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[REQUEST] Create a box with items that I want


BullRaider

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if (isServer) then {



_vehicle_99 = objNull;

if (true) then
{
_this = createVehicle ["CargoNet_01_box_F", [6457.54,14212.8,0], [], 0, "CAN_COLLIDE"];
_vehicle_99 = _this;
_this setDir 20;
_this setVariable ["permaLoot",true];

clearWeaponCargoGlobal _this;
clearMagazineCargoGlobal _this;


_this addItemCargoGlobal ["CinderBlocks",20];
_this addItemCargoGlobal ["MortarBucket",7];
_this addItemCargoGlobal ["ItemCorrugated",20];
_this addItemCargoGlobal ["ItemCorrugatedLg",10];
_this addItemCargoGlobal ["PartPlankPack",15];
_this addItemCargoGlobal ["KitStudWall",5];
_this addItemCargoGlobal ["KitWoodFloor",5];
_this addItemCargoGlobal ["KitWoodStairs",2];
_this addItemCargoGlobal ["KitShelf",3];
_this addItemCargoGlobal ["KitCinderWall",5];
_this addItemCargoGlobal ["KitPlotPole",1];
_this addItemCargoGlobal ["KitTiPi",3];
_this addBackpackCargoGlobal ["B_Carryall_ocamo",1];

};

};


 

call it from your init.sqf like this

[] execVM "crates\buildingcrate.sqf";

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if (isServer) then {

_vehicle_99 = objNull;

if (true) then

{

_this = createVehicle ["CargoNet_01_box_F", [6457.54,14212.8,0], [], 0, "CAN_COLLIDE"];

_vehicle_99 = _this;

_this setDir 20;

_this setVariable ["permaLoot",true];

clearWeaponCargoGlobal _this;

clearMagazineCargoGlobal _this;

_this addItemCargoGlobal ["CinderBlocks",20];

_this addItemCargoGlobal ["MortarBucket",7];

_this addItemCargoGlobal ["ItemCorrugated",20];

_this addItemCargoGlobal ["ItemCorrugatedLg",10];

_this addItemCargoGlobal ["PartPlankPack",15];

_this addItemCargoGlobal ["KitStudWall",5];

_this addItemCargoGlobal ["KitWoodFloor",5];

_this addItemCargoGlobal ["KitWoodStairs",2];

_this addItemCargoGlobal ["KitShelf",3];

_this addItemCargoGlobal ["KitCinderWall",5];

_this addItemCargoGlobal ["KitPlotPole",1];

_this addItemCargoGlobal ["KitTiPi",3];

_this addBackpackCargoGlobal ["B_Carryall_ocamo",1];

};

};

 

call it from your init.sqf like this

[] execVM "crates\buildingcrate.sqf";

Thanks man, worked perfectly !!!

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if (isServer) then {

_vehicle_99 = objNull;

if (true) then

{

_this = createVehicle ["CargoNet_01_box_F", [6457.54,14212.8,0], [], 0, "CAN_COLLIDE"];

_vehicle_99 = _this;

_this setDir 20;

_this setVariable ["permaLoot",true];

clearWeaponCargoGlobal _this;

clearMagazineCargoGlobal _this;

_this addItemCargoGlobal ["CinderBlocks",20];

_this addItemCargoGlobal ["MortarBucket",7];

_this addItemCargoGlobal ["ItemCorrugated",20];

_this addItemCargoGlobal ["ItemCorrugatedLg",10];

_this addItemCargoGlobal ["PartPlankPack",15];

_this addItemCargoGlobal ["KitStudWall",5];

_this addItemCargoGlobal ["KitWoodFloor",5];

_this addItemCargoGlobal ["KitWoodStairs",2];

_this addItemCargoGlobal ["KitShelf",3];

_this addItemCargoGlobal ["KitCinderWall",5];

_this addItemCargoGlobal ["KitPlotPole",1];

_this addItemCargoGlobal ["KitTiPi",3];

_this addBackpackCargoGlobal ["B_Carryall_ocamo",1];

};

};

 

call it from your init.sqf like this

[] execVM "crates\buildingcrate.sqf";

 

Man, another doubt ...

If I want to implement another box will need to create another file "buildingcrate1.sqf and reference it in init.sqf, and in code, I need to change something beyond the position?

Or can I use the same code?

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Man, another doubt ...

If I want to implement another box will need to create another file "buildingcrate1.sqf"  and reference it in init.sqf, and in code, I need to change something beyond the position?

