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Custom spawns


Matijs

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ok couple things...you can remove the debug box withing the mission.sqm...but is that breaking code or not cause if it is i dont wanna touch it..but i did delete the box.

 

also can the teleport to locations have multiple locations santa?

 

You could probably replace the TPto coordinate with an array of coordinates and select a random one out of that, didn't test that tho.

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does anyone know how to spawn in paradrop? i have a crate when people spawn in so they can grab a parachute but when they pick a portal how can i get them to spawn in the air?

Just make the destination portal 300 meterd above the ground.

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Allright, Christmas is over, but oh well.

 

1. Extract a3_epoch_server_settings.pbo (Yes, you are allowed to do this)

2. Open up config.cpp

3. In the Chernarus class, find something like this

telePos[] = {
                { "Transport_W_EPOCH", { 1009.76, 2023.75, 0.224995 }, "", { 4569.52, 4524.24, 0.201431 } }, // South West
                { "Transport_E_EPOCH", { 1040.27, 2023.47, 0.224995 }, "", { 12077.8, 5121.92, 0.00144958 } }, // South East
                { "Transport_N_EPOCH", { 1024.91, 2031.31, 0.224995 }, "", { 10688.6, 9428.98, 0.00144958 } } // North East

Now, This is the syntax { ClassNameOfTheTeleportPortal, { LocationOfPortal }, "", { LocationItTeleportsTo }}

 

Soo if you want to change the spawn location , replace the LocationItTeleportsTo coordinates.

 

NOTE:

THIS WILL NOT REMOVE THE DEBUG BOX OR THE INITIAL PLAYER SPAWN LOCATION.

This cannot be done without breaking ToS.

 

The best you can do is changing the 3 coordinates to another area..

 

Thank you for sharing, I had already found that. What I am trying to do is add more locations than the 3 that are there now. Has anyone has any luck doing that? I don't need them to be random, I just want to add more locations.

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