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infiSTAR | Getting Kicked for Playervariable Restriction #0


PsychoTech

Question

Hello there. I have contacted infiSTAR and waiting for a reply, but I wanted to see if I could get a faster one here. My other superadmins and I are kicked instantly when we join our server for Restriction #0 in publicvariable. I have a list of logs here:
arma2oa.rpt:
# .de - _randvar4: Pgbvtqeip"
0:28:44 "infiSTAR.de - _randvar5: Pxig2gvy2"
0:28:44 "infiSTAR.de - _randvar6: Pmloph1uu"
0:28:44 "infiSTAR.de - _randvar7: Pwfcun2oq"
0:28:44 "infiSTAR.de - _randvar8: Pqpainqzg"
0:28:44 "infiSTAR.de - _randvar9: Pnmijbc4c"
0:28:44 "infiSTAR.de - _randvar13: P3u3dljou"
0:28:44 "infiSTAR.de - _randvar19: Pdxkokppc"
0:28:44 "infiSTAR.de - _randvar26: Pbgwwictx"
0:28:44 "infiSTAR.de - _randvar27: Po2nufapi"
0:28:44 "infiSTAR.de - _randvar27a: Peuiciuso"
0:28:44 "infiSTAR.de - _randvar28: Pwlfrxzr3"
0:28:44 "infiSTAR.de - _randvar10: PVAHR_0_lpsekhuk"
0:28:44 "infiSTAR.de - infiSTAR_DLL_PATH: "
0:28:44 "infiSTAR.de - AntiHack LOADED!"
0:28:44 "infiSTAR.de - CREATING AdminMenu"
0:28:44 "Res3tting B!S effects..."
0:28:45 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
0:28:47 "HIVE: Starting"
0:28:47 "HIVE: trying to get objects"
0:28:47 "HIVE: found 301 objects"
0:28:47 "HIVE: Commence Object Streaming..."
0:28:47 "HIVE: got 0 Epoch Objects and 301 Vehicles"
0:28:48 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
0:28:48 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
0:28:49 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
0:28:49 UH1Y_DZE: ObsGun - unknown animation source ObsGun
0:28:55 "HIVE: Vehicle Spawn limit reached!"
0:28:55 "HIVE: Spawning # of Debris: 500"
0:28:55 "HIVE: Spawning # of Ammo Boxes: 3"
0:28:55 "HIVE: Spawning # of Veins: 50"
0:28:55 "infiSTAR.de - Player-Log: PsychoTech(76561198055623453) - 0h 00min | ******ADMIN******"
0:28:55 "Total Number of spawn locations 5"
0:29:59 "DEBUG VEIN: Too many objects at [10667.6,8835.27]"
0:30:01 "EPOCH EVENTS INIT"
0:30:01 "RUNNING EVENT: crash_spawner on [2014,9,8,12,30]"
0:30:01 "WAI: AI Config File Loaded"
0:30:01 "WAI: AI Monitor Started"
0:30:01 "WAI: Initialising missions"
0:31:54 "TIME SYNC: Local Time set to [2013,8,3,12,31]"
0:32:15 "get: STRING (76561198055623453), sent: STRING (76561198055623453)"
0:32:15 "DISCONNECT: PsychoTech (76561198055623453) Object: B 1-1-B:1 (PsychoTech) REMOTE, _characterID: 12 at loc [2834.32,2026.83,0.00142956]"
0:32:15 Client: Remote object 3:3 not found
0:32:15 Client: Remote object 3:2 not found
0:32:46 [EMS]: Starting DayZ Mission System.
0:32:46 [EMS]: Relations not found! Using EMS Relations.
0:32:46 [EMS]: Currently Running Version: 1.1FIN
0:32:46 [EMS]: Mission and Extended Configuration Loaded!
0:32:46 [EMS]: chernarus Detected. Map Specific Settings Adjusted!
0:32:46 [EMS]: DayZ Epoch Detected! Some Scripts Adjusted!
0:32:46 [EMS]: Loading ExecVM Functions.
0:32:46 [EMS]: Loading Compiled Functions.
0:32:46 [EMS]: Loading All Other Functions.
0:32:46 [EMS]: Mission Functions Script Loaded!
0:32:46 [EMS]: Major Mission Clock Starting!
0:32:46 [EMS]: Minor Mission Clock Starting!
0:32:46 [EMS]: Mission Marker Loop for JIPs Sta


BattleEye publicvariable.log:

