ImmortalNemesis Posted February 6, 2015 Report Share Posted February 6, 2015 i have an epoch server and was wondering is there a way to have zombies in also? Link to comment Share on other sites More sharing options...
Nic Posted February 6, 2015 Report Share Posted February 6, 2015 Not unless you have the know how to do serious moding. If you want more antagonists, you can increase their spawn rate. Link to comment Share on other sites More sharing options...
Instill Posted February 7, 2015 Report Share Posted February 7, 2015 I think the mod just currently lacks non essential antagonists that are a bit more frequent that players can have a moderate time fighting them for fun. Zombies or cannibals or whatever it is. Link to comment Share on other sites More sharing options...
DayZ Vet Posted February 7, 2015 Report Share Posted February 7, 2015 Dynamic A.I ground and heli patrols seem to work on the servers i play on! Link to comment Share on other sites More sharing options...
BaDg3R Posted February 7, 2015 Report Share Posted February 7, 2015 Open world survival mod set in the year 2035, Just two years after the mass extinction of billions of people. Those that remain are left with remnants of a once technological society. Try to survive, build, or explore your way through the harsh dynamic environment. shouldn't be any zombies in Epoch its 2 years after the mass extinction so that means no zeds right? Link to comment Share on other sites More sharing options...
Namindu Posted February 7, 2015 Report Share Posted February 7, 2015 Cant, from what i read/hear BI made it illegal to put zombies into Arma 3 in general. Due to Standalone. Link to comment Share on other sites More sharing options...
Instill Posted February 7, 2015 Report Share Posted February 7, 2015 Cant, from what i read/hear BI made it illegal to put zombies into Arma 3 in general. Due to Standalone. How would you explain Breaking Point mod? Nic 1 Link to comment Share on other sites More sharing options...
KPABATOK Posted February 7, 2015 Report Share Posted February 7, 2015 Made it illegal haha. Well, I don't miss zombies. If they are the same level of stupidity as in DayZ SA or Breaking Point, better not have them at all. I much much prefer the sappers, drones and cultists (those things are spooky, especially when you loot at night randomly look away behind you and see this black thing 30 meters away looking at you). I mean, it is quite a challenge sometimes to dispatch a drone, as they always fly so high and right above your head and the scope doesn't move that far up so you have to get away from them to be able to shoot at them. Sappers, while having terrible pathfinding (or maybe it is intended don't know) are also annoying and sometimes have to empty my all 20 round mag of mk18 into it to kill it. I am terrible at headshots. Link to comment Share on other sites More sharing options...
SkyDogs Posted February 7, 2015 Report Share Posted February 7, 2015 One of the devs said they were putting in a mutant thing which is half man, half bear, and half pig. Link to comment Share on other sites More sharing options...
vbawol Posted February 7, 2015 Report Share Posted February 7, 2015 Cant, from what i read/hear BI made it illegal to put zombies into Arma 3 in general. Due to Standalone. Where did you read that? Please don't believe everything you read on the internet. We could add Zombies if we create them ourselves. The DML license only prevents DayZ Mod and DayZ Epoch content from being used in Arma 3. So, no using DayZ Mod Zombies in A3 but you can certainly make your own. Keep in mind our story is more that of technology gone wrong versus a viral outbreak. The goal with A3 Epoch and our many different antagonists is to provide an unexpected threat. The reason most people want zombies is for the perceived constant threat they provide. I am confident that as we add more antagonists, environmental, and physical dangers we can find a nice balance that provides the players with a nearly constant but changing threat. KPABATOK, Vanguard, Darth_Rogue and 4 others 7 Link to comment Share on other sites More sharing options...
KPABATOK Posted February 7, 2015 Report Share Posted February 7, 2015 One of the devs said they were putting in a mutant thing which is half man, half bear, and half pig. MANBEARPIG!!! Link to comment Share on other sites More sharing options...
Dwarfer Posted February 7, 2015 Report Share Posted February 7, 2015 SpiderPig ? Link to comment Share on other sites More sharing options...
SkyDogs Posted February 7, 2015 Report Share Posted February 7, 2015 MANBEARPIG!!! I'm super serial! VBAWOL, if there were enough requests from the community, would you create your own zombies? Link to comment Share on other sites More sharing options...
