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nedfox

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  1. Like
    nedfox got a reaction from Nola in Server keeps rolling back... Please help!   
    Redis only safes every 15 mins or so.. Make sure you see a dump.rdb appearing in your DB folder, and redis console is running without any errors.
     
    When you start Redis it will read dump.rdb; if it isn't there it will start a fresh DB.
     
    Shutting down Redis is something you do once per month when you're hosting; Windows patch day :)
  2. Like
    nedfox got a reaction from RC_Robio in [REQUEST] Create a box with items that I want   
    I'm working on a global community PBO that will include IKEA like random spawns.. Basics already work, but I want to add some extra's in it, describe and test with 3l3m3nt as soon as I think it's good enough to publish.
  3. Like
    nedfox reacted to RC_Robio in [REQUEST] Create a box with items that I want   
    I redid my crates for our PvP Event area a while ago. Brought it from our A2 Arena. Simple drop it into your addons folder in @epochhive. Edit the boxes and locations to your liking. No filters required and easy to remove.
     
     
    crates.zip
  4. Like
    nedfox reacted to assasin172 in What is the vision, the "Why?" of Epoch?   
    nedfox is right...
     
    Bambis from A2 Dayz usually come and say what the h4x there is no zombies...
     
    Some players even play for 2 weeks and then game gets boring for them... Some of them build some base and leave and rest leave after their base is destroyed...
     
    And the best for the end... Players come and play, build base 1, base 2, base 3.... Be friends with other clans. Everyone lick everyone's lollypop and play PVE The Sims Epoch edition Players vs. AI Missions datadisc. When someone with PVP intesions accidentaly kill them they say: What is wrong with you shooting other people without telling them and ragequit.
    --------
     
    With vanilla epoch they get bored and all asking for AI missions then for tanks and etc...
  5. Like
    nedfox reacted to Richie in What is the vision, the "Why?" of Epoch?   
    I must admit i miss the constant threat, zeds were pretty dumb but they kept you moving, made you choose paths you never wanted, Epoch needs more constant threats in my opinion.
  6. Like
    nedfox reacted to itsatrap in What is the vision, the "Why?" of Epoch?   
    Yeah for every cinder block I get, I found 50 x m107 or other 50 cals

    I miss a desent background story
  7. Like
    nedfox reacted to KPABATOK in What is the vision, the "Why?" of Epoch?   
    Epoch in A3 is a mess (right now at least). But an interesting mess. It is like a fresh air for me after thousands of hours in DayZ ForeverAlone. New map which is bigger (and now after a month of Epoch it starts to feel smaller and smaller, but that's expected), more tactical gameplay (possible long range sniping, no shitty weapon sway after 1 minute sprint, etc.), vehicles, helicopters, I like them all, especially Strider. Not some shitty V3S moving at 80km/h glitching through the map and getting stuck in fences.
     
    I think what some people want it to be (when they ask for tanks and other military grade toys) is wasteland, KOTH, whatever... But it is not the point of Epoch, in my opinion, despite it not having an actual point except one's imagined.
     
    A3 Epoch has potential, as it is based on A3 it should not be surprise to anyone that it has some military gear. Now, I imagine, that the point is not PvP of this game. Battle Royale is PvP mod, Wasteland.. but Epoch should be focused on collaboration/cooperation, completing missions, gathering supplies, maybe role playing a bit (I dislike Altis Life, so just a bit RP shouldn't hurt), building base for your stuff to hoard (lol), looting, killing some antagonists and scripted AI patrolls and so on. It is open ended, there is no "one winner" like in BR for example and everyone forgets it when they start playing it and then get bored and complain.
     
    So far it is far from boring for me.
     
    For example, DayZ SA also has absolutely no point at the moment and it has been for a year. Yeah, they invented a little bit of crafting, but I heard they break something everytime with new patch and currently it is not possible to craft a splint. I mean WHAAAT? It has been possible for months and now not possible? Middle finger to devs, still can't complain too much as I was addicted to DayZ a lot that's why I mention it in every sentence. So that game is open ended too.
     
    Speaking about "hardcore survival", I do not want Epoch to turn into that, personally. It should be relatively easy to gear up and get started, cause I noticed in some server dynamic AI spawns, and it is terrible terrible feeling to be shot at no matter which route you take, take cover or not, you get seen, get shot. It is stupid and admins of such servers overdone their AI scripts and probably do not even know this cause they never play in their own server.
     
    Anyway, I agree with OP and few others, I need some answers too. What's the future of Epoch?
     
    My only hope it won't turn into some hyper realistic cooking/fishing simulator and getting warm if you run and getting cold if you stop for 1 min. I always loved that military aspect of the game.
  8. Like
    nedfox reacted to SPIB0X in What is the vision, the "Why?" of Epoch?   
    I too am curious about what the future plans are for Epoch and where the focus will be... 
     
    I am hoping base building will be a huge focus because for me thats what separates Epoch from the other mods...
     
