KillKillKill Posted March 13, 2016 Report Share Posted March 13, 2016 Hi all. Sorry, noob admin. I have tried to reduce viewing distance to 1000 and 50 for grass. Both do not work.... In the infistar/ahconfigsettings I have: /* Force Terrain Grid ? */ _FTG = 50; /* 50, 25, 12.5 */ /* if set to 50 grass will be very low for better client FPS.. default is 25 */ In the dayzconfig.arma2oaprofile I have this: }; shadingQuality=0; shadowQuality=0; singleVoice=0; maxSamplesPlayed=32; activeKeys[]={}; sceneComplexity=100000; viewDistance=1000; terrainGrid=50; volumeCD=6.5; volumeFX=8.5; volumeSpeech=6.5; volumeVoN=6.5; vonRecThreshold=0.029999999; Any other ideas? Thanks. Link to comment Share on other sites More sharing options...
Tech_Support Posted March 13, 2016 Report Share Posted March 13, 2016 add these to your init.sqf inside your mission.pbo/files not your server config viewDistance=1000; terrainGrid=50; like // DayZ Epoch config spawnShoremode = 1; // Default = 1 (on shore) spawnArea= 1500; // Default = 1500 MaxHeliCrashes= 5; // Default = 5 MaxVehicleLimit = 1000; // Default = 50 MaxDynamicDebris = 25; // Default = 100 dayz_MapArea = 14000; // Default = 10000 dayz_maxLocalZombies = 10; // Default = 30 dayz_maxAnimals = 10; DZE_BuildingLimit = 300; dayz_zedsAttackVehicles = false; viewDistance=1000; terrainGrid=50; or install this Link to comment Share on other sites More sharing options...
KillKillKill Posted March 13, 2016 Author Report Share Posted March 13, 2016 Thanks! Link to comment Share on other sites More sharing options...
juandayz Posted March 13, 2016 Report Share Posted March 13, 2016 Here u have another set view mod. using scroll menu. ddownload here: http://www.mediafire.com/download/e1aszrrdzs2dc5s/setview.zip and drop it in custom\setview\ folder add this in your init.sqf at very bottom: //SET VIEW DISTANCE [] execVM "custom\setview\setview_activate.sqf"; done! Aslan247 1 Link to comment Share on other sites More sharing options...
KillKillKill Posted March 14, 2016 Author Report Share Posted March 14, 2016 Ok, I will try the mod if it stops working. Right now it is set at 1000 and it works. As of now, only the distance works. The grass is still high, even though I have it set correctly in the ini.sqf...: viewDistance=1000; terrainGrid=50; Link to comment Share on other sites More sharing options...
KillKillKill Posted March 14, 2016 Author Report Share Posted March 14, 2016 The setview kicks all players off once they scroll and chose it. It does not kick off the admins (infistar). Is there an exception? Link to comment Share on other sites More sharing options...
juandayz Posted March 14, 2016 Report Share Posted March 14, 2016 mmm nop thers no exception, i no use it whit infistar. sory maybe another member can tell u how to make it works whit infistar :) Link to comment Share on other sites More sharing options...
MG-Maximus Posted March 23, 2016 Report Share Posted March 23, 2016 That'll be a battleye restriction. Find the restriction (ie-script restriction #5 change view or whatever) and add it to the exceptions in scripts.txt (eg - Line 5/6 !=change view or whatever). For the set terrain grid, infistar will block the change so you need to set _FTG to false or to 50 if you want infistar to handle the grass. No grass gives our serves a 10 fps increase so it is worth it. Link to comment Share on other sites More sharing options...
KillKillKill Posted March 23, 2016 Author Report Share Posted March 23, 2016 Hi MG. I changed the ftg from 50 to false. Will test in a minute to see if the ini.sqf setting is working. Will work on the restrictions shortly. Thanks Link to comment Share on other sites More sharing options...
KillKillKill Posted March 23, 2016 Author Report Share Posted March 23, 2016 Adding false to infistar's ftg setting did not help. Any other ideas? Link to comment Share on other sites More sharing options...
juandayz Posted March 23, 2016 Report Share Posted March 23, 2016 u can try whit DUKE´s custom menu. Thers a set view choises in this menu. Link to comment Share on other sites More sharing options...
Anthrax Posted March 23, 2016 Report Share Posted March 23, 2016 Well they told you wrong. So much for tech_support ;) setViewDistance 1000; setTerrainGrid 50; Is the proper way. Link to comment Share on other sites More sharing options...
KillKillKill Posted March 24, 2016 Author Report Share Posted March 24, 2016 Without the = ? Link to comment Share on other sites More sharing options...