09.09.2014 00:32:15: PsychoTech (IP CENSORED) 2a1ccb3c6b2e0b668153b4a9c2afdf65 - #0 "PVAH_AdminReq" = [1234,<NULL-object>,"76561198055623453]
"CLEANUP: INITIALIZING CLEANUP SCRIPT"

 

 

 

 

Here's my publicvariable file:
 

//new
5 "" !"PVDZE_" !"norrn" !"usec" !="remExField" !="remExFP" !="drn_AskServerDynamicWeatherEventArgs" !="norrinRAlie" !="BIS_effects_gepv" !="dayzPlayerLogin" !="dayzPlayerLogin2" !"PVAHR_" !="PVAH_AdminReq" !="PVAH_WriteLogReq"
5 "norrn" !="norrnRACarUp" !="norrnRAPicUp" !="norrnRaDrag" !="norrnR180" !="norrnRalie" !="norrnRLact" !="norrnRALW" !="norrnRDead"
5 "usec" !="usecMorphine" !="usecBandage" !="usecBleed"
5 "PVDZE_" !"PVDZE_player" !="PVDZE_send" !="PVDZE_log_lockUnlock" !="PVDZE_Server_Simulation" !="PVDZE_veh_Update" !="PVDZE_plr_GutBody" !="PVDZE_plr_GutBodyZ" !="PVDZE_veh_Lock" !="PVDZE_plr_DeathB" !="PVDZE_maintainArea" !="PVDZE_obj_Publish" !="PVDZE_obj_Swap" !="PVDZE_plr_Save" !="PVDZE_obj_Delete" !="PVDZE_obj_Trade" !="PVDZE_veh_Publish2" !="PVDZE_zed_Spawn" !="PVDZE_plr_Died" !="PVDZE_plr_TradeMenu" !="PVDZE_veh_Upgrade" !="PVDZE_atp" !="PVDZE_plr_Login" !="PVDZE_plr_Login2" !="PVDZE_plr_LoginRecord" !="PVDZE_plr_DeathBResult" !="PVDZE_veh_SFix" !="PVDZE_plr_Hit" !="PVDZE_plr_HitV" !="PVDZE_veh_SFuel" !="PVDZE_plr_HideBody" !="PVDZE_plr_Morph" !="PVDZE_veh_Publish" !="PVDZE_plr_Characters" !="PVDZE_lockVault" !="PVDZE_obj_setlocalVars" !="PVDZE_obj_getlocalVars" !="PVDZE_bank_Save"
5 "PVAHR_" !"PVAHR_0_"
1 "PVAH"
5 "remExFP" !="\"remExFP\" = \[,,\"per\",\"execVM\",\"ca\\Modules\\Functions\\init.sqf\"\]" !"\[,,\"per\",\"execVM\",\"ca\\Modules\\Functions\\init.sqf\"\]"
5="player"
5="server"
5 "fnc_plyrHit"
5 "AntiHack"
1 "Delete"

 

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10 answers to this question

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Still not working, maybe I installed it incorrectly? 
Here's a screenshot of where I put it (I Use Verthosting): http://prntscr.com/4lben9

Here's the new first line of publicvariable.txt: 

5 "" !="NULL-object" !"PVDZE_" !"norrn" !"usec" !="remExField" !="remExFP" !="drn_AskServerDynamicWeatherEventArgs" !="norrinRAlie" !="BIS_effects_gepv" !="dayzPlayerLogin" !="dayzPlayerLogin2" !"PVAHR_" !="PVAH_AdminReq" !="PVAH_WriteLogReq"

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after 5 "remExFP" !="\"remExFP\" = \[,,\"per\",\"execVM\",\"ca\\Modules\\Functions\\init.sqf\"\]" !"\[,,\"per\",\"execVM\",\"ca\\Modules\\Functions\\init.sqf\"\]"
 
Replace this:
5="player"
5="server"
5 "fnc_plyrHit"
5 "AntiHack"
1 "Delete"
 
With This:
5="player"
5="server"
5 "fnc_plyrHit"
1="PVAH_AdminReq"
1="PVAH_WriteLogReq"
1 "PVAHR_0_"
1 "Delete"
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Verthosting doesn't have their Battleye folder in Bliss. Look at my screenshot and you'll see.

They do, expand your Bliss folder, we can't see anything from the picture because the Bliss folder isn't expanded.

The batlleeye folder you just put your filter in should contain only 2 dll files.   Beclient and beserver.dll, that's it.

 

Your filter must be in \Bliss\BattlEye\

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