    I'd like to think the Dev's have big plans for buildables and base building - half the fun for me is getting creative with my base design, at the moment its rather limiting what you can achieve with just floors and walls... I'd like to see more half-pieces like sandbags, or windowed walls that we can use to prone behind if we need to defend from a high-tower like structure...
     
    Right now the focus seems to be on mostly random things like makeshift hatchets, ferris wheels, silly face masks and vegetation? What is the point of these things at this stage of development? Could these things not have come in .6.0 or later? I would love some dev insight regarding their priority list so we can get a feel for what they have in mind, what we can look forward to in the near future and what we can expect to come in a years time...
  9. Like
    nedfox reacted to Face in What is the vision, the "Why?" of Epoch?   
    Here are my two cents for what they're worth:
     
    Right now, it's not possible to understand what Epoch is about simply by going blindly into the game, you have to be spoon-fed the "technology went wrong, and all this happened" story from the devs and other people who have second-hand knowledge, and even that story is still difficult to swallow straight.
     
    Think of this from a new player who's just downloaded the Epoch mod and is logging into the game without any understanding of what Epoch is. Chances are, you've just logged into an Altis server and your character spawns in a confined box with tubes with clothed people inside. The only way to exit is by using teleporter items on the ground - why? Is the game trying to imply that the world's setting has teleportation technology? Or is it because the game is in alpha development and other spawning methods are being looked into?
     
    Once your character has teleported to the outside world, you're venturing out to the towns and cities of Altis. Everything looks just fine, buildings are intact but people are missing. After a few hours, this is what you encounter from the game (not including player encounters):
     
    - Armless monsters that appear after you go looting for a while, and explode if they get too close. The player may be thinking, are these zombies? The first thing that goes through the player's mind is definitely not "a mad scientist's strange idea for turning people into living weapons".
    - A UAV that searches for the player and calls in what seems to be a small military squad. The player is thinking, why is the military after me? Why is there a UAV? Are they somehow related to the armless "zombies"?
    - At night time, a strange cloaked figure is chasing the player. The idea that this cloak is some invisibility armor controlled by an AI and reprogrammed by a cult of monks will definitely never cross anyone's mind in a million years. Many will think it's a clever Slenderman reference.
    - Weapons, foot, and other loot can be found just about anywhere. With so many weapons and so much food lying about, what made the island's occupants suddenly disappear like that?
     
    I think reliance on the Antagonists to push the Epoch story of "technology gone wrong" is what's causing Epoch to fall flat on its face in terms of its identity. If you take a look at DayZ, the equivalent of "antagonists" were zombies that were easily recognized as zombies, and you needed no story or explanation to make the player realize that they're playing in a zombie apocalypse. Weapons were very rare, weapons that you could find were clearly intended for civilian use and hunting, and military-grade weapons were very difficult to come by. The difficulty of keeping your blood levels high and your character fed/hydrated added to the survival feel.
     
    With the Antagonists and base building as Epoch's main distinguishable features, to the average person it looks like that Epoch is trying to be a combination of Minecraft and DayZ without zombies. By simply playing Epoch, a player will never understand the "technology gone wrong" story, while playing DayZ, it's quite in-your-face that you are playing in a zombie apocalypse.
     
    Again, this is just my personal view on things, and I do think that it definitely has potential to develop its identity and story with time and effort from the devs. Right now, I just think that Epoch needs to pick a direction and go with it as hard as it can, because it's trying to be too many things and succeeding at none of them.
  10. Like
    nedfox got a reaction from Marvin Hagler in What is the vision, the "Why?" of Epoch?   
    Zombies, base building, and trying to survive for days gearing up to a point you would dare to take on players was key for me in A2.
     
    Rock monsters, Antagonists, gearing up in 5 minutes to go full PVP again and die without any repurcussions is killing the game in A3 atm.. We've had full servers, for a few weeks, then it dwindled down to pure zero, even with active admins and a good community..
     
    The game, after 2 weeks playing on a server, is BORING.  There's literally no hardcore survival, the thing that made Dayz so successful.
    This results in players asking for tanks, planes, launchers and all the other stuff that Wasteland brings, esp. since base building is 99% hard work to build followed by 1% effort by others to undo it.
     
    The game is no where close to be balanced / interesting, and the closed server files make it even worse for the real coders and admins that want to make a bit of fun out of the current state.
     
    IMO, Epoch should go back to closed beta, with a few whitelisted servers and work on balance, balance and more balance, in stead of adding more ferry wheels, poppy plants and other "cool looking things that I won't bother looking at".
  11. Like
    nedfox got a reaction from Nola in Easy Scripting for Practice?   
    Arma (or even OFP) scripting is far from mundane.. It's a whole programming language on it's own and need to be learned, just like c++.. Learning how local or global variables work, learning the bloody typos those Czech programmers made (dammage LOL) when they created OFP is a whole burden on it's own.. But the rewards are a fully programmable sandbox, resulting in goodies like Dayz , Wasteland and Altis Live.. And who remembers CTI in OFP ?? MAN those where the days..
     
