Zupa Posted April 6, 2015 Author Report Share Posted April 6, 2015 Is this notepad ++?? If so I want your addons!!!! Pry http://www.sublimetext.com/2 and syntax: https://github.com/JonBons/Sublime-SQF-Language download it as zip, place the folder in the packages folder of syblime PryMary 1 Link to comment Share on other sites More sharing options...
PryMary Posted April 6, 2015 Report Share Posted April 6, 2015 Thank you Zupa :) Link to comment Share on other sites More sharing options...
ROGGOR Posted April 6, 2015 Report Share Posted April 6, 2015 If you have players being kicked for this then I suggest adding: !="execVM \"zcp.sqf\";" to the end of the line starting with: 7 exec (this should be line 23 if using notepad++) (scripts.txt) Regards, Pry Thanks for your help, added and fixed :) PryMary 1 Link to comment Share on other sites More sharing options...
Mezo Posted April 6, 2015 Report Share Posted April 6, 2015 ghah; not that hard tbh :P I miss playing on UPG :( The scripts you where pumping out on that server made it so unique. Maybe make an A2 version of this once it's all completed? Link to comment Share on other sites More sharing options...
Zupa Posted April 7, 2015 Author Report Share Posted April 7, 2015 I miss playing on UPG :( The scripts you where pumping out on that server made it so unique. Maybe make an A2 version of this once it's all completed? Well npg is starting a epoch arma 2 server. Soul and me will do it, im looking if UPG would join NPG to help adminate it ^^ they sounded interested. Link to comment Share on other sites More sharing options...
Mezo Posted April 8, 2015 Report Share Posted April 8, 2015 Well npg is starting a epoch arma 2 server. Soul and me will do it, im looking if UPG would join NPG to help adminate it ^^ they sounded interested. Sounds cool. Have you got a website running? :P Link to comment Share on other sites More sharing options...
Zupa Posted April 8, 2015 Author Report Share Posted April 8, 2015 Sounds cool. Have you got a website running? :P http://www.noobsplayground.co.uk/ Link to comment Share on other sites More sharing options...
Humpabry Posted April 8, 2015 Report Share Posted April 8, 2015 hey mr zupa...so the update with boxes/vehicles etc is lovely. i have 1 problem i been testing last couple hours. when i use your old version without the boxes etc server boots fine...wen i use the updated version 2.0 it takes like 5+ mins for server to initialise.then i take it out and put 1.0 back in and 20 seconds for server to boot. anyone else have this issue? Link to comment Share on other sites More sharing options...
piyrez Posted April 9, 2015 Report Share Posted April 9, 2015 Not sure if this has been address before but it would be really cool to have the base not vanish while a player is within a configurable amount of distance. People on my server enjoy it but have complained about falling to their death due to the base vanishing. I know we can configure the time before it expires/vanishes but it might be better to not vanish while a player is within a distance. Especially on a really popular server where now suddenly everyone is battling in the open. :) Link to comment Share on other sites More sharing options...
boomstick Posted April 10, 2015 Report Share Posted April 10, 2015 Thanks for your hard work Zupa. I created a couple of custom bases to use with this. Works really well. :) Link to comment Share on other sites More sharing options...
CoercionX Posted April 10, 2015 Report Share Posted April 10, 2015 Altis: The CAP points are only spawning in the salt lake, randomly around the west edge of it. Only seen 1 time in last 2 days of using it that it spawned elsewhere (west of the dam). Anyway to get these randomized without setting static points, or did I miss something? ZCP_StaticPoints = false; // If true, the missions will use the provided location as spawnpoint. // Server will keep as many missions up as ZCP_MaxMissions, And they will be randomly choosen from the following list // Location is ignored if not using static points. just put [0,0,0] then. // valid rewards -> Crypto , WeaponBox , BuildBox , Vehicle ZCP_CapPoints = [ // [name,[x,y,z],reward, varname,index] ["Cap Point Alpha",[0,0,0],"Crypto","alpha",0] , ["Cap Point Bravo",[0,0,0],"WeaponBox","beta",1] , ["Cap Point Charlie",[0,0,0],"BuildBox","charlie",2] , ["Cap Point Delta",[0,0,0],"Vehicle","delta",3] Link to comment Share on other sites More sharing options...
mennes22854 Posted April 13, 2015 Report Share Posted April 13, 2015 Hey im a noob at setting servers up! I have the init.sqf and zcp.sqf in the mission pbo (epoch.atlis.pbo) and i have in the first line of the init - execVM "zcp.sqf"; But its not working D: When i join my server, it just kicks everyone off :C BUT it only says it kicks us off, it will just get the player stuck in a loading screen :/ Please help lol, spent 3 hours trying to figure this out Link to comment Share on other sites More sharing options...
