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Helion4 reacted to lowrey in DMG Epoch #1 [1.0] |Indestructible Bases|Missions|High Loot
Dark Matter Gaming
is BACK!
For over a year Dark Matter Gaming ran one of the most popular Epoch servers. Due to real life we had to shut down. BUT. WE. ARE. BACK!
Epoch #1 is the first of our new Epoch severs, it offers an almost Vanilla Epoch experience on the Altis map, with just a couple of mods that players loved before:
Server Name: DMG Epoch #1 [1.0] |Indestructible Bases|Missions|High Loot
Indestructible Bases
Virtual Garage System
Safe Zones
Spawn Select
Repair Centres
Server IP: 13.80.152.17:2302
Community Site: https://darkmattergaming.com
TeamSpeak: darkmattergaming.com
Status:
You keep what you build!
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Helion4 reacted to DirtySanchez in [RELEASE]Perfect Night Time Settings! (Within EPOCH)
Now use the Epoch Config to setup a perfect nighttime
https://github.com/EpochModTeam/Epoch/blob/release/Sources/epoch_config/Configs/CfgEpochClient.hpp#L62
Use this:
niteLight[] = {1,666,10000};
The 666 is a very nice and bright night
420 is moderate nights and should be the goto brightness here
300 is dark enough to call hardcore but still playable af
This info was also added to the OP for new viewers
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Helion4 reacted to Cubitron in New Terrain *Flame*
Aloha all, just for fun is started to making a Map atm called Flame
Its not a real Location only from my Brain ^^
atm under Heavy Construction
Mapsize 10kmx10km
Her are some screens from my first town
Video from Cavesystem
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Helion4 reacted to GriffinZS in [GER] EPOCH 1.0: Sperrgebiet Esseker | AI, Zombies, Missions
We changed the map to Esseker. Details soon.
Opening tonight.
5.175.4.25:2302
Mod-List and links:
Esseker
Advanced Towing
CUP Terrains CORE
Zombies & Demons by Ryan
Discord
Die alten Säcke
Impressions
PS: red arrows can be kept for free!
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Helion4 got a reaction from Petite in SERVER HACKED PLEASE HELP
Lol. Why are you even trying to sound like you want to help in as small a way as possible? Did it not occur to you to message one of the site mods or devs and simply tell them what is being used? That is smallest, least time consuming thing you *could* have done by now. Instead you are seemingly here to gloat, and laugh in peoples faces. In the time it has taken you to post your messages in these few threads you could have done just that and more.
Weren't you involved with a company that was dedicated to helping server owners? Did you not create an alternative solution to combat 'hackers'? Haven't you posted help on these forums before?
Now look at you, doing exactly the opposite.
This will be your legacy, and unlike many of the previous 'sins' you are accused of already, there is proof of what you 'didn't' do here.
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Helion4 reacted to KPABATOK in How radioactivity works now in 1.0.0?
Wonderful! Can't thank enough the the job you all did here, guys.
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Helion4 reacted to raymix in How radioactivity works now in 1.0.0?
Rads should be decreasing over time by design, just haven't got around to implement it yet.
edit: implemented now
We discussed having a proper buff/debuff system, not hard to do and it's required for nanite pills/cream, just need to find some time to do it, hopefully around xmas. Having a stressful job taking all my energy sucks, but it puts beer in my belly.
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Helion4 reacted to DirtySanchez in [Experimental]Events Overhaul
Events Overhaul
Plant Spawner had a nice loop to monitor the event and perform a decay color change and deletion of marker when done(decay/looted)
So after wanting this for all events to cycle properly(in comes the Event Monitor within the Server_Monitor.fsm)
This system was a nice start to form what you will read about coming up.
[ADDED] More detailed configs for each event.
[ADDED] HeightenedPvP config entry for master setting
[ADDED] Event Monitor to handle each event on the map
[ADDED] Multiple objects supported by monitor
-ground loot as isNull checks(for plants)
-container_epoch with is container_epoch and is lid open or EPOCH_Loot true(for shipwrecks)
-cargo_epoch with is cargo_epoch and is door open or EPOCH_Loot true(for containers)
-anything damaged to 1(earthquakes mineral deposits and satellites)
[ADDED] Check for players before removal of any marker and contents(objects)
[ADDED] HeightenedPVP color changes when player is near or loot is compromised
[ADDED] Extra Objects array to handle deleting all objects spawned for an event or mission(for Carnivals)
[ADDED] Counters for each event +1 on spawn and -1 upon delete
**Plant Spawner for example**
debugPlantSpawner = 0;
showPlantMarkers = 1;
maxPlantSpawns = 5;
distFromOtherPlants = 2500;
plantDecayTime = 1200; //Half this time results in decayMarkerColor marker
plantDecayMarkerColor = "ColorBrown";
plantCompromisedColor = "ColorRed";
availablePlants[] = {"Goldenseal_EPOCH", "Goldenseal_EPOCH", "Goldenseal_EPOCH", "Poppy_EPOCH", "Pumpkin_EPOCH"};
Description:
Debug activates error messages, an end of event recap array and a red mildot marker for loot object(s).
