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Helion4

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  1. Like
    Helion4 reacted to lowrey in DMG Epoch #1 [1.0] |Indestructible Bases|Missions|High Loot   
    Dark Matter Gaming
    is BACK!
    For over a year Dark Matter Gaming ran one of the most popular Epoch servers. Due to real life we had to shut down. BUT. WE. ARE. BACK!
    Epoch #1 is the first of our new Epoch severs, it offers an almost Vanilla Epoch experience on the Altis map, with just a couple of mods that players loved before:
                                                                                                                                                                                                                                                                      
    Server Name: DMG Epoch #1 [1.0] |Indestructible Bases|Missions|High Loot
    Indestructible Bases
    Virtual Garage System
    Safe Zones
    Spawn Select
    Repair Centres
    Server IP: 13.80.152.17:2302
    Community Site: https://darkmattergaming.com
    TeamSpeak: darkmattergaming.com
    Status:

                                                                                                                                                                
    You keep what you build!
  2. Like
    Helion4 reacted to DirtySanchez in [RELEASE]Perfect Night Time Settings! (Within EPOCH)   
    Now use the Epoch Config to setup a perfect nighttime
    https://github.com/EpochModTeam/Epoch/blob/release/Sources/epoch_config/Configs/CfgEpochClient.hpp#L62
    Use this:
    niteLight[] = {1,666,10000};
    The 666 is a very nice and bright night
    420 is moderate nights and should be the goto brightness here
    300 is dark enough to call hardcore but still playable af

    This info was also added to the OP for new viewers
  3. Like
    Helion4 reacted to Cubitron in New Terrain *Flame*   
    Aloha all, just for fun is started to making a Map  atm called Flame 
    Its not a real Location only from my Brain ^^
    atm under Heavy Construction
     
    Mapsize 10kmx10km
     
    Her are some screens from my first town


     

    Video from Cavesystem
     
     
  4. Like
    Helion4 reacted to GriffinZS in [GER] EPOCH 1.0: Sperrgebiet Esseker | AI, Zombies, Missions   
    We changed the map to Esseker. Details soon.
    Opening tonight. 
     
    5.175.4.25:2302
     
    Mod-List and links:
    Esseker
    Advanced Towing
    CUP Terrains CORE
    Zombies & Demons by Ryan
     
    Discord
    Die alten Säcke
    Impressions
     
        
     
        
     
    PS: red arrows can be kept for free! 
     
     
     
     
     
  5. Like
    Helion4 got a reaction from Petite in SERVER HACKED PLEASE HELP   
    Lol. Why are you even trying to sound like you want to help in as small a way as possible? Did it not occur to you to message one of the site mods or devs and simply tell them what is being used? That is smallest, least time consuming thing you *could* have done by now. Instead you are seemingly here to gloat, and laugh in peoples faces. In the time it has taken you to post your messages in these few threads you could have done just that and more.
    Weren't you involved with a company that was dedicated to helping server owners? Did you not create an alternative solution to combat 'hackers'? Haven't you posted help on these forums before?
    Now look at you, doing exactly the opposite.
    This will be your legacy, and unlike many of the previous 'sins' you are accused of already, there is proof of what you 'didn't' do here.
  6. Like
    Helion4 reacted to Ghostrider-GRG in Planting gardens   
    Thanks !
  7. Like
    Helion4 reacted to KPABATOK in How radioactivity works now in 1.0.0?   
    Wonderful! Can't thank enough the the job you all did here, guys.
  8. Like
    Helion4 reacted to raymix in How radioactivity works now in 1.0.0?   
    Rads should be decreasing over time by design, just haven't got around to implement it yet.
    edit: implemented now
    We discussed having a proper buff/debuff system, not hard to do and it's required for nanite pills/cream, just need to find some time to do it, hopefully around xmas. Having a stressful job taking all my energy sucks, but it puts beer in my belly.
     
  9. Like
    Helion4 reacted to DirtySanchez in [Experimental]Events Overhaul   
    Events Overhaul
    Plant Spawner had a nice loop to monitor the event and perform a decay color change and deletion of marker when done(decay/looted)
    So after wanting this for all events to cycle properly(in comes the Event Monitor within the Server_Monitor.fsm)
    This system was a nice start to form what you will read about coming up.