Kroenen Posted April 13, 2015 Report Share Posted April 13, 2015 First thing to check always is your server RPT for any errors. Also go back step by step through the install procedure, making sure you didn't miss anything. Link to comment Share on other sites More sharing options...
NipplZ Posted April 17, 2015 Report Share Posted April 17, 2015 Hey Zupa, first , awesome mod, keep up the good work. now my question ... is there a way to make the rewarded vehicle sellable or make them save over the server restart? CONFIG Edit the boxes, cus they are really default ^^. Vehicle reward is disabled by default cus they don't save after restart without changin epoch code. is there a way ? thx a lot greets NipplZ Link to comment Share on other sites More sharing options...
Sonin Posted April 17, 2015 Report Share Posted April 17, 2015 Hello i have a question. After the capturing the point a box spawn but it bumped all the people away and makes it impossible to loot them. I have infistar on my server. Is there the problem? Link to comment Share on other sites More sharing options...
viper179 Posted April 17, 2015 Report Share Posted April 17, 2015 now I don't no if he changed his exVM call but this>>>> -exVm I don't think is gonna need that little minus symbol Link to comment Share on other sites More sharing options...
second_coming Posted April 17, 2015 Report Share Posted April 17, 2015 Hello i have a question. After the capturing the point a box spawn but it bumped all the people away and makes it impossible to loot them. I have infistar on my server. Is there the problem? Change the loot box to a different type, the default one used in ZCP is set as an admin only box in infiSTAR. Link to comment Share on other sites More sharing options...
Sonin Posted April 17, 2015 Report Share Posted April 17, 2015 Where can i change the Box? Link to comment Share on other sites More sharing options...
NipplZ Posted April 17, 2015 Report Share Posted April 17, 2015 u need to set the box as nato box . back to my question :P Link to comment Share on other sites More sharing options...
sparrow8332 Posted April 22, 2015 Report Share Posted April 22, 2015 for some reason when added it prevents my custom .pbo from loading on the server :-s remove zcp and it loads but with zcp it dosent load :-s any advice ? Link to comment Share on other sites More sharing options...
Kroenen Posted April 23, 2015 Report Share Posted April 23, 2015 The answer to 99 out of 100 questions is... Check your RPT file :) If you don't see the problem, post it, and maybe someone can help. Link to comment Share on other sites More sharing options...
SadBoy1981 Posted April 24, 2015 Report Share Posted April 24, 2015 ZCP - Zupa's Capture Points I have pvp zone from where players cant go away alive, I make 1 capture base there. How to give teleport from zone without killing player after capture base crypto reward.? On player respawn i have config exit_pvp = false; So when player are out from triger zone, i use this if ( alive player && !exit_pvp) then { (vehicle player) setPosATL [24029.3,23437.1,0.1]; //tp back to pvp zone center player setDamage 1; }; I understand that i need to add something in fn_giveReward.sqf Dont know how to give exit_pvp = true; and give teleport away when player win and get crypto Link to comment Share on other sites More sharing options...
mumys Posted April 28, 2015 Report Share Posted April 28, 2015 Hi guys, my server takes 5 Minutes after a restart with the status: "Server Initializing" right after I intalled ZCP to my server. The Log says: "ZCP Giving server some time to boot" after deleting ZCP my server boots in 20 seconds does anyone know a solution for this ? Thanks for you awesome work ! Link to comment Share on other sites More sharing options...
Prof.Heini Posted April 29, 2015 Report Share Posted April 29, 2015 Hey Zupa, your Script doesn't work on my Server. I have a mistake in my Log-Files. Message: Script x\addons\a3_epoch_server_zcp\zcp\fn_init.sqf not found. a3_epoch_server_zcp.pbo is in the right path. EpochHive/addons. execVM "zcp.sqf"; is in init.sqf. Where can I fix it? The Properties in a3_epoch_server_zcp.pbo are empty! Link to comment Share on other sites More sharing options...
Zupa Posted April 29, 2015 Author Report Share Posted April 29, 2015 Hey Zupa, your Script doesn't work on my Server. I have a mistake in my Log-Files. Message: Script x\addons\a3_epoch_server_zcp\zcp\fn_init.sqf not found. a3_epoch_server_zcp.pbo is in the right path. EpochHive/addons. execVM "zcp.sqf"; is in init.sqf. Where can I fix it? The Properties in a3_epoch_server_zcp.pbo are empty! what do you meaan with properties are empty? i guess u didn't made the pbo correctly, what program do u use? Link to comment Share on other sites More sharing options...
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