Osiris72 Posted February 7, 2015 Report Share Posted February 7, 2015 I don't understand this fascination with zombies. Link to comment Share on other sites More sharing options...
Xyz Posted February 7, 2015 Report Share Posted February 7, 2015 I dont need zombies, but i'd love to have something similar to zombies in dayz mod. Being: 1) You can spot enemy presence in an area before entering it: This makes camping harder, makes looting more dangerous and promotes random pvp encounters 2) They encourage stealthy gameplay, avoid making sounds, avoid being seen by the enemy. It doesn't need to be zombies, but something that populates the area where players are and attack the player if they are not stealthy enough = WIN Nic 1 Link to comment Share on other sites More sharing options...
Face Posted February 7, 2015 Report Share Posted February 7, 2015 Players want zombies, Epoch devs want "technology gone wrong". Put these two ideas together, and this is what I see: emmenboy, DayZ Vet and happydayz 3 Link to comment Share on other sites More sharing options...
knights†emplar Posted February 8, 2015 Report Share Posted February 8, 2015 Where did you read that? Please don't believe everything you read on the internet. We could add Zombies if we create them ourselves. The DML license only prevents DayZ Mod and DayZ Epoch content from being used in Arma 3. So, no using DayZ Mod Zombies in A3 but you can certainly make your own. Keep in mind our story is more that of technology gone wrong versus a viral outbreak. The goal with A3 Epoch and our many different antagonists is to provide an unexpected threat. The reason most people want zombies is for the perceived constant threat they provide. I am confident that as we add more antagonists, environmental, and physical dangers we can find a nice balance that provides the players with a nearly constant but changing threat. we dont want the Rock monster! dont waste your time with that I personally will be making the chances of him spawn 0 Link to comment Share on other sites More sharing options...
SkyDogs Posted February 8, 2015 Report Share Posted February 8, 2015 we dont want the Rock monster! dont waste your time with that I personally will be making the chances of him spawn 0 There's a young, American, talented, digital artist , feeling sad at your comment right now. Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted February 8, 2015 Report Share Posted February 8, 2015 we dont want the Rock monster! dont waste your time with that I personally will be making the chances of him spawn 0 I've already set the chance for antagonists to spawn on my server to 0% since I added wandering AI (A3EAI). Link to comment Share on other sites More sharing options...
Cockney Reeper Posted February 8, 2015 Report Share Posted February 8, 2015 Would be nice if to more realistic medical system, (bring back bandages and bleeding, infections and bloodbags!!).... ZENITHOVMAN, knights†emplar, Xyz and 2 others 5 Link to comment Share on other sites More sharing options...
Havoc302 Posted February 9, 2015 Report Share Posted February 9, 2015 Whilst I am looking forward to the new antagonists I'm really hoping they're not just triggered by looting still, I would really like to see parts of the map become more dangerous, if you're going for a technology gone wrong type of feel then I think anywhere where there's power sources should be extra dangerous, power plants, HV lines and other places technology would hang about to gain charge. That would make parts of the map with lower energy signatures more valuable. Also a electrostatic meter should be added as a toolbelt item so you can detect the increased electrical activity of high energy technology activating as you move through the environment, giving you some warning of threat and your impending doom if you have one of the devices on you. I've tried to not only work out what theme the devs are going for but in fact increase the Lore on my server. I've made a huge military complex surrounding the cloning building with patrolling AI. I've marked it on the map as Clonex Labs Military Area and put up ARMEX signs around the place as if it's a division of ARMEX. The story I've gone with is one of the few places remaining operational in the world is this military base that was a lab, making clones and other experimental creatures for military applications and they've essentially turned the whole island into their testing grounds, Dark Angel style. Xyz 1 Link to comment Share on other sites More sharing options...
Nic Posted February 9, 2015 Report Share Posted February 9, 2015 we dont want the Rock monster! dont waste your time with that I personally will be making the chances of him spawn 0 I hope you are not saying "we" in this post is referring to the entire community. If that is the case, your statement is not true at all. You may not want it, and that is fine, but some people do. Tywin 1 Link to comment Share on other sites More sharing options...
SadBoy1981 Posted February 9, 2015 Report Share Posted February 9, 2015 Why dont use blckeagls' Real Zombies? For now its the best way for players who like zombies. Link to comment Share on other sites More sharing options...
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