    [ADDED] More detailed configs for each event.
    [ADDED] HeightenedPvP config entry for master setting
    [ADDED] Event Monitor to handle each event on the map
    [ADDED] Multiple objects supported by monitor
      -ground loot as isNull checks(for plants)
      -container_epoch with is container_epoch and is lid open or EPOCH_Loot true(for shipwrecks)
      -cargo_epoch with is cargo_epoch and is door open or EPOCH_Loot true(for containers) 
      -anything damaged to 1(earthquakes mineral deposits and satellites)
    [ADDED] Check for players before removal of any marker and contents(objects)
    [ADDED] HeightenedPVP color changes when player is near or loot is compromised
    [ADDED] Extra Objects array to handle deleting all objects spawned for an event or mission(for Carnivals)
    [ADDED] Counters for each event +1 on spawn and -1 upon delete
    **Plant Spawner for example**
    debugPlantSpawner = 0;
    showPlantMarkers = 1;
    maxPlantSpawns = 5;
    distFromOtherPlants = 2500;
    plantDecayTime = 1200; //Half this time results in decayMarkerColor marker
    plantDecayMarkerColor = "ColorBrown";
    plantCompromisedColor = "ColorRed";
    availablePlants[] = {"Goldenseal_EPOCH", "Goldenseal_EPOCH", "Goldenseal_EPOCH", "Poppy_EPOCH", "Pumpkin_EPOCH"};
    Description:
    Debug activates error messages, an end of event recap array and a red mildot marker for loot object(s).
    Showing markers will turn on the Map MarkerSet for clients as well as decay color changes.
      -if using the new HeightenedPlayerVsPlayer = 1 then Compromised Color changes upon player near(150m) and loot comprimised.
    Max spawns is pretty self explanatory but will max out upon this number and until one is looted or decayed NO more will spawn.
    Distance from others is the distance to other Plant events
    Decay * TimeMultiplier applied
    Decay marker color will change the color of the event marker set after decay/2 is reached
    Compromised color will change the active surround of the marker to highlight player near or looted
    Available objects this will/can change depending on the event, this array is used for a select random, which is why you see 3 goldenseal
    New Events Settings
    // Settings for Events, Missions, etc
    spawnDistanceFromPlayers = 500;
    spawnDistanceFromJammers = 1000;
    spawnDistanceFromTraders = 2000;
    HeightenedPlayerVsPlayer = 1; // 0 = OFF
    [ADDED] New function for testing positions (Protection Zones/Players Near/Jammers/Other Same Type Events) - Easily change for needed checks

    Usage:
    _goodPos = [_position, _traderCheck, _jammerCheck , _playerCheck , _others, _distFromOthers] call EPOCH_server_isNearChecks;
    Description:
    Checks the position provided against distances configured for Traders, Jammers and Players.
    _position - position on map
    _traderCheck - BOOL - check _position distance near ProtectionZone_Invisible_F
    _jammerCheck - BOOL - check _position distance near PlotPole_EPOCH
    _playerCheck - BOOL - check _position distance near other Players
    _others - ARRAY - positions to check with _distFromOthers
    _distFromOthers - NUMBER - How far away from _others array in meters

