">
            <English>You can spawn Air Vehicles at NE, Hero or Bandit traders only.</English>
            <French>Vous pouvez frayer des véhicules aériens chez les commerçants NE, Hero ou Bandit uniquement.</French>
            <German>Sie können Air Vehicles nur bei NE-, Helden- oder Banditenhändlern laichen</German>
            <Russian>Вы можете икру воздушных транспортных средств на NE, Герой или бандит трейдеров только.</Russian>
            <Spanish>Usted puede generar vehículos aéreos en NE, Héroe o Bandidocomerciantes sólo.</Spanish>
        </Key>
       <Key ID="STR_CL_VG_NOTHERE_AIRPLANE">
            <English>You can spawn Airplanes at the NE Airfield only.</English>
            <French>Vous pouvez frayer des avions à l'aérodrome NE seulement.</French>
            <German>Sie können Flugzeuge nur auf dem NE Airfield laichen.</German>
            <Russian>Вы можете нерестить самолеты только на аэродроме NE.</Russian>
            <Spanish>Usted puede generar aviones en el aeródromo NE solamente.</Spanish>
        </Key>

SAVE

 

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