Or can I use the same code?

maybe like this:

if (isServer) then {

_vehicle_1 = objNull;

if (true) then{
                _this = createVehicle ["CargoNet_01_box_F", [6457.54,14212.8,0], [], 0, "CAN_COLLIDE"];
                _vehicle_1 = _this;
                _this setDir 20;
                _this setVariable ["permaLoot",true];
                    clearWeaponCargoGlobal _this;
                    clearMagazineCargoGlobal _this;
                        _this addItemCargoGlobal ["CinderBlocks",20];
                        _this addItemCargoGlobal ["CinderBlocks",20];
                        _this addItemCargoGlobal ["MortarBucket",7];
                        _this addItemCargoGlobal ["ItemCorrugated",20];
                        _this addItemCargoGlobal ["ItemCorrugatedLg",10];
                        _this addItemCargoGlobal ["PartPlankPack",15];
                        _this addItemCargoGlobal ["KitStudWall",5];
                        _this addItemCargoGlobal ["KitWoodFloor",5];
            };

_vehicle_2 = objNull;

if (true) then{
                _this = createVehicle ["CargoNet_01_box_F", [6457.54,14212.8,0], [], 0, "CAN_COLLIDE"];
                _vehicle_2 = _this;
                _this setDir 20;
                _this setVariable ["permaLoot",true];
                    clearWeaponCargoGlobal _this;
                    clearMagazineCargoGlobal _this;
                        _this addItemCargoGlobal ["CinderBlocks",20];
                        _this addItemCargoGlobal ["CinderBlocks",20];
                        _this addItemCargoGlobal ["MortarBucket",7];
                        _this addItemCargoGlobal ["ItemCorrugated",20];
                        _this addItemCargoGlobal ["ItemCorrugatedLg",10];
                        _this addItemCargoGlobal ["PartPlankPack",15];
                        _this addItemCargoGlobal ["KitStudWall",5];
                        _this addItemCargoGlobal ["KitWoodFloor",5];
            };			
			
};
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maybe like this:

if (isServer) then {

_vehicle_1 = objNull;

if (true) then{
                _this = createVehicle ["CargoNet_01_box_F", [6457.54,14212.8,0], [], 0, "CAN_COLLIDE"];
                _vehicle_1 = _this;
                _this setDir 20;
                _this setVariable ["permaLoot",true];
                    clearWeaponCargoGlobal _this;
                    clearMagazineCargoGlobal _this;
                        _this addItemCargoGlobal ["CinderBlocks",20];
                        _this addItemCargoGlobal ["CinderBlocks",20];
                        _this addItemCargoGlobal ["MortarBucket",7];
                        _this addItemCargoGlobal ["ItemCorrugated",20];
                        _this addItemCargoGlobal ["ItemCorrugatedLg",10];
                        _this addItemCargoGlobal ["PartPlankPack",15];
                        _this addItemCargoGlobal ["KitStudWall",5];
                        _this addItemCargoGlobal ["KitWoodFloor",5];
            };

_vehicle_2 = objNull;

if (true) then{
                _this = createVehicle ["CargoNet_01_box_F", [6457.54,14212.8,0], [], 0, "CAN_COLLIDE"];
                _vehicle_2 = _this;
                _this setDir 20;
                _this setVariable ["permaLoot",true];
                    clearWeaponCargoGlobal _this;
                    clearMagazineCargoGlobal _this;
                        _this addItemCargoGlobal ["CinderBlocks",20];
                        _this addItemCargoGlobal ["CinderBlocks",20];
                        _this addItemCargoGlobal ["MortarBucket",7];
                        _this addItemCargoGlobal ["ItemCorrugated",20];
                        _this addItemCargoGlobal ["ItemCorrugatedLg",10];
                        _this addItemCargoGlobal ["PartPlankPack",15];
                        _this addItemCargoGlobal ["KitStudWall",5];
                        _this addItemCargoGlobal ["KitWoodFloor",5];
            };			
			
};

^ exactly like this ^ or just copy the sqf file...rename it and add different loot/cords then call it from init.sqf

