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TolH

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About TolH

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    Survivor
  • Birthday 09/07/80

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    https://github.com/TolH

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    Male

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  1. Hi, me again... sorry for being so dumb, but it looks like i am the only one asking for help here :D So i was playing with something i found out a few days ago (ArmA-UI-Editor) and had picture problem that i can't quite get why it's not working. The test picture on the left is working just fine, but the one to the right is not showing. Some will some other don't. Doesn't seem to matter if it's jpg,paa,png or whatever, some just don't want to be shown. What are the rule for picture that can be shown by the rscPicture. My test looks like this:
  2. try in @epochhive and open epochconfig.hpp and check this out: StaticDateTime[] = {0,0,0,8,0}; // {0,0,0,8,0} would forces the server to start at 8am each time it is started while allowing the year, month and day to stay real time. Any values left at 0 will result in no change.
  3. Just to add to this, after using: ["A new mission is now available.", 10] remoteExec ["Epoch_message",-2]; // -2 targets everyone but the server But in server rpt, this show up for each message send this way: (4:33:51 Wrong color format) . Edit: Also tried this: ["Mission starting in 5 seconds...", 5, [[0,0,0,0.2],[1,1,1,0.95]]] remoteExec ["Epoch_message",-2]; Still get Wrong color format in rpt Another script was doing it.
  4. _msg = (_this select 1) select 0; // Would equal "New mission availible. Check Map." Thats great, thanks alot. Actually didn't know you could do = (_this select 1) select 0; Make sense now!
  5. Just so i understand for future reference, from my first exemple: Epoch_Message1 = ["New mission available. Check map."]; publicVariable "Epoch_Message1"; ^ ^ _this select 0 _this select 1 Then to remove the bracket i used this from above: Epoch_Message1 = "New mission available. Check map."; publicVariable "Epoch_Message1"; Now, let's say i want to write a text in there but add a , in the text like so : "New mission available, Check map."; now without the [] my text should only be returning "New mission available ? and not the Check map also ? I know it's newb work for you guys, but it would really great if i can get it for future things. Thanks again. Oh and almost forgot, is the epoch_message accept color code to change it and font and size ? Nevermind, found the color part , third params for epoch message. _customCol = param[2,[]];
  6. Completly forgot about this post. Right now there is only one mission working and not completed yet. But for your questions: 1: Mission will start at a random location from any ["NameVillage","NameCity","NameCityCapital"]. So it only spawn in random towns. 2: Depnding on mission, number of AI to defend thing can be customized, timer and skills can be changed for now. This is the config file if you wonder what can be changed for now. 3: No, not right now. 4: No not right now. Can only select wich vehicles and men you can spawn from a custom list. 5: No, will be adding something similar but with mission points. If your players reach let's say 5000 MissionPoints, something unlock to help for further mission. Still a w.i.p 6: Of course, who would want to do the mission for nothing :D (Very simple loot box for now) 1 Medic+1Construction and 1 weapon/ammo crate. 7: All AI should be patrolling around the area, never at the same place. There is air,ground vehicle and normal men patrolling all around this 1.2 km radius. Also AI hiding inside building waiting for you to enter and fuck you up as you last expected. If you have any cool mission idea, please leave it here. Currently working on a PvP mission for server A LA battleground. For frags and giggle. This should be fun. With marker getting smaller and smaller and player needing to get closer and closer from each other until only 1 is left alive. Also doing a Night of the living dead event. A bit like the thunderstorm in namalsk, but with zombie that will last for like 15 minutes. Can you survive the living dead for 15 minutes? definatly not i would say. You can always check it here for what i have in mind for mission or anything else: https://github.com/TolH/-T.I.M.S-/projects/1
  7. Just a guess, if you added this at the end of your altis.h did you remove the extra , at the end of your last line before the }; Only thing i can see right now. Or post your complete file.
  8. yes, even better! works great. Thank you.
  9. well thanks it is working without the bracket now.. Tested it without before and it wasn't working so i wasn't sure. cheers! Thank you.
  10. Hello, Ive got a question about the epoch_message notification. I really like the notification epoch uses and wanted to add it to my mission to notify player but i am having format problem. this is what i did: Client: //"Epoch_Message1" "Epoch_Message1" addPublicVariableEventHandler { private ["_Epoch_msg"]; _Epoch_msg = _this select 1; [_Epoch_msg, 10] call Epoch_message; }; And server uses this to use it: Epoch_Message1 = ["New mission available. Check map."]; publicVariable "Epoch_Message1"; But as you can see on the picture below, the message copy the [ and the " "How can i get ride of it without breaking it. If i remove anything it doesn't work. Thanks!
  11. Hi, I am working on a mission system to militarize my server and i thought i would share and see if anyone is interested in it. But mainly posting this for fun mission idea. It's still a w.i.p and the main mission i am working on is not completed yet. link here: https://github.com/TolH/-T.I.M.S- No install instruction, no be filter, really want to gather some good mission idea. So far, the mission spawn around 50AI around a 1,2km radius of town. Ai unit patrol around, vehicle patrol, air patrol and some AI hiding inside building. Main goal of the mission is to go claim the radioTower and kill all AI for now. AI can also claim the tower. And that's where i am at right now with alot more stuff to add in. Have a good mission idea ? please leave it here! Thanks
  12. Hi, me again.. I am working on a personal project for fun and i was wondering if there is any easy way to get around the STEAMID64 check for the adminMenu_Low setting. I need that visual vehicle-esp for every player. been looking around server_securityfunctions.sqf and have been searching for: getPlayerUID _skn_adminsLow _skn_adminUIDArray and more alot more, but can't quite find an easy way to accept everyone to the low security setting for the esp. Anyone done this before and if so, could you point me out about where i should make a change for that adminlow uid check ? Thanks. Edit: Might be using this instead: https://community.bistudio.com/wiki/drawLine3D
  13. A big thanks to you sir. Working great now, was about to give up after hours of trying and nothing at all was happening. Can't beleive it was this simple :D
  14. Hi, I used to be able to use onPlayerRespawn.sqf to load a loadout scripts. But now it's as if that file is not loaded at all when a player connect/respawn. Is there anything i am missing here ? Been trying different way but it just doesn't want to load the loadout called from onPlayerRespawn.sqf my onPlayerRespawn.sqf my loadout.sqf
  15. Maybe someone else that worked with that could help you out, i never touched these files yet as i just came back after a while and still trying to figure out all the changes. But my best bet would be that maybe an antihack is blocking that plane on your server and then kills it? If all the others are working, maybe you could see something about that in your rpt. Or maybe try to up the height you spawn it. Could spawn in the ground as it's a big one and then explode. Hope you sort it out.