Showing markers will turn on the Map MarkerSet for clients as well as decay color changes.
-if using the new HeightenedPlayerVsPlayer = 1 then Compromised Color changes upon player near(150m) and loot comprimised.
Max spawns is pretty self explanatory but will max out upon this number and until one is looted or decayed NO more will spawn.
Distance from others is the distance to other Plant events
Decay * TimeMultiplier applied
Decay marker color will change the color of the event marker set after decay/2 is reached
Compromised color will change the active surround of the marker to highlight player near or looted
Available objects this will/can change depending on the event, this array is used for a select random, which is why you see 3 goldenseal
New Events Settings
// Settings for Events, Missions, etc
spawnDistanceFromPlayers = 500;
spawnDistanceFromJammers = 1000;
spawnDistanceFromTraders = 2000;
HeightenedPlayerVsPlayer = 1; // 0 = OFF
[ADDED] New function for testing positions (Protection Zones/Players Near/Jammers/Other Same Type Events) - Easily change for needed checks
Usage:
_goodPos = [_position, _traderCheck, _jammerCheck , _playerCheck , _others, _distFromOthers] call EPOCH_server_isNearChecks;
Description:
Checks the position provided against distances configured for Traders, Jammers and Players.
_position - position on map
_traderCheck - BOOL - check _position distance near ProtectionZone_Invisible_F
_jammerCheck - BOOL - check _position distance near PlotPole_EPOCH
_playerCheck - BOOL - check _position distance near other Players
_others - ARRAY - positions to check with _distFromOthers
_distFromOthers - NUMBER - How far away from _others array in meters
This was pushed to experimental this evening here:
https://github.com/EpochModTeam/Epoch/compare/de1e15374b39...8fb45fc35c6e
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Helion4 reacted to Dango in Sarge AI
After hours of testing I have released 2.3.0. There was a major overhaul of the code placement and variables regarding loadout arrays. Changes are as follows:
- [Fix] Fixed a bug causing friendly AI to have head wraps.
- [New] AI women have been added to the spawn function.
- [Change] AI Skills decreased to 10% multiplied by a maximum of 2 bringing the highest possible skill level to 20%.
- [Change] AI loadout variable names were changed to a more uniform template to simplify the customization process.
- [Change] Major changes to code blocks and variables were done to make customizing more intuitive for server owners.
- [Change] AI are tied to nuisance, rewarding players an +10 points for bandit kills and -20 points for friendly kills.
Known Issues
- Error Undefined variable in expression: upsmon_guer_total
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Helion4 got a reaction from vbawol in Help with reddis
Sorry to hear you are having such troubles, and that it's been 3 weeks. If you join the discord and ask for help, there will be someone around to help you.
I will say though, the server should still start and you should be able to connect and play - even if redis isnt connecting to the server (it's happened to me several times).....on server restart however you will notice that nothing has been saved, not your characters data nor vehicle spawns etc.
That being said, also please make sure that you are running the most up to date server & client files and that you have followed the installation, which as you mention, is somewhat similar to exile.
Before the 1.0 release there were some occasional black screen errors preventing log in, but they have since been resolved so it's worth checking you have up to date files as the 1.0 release was around approx 3-4 weeks ago so you may have some old files still in there, its gotta be worth checking. Also, if you have installed any non default scripts or addons its worth checking those to make sure they are still compatible with 1.0, and have been installed correctly.
Server files can be gotten from here :
https://github.com/EpochModTeam/Epoch
Also check your server is running the latest client files which you can get from Steam https://steamcommunity.com/sharedfiles/filedetails/?id=421839251
Link for Discord :
https://discord.gg/0k4ynDDCsnMzkxk7
I have also just noticed you posted in another thread that was having a similar problem as you, did you see his edit and solution, and have you checked your server for the same?
EDIT: Array in admin menu was not correct enclosed. now I got it running.
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Helion4 got a reaction from He-Man in Help with reddis
Sorry to hear you are having such troubles, and that it's been 3 weeks. If you join the discord and ask for help, there will be someone around to help you.
I will say though, the server should still start and you should be able to connect and play - even if redis isnt connecting to the server (it's happened to me several times).....on server restart however you will notice that nothing has been saved, not your characters data nor vehicle spawns etc.
That being said, also please make sure that you are running the most up to date server & client files and that you have followed the installation, which as you mention, is somewhat similar to exile.
Before the 1.0 release there were some occasional black screen errors preventing log in, but they have since been resolved so it's worth checking you have up to date files as the 1.0 release was around approx 3-4 weeks ago so you may have some old files still in there, its gotta be worth checking. Also, if you have installed any non default scripts or addons its worth checking those to make sure they are still compatible with 1.0, and have been installed correctly.
