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reduce viewing distance and grass


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Hi all.

 

Sorry, noob admin.

I have tried to reduce viewing distance to 1000 and 50 for grass. Both do not work....

In the infistar/ahconfigsettings I have:

/*  Force Terrain Grid ?  */ _FTG =    50;    /* 50, 25, 12.5  */    /* if set to 50 grass will be very low for better client FPS.. default is 25 */

In the dayzconfig.arma2oaprofile I have this:

};
shadingQuality=0;
shadowQuality=0;
singleVoice=0;
maxSamplesPlayed=32;
activeKeys[]={};
sceneComplexity=100000;
viewDistance=1000;
terrainGrid=50;
volumeCD=6.5;
volumeFX=8.5;
volumeSpeech=6.5;
volumeVoN=6.5;
vonRecThreshold=0.029999999;

 

Any other ideas?

Thanks.

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add these to your init.sqf inside your mission.pbo/files not your server config

viewDistance=1000;
terrainGrid=50;

like

// DayZ Epoch config

spawnShoremode = 1; // Default = 1 (on shore)

spawnArea= 1500; // Default = 1500

MaxHeliCrashes= 5; // Default = 5

MaxVehicleLimit = 1000; // Default = 50

MaxDynamicDebris = 25; // Default = 100

dayz_MapArea = 14000; // Default = 10000

dayz_maxLocalZombies = 10; // Default = 30

dayz_maxAnimals = 10;

DZE_BuildingLimit = 300;

dayz_zedsAttackVehicles = false;

viewDistance=1000;
terrainGrid=50;

 

or install this

 

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  • 2 weeks later...

That'll be a battleye restriction. Find the restriction (ie-script restriction #5 change view or whatever) and add it to the exceptions in scripts.txt (eg - Line 5/6 !=change view or whatever).

For the set terrain grid, infistar will block the change so you need to set _FTG to false or to 50 if you want infistar to handle the grass.

No grass gives our serves a 10 fps increase so it is worth it.

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  • 3 months later...

Where would I put "terrainGrid 6.25;" at?

// DayZ Epoch config
spawnShoremode = 0; // Default = 1 (on shore)
spawnArea= 1500; // Default = 1500
 
MaxVehicleLimit = 300; // Default = 50
MaxDynamicDebris = 500; // Default = 100
dayz_MapArea = 14000; // Default = 10000
dayz_maxLocalZombies = 15; // Default = 30
 
dayz_paraSpawn = false;
 
dayz_minpos = -1;
dayz_maxpos = 16000;
 
dayz_sellDistance_vehicle = 10;
dayz_sellDistance_boat = 30;
dayz_sellDistance_air = 40;
 
dayz_maxAnimals = 50; // Default: 8
dayz_tameDogs = true;
DynamicVehicleDamageLow = 0; // Default: 0
DynamicVehicleDamageHigh = 100; // Default: 100
 
DZE_BuildOnRoads = true; // Default: False
DZE_requireplot = 0;
DZE_MissionLootTable = true;
 
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
dayz_fullMoonNights = true;
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The bottom of my init file looks like

 

#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
[] execVM "admintools\Activate.sqf"; // Epoch admin tools
// Debug Monitor
[] execVM "custom\debug\debug_init.sqf";
[] execVM "custom\debug\custom_monitor.sqf";
terrainGrid 6.25;

 

and it doesn't work

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13 hours ago, mrpow said:

The bottom of my init file looks like

 

#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
[] execVM "admintools\Activate.sqf"; // Epoch admin tools
// Debug Monitor
[] execVM "custom\debug\debug_init.sqf";
[] execVM "custom\debug\custom_monitor.sqf";
terrainGrid 6.25;

 

and it doesn't work

you miss "set"  must be setTerrainGrid

at the end of init.sqf

#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
[] execVM "admintools\Activate.sqf"; // Epoch admin tools
// Debug Monitor
[] execVM "custom\debug\debug_init.sqf";
[] execVM "custom\debug\custom_monitor.sqf";

setTerrainGrid 50;   //change 50 by your 6.25 // with 50 u remove complety

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1 hour ago, mrpow said:

Thank you!

another thing... u have this two lines in a wrong section

[] execVM "custom\debug\debug_init.sqf";
[] execVM "custom\debug\custom_monitor.sqf";

must be into if dedicated section...  to get off the rpt error

example:

if (!isDedicated) then {
    //Conduct map operations   
    // Debug Monitor
[] execVM "custom\debug\debug_init.sqf";
[] execVM "custom\debug\custom_monitor.sqf";

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  • 1 year later...
On 3/13/2016 at 4:40 PM, juandayz said:

Here u have another set view mod.  using scroll menu.

ddownload here: http://www.mediafire.com/download/e1aszrrdzs2dc5s/setview.zip

and drop it in custom\setview\ folder

add this in your init.sqf at very bottom:

//SET VIEW DISTANCE
[] execVM "custom\setview\setview_activate.sqf";

done!

 

Thanks for posting this! Nice, easy, clear instructions! Much appreciated! Works 100%

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