natoed Posted January 24, 2017 Report Share Posted January 24, 2017 @Toby77 here's how I did it in my initPlayerLocal at the bottom. Spoiler if (!isDedicated and hasInterface) then { waitUntil {alive vehicle player}; waitUntil {typeOF player != "VirtualMan_EPOCH"}; uisleep 30; [] execVM "2dmin\addons\autolockpick\AutoLockPicker.sqf"; // AutoLockPicker thx second_coming systemchat("AutoLockPicker Activated..."); systemchat("Attach Explosives Activated..."); while {true} do { waitUntil {alive vehicle player}; uisleep 30; [] execVM "2dmin\addons\etv\EtV.sqf"; // Attach Explosives Darth_Rogue waitUntil {!isNil "EtVInitialized"}; [player] call EtV_Actions; waitUntil {!alive player}; uisleep 30; [] execVM "2dmin\addons\etv\EtV.sqf"; // Attach Explosives Darth_Rogue waitUntil {!isNil "EtVInitialized"}; [player] call EtV_Actions; }; }; don't forget He-Man input to, most important with the stock AH Try to Add in your Init: inSafeZone = false; Link to comment Share on other sites More sharing options...
Hux Posted May 28, 2017 Report Share Posted May 28, 2017 On 1/6/2017 at 5:36 AM, natoed said: Ok I was completely wrong about the " EtVInitialized " in my above post, its cause major issues client side, do not try it. First off added this to your init.sqf thx to He-Man I now have the script working correctly by calling for it in my initPlayerLocal.sqf Using DarthRogue install.txt Reveal hidden contents if (!isDedicated and hasInterface) then { while {true} do { waitUntil {alive vehicle player}; Sleep 30; [] execVM "addons\etv\EtV.sqf"; waitUntil {!isNil "EtVInitialized"}; [player] call EtV_Actions; waitUntil {!alive player}; Sleep 30; [] execVM "addons\etv\EtV.sqf"; waitUntil {!isNil "EtVInitialized"}; [player] call EtV_Actions; }; }; Hi natoed. I can't get this script to work. Does it still work for you? I tried your example but no luck... Thanks. Link to comment Share on other sites More sharing options...
natoed Posted May 29, 2017 Report Share Posted May 29, 2017 Yep it still working Hux Thx to He-Man all I had to do was place inSafeZone = false; in my init.sqf and it now works every time you can grab my mission file here mate and help yourself https://github.com/natoed/Arma-3---Epoch-0.5--With-ExileZ-2.0/tree/master/MPMissions Link to comment Share on other sites More sharing options...
Hux Posted May 29, 2017 Report Share Posted May 29, 2017 42 minutes ago, natoed said: Yep it still working Hux Thx to He-Man all I had to do was place inSafeZone = false; in my init.sqf and it now works every time you can grab my mission file here mate and help yourself https://github.com/natoed/Arma-3---Epoch-0.5--With-ExileZ-2.0/tree/master/MPMissions Thank you, I'll give it a try. Link to comment Share on other sites More sharing options...
Hux Posted May 29, 2017 Report Share Posted May 29, 2017 Thanks natoed, works like a charm. natoed 1 Link to comment Share on other sites More sharing options...
natoed Posted May 30, 2017 Report Share Posted May 30, 2017 2 hours ago, Hux said: Thanks natoed, works like a charm. Thank He-Man too, cause without inSafeZone = false; in the init.sqf it doesn't want to work with the default AH Link to comment Share on other sites More sharing options...
Hux Posted May 30, 2017 Report Share Posted May 30, 2017 I thank He-Man too.. natoed 1 Link to comment Share on other sites More sharing options...
Hux Posted April 26, 2021 Report Share Posted April 26, 2021 Anyone still using this? Doesn't seem to work now. Thanks. Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now