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maybe like this:

if (isServer) then {

_vehicle_1 = objNull;

if (true) then{
                _this = createVehicle ["CargoNet_01_box_F", [6457.54,14212.8,0], [], 0, "CAN_COLLIDE"];
                _vehicle_1 = _this;
                _this setDir 20;
                _this setVariable ["permaLoot",true];
                    clearWeaponCargoGlobal _this;
                    clearMagazineCargoGlobal _this;
                        _this addItemCargoGlobal ["CinderBlocks",20];
                        _this addItemCargoGlobal ["CinderBlocks",20];
                        _this addItemCargoGlobal ["MortarBucket",7];
                        _this addItemCargoGlobal ["ItemCorrugated",20];
                        _this addItemCargoGlobal ["ItemCorrugatedLg",10];
                        _this addItemCargoGlobal ["PartPlankPack",15];
                        _this addItemCargoGlobal ["KitStudWall",5];
                        _this addItemCargoGlobal ["KitWoodFloor",5];
            };

_vehicle_2 = objNull;

if (true) then{
                _this = createVehicle ["CargoNet_01_box_F", [6457.54,14212.8,0], [], 0, "CAN_COLLIDE"];
                _vehicle_2 = _this;
                _this setDir 20;
                _this setVariable ["permaLoot",true];
                    clearWeaponCargoGlobal _this;
                    clearMagazineCargoGlobal _this;
                        _this addItemCargoGlobal ["CinderBlocks",20];
                        _this addItemCargoGlobal ["CinderBlocks",20];
                        _this addItemCargoGlobal ["MortarBucket",7];
                        _this addItemCargoGlobal ["ItemCorrugated",20];
                        _this addItemCargoGlobal ["ItemCorrugatedLg",10];
                        _this addItemCargoGlobal ["PartPlankPack",15];
                        _this addItemCargoGlobal ["KitStudWall",5];
                        _this addItemCargoGlobal ["KitWoodFloor",5];
            };			
			
};

 

 

^ exactly like this ^ or just copy the sqf file...rename it and add different loot/cords then call it from init.sqf

thanks guys ;D

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I've been using these to create random "IKEA" crates on our (previously named) Dino island :

 

//Spawncrates.sqf

//Raptor Island IKEA crates

_nbUnits = 5;
raptor_centerIsland = getMarkerPos "raptorCenter";  //this is a marker I placed in the mission.SQM

for "_i" from 1 to _nbUnits do
{
_pos = [raptor_centerIsland,0,1500,10,0,2000,0] call BIS_fnc_findSafePos;  //find a location to place a random crate)

    _event_marker = createMarker [ format ["loot_event_marker_%1", _i], _pos]; //create a little green circle marking the spot
  _event_marker setMarkerShape "ELLIPSE";
  _event_marker setMarkerColor "ColorGreen";
  _event_marker setMarkerAlpha 0.5;
  _event_marker setMarkerSize [(150), (150)];
  _pos = [_pos,0,140,10,0,2000,0] call BIS_fnc_findSafePos;  //find a random spot INSIDE the green circle

 _pos = [_pos select 0, _pos select 1, 0];

_box1 = "Box_NATO_Support_F" createvehicle _pos;   /create the crate
clearMagazineCargoGlobal _box1;
clearWeaponCargoGlobal _box1;
    clearItemCargoGlobal _box1;
[_box1, "Box_NATO_Support_F"] call fn_refillbox;  // and fill it, as showed in the previous snippets in this thread
};

 

 

In short, 5 green little circles will appear on the map, and a crate will be somewhere within those circles.

 

We created a community PBO where we put this stuff in, but this should be fine if you would safe this in your mission PBO as function, and call it from init.sqf

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I've been using these to create random "IKEA" crates on our (previously named) Dino island :

 

//Spawncrates.sqf

//Raptor Island IKEA crates

_nbUnits = 5;

raptor_centerIsland = getMarkerPos "raptorCenter";  //this is a marker I placed in the mission.SQM

for "_i" from 1 to _nbUnits do

{

_pos = [raptor_centerIsland,0,1500,10,0,2000,0] call BIS_fnc_findSafePos;  //find a location to place a random crate)

    _event_marker = createMarker [ format ["loot_event_marker_%1", _i], _pos]; //create a little green circle marking the spot

  _event_marker setMarkerShape "ELLIPSE";

  _event_marker setMarkerColor "ColorGreen";

  _event_marker setMarkerAlpha 0.5;

  _event_marker setMarkerSize [(150), (150)];

  _pos = [_pos,0,140,10,0,2000,0] call BIS_fnc_findSafePos;  //find a random spot INSIDE the green circle

 _pos = [_pos select 0, _pos select 1, 0];

_box1 = "Box_NATO_Support_F" createvehicle _pos;   /create the crate

clearMagazineCargoGlobal _box1;

clearWeaponCargoGlobal _box1;

    clearItemCargoGlobal _box1;

[_box1, "Box_NATO_Support_F"] call fn_refillbox;  // and fill it, as showed in the previous snippets in this thread

};

 

 

In short, 5 green little circles will appear on the map, and a crate will be somewhere within those circles.

