Ghostman Posted May 23, 2017 Report Share Posted May 23, 2017 Hello who can help me with problem Anti glitch wall if get out from vehicle have "Another object is blocking the vehicle exit", only with bike can ghitch, plz help if you can. Link to comment Share on other sites More sharing options...
0 salival Posted May 23, 2017 Report Share Posted May 23, 2017 Your deploy script needs to be updated to support the anti wall glitch. Link to comment Share on other sites More sharing options...
0 Tang0 Posted May 23, 2017 Report Share Posted May 23, 2017 see a few players glitching through metal floor panels that have been used as walls as well just by running at them a certain way DieTanx 1 Link to comment Share on other sites More sharing options...
0 Ghostman Posted May 24, 2017 Author Report Share Posted May 24, 2017 15 hours ago, salival said: Your deploy script needs to be updated to support the anti wall glitch. when spawning bike from infistar still can glitch wall Link to comment Share on other sites More sharing options...
0 oldmatechoc Posted May 24, 2017 Report Share Posted May 24, 2017 11 minutes ago, Ghostman said: when spawning bike from infistar still can glitch wall Vehicles spawned in with infistar don't work the same as server spawned vehicles (random spawn vehicles and trader vehicles) Infistar spawned vehicles will give different results than a "normal" spawned vehicle. JakeQue 1 Link to comment Share on other sites More sharing options...
0 Ghostman Posted May 24, 2017 Author Report Share Posted May 24, 2017 Thx all for help SOLVED Link to comment Share on other sites More sharing options...
0 Airwaves Man Posted May 24, 2017 Report Share Posted May 24, 2017 @Ghostman can you show us your solution? I have the same problem perhaps I can implement your solution. Link to comment Share on other sites More sharing options...
0 Ghostman Posted May 24, 2017 Author Report Share Posted May 24, 2017 1 minute ago, A Man said: @Ghostman can you show us your solution? I have the same problem perhaps I can implement your solution. try use it in deploybike.sqf if you use Deploy Anything Spoiler private ["_finished","_finishedTime","_posplr","_dirplr","_object"]; _plots = nearestObjects [[player] call FNC_getPos, ["Plastic_Pole_EP1_DZ"],(DZE_PlotPole select 0)]; //if (count _plots > 0) exitWith { "You cannot deploy a bike on Plot Pole!" call dayz_rollingMessages; }; if (count _plots > 0) exitWith { cutText ["You cannot deploy a bike on Plot Pole!","PLAIN DOWN"]; }; if (player getVariable["inCombat",false]) then { cutText [format["You are in Combat and cannot build a bike."], "PLAIN DOWN"]; } else { player removeAction s_player_deploybike; closeDialog 602; player playActionNow "Medic"; [player,"repair",0,false,10] call dayz_zombieSpeak; [player,10,true,(getPosATL player)] spawn player_alertZombies; r_interrupt = false; r_doLoop = true; _finished = false; _finishedTime = diag_tickTime+3; while {r_doLoop} do { if (diag_tickTime >= _finishedTime) then { r_doLoop = false; _finished = true; }; if (r_interrupt) then { r_doLoop = false; }; uiSleep 0.1; }; if (_finished) then { _posplr = [((getPos player) select 0) + 2, ((getPos player) select 1) + 2, 0]; _dirplr = getDir player; player removeWeapon "ItemToolbox"; _object = "Old_bike_TK_CIV_EP1" createVehicle (_posplr); _object setVariable ["ObjectID", "1", true]; _object setVariable ["ObjectUID", "1", true]; _object setVariable ["SpawnedBike",1,true]; _object setVariable ["mission",1,true]; _object call fnc_veh_ResetEH; PVDZE_veh_Init = _object; publicVariable "PVDZE_veh_Init"; player reveal _object; cutText [format["You've used your toolbox to build a bike! How magical!"], "PLAIN DOWN"]; uiSleep 10; cutText [format["Warning: Spawned Bikes DO NOT SAVE after server restart!"], "PLAIN DOWN"]; } else { r_interrupt = false; player switchMove ""; player playActionNow "stop"; cutText ["\n\nCanceled building a bike.", "PLAIN DOWN"]; }; }; Airwaves Man 1 Link to comment Share on other sites More sharing options...
0 Airwaves Man Posted May 24, 2017 Report Share Posted May 24, 2017 @Ghostman thx for your answer. I forget to to add the publicvariable. It works for me now. Link to comment Share on other sites More sharing options...
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Ghostman
Hello who can help me with problem Anti glitch wall if get out from vehicle have "Another object is blocking the vehicle exit", only with bike can ghitch, plz help if you can.
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