5nine Posted February 12, 2015 Report Share Posted February 12, 2015 What is it? An AI controlled Taxi. When players enter a main trader, they can call for a cab which then spawns outside the trader and drives up to the trader and waits for the player to get inside. Once the player gets inside he/she can choose from 4 predefined destinations. Once the players choose destination the driver will start driving towards that destination, choosing the shortest path (via roads) to get there. The player can at anytime choose to stop the cab and get out. However, if he doesn't pay (50 krypto) before he gets out, the driver will exit the cab and arm himself with a pistol and try to kill the player. there is also 2 AI's spawning in a radius of 200m from the driver which will help him. Alpha release, why? This is not thoroughly tested with a high player count or with more than 3 passengers in the cab at the same time. Also I have not had time to test every possible scenario of player interaction with the driver/cab. Bugs will most likely occur.. I am in no way a seasoned scripter and as this is my first public release, please be gentle =). Currently, this will probably only work with the anti-hack not to be mentioned on this forum. Not epoch AH compatible, why? When I started with this script using epoch AH I got a lot of autoban kicks and publicvariable filters i couldnt change so I decided it was not worth the time needed to make it work with that AH. So for now it will only work with the alternative AH or no AH at all. v. 0.2 includes functions as: - Taxis cost 50 krypto, if you dont pay, driver and 2 AIs will try to kill you. (cost can be changed in your init.sqf) - maximum 3 taxis on the server, 1 per main trader (or location set by server owner) - 4 predefined destinations to choose from per taxi. (can be changed by server owner) - customizable chat messages from driver to player - alot of functions to prevent player exploiting the taxis - Spawnpositions set for Altis traders by default (easily changed by server owner) Install instructions are presented in the Github link below: https://github.com/5nine/NibbleGaming_Taxis BattleEye Filters: in scripts.txt: 7 "BIS_fnc_" !"call bis_fnc_showNotification" 7 removeAllActions !="RemoveAllActions _cab;" 7 setMarker !"Local" 7 createMarker !"createmarkerlocal" 7 addEventHandler !"GetIn" !"GetOut" 7 deleteMarker !"deletemarkerlocal" in publicvariable.txt 5 "" !="\"cab1\"" !="\"cab2\"" !="\"cab3\"" Above I have not included line numbers since my filters are not stock epoch. just search for the first text, for instance setMarker, and then add whatever i put after that like !"exceptionword" Here is a short demonstration of how it works. (note: this is from an earlier version with a lot of missing functions) Support or questions? Post a reply in this topic. Posts posted after release of v0.1 hotfix starts here: Credits: Axeman: for creating the Axebus script, which I used when i first got the idea for this script KiloSwiss: for creating #SEM. where i got some ideas for AI functions. The Entire NibbleGaming community: for help with testing, testing and testing. They also helped me alot with testing.... ispan55, Gr8, SilentHog and 5 others 8 Link to comment Share on other sites More sharing options...
Gen0cide Posted February 12, 2015 Report Share Posted February 12, 2015 Yea I think its awesome in the post apocalyptic world to have taxis running around all the bullets flying and sappers exploding! I'm sure you have detected my sarcasm but hey its your server do what ya want. Honestly I would not use this on a server you have to remember Epoch sets a "scene" and by adding stuff like this kills it for me personally. I would have 0 night vision and make everyone use flashlights if I could remove them from the servers. teamcrisiz and IT07 2 Link to comment Share on other sites More sharing options...
Bushwick Posted February 12, 2015 Report Share Posted February 12, 2015 This is fucking Amazing. Are you vulnerable while inside? add random ethnic music = 10/10 would take cabs everywhere. Link to comment Share on other sites More sharing options...
5nine Posted February 12, 2015 Author Report Share Posted February 12, 2015 Yes you are vulnerable inside. so you are an easy target. Yea I think its awesome in the post apocalyptic world to have taxis running around all the bullets flying and sappers exploding! I'm sure you have detected my sarcasm but hey its your server do what ya want. Honestly I would not use this on a server you have to remember Epoch sets a "scene" and by adding stuff like this kills it for me personally. I would have 0 night vision and make everyone use flashlights if I could remove them from the servers. I do realize some will think of it as "not part of a post apocalyptic world", and that some think it makes the game too easy, that it should be a struggle. and i agree it should be a struggle. But all this does is that it removes some of the "run around for 15 min everytime you die" part of the game. You cant overtake the car, you cant sell it. And there is a limit to 1 taxi per trader, so if a taxi is currently occupied, other players have to wait for it to deliver the player who called it. Link to comment Share on other sites More sharing options...
Bushwick Posted February 12, 2015 Report Share Posted February 12, 2015 Yes you are vulnerable inside. so you are an easy target. If you could all pile in the back you could defend the offroad :) Link to comment Share on other sites More sharing options...
DayZ Vet Posted February 13, 2015 Report Share Posted February 13, 2015 If you could all pile in the back you could defend the offroad :) i like your thinking Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted February 13, 2015 Report Share Posted February 13, 2015 Cool script. I probably wouldn't use it myself, but if I did, I'd want to add ATM's to the traders and make the taxi cost Krypto. Link to comment Share on other sites More sharing options...