 

We created a community PBO where we put this stuff in, but this should be fine if you would safe this in your mission PBO as function, and call it from init.sqf

this is sure to be useful ;D

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If you mean the getmarkerpos position / name :

 

In your mpmission/mission.pbo is a file called mission.sqm

Extract it (Probably needs a program like Elitness to decrypt), and look for :

 

class Markers

{

.......

}

 

Add 1 number to items, and create a new one on the bottom with your name and reference. Then you can use it in your scripts.

 

Repack the mission.sqm and ready to go.

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i had this in script.txt :  7 addWeaponCargo !"\x\cba\addons\common\fnc_addWeaponCargo.sqf"

 

but i have again :

 

16.02.2015 10:52:16: Laurent (**********************) **************************************** - #26 "ponCargoGlobal _this;

clearMagazineCargoGlobal _this;
_this addItemCargoGlobal ["CinderBlocks",20];
_this addItemCargoGlobal ["C"
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I 'm sorry but I do not understand why it does not work !
I added right in my file  " script.txt "     " !"\x\cba\addons\common\fnc_addWeaponCargo.sqf" !"\x\cba\addons\common\fnc_addWeaponCargoGlobal.sqf"  "      a line     " 7 addWeaponCargo "

I know on the forum how he explains BE FILTER, but I do not understand.
 
My script.txt

7 "BIS_fnc_" !"initDisplay" !"getCfgSubClasses" !"animalBehaviour" !"guiEffectTiles_coef" !"GUImessage" !"guiEffectTiles" !"param" !"setIDCStreamFriendly" !"overviewauthor" !"diagAARrecord" !"diagKey" !"feedbackMain" !"missionHandlers" !"getServerVariable" !"missionFlow" !"initParams" !"initRespawn" !"missionTasksLocal" !"missionConversationsLocal" !"missionCon" !"preload" !"logFormat" !"recompile" !"moduleInit" !"feedback_allowPP" !"feedback_allowDeathScreen" !"feedbackInit" !"initMultiplayer" !"MP" !"displayMission" !"feedback_fatiguePP" !"respawnBase" !"dirTo" !"secondsToString" !"guiMessage_status" !"selectRespawnTemplate" !"guiMessage_defaultPositions" !"startLoadingScreen_ids" !"damageChanged" !"incapacitatedEffect" !"invRemove" !"relpos" !"inString" !"findSafePos" !"isPosBlacklisted" !"timeToString" !"distance2D" !"effectKilled" !"dynamictext" !"inAngleSector" !="_this call (uinamespace getvariable 'BIS_fnc_effectFired');" !"lbSelChanged_" !"this call bis_fnc_initVirtualUnit;"