    This was pushed to experimental this evening here:
    https://github.com/EpochModTeam/Epoch/compare/de1e15374b39...8fb45fc35c6e
  10. Like
    Helion4 reacted to Dango in Sarge AI   
    After hours of testing I have released 2.3.0. There was a major overhaul of the code placement and variables regarding loadout arrays. Changes are as follows:
    - [Fix] Fixed a bug causing friendly AI to have head wraps.
    - [New] AI women have been added to the spawn function.
    - [Change] AI Skills decreased to 10% multiplied by a maximum of 2 bringing the highest possible skill level to 20%.
    - [Change] AI loadout variable names were changed to a more uniform template to simplify the customization process.
    - [Change] Major changes to code blocks and variables were done to make customizing more intuitive for server owners.
    - [Change] AI are tied to nuisance, rewarding players an +10 points for bandit kills and -20 points for friendly kills.
    Known Issues
        - Error Undefined variable in expression: upsmon_guer_total
  11. Like
    Helion4 got a reaction from vbawol in Help with reddis   
    Sorry to hear you are having such troubles, and that it's been 3 weeks. If you join the discord and ask for help, there will be someone around to help you.
    I will say though, the server should still start and you should be able to connect and play - even if redis isnt connecting to the server (it's happened to me several times).....on server restart however you will notice that nothing has been saved, not your characters data nor vehicle spawns etc.
    That being said, also please make sure that you are running the most up to date server & client files and that you have followed the installation, which as you mention, is somewhat similar to exile.
    Before the 1.0 release there were some occasional black screen errors preventing log in, but they have since been resolved so it's worth checking you have up to date files as the 1.0 release was around approx 3-4 weeks ago so you may have some old files still in there, its gotta be worth checking. Also, if you have installed any non default scripts or addons its worth checking those to make sure they are still compatible with 1.0, and have been installed correctly.
    Server files can be gotten from here :
    https://github.com/EpochModTeam/Epoch
    Also check your server is running the latest client files which you can get from Steam https://steamcommunity.com/sharedfiles/filedetails/?id=421839251
    Link for Discord :
    https://discord.gg/0k4ynDDCsnMzkxk7
     
    I have also just noticed you posted in another thread that was having a similar problem as you, did you see his edit and solution, and have you checked your server for the same?
    EDIT: Array in admin menu was not correct enclosed. now I got it running. 
  12. Like
    Helion4 got a reaction from He-Man in Help with reddis   
    Sorry to hear you are having such troubles, and that it's been 3 weeks. If you join the discord and ask for help, there will be someone around to help you.
    I will say though, the server should still start and you should be able to connect and play - even if redis isnt connecting to the server (it's happened to me several times).....on server restart however you will notice that nothing has been saved, not your characters data nor vehicle spawns etc.
    That being said, also please make sure that you are running the most up to date server & client files and that you have followed the installation, which as you mention, is somewhat similar to exile.
    Before the 1.0 release there were some occasional black screen errors preventing log in, but they have since been resolved so it's worth checking you have up to date files as the 1.0 release was around approx 3-4 weeks ago so you may have some old files still in there, its gotta be worth checking. Also, if you have installed any non default scripts or addons its worth checking those to make sure they are still compatible with 1.0, and have been installed correctly.
    Server files can be gotten from here :
    https://github.com/EpochModTeam/Epoch
    Also check your server is running the latest client files which you can get from Steam https://steamcommunity.com/sharedfiles/filedetails/?id=421839251
    Link for Discord :
    https://discord.gg/0k4ynDDCsnMzkxk7
     
    I have also just noticed you posted in another thread that was having a similar problem as you, did you see his edit and solution, and have you checked your server for the same?
    EDIT: Array in admin menu was not correct enclosed. now I got it running. 
  13. Like
    Helion4 reacted to Cubitron in [GER] Cherno Redux|Funserver|Survival PVE   
    Aloha all
    We start our new Epoch Cherno Redux Server (Funserver)
    ip:185.194.140.234:2302
    Features:
    -increased Atagonist Spawn
    -Vehicle Patrol
    -Npc Patrol
    -Missions
    -F4 Player Menu ( WIP) with craft bike and quad)
    -Igiload

    Mods:
    -RDS Civilian Pack (the good old A2 Vehicles)
    -No Strider and Ifrit
     
