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don2k7 last won the day on November 17 2019

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  1. hello try this; https://opendayz.net/threads/release-epoch-overpoch-origins-1-8.22050/ that helped me to get it to work
  2. that is taken from a post by jasonTM about halfway down the first page of this topic
  3. Hello thought I would share some of the cherno additions i have made, some of these when they were made, were designed to give the map a bit more of the standalone feel 1.) Checkpoints. see screen shots for locations. checkpoint north of factory east coast, centre of electro town, main road between elector and cherno, main road between cherno and balota airfield. https://i61.photobucket.com/albums/h51/leoa1981/epoch additions/20190719104403_1_zpsmbnhw8dl.jpg https://i61.photobucket.com/albums/h51/leoa1981/epoch additions/20190719104354_1_zpsy4wffhvd.jpg https://i61.photobucket.com/albums/h51/leoa1981/epoch additions/20190719104617_1_zpst76fsi6m.jpg https://i61.photobucket.com/albums/h51/leoa1981/epoch additions/20190719104454_1_zpsmaojsdnt.jpg https://i61.photobucket.com/albums/h51/leoa1981/epoch additions/20190719104624_1_zpsjoiqnuwx.jpg https://i61.photobucket.com/albums/h51/leoa1981/epoch additions/20190719104617_1_zpst76fsi6m.jpg https://i61.photobucket.com/albums/h51/leoa1981/epoch additions/20190719104709_1_zpsmw4unygi.jpg 2.) North Klamenka military base, on main road between Klamenka and Pavolo https://i61.photobucket.com/albums/h51/leoa1981/epoch additions/20190719104814_1_zpskfimheva.jpg https://i61.photobucket.com/albums/h51/leoa1981/epoch additions/20190719104807_1_zpshkmtliih.jpg 3.) FOB west. class Item21 { position[]={1177.399,195.34067,7586.7783}; name="FOB West"; text="FOB West"; type="mil_dot"; colorName="ColorRed"; }; postion incase you want to add a marker for this. https://i61.photobucket.com/albums/h51/leoa1981/epoch additions/20190719110347_1_zpsbsc98afn.jpg https://i61.photobucket.com/albums/h51/leoa1981/epoch additions/20190719110402_1_zpsdkqtqhjl.jpg 4.) Klen Castle, on Klen hilltop https://i61.photobucket.com/albums/h51/leoa1981/epoch additions/20190719110151_1_zpsbrxrvgdz.jpg 5.) JunkYard. https://i61.photobucket.com/albums/h51/leoa1981/epoch additions/20190719105916_1_zpsedkmmk1a.jpg https://i61.photobucket.com/albums/h51/leoa1981/epoch additions/20190719105909_1_zps84egwkib.jpg Download: https://github.com/Don2k7/epoch-map-additions for a guide on how to add these check this forum post. https://epochmod.com/forum/topic/45135-tutorial-how-to-make-custom-map-content-1062/
  4. ok at least its fixed now guess the forum mods can close this post now
  5. hi thanks for getting back to me this is line 397 to 402, i just can't see where i am missing the semicolon
  6. do you have any errors showing in your arma rpt log or the server log file?
  7. hello i have installed this it works great the only problem i have is that i created a static mission using the example file and looked at the previous comments on this forum but am getting an error i cant seem to fix was wondering if anyone can help error
  8. Thanks @seelenapparat and @Voltan . can confirm this works like a charm using epoch and origins 1.8.3. Incase anyone is looking for this solution this is what i did.
  9. ok thanks for the link. it worked like a charm
  10. hello was just wondering with this script does it use the plotpole size as dictated in the init.sqf? if so is there a way to change it so the distance around the object can be increased? basically i want to use this to make a zed free sector B
  11. ok a couple of questions 1. is there anything i can help with? 2. would anyone be willing to share how they got building origin houses and elctronests to work using epoch and origins 1.83? 3. has anyone got building the reinforced walls, upgrading armour on cars and wearing the origins body armour working? edit* using epoch and origins 1.8.3 I've managed to get the origin houses and stronghold to build and stay after server restart. the problem i have is that when once built the crate and materials for making them disappear but nothing will unlock or lock (so cant check gear storage at this point). on the houses and garages i don't even get the option to unlock/lock but i get the unlock option for the stronghold but once you enter the code nothing happens. after restart the houses and stronghold are still there but the crate and building supplies used to make them are also there as well.
  12. hello thank you for the links they were very helpful. edit* ignore that all works ok was using wrong stringtable
  13. *edited hello ok it was as simple as changing everywhere it mentions cherno to taviana
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