    Keep on it, learn as any programmer from your mistakes and create whatever you like, based on a physical "correct" military sim.. Can't get much better then that !
  12. Like
    nedfox got a reaction from DarkRanger in What is the vision, the "Why?" of Epoch?   
    Zombies, base building, and trying to survive for days gearing up to a point you would dare to take on players was key for me in A2.
     
    Rock monsters, Antagonists, gearing up in 5 minutes to go full PVP again and die without any repurcussions is killing the game in A3 atm.. We've had full servers, for a few weeks, then it dwindled down to pure zero, even with active admins and a good community..
     
    The game, after 2 weeks playing on a server, is BORING.  There's literally no hardcore survival, the thing that made Dayz so successful.
    This results in players asking for tanks, planes, launchers and all the other stuff that Wasteland brings, esp. since base building is 99% hard work to build followed by 1% effort by others to undo it.
     
    The game is no where close to be balanced / interesting, and the closed server files make it even worse for the real coders and admins that want to make a bit of fun out of the current state.
     
    IMO, Epoch should go back to closed beta, with a few whitelisted servers and work on balance, balance and more balance, in stead of adding more ferry wheels, poppy plants and other "cool looking things that I won't bother looking at".
  13. Like
    nedfox got a reaction from Nola in Easy Scripting for Practice?   
    Get PBOManager, so you can pack/unpack complete PBO's so you can edit them
    Get Arma Elitness , and decode the files that you unpacked.
     
    Unpack your mpmission/EPOCH.MAPNAME..PBO , decode when scrambled.
     
    Get used to how the init.sqf , description.ext and mission.sqm in there work, and try to figure out what all the lines in there do.
     
    From there, when someone posts an earplug script, and points to editing init.sqf and dropping files into your PBO you have *some* clue how to do it.. If you persist, you'll get it.
     
    Also, don't bother about the signature being lost when editing that file, there is NO harm doing it.
  14. Like
    nedfox reacted to fr1nk in Bone doesn't exist in skeleton OFP2_ManSkeleton   
    We all need more calcium.
  15. Like
    nedfox got a reaction from Pringlez in [Solved] Making new storage using crates   
    In the Epoch_Server.PBO are some references..
     
    At load this is set : _vehicle lock true;
     
    There's also a EPOCH_server_lockVehicle.sqf in there but doesn't actually have the selection of vehicle in it; it must be referenced somewhere else.
     
    TBH, looking at this, we can only do these kind of things after the game goes Alpha with public files; or find a way to not spawn them as vehicles..
  16. Like
    nedfox reacted to KiloSwiss in Titan launcher won't lock on target   
    Would You two kindly post the IPs of the servers You play on, so everyone that wants to play Epoch instead of Wasteland can avoid them like the plague.

    Thank You in advance
    Greez KiloSwiss
  17. Like
    nedfox reacted to vbawol in possible to prestock traders?   
    Added a variable to epochconfig that will allow prestocking a trader when they are first spawned in for 0.3.
  18. Like
    nedfox got a reaction from Pringlez in [Solved] Making new storage using crates   
    Just brainsorming : could Epoch consider it a vehicle and "lock" it ? And since it's not a vehicle you don't get an unlock option.. Maybe some things popup in my mind coming time, I'll keep dropping ideas what could be causing it.
  19. Like
    nedfox reacted to Richie in Loot Spawn editing   
    You can't with the default setup, you could use LSpawner
  20. Like
    nedfox got a reaction from TheBigCheese in Most (not all) new players can't connect...what's happening?   
    They don't have the proper addons loaded.. Happens *all the time*
  21. Like
    nedfox reacted to BetterDeadThanZed in My server does not appear in the server list   
    I just filtered for KBJ and found the server in the server list.
  22. Like
    nedfox got a reaction from Tricks in Amazing AI's on server - how they do all this?   
    Post here : 
    http://epochmod.com/forum/index.php?/forum/61-a3-epoch-public-servers/
     
    For obvious reasons.. Your post is a blatent advertisement, no problems with that but there's a special forum for it.
  23. Like
    nedfox got a reaction from Nic in Trader Maintenance PHP scripts below   
    Since I only posted the relevant snippets in the resource forums but expect people to not look there, here a link :
     

     
    I've added some functions and scripts to fill our admin needs and like to share them.
     
    All credits to Dwarfer who made the original scripts that set me in motion!
     
  24. Like
    nedfox got a reaction from emmenboy in Script restriction when using vehicle guns   
    Did you try different ammo's ? The one you listed is for caseless guns, try 2000Rnd_65x39_Belt
     
    https://community.bistudio.com/wiki/Arma_3_CfgMagazines
  25. Like
    nedfox got a reaction from KPABATOK in Blue screen when connecting to a server   
    Poke the admins, they might have something misconfigured.. I know those blue screens come from server side errors.
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