7 "BIS_fnc_dynamictext" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}" "sleep (_onScreenTime) spawn bis_fnc_dynamictext;" !"addPublicVariableEventHandler {(_this select 1) spawn bis_fnc_dynamictext;};"
7 forceRespawn
7 moveIn !="\"A3\functions_f\Misc\fn_moveIn.sqf\"" !="\"A3\functions_f\arrays\fn_removeIndex.sqf\"" !="player moveInAny _vehicle;\nEPOCH_antiWallCount = EPOCH_antiWallCount + 1;" !="[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];\n_driver moveInAny _unit;" !="(_this select 1) moveInCargo (_this select 0);"
7 attachTo !"EP_light attachTo [player];" !"_bomb attachTo [_unit, [0,0,0],\"Pelvis\"];" !"_dogHolder attachTo [_dog, [-0.2,1.2,0.7]];" !"EPOCH_staticTarget attachTo[player];" !"EPOCH_target attachTo[player];"
7 enableCollisionWith
7 hideObject !="_dogHolder hideobject true;" !="_dogHolder hideobject false;"
7 setFriend
7 setAmmo
7 setvelocity !="_bolt setPosATL _pos;\n_bolt setVelocity [0, 0, -10];" !="EPOCH_target setvelocitytransformation" !="_currentTarget setVelocity [0,0,-0.01];" !="_head setVelocity [random 2,random 2,10];" !="_vel = velocity this; _dir = getDir player; this setVelocity[(_vel select 0)+(sin _dir * 2),(_vel select 1)+(cos _dir * 2),(_vel select 2)];"
7 RscDebugConsole_watch
7 enableFatigue
7 setUnitRecoilCoefficient
7 setWeaponReloadingTime
7 allMissionObjects
7 callExtension
7 showCommandingMenu
7 assignAs
7 playableunits !="getDir _x, name _x];};}forEach playableUnits;};if" !"{getplayeruid _x == _ownerVar} count playableunits" !="lbSetData[21500, _index, netId _x];\n} forEach(playableUnits - [player]);" !="FPS: %1 | PLAYERS: %2 | DAMAGE: %3 | KRYPTO: %4 | HUNGER: %5 | THIRST: %6 | SOILED: %7 | GRIDREF: %8", round diag_fps, count playableUnits, damage player, EPOCH_playerCrypto, EPOCH_playerHunger, EPOCH_playerThirst, EPOCH_playerSoiled, mapGridPosition player, _counter""
7 allUnits !="allUnits-playableUnits;};if" !="{_x allowFleeing 0} forEach allUnits;" !="EPOCH_ESPMAP_TARGETS = allUnits + vehicles;" !"(_radio != \"EpochRadioALL\")"
7 allowDamage !="player allowDamage true;vehicle player allowDamage true;" !="if(!isPlayer _x)then{_x allowDamage" !"_unit allowdamage false;" !"this enableSimulation false; this allowDamage false"
7 exec !="7 addWeaponCargo !"\x\cba\addons\common\fnc_addWeaponCargo.sqf" !"\x\cba\addons\common\fnc_addWeaponCargoGlobal.sqf"
7 onMapSingleClick !="onMapSingleClick '';"
7 addMagazine !"addMagazineCargo" !="player addMagazine _craftItem;" !="player addMagazine \"jerrycanE_epoch\";" !="player addMagazine \"emptyjar_epoch\";" !="player addMagazine \"jerrycan_epoch\";" !="player addMagazine \"Hatchet_swing\";" !="player addMagazine [(_x select 0),(_x select 1)]" !="player addMagazine _x;"
7 addMagazineCargo !"_dogHolder addMagazineCargo [\"RabbitCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Pelt_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Venom_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"SnakeCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"ChickenCarcass_EPOCH\", 1]"
7 addItem !="player addItem _craftItem;" !="player addItem _x;"
7 addBackPack !"player addBackpack B_Parachute;" !"B_Parachute"
7 removeAllWeapons !"_victim"
7 removeAllItems
7 removeAllActions
7 setTerrainGrid !="setTerrainGrid 25;"
7 setViewDistance !"setViewDistance 1600"
7 createGroup !="_grp = createGroup RESISTANCE;" !="if (isserver) then {\n_group = creategroup sidelogic;"
7 createVehicleCrew
7 "call compile preprocessFileLineNumbers" !"\"A3\" !"\"\x\addons\a3_epoch_code\""
7 createVehicleLocal !"\"#particlesource\" createVehicleLocal" !"\"#lightpoint\" createVehicleLocal" !"\"BloodSplat\" createVehicleLocal" !"[\"lightning1_F\", \"lightning2_F\"] call BIS_fnc_selectRandom;\n_lighting = _class createVehicleLocal" !"createvehiclelocal getpos _house;"