  14. Like
    Helion4 reacted to Dango in [WIP][REVIVAL]SargeAI Genesys   
    Here it is. Note the folder tips as they both are named addons. I have not shared this before so it is not in any sort of order. I just made it work and left it alone lol. There will be spam in the rpt about UPSMON stuff but that is due to the scripts being abandoned and not having the time to resolve each issue. From what I could tell it is something to do with the array it stores groups in. The first object is always null no matter what I do :/ but it does work and our server has no noticeable performance drain with lots of players even.
    @ViktorReznov
    https://github.com/Teh-Dango/A2-SargeAI
  15. Like
    Helion4 reacted to Grahame in Unsung Echo has hit the LZ!   
    In case anyone missed it this morning, Unsung Vietnam Echo for ARMA3 was released today and is now available via Steam 
    I'm going to be running some events this week, probably starting with a night base defence in the Rung Sat Special Zone tomorrow afternoon, NYC time. If you are interested in taking part in any of these events (non-Epoch related) then just drop me a PM. Other events will include a tunnel rats mission, village clearances and riverine patrols.
  16. Like
    Helion4 reacted to vbawol in Epoch 1.0 Release Changelog   
    Arma 3 Epoch gamemode 1.0 build 1077 has been released!
     
    ### Added - Make temp Vehicles Lockable + Lock hints. - FuelTank to Loot / Crafting / Pricing. - Missing itemPipe to loot tables. ### Fixed - Rpt error for community stats. - CameraView Check moved to master loop. ### Changed - Make use of traderUniforms config for AI trader classes. - Adjust the order of marker sets. Server Files:
    https://github.com/EpochModTeam/Epoch/releases/tag/1.0.0.1077
    File Changes:
    https://github.com/EpochModTeam/Epoch/pull/956/files
  17. Like
    Helion4 reacted to 82ndAB_Bravo17 in Nice shout out to Epoch by Bohemia   
    Its actually in sitrep 205
    https://dev.arma3.com/post/sitrep-00205
     
    Good job!
  18. Like
    Helion4 reacted to Grahame in Nice shout out to Epoch by Bohemia   
    BI's latest SITREP has a great shout out for Epoch 1.0, nice job: https://dev.arma3.com/post/sitrep-00204
  19. Like
    Helion4 reacted to Toby77 in [Improved] Statusbar Epoch-build(1070)   
    I decided to collaborate a couple of different statusbars.
    All credits goes to: Creampie -  Osef - All The Others!
     
    Screenshot
     
    Download: Github
    Installation: Drag the map status_bar into your mission.pbo.
    Init.sqf: add the lines in your existing init.sqf file, or drag init.sqf into your mission.pbo:
    // Status Bar [] execVM "status_bar\fn_statusBar.sqf"; Description.ext: open up your existing description.ext and add the lines on the bottom:
    class RscTitles { #include "status_bar\dialog\statusBar.hpp" };  
    BE Problems? Post your kicks.
     
    It is possible to add additional status information, for example: Energy status display,
    But keep in mind the background space is limited, Note: Toxicity will expand to 4/5 extra digits.
     
    Did i forget any other Author? please send me a message i will update the post asap.
     
    -Greetings
     

  20. Like
    Helion4 reacted to natoed in Default AH   
    yep it does work with your instructions above
    thx and soz was just use to just pressing f5 once then depress scroll wheel on the object.
  21. Like
    Helion4 reacted to phm in A big thank you to the Devs   
    +1000!!!
    CfgPricing overhaul, updates to the admin menu(!!!), new crafting that I haven't even looked at yet.  I was skeptical that this release warranted a 0.5 -> 1.0 version number lift, but there's a LOT of stuff in 1.0!
    This is the new juice that Epoch really needed! 
  22. Like
    Helion4 reacted to Ghostrider-GRG in A big thank you to the Devs   
    I could not agree more. I have played a few hours and really enjoyed all the additions and tweaks.
  23. Like
    Helion4 got a reaction from RC_Robio in Sarge AI   
    Nice!
    Welcome Dango & thanks for bringing this over, I have many fond memories of this AI system from Dayz Epoch. 
  24. Like
    Helion4 reacted to 82ndAB_Bravo17 in A big thank you to the Devs   
    Having been able to follow along with the Devs private Discord I have been able to get an idea of just how much time and effort has been put into this latest release, especially in the last few weeks leading up to the release.
    And they are still at it, tweaking settings and so on with the feedback that has come since the release.
    So, as the title says THANK YOU for all your hard work.
  25. Like
    Helion4 reacted to He-Man in How radioactivity works now in 1.0.0?   
    Some food also effect radiation
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