Server files can be gotten from here :
https://github.com/EpochModTeam/Epoch
Also check your server is running the latest client files which you can get from Steam https://steamcommunity.com/sharedfiles/filedetails/?id=421839251
Link for Discord :
https://discord.gg/0k4ynDDCsnMzkxk7
I have also just noticed you posted in another thread that was having a similar problem as you, did you see his edit and solution, and have you checked your server for the same?
EDIT: Array in admin menu was not correct enclosed. now I got it running.
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Helion4 reacted to Cubitron in [GER] Cherno Redux|Funserver|Survival PVE
Aloha all
We start our new Epoch Cherno Redux Server (Funserver)
ip:185.194.140.234:2302
Features:
-increased Atagonist Spawn
-Vehicle Patrol
-Npc Patrol
-Missions
-F4 Player Menu ( WIP) with craft bike and quad)
-Igiload
Mods:
-RDS Civilian Pack (the good old A2 Vehicles)
-No Strider and Ifrit
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Helion4 reacted to Dango in [WIP][REVIVAL]SargeAI Genesys
Here it is. Note the folder tips as they both are named addons. I have not shared this before so it is not in any sort of order. I just made it work and left it alone lol. There will be spam in the rpt about UPSMON stuff but that is due to the scripts being abandoned and not having the time to resolve each issue. From what I could tell it is something to do with the array it stores groups in. The first object is always null no matter what I do :/ but it does work and our server has no noticeable performance drain with lots of players even.
@ViktorReznov
https://github.com/Teh-Dango/A2-SargeAI
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Helion4 reacted to Grahame in Unsung Echo has hit the LZ!
In case anyone missed it this morning, Unsung Vietnam Echo for ARMA3 was released today and is now available via Steam
I'm going to be running some events this week, probably starting with a night base defence in the Rung Sat Special Zone tomorrow afternoon, NYC time. If you are interested in taking part in any of these events (non-Epoch related) then just drop me a PM. Other events will include a tunnel rats mission, village clearances and riverine patrols.
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Helion4 reacted to vbawol in Epoch 1.0 Release Changelog
Arma 3 Epoch gamemode 1.0 build 1077 has been released!
### Added - Make temp Vehicles Lockable + Lock hints. - FuelTank to Loot / Crafting / Pricing. - Missing itemPipe to loot tables. ### Fixed - Rpt error for community stats. - CameraView Check moved to master loop. ### Changed - Make use of traderUniforms config for AI trader classes. - Adjust the order of marker sets. Server Files:
https://github.com/EpochModTeam/Epoch/releases/tag/1.0.0.1077
File Changes:
https://github.com/EpochModTeam/Epoch/pull/956/files
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Helion4 reacted to 82ndAB_Bravo17 in Nice shout out to Epoch by Bohemia
Its actually in sitrep 205
https://dev.arma3.com/post/sitrep-00205
Good job!
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Helion4 reacted to Grahame in Nice shout out to Epoch by Bohemia
BI's latest SITREP has a great shout out for Epoch 1.0, nice job: https://dev.arma3.com/post/sitrep-00204
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Helion4 reacted to Toby77 in [Improved] Statusbar Epoch-build(1070)
I decided to collaborate a couple of different statusbars.
All credits goes to: Creampie - Osef - All The Others!
Screenshot
Download: Github
Installation: Drag the map status_bar into your mission.pbo.
Init.sqf: add the lines in your existing init.sqf file, or drag init.sqf into your mission.pbo:
// Status Bar [] execVM "status_bar\fn_statusBar.sqf"; Description.ext: open up your existing description.ext and add the lines on the bottom:
class RscTitles { #include "status_bar\dialog\statusBar.hpp" };
BE Problems? Post your kicks.
It is possible to add additional status information, for example: Energy status display,
But keep in mind the background space is limited, Note: Toxicity will expand to 4/5 extra digits.
Did i forget any other Author? please send me a message i will update the post asap.
-Greetings
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Helion4 reacted to natoed in Default AH
yep it does work with your instructions above
thx and soz was just use to just pressing f5 once then depress scroll wheel on the object.
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Helion4 reacted to phm in A big thank you to the Devs
+1000!!!
CfgPricing overhaul, updates to the admin menu(!!!), new crafting that I haven't even looked at yet. I was skeptical that this release warranted a 0.5 -> 1.0 version number lift, but there's a LOT of stuff in 1.0!
This is the new juice that Epoch really needed!
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Helion4 reacted to Ghostrider-GRG in A big thank you to the Devs
I could not agree more. I have played a few hours and really enjoyed all the additions and tweaks.
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Helion4 reacted to 82ndAB_Bravo17 in A big thank you to the Devs
Having been able to follow along with the Devs private Discord I have been able to get an idea of just how much time and effort has been put into this latest release, especially in the last few weeks leading up to the release.
And they are still at it, tweaking settings and so on with the feedback that has come since the release.
So, as the title says THANK YOU for all your hard work.
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