Jump to content
Sign in to follow this  
Havel_The_Metal

Vehicle class VirtualMan_EPOCH no longer exists

Recommended Posts

I get the error "mpmissions\__cur_mp.Altis\mission.sqm/Mission/Entities/Item3/Entities/Item0.type: Vehicle class VirtualMan_EPOCH no longer exists" when trying to join my private server this is a new problem and was wondering if this was an update issue or what, it comes up repeatedly and the screen flashes after clicking join

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Similar Content

    • By Asian Kid
      I deleted the ca folder and still won't let me spawn into the server. Before my body was invisible then I died then it won't let me respawn. Is this a problem in the server pbo or mission pbo?
    • By Liquid Ass
      Hi I'm new around here so please go easy on me :P

      Myself an a few others have started a new overpochins server called [SS]|Overpochins|Coins|ActiveADMINS|FullCustom|Semi-Militarized
      IP:193.111.186.217:2306

      Me and a few others have added some features/scripts like unpack little bird,towlift,missons,bankmoney ect...
      but were having problems finding a working sector b script which isn't out of date an a origins build trader w/buildings.

      Would appreciate it if anyone could help us an would be willing to give you guys who help some goodies on the server to start with.
      The server only holds upto 20 people so far but we will increase it when a few more people join.

      Using GTX servers.
      Cheers.

       
    • By ziggah
      I got DayZlauncher and I find a server, assign the Arma2 and click on it. It tells me which mods I need to download, so I do it (DayZ, Epoch and Overwatch). Not ethat I had these installed for like 2 years, so I only needed to update them.
      Click play on teh server after tehy're done only to get:
      Arma 2: Operation Arrowhead is attempting to launch with the optional parameters shown below.
      " -connect=172.106.106.33 -port=mod=C:\Program Files(x86)\Steam\SteamApps\Common\ArmA 2;Expansions;C:\Users\Ziggah\Documents\mods\@DayZ_Epoch" "
      If you did not request this launch or do not understand this options, select Cancel.
      Note, my arma 2 and arma 2 OA location is on D drive. I click ok. I get the "battleEye is installing thingey. I get it every time". I get another error message after that. a window titles "Arma 2 Army of the Czech republic Se..." with the message " !!! MISSING STRING" Have no clue what AotCR has anything to do with dayz so I click okay.
      After this I get a window titled "arma2 OA" with the message "Addon 'sauerland' requers addon 'Chernarus'" Again, I have no clue why I need an addon which is a part of the default game, so I click okay.
      I get the DayZ Epoch screen, you know it, the black one. After a while, bout half a minute I get:
      "No entry bin/congfig.bin/CfgVehicles/Land_Company3_2.scope"
      Then it fianlly, crashes with one last error, a window titled "Arma 2 OA" with the message "cannot load world 'ca\chernarus\chernarus.wrp'"
      Also, if it helps, my Mods/download path in dayzlauncher is "C:\Users\Ziggah\Documents\mods"
      I know I could google this, but such a huge batch with these specific combination of erros seems only specific to me. Or alteast no one asked on the internet yet and gave up on ever playing the game. Which I am close to. Can someone help me fix this errorfest of a game, please. I have about 1200 hours in epoch and I really wanna play it again. Seriously. I fix one error, BAM, now you got 2 more.
    • By Kovicson
      Hi Folks!
      I was wondering if theres a way to stop players from removing plot poles that aren't theres?
      Using a toolbox, crowbar and Etool players can remove Plot poles that dont belong to them, anyway to fix and remove that option?
       
      Thanks :)
    • By JakeQue
      Hi guys, need a few updates for the vehicle garage if possible. I need to limit the amount of vehicles per player... 

      Also need to stop overpowered vehicles being stored in the garage. I have updated my player_storeVehicle.sqf with the following code but it's not working, it still stores them : 

       
      // Developed by [GZA] David for German Zombie Apocalypse Servers (https://zombieapo.eu/) private["_unit","_obj","_wogear","_charID","_objectID","_keyavailable","_keyColor","_added","_objectUID","_key","_class","_noStore"]; if(lbCurSel 3802 == -1) exitWith {hint "No Vehicle selected"}; _unit = player; _obj = StoreVehicleList select (lbCurSel 3802); StoreVehicleList = nil; _wogear = _this select 0; closeDialog 0; _noStore = _obj in ["AH64D"]; if (_noStore) exitWith { cutText ["Woah, that vehicle is too overpowered. You can't store that here!", "PLAIN DOWN"]; }; _charID = _obj getVariable ["CharacterID","0"]; _objectID = _obj getVariable ["ObjectID","0"]; _objectUID = _obj getVariable ["ObjectUID","0"]; if (_objectID == "1") exitWith {cutText ["Can not store mission vehicle.", "PLAIN DOWN"];}; // Check for mission vehicle WAI Script _keyavailable = false; _keyColor = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"]; if(_charID != "0") then { { if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _keyColor) then { if (str(getNumber(configFile >> "CfgWeapons" >> _x >> "keyid")) == _charID) then { _key = _x; _keyavailable = true; }; }; } count (items _unit); } else {_keyavailable = true;}; if (!_keyavailable) exitWith {cutText ["You need the key of the vehicle.", "PLAIN DOWN"];}; _added = false; if (!_wogear) then { _added = [player, Pricegear] call SC_fnc_removeCoins; } else {_added = true;}; Pricegear = nil; if(!_added) exitWith {cutText ["You don't have enough money.", "PLAIN DOWN"];}; if(_charID != "0") then { [_unit,_key] call BIS_fnc_invRemove; cutText ["Key removed!", "PLAIN DOWN"]; }; _obj setvehiclelock "locked"; PVDZE_storeVehicle = [_obj, _unit, _wogear]; publicVariableServer "PVDZE_storeVehicle"; waitUntil {!isNil "PVDZE_storeVehicleResult"}; PVDZ_obj_Destroy = [_objectID,_objectUID,_unit]; publicVariableServer "PVDZ_obj_Destroy"; deleteVehicle _obj; PVDZE_storeVehicleResult = nil; sleep 2; cutText ["Stored Vehicle in Garage.", "PLAIN DOWN"]; Also would be nice to maybe implement an sql event which removes them out the garage after 14 days if anyone could write that? 

      Merci ! xD
  • Advertisement
  • Donation Box

    Please donate to support the community.
    We appreciate all donations!
  • Advertisement
  • Supporters
  • Latest Donations

  • Advertisement
×