KillKillKill Posted March 24, 2016 Author Report Share Posted March 24, 2016 Thanks. You are correct. https://community.bistudio.com/wiki/setTerrainGrid https://community.bistudio.com/wiki/setViewDistance Link to comment Share on other sites More sharing options...
mrpow Posted July 10, 2016 Report Share Posted July 10, 2016 Where would I put "terrainGrid 6.25;" at? // DayZ Epoch config spawnShoremode = 0; // Default = 1 (on shore) spawnArea= 1500; // Default = 1500 MaxVehicleLimit = 300; // Default = 50 MaxDynamicDebris = 500; // Default = 100 dayz_MapArea = 14000; // Default = 10000 dayz_maxLocalZombies = 15; // Default = 30 dayz_paraSpawn = false; dayz_minpos = -1; dayz_maxpos = 16000; dayz_sellDistance_vehicle = 10; dayz_sellDistance_boat = 30; dayz_sellDistance_air = 40; dayz_maxAnimals = 50; // Default: 8 dayz_tameDogs = true; DynamicVehicleDamageLow = 0; // Default: 0 DynamicVehicleDamageHigh = 100; // Default: 100 DZE_BuildOnRoads = true; // Default: False DZE_requireplot = 0; DZE_MissionLootTable = true; EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]]; dayz_fullMoonNights = true; Link to comment Share on other sites More sharing options...
juandayz Posted July 10, 2016 Report Share Posted July 10, 2016 @mrpow at the very very bottom of init.sqf Link to comment Share on other sites More sharing options...
mrpow Posted July 10, 2016 Report Share Posted July 10, 2016 I tried and it didn't work, Would I do, terrainGrid 6.25; or terrainGrid= 6.25; Link to comment Share on other sites More sharing options...
mrpow Posted July 10, 2016 Report Share Posted July 10, 2016 The bottom of my init file looks like #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf" [] execVM "admintools\Activate.sqf"; // Epoch admin tools // Debug Monitor [] execVM "custom\debug\debug_init.sqf"; [] execVM "custom\debug\custom_monitor.sqf"; terrainGrid 6.25; and it doesn't work Link to comment Share on other sites More sharing options...
juandayz Posted July 10, 2016 Report Share Posted July 10, 2016 13 hours ago, mrpow said: The bottom of my init file looks like #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf" [] execVM "admintools\Activate.sqf"; // Epoch admin tools // Debug Monitor [] execVM "custom\debug\debug_init.sqf"; [] execVM "custom\debug\custom_monitor.sqf"; terrainGrid 6.25; and it doesn't work you miss "set" must be setTerrainGrid at the end of init.sqf #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf" [] execVM "admintools\Activate.sqf"; // Epoch admin tools // Debug Monitor [] execVM "custom\debug\debug_init.sqf"; [] execVM "custom\debug\custom_monitor.sqf"; setTerrainGrid 50; //change 50 by your 6.25 // with 50 u remove complety Link to comment Share on other sites More sharing options...
mrpow Posted July 11, 2016 Report Share Posted July 11, 2016 Thank you! juandayz 1 Link to comment Share on other sites More sharing options...
juandayz Posted July 11, 2016 Report Share Posted July 11, 2016 1 hour ago, mrpow said: Thank you! another thing... u have this two lines in a wrong section [] execVM "custom\debug\debug_init.sqf"; [] execVM "custom\debug\custom_monitor.sqf"; must be into if dedicated section... to get off the rpt error example: if (!isDedicated) then { //Conduct map operations // Debug Monitor [] execVM "custom\debug\debug_init.sqf"; [] execVM "custom\debug\custom_monitor.sqf"; Link to comment Share on other sites More sharing options...
mrpow Posted July 11, 2016 Report Share Posted July 11, 2016 by the way, the grass thing did not work? Link to comment Share on other sites More sharing options...
juandayz Posted July 11, 2016 Report Share Posted July 11, 2016 use setTerrain50; Link to comment Share on other sites More sharing options...
Shak Posted July 11, 2016 Report Share Posted July 11, 2016 So many answers for such a simple question lol. In your init.sqf, just ABOVE the 'epoch events' section, add this. Spoiler setViewDistance 1000; setTerrainGrid 50; Link to comment Share on other sites More sharing options...
Aslan247 Posted February 5, 2018 Report Share Posted February 5, 2018 On 3/13/2016 at 4:40 PM, juandayz said: Here u have another set view mod. using scroll menu. ddownload here: http://www.mediafire.com/download/e1aszrrdzs2dc5s/setview.zip and drop it in custom\setview\ folder add this in your init.sqf at very bottom: //SET VIEW DISTANCE [] execVM "custom\setview\setview_activate.sqf"; done! Thanks for posting this! Nice, easy, clear instructions! Much appreciated! Works 100% Link to comment Share on other sites More sharing options...
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