7 createUnit !="_unit = _grp createUnit[(_arrUnits select _i), _pos, [], 0, \"FORM\"];" !=_driver = _grp createUnit[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\];"!="_unit = _copterSupportGrp createUnit[(_arrUnits select _i), _pos, [], 0, \"FORM\"];" !=_unit = _group createUnit [_unitClass, _targetPos, [], 100, \"CAN_COLLIDE\];"
7 createAgent !="_unit = createAgent[_unitClass, _targetPos, [], 256, \"FORM\"];" !=_unit = createAgent [_unitClass, _targetPos, [], 120, \"FORM\];" !="_animal = createAgent[_randomAIClass, _animalPos, [], 5, \"NONE\"];" !=_unit = createAgent [\"Epoch_Cloak_F\", _pos, [], 0, \"CAN_COLLIDE\];"
7 createTeam
7 createDialog !="createDialog \"InteractBank\";" !="createdialog \"SelectGender\";" !="_handled = createdialog _dialog;" !="if (!dialog) then {createDialog 'Skaronator_AdminMenu'};" !="if !(createdialog \"InteractItem\") exitWith {};" !="createDialog \"TapOut\";" !="if !(createdialog \"Trade\") exitWith {};" !="_ok = createdialog \"Interact\";" !="_ok = createdialog \"TradeNPCMenu\";" !="createDialog \"Epoch_myGroup\";" !="createDialog (if ((Epoch_my_GroupUID == \"\") && (Epoch_my_Group isEqualTo [])) then {\"EPOCH_createGrp\"} else {\"Epoch_myGroup\"});" !="createDialog \"GroupRequests\";"
7 deleteMarker !="deleteMarkerLocal format[\"SEM_MissionMarker" !=deleteMarker "MainMarker";" !="deleteMarker "MainMarker2";" !="deleteMarker "MainMarker75";" !="deleteMarker "MainMarker752";" !="deleteMarkerLocal format[\"SEM_MissionMarker"
7 deleteMarker !=deleteMarker "MainMarker";" !="deleteMarker "MainMarker2";" !="deleteMarker "MainMarker75";" !="deleteMarker "MainMarker752";" !="deleteMarkerLocal format[\"SEM_MissionMarker"
7 setMarker !="Local" !="_marker setMarkerTypeLocal \"hd_destroy\"" !="_marker setMarkerTextLocal format[\"%1\",_markerName]" !="_marker setMarkerColorLocal \"ColorRed\"" !="_marker setMarkerDirLocal -37" !="_marker setMarkerSizeLocal [0.8,0.8]" !="setMarkerColor "ColorOrange";" !="setMarkerShape "ELLIPSE";" !=setMarkerColor "ColorRed";" !="setMarkerColor "ColorRed";" !="setMarkerColor "ColorGreen";" !"setMarkerShapeLocal" !"setMarkerSizeLocal" !"setMarkerPosLocal" !"setMarkerBrushLocal" !"setMarkerColorLocal"
7 setMarker !="_marker setMarkerTypeLocal \"hd_destroy\"" !="_marker setMarkerTextLocal format[\"%1\",_markerName]" !="_marker setMarkerColorLocal \"ColorRed\"" !="_marker setMarkerDirLocal -37" !="_marker setMarkerSizeLocal [0.8,0.8]" !="setMarkerColor "ColorOrange";" !="setMarkerShape "ELLIPSE";" !=setMarkerColor "ColorRed";" !="setMarkerColor "ColorRed";" !="setMarkerColor "ColorGreen";" !"setMarkerShapeLocal" !"setMarkerSizeLocal" !"setMarkerPosLocal" !"setMarkerBrushLocal" !"setMarkerColorLocal"
7 createMarker !="createMarkerLocal [format[\"SEM_MissionMarker" 1 createMarker !="createMarkerLocal [\"MissionMarker\", _markerPos]" !"Marker = createMarker ["MainMarker", Ccoords];" !"_MainMarker setMarkerColor "ColorWhite";" !"_MainMarker setMarkerShape "ELLIPSE";" !"_MainMarker setMarkerBrush "Grid";" !"_MainMarker setMarkerSize [175,175];" !"createMarker" !"_MainMarker = createMarker ["MainMarker2", C2coords];" !"_MainMarker75 = createMarker["MainMarker75", MCoords];" !"_MainMarker75 = createMarker["MainMarker752", M2Coords];" !"_MainMarker = createMarker ["MainMarker", _this];"
7 assignItem !="victim"
7 forceAddUniform
7 removeAllMPEventHandlers
7 setDamage !="_sapper setDamage 1;\n_sBomb setDamage 1;" !"player setDammage 0"
7 setDammage
7 displaySetEventHandler
7 ctrlSetEventHandler !"BIS_fnc_guiMessage_status"
7 addMPEventHandler
