Hello thought I would share some of the cherno additions i have made, some of these when they were made, were designed to give the map a bit more of the standalone feel
1.) Checkpoints. see screen shots for locations.
checkpoint north of factory east coast, centre of electro town, main road between elector and cherno, main road between cherno and balota airfield.
2.) North Klamenka military base, on main road between Klamenka and Pavolo
3.) FOB west.
postion incase you want to add a marker for this.
4.) Klen Castle, on Klen hilltop
for a guide on how to add these check this forum post.
Winter Gaming is a gaming community, that was created in early 2018. We're currently running DayZ Epoch 18.104.22.168 server.
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Travel back to where it all began...
When the Pacific Flu hit Chernarus the country was recovering from the disastrous civil war that had wracked the country for years. Luckily, Russian, CDF, Red Star, NAPA and CFOR units were already in place, forgot their former rivalries and immediately jumped in to help... It wasn't long before they too had succumbed to the plague!
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Ryan's Zombies and Demons. Zombies can infect you. Watch out because if you die from the virus then your body may not be where you left it when you return...
CBA_A3, CUP Weapons, CUP Units, CUP Vehicles: it's 2025 with 2025 weapons and vehicles. I've completely overhauled loots.h for CUP but not increased the loot spawn chances.
CUP Terrains Core
DS Houses: Opening up lots of previously unopened buildings. Custom loot spawner to generate ground loot in these and other buildings
Chernarus Redux: Opening up more vehicles and a map with a distinctly post-apocalyptic feel
RDS Civilian Pack for all the missing DayZ/Epoch vehicles including the bicycles, Thomas the Tractor and the unsurpassed Yamaha TT650!
Tryk's Multi-Player Uniforms: lots more uniforms for the uniform junkies out there. This is the one that you want if you are downloading via Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=779520435
Enhanced Movement so you can climb over walls and onto buildings to escape the infected
LordRampantHumps Items Pack for apples and pears that can be harvested from apple and pear trees
Massi's WW2 Units adding some extra weapons, including the Mosin, Kar98, a few SMGs and pistols
Kurt's Survival System (KSS) for and host of Slavic food and drink, including vodka and beer
@EpochZ_Cows for Cows!!!
@EpochZMod which provides new models for certain base building structures, adds new equipment and base building options and modifies infected skins and behaviour so that they have animal, not human AI intelligence
A3EAI: with vehicle and helicopter patrols. AI patrols and spawns replace the default Epoch antagonists (apart from the Epoch UAVs and subsequent militia if you don;t shoot them down). The AI will interact with the Zs and vice versa.
SEM, BlackEagl's and WAI Missions: all with weapons, equipment and loot customized for CUP and including SEM Convoy missions. And yes, there is the WAI Nuke mission. If no one's dealt with that before the timer expires run like hell
DayZ style Helicopter Crash Sites: with reduced CUP-based loot and infected "defending" them.
C-130 Supply Drops, guarded by AI and with CUP-based loot.
Black Market Traders in the three trader cities (Stary, Bash and Klen) and elsewhere.
HALO/Ground Spawns and you can select limited Starting Gear
Rewrite of LootSpawner to spawn zombies on buildings rather than in an area. The Zs (which are reskined to match the map - including military Zs - are also dumber than in standard Ryan's Zombies with animal intelligence and thus easier to sneak past and evade). There are generally lower amounts of loot than normal on EpochZ servers though to fit the feel of the server
"New" Wicked AI Missions, including several more ported from ARMA2/Epoch including the slaughter house, abandoned trader, drone pilot and Old MacDonald's farm. More to come soon!
New items include Hunting Knifes, gas masks, laptops and PC Parts for looting and lots of new food and drink (fruits together with the Russian food and drink from KSS Mod, including vodka)
New Buildables: Sleeping Bags (green, blue and brown) - can be made spawn points, a Large Workbench - required for crafting more complex base kits, Storage Crates and a Portable Generator. Also have provided new models for certain building parts to better fit into Chernarus Redux including the Plot Pole (you'll recognise this from somewhere...), Outhouse, Well and Deer Stand
Cows! kill them and take and cook the steaks. Note, to gut animals you now need a hunting knife or hatchet
Can opener, knife or hatchet required to eat from canned food. You get less or more hunger back depending on which you use
Harvest apples and pears from their trees (and sunflowers for their seeds too!)
New Points of Interest designed by @BetterDeadThanZed including new trader camp layouts at Bash and Stary
All uniforms are unlocked for all players
Deploy a bicycle (with vehicle repair parts) or a Mozzie (with vic repair parts, an engine block, fuel tank, rotor and duct tape) via the action (scrollwheel) menu
A complete rework of the hunger and thirst values from food and drink
New spawns now have energy so that they can build campsites
Halv's Repair and Reammo Script, rearm and repair your vehicles at the kiosks at gas stations.
Extended Safe Zones with Vehicle Protection!
Advanced Towing and Advanced Rappelling
And lots, lots more...
All players are BLUFOR, roaming, dynamic and mission AI are OPFOR, infected are RESISTANCE allowing the interaction between the Ai and infected - they will fight each other when spawned together. DayZ Trader cities at Stary, Bash and Klen Dynamic vehicle wrecks on the roads make driving a more interesting experience... No building restrictions, build where ever you want 75m Jammer range 7-day base maintenance 48-hour vehicle locks 4 hour restarts, day/night cycle PvP, but attacking other players in or around the trader cities is prohibited and will result in a ban!