Bushwick Posted February 13, 2015 Report Share Posted February 13, 2015 Also, we have a large crew. We'd call a cab each = 10 cabs, just to see what happened :P Link to comment Share on other sites More sharing options...
mgm Posted February 13, 2015 Report Share Posted February 13, 2015 I created a simple script derived from Axemans busroute script (from dayz epoch) which gives the player an option to call for a taxi from any of the 3 main traders. When a player call it, a car spawns and drives up to the trader. The player can then get in and choose from a set of predifined destinations. The taxi will then start driving towards chosen destination and the player can, at any time, ask the driver to stop so he can get out. If you want to try it out, join my server at 109.124.172.162:2320. here is a short demonstration of how it works. Im currently in the process of refining the script and optimizing performance a bit. Once that is done I will share the script here if people like it. What do you guys think, is it a good idea? nice one! can you upload what you have so far? would love to test this over the weekend Link to comment Share on other sites More sharing options...
computermancer Posted February 13, 2015 Report Share Posted February 13, 2015 awesome dude! Now all you need is the script where there's a chance for the taxi driver to murder you! :o second_coming 1 Link to comment Share on other sites More sharing options...
5nine Posted February 13, 2015 Author Report Share Posted February 13, 2015 Also, we have a large crew. We'd call a cab each = 10 cabs, just to see what happened :P you cant, since each trader only has 1 cab, if you call it when someone else is using it you will get a message that it is occupied Link to comment Share on other sites More sharing options...
5nine Posted February 13, 2015 Author Report Share Posted February 13, 2015 Cool script. I probably wouldn't use it myself, but if I did, I'd want to add ATM's to the traders and make the taxi cost Krypto. adding cryptocost is on my todolist. If possible i will make the player pay before he gets out, else the driver becomes hostile and tries to kill the player computermancer, Gen0cide and second_coming 3 Link to comment Share on other sites More sharing options...
Cockney Reeper Posted February 13, 2015 Report Share Posted February 13, 2015 You didn't create this.... it is axemans script.............. so you've made it work for arma 3 its still his script mate..! Link to comment Share on other sites More sharing options...
5nine Posted February 13, 2015 Author Report Share Posted February 13, 2015 You didn't create this.... it is axemans script.............. so you've made it work for arma 3 its still his script mate..! If you read my first it clearly states it is derived from his script. It has totally different functions then axemans thought, so the only thing left essentially is the function which checks if the cab is actually the cab. Everything from how it spawns to how it builds its waypoints is by me. You might want to get your facts right before you go out accusing ppl DRussta and IReeceI 2 Link to comment Share on other sites More sharing options...
Cockney Reeper Posted February 13, 2015 Report Share Posted February 13, 2015 what ever makes you feel better... Link to comment Share on other sites More sharing options...
dave z Posted February 13, 2015 Report Share Posted February 13, 2015 i know what your saying reaper but isnt this how all scripts evolve Link to comment Share on other sites More sharing options...
Darihon Posted February 13, 2015 Report Share Posted February 13, 2015 I like the idea! Great job :)! Link to comment Share on other sites More sharing options...
5nine Posted February 13, 2015 Author Report Share Posted February 13, 2015 what ever makes you feel better... Im in no need to "feel better" dude Link to comment Share on other sites More sharing options...
bFe Posted February 13, 2015 Report Share Posted February 13, 2015 Yea I think its awesome in the post apocalyptic world to have taxis running around all the bullets flying and sappers exploding! I'm sure you have detected my sarcasm but hey its your server do what ya want. Honestly I would not use this on a server you have to remember Epoch sets a "scene" and by adding stuff like this kills it for me personally. I would have 0 night vision and make everyone use flashlights if I could remove them from the servers. I agree on one thing, people having to use flashlights, flares and chemlights would be intriguing. But if you have mutants blowing themselves up, and cultists with special powers, I don't see cabbies being a stretch at all. Link to comment Share on other sites More sharing options...
Major Khunt Posted February 13, 2015 Report Share Posted February 13, 2015 i like the sound of this. its something different and a good way for lone wolf to get around the map, but the taxi's would need to be pick ups :) Link to comment Share on other sites More sharing options...
5nine Posted February 13, 2015 Author Report Share Posted February 13, 2015 i like the sound of this. its something different and a good way for lone wolf to get around the map, but the taxi's would need to be pick ups :) They are pickups? Infact that was the car that the AI could handle best. Tried to put them in a hatchback and the ai went bananas in corners and crossroads Link to comment Share on other sites More sharing options...
mgm Posted February 13, 2015 Report Share Posted February 13, 2015 nice one! can you upload what you have so far? would love to test this over the weekend Sorry for reposting but did not get any response, perhaps you didn't notice my msg- any chance to post it soon [in is alpha/beta state]? Link to comment Share on other sites More sharing options...
5nine Posted February 13, 2015 Author Report Share Posted February 13, 2015 Sorry for reposting but did not get any response, perhaps you didn't notice my msg- any chance to post it soon [in is alpha/beta state]? Tbh i dont want to yet, i feel its not ready and i have no time to support problems that may occur. I need to make it work with default AH, which does not look easy computermancer 1 Link to comment Share on other sites More sharing options...
Tricks Posted February 14, 2015 Report Share Posted February 14, 2015 I created a simple script derived from Axemans busroute script (from dayz epoch) which gives the player an option to call for a taxi from any of the 3 main traders. When a player call it, a car spawns and drives up to the trader. The player can then get in and choose from a set of predifined destinations. The taxi will then start driving towards chosen destination and the player can, at any time, ask the driver to stop so he can get out. If you want to try it out, join my server at 109.124.172.162:2320. here is a short demonstration of how it works. https://www.youtube.com/watch?v=Y4lm_vOCI7U Im currently in the process of refining the script and optimizing performance a bit. Once that is done I will share the script here if people like it. What do you guys think, is it a good idea? Awesome 5nine!!! That is really cool man, cant wait to see your release! 5nine 1 Link to comment Share on other sites More sharing options...
Lost_Noob Posted February 14, 2015 Report Share Posted February 14, 2015 Think it's amusing and some players would use it so I would use it on my server! Also...the press gear and pistol before you left spawn...is that a script the regular player load out script or is it for all players leaving the spawn local...? Link to comment Share on other sites More sharing options...
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