7 addEventHandler !"displayAddEventHandler" !"ctrlAddEventHandler" !"FiredNear" !"EpeContactStart" !"InventoryClosed" !"GetOut" !"InventoryOpened" !"local" !"Respawn" !"Put" !"Take" !"Fired" !"Killed" !" [\"PostReset\",{BIS_EnginePPReset = true;} ];" !"_logic addeventhandler [\n\"local\"" !" [\"local\"" !" [\"Respawn\"" !" [\"Put\"" !" [\"Take\"" [\"Fired\"" [\"Killed\"" !" [\"PostReset\",{BIS_EnginePPReset = true;} ];"
7 displayAddEventHandler !"[_display] call _fnc_animate;" !"tVersion select 4) == \"Development\") then" !"_display displayaddeventhandler\n[\n\"mousemoving\"," !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"true\"];" !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call EPOCH_KeyDown\"];" !"_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMess" !="findDisplay -1337 displayAddEventHandler ['Unload'"
7 ctrlAddEventHandler !"rCfg >> \"refreshDelay\");" !" [\n\"draw\"," !" [\"buttonclick\"," !="(uiNamespace getVariable 'ESP_map') ctrlAddEventHandler['Draw', '_esp_targets = EPOCH_ESPMAP_TARGETS;" !"aponInfo_weaponClasses = _weaponClasses;" !"_listWeapons ctrladdeventhandler [\"lbselchanged\",\"with uinamespace do {['lbSelChanged_w\""
7 removeAllEventHandlers !="ctrlRemoveAllEventHandlers" !="_vehicle removeAllEventHandlers \"GetOut\";"
7 removeAllMissionEventHandlers
7 ctrlRemoveAllEventHandlers !="(uiNamespace getVariable 'ESP_map') ctrlRemoveAllEventHandlers 'Draw';"
7 removeEventHandler !="displayRemoveEventHandler" !="player removeEventHandler ['Fired', 0];" !"_currentTarget removeEventHandler[\"EpeContactStart\", _onContactEH]" !" [_adminVar,objnull];\npublicvariable _adminVar;\nplayer removeeventhandler [\"respawn\",_respawn];"
7 displayRemoveEventHandler !"BIS_fnc_guiMessage_status"
7 switchCamera
7 remoteControl !"fn_moduleRemoteControl.sqf"
7 drawIcon3D !="drawIcon3D[\"\x\addons\a3_epoch_code\Data\Member.paa\",_color,_pos,1,1,0,_text,1,0.025,\"PuristaMedium\"];\n}forEach EPOCH_ESP_TARGETS;" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_stability],_color,(getPosATL EPOCH_stabilityTarget),5,5,0,\"\",1,0.05,\"PuristaMedium\"];" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_num],_color,_pos,4,4,0,\"\",1,0.05,\"PuristaMedium\"];" !"EPOCH_drawIcon3dStability" !"EPOCH_drawIcon3d" !"if (_condition) then {\ndrawIcon3D [_icon, _color, _position, _sizeX, _sizeY, _angle, _text,"
7 drawLine3D !"{\nfor [{_i = 1}, {_i < count _x}, {_i = _i + 1}] do {\ndrawLine3D [_x select (_i - 1), _x select _i, ((BIS_tracedShooter getVari"
7 ctrlCreate
7 ctrlDelete
7 ctrlClassName
7 ctrlModel
7 ctrlModelDirection
7 ctrlModelSide
7 ctrlModelUp
7 ctrlSetDirection
7 ctrlSetModel
7 deleteVehicleCrew !="[\"A3\functions_f\MP\fn_deleteVehicleCrew.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"deleteVehicleCrew\"]"
7 loadFile
7 selectPlayer !="selectPlayer _playerObject;"
7 setGroupIconsVisible
7 setGroupIconsSelectable
7 setGroupIconParams
7 addGroupIcon
7 EPOCH_whitelist
7 EPOCH_defaultVars_SEPXVar
7 EPOCH_group_upgrade_lvl_SVar
7 EPOCH_GROUP_Delete_PVS !="EPOCH_GROUP_Delete_PVS = [player,Epoch_personalToken];"
7 Dayz_GUI_R
7 dayz_originalPlayer
7 zZombie_Base
7 infiSTAR
7 GodMode
7 shazbot
7 _typeofHookMonky
7 _allocMemory
7 _d3d9multipliervariable
7 _runASM
7 _addGFX_hookD3D9eventhandler
7 _BEhookBYPASSBOB
7 JJMMEE_INIT_MENU

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hello guys,

 

i've tried what all of you was saying, (nedfox/humbapry/emmenboy)

i think i have the same probleme as you Laurent09

i still have a #26 restriction

if someone could help me, or give me all the entire solution, it will be awesome !

im on it since 1 week, trying to resolve it by my own .

 

thank you guys for reading, i hope someone have a solution ! :(

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