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Cherdenko

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  1. Like
    Cherdenko reacted to icomrade in Arma 2: DayZ Epoch 1.0.6.2   
    Hello all,
    We are pleased to announce the release of ArmA 2 DayZ Epoch 1.0.6.2, [will shortly be] available for download at: http://epochmod.com/a2dayzepoch.php
    or use the direct links.
    1.0.6.2 Client Package
    1.0.6.2 Server Package
    We've further refined Epoch 1.0.6/1.0.6.1, fixing and expanding many of the features that were added. Please see the change-log below for a list of new features, fixes, and changes. Throughout the update process we have kept up to date with changes from DayZ mod 1.9.0
    Server admins should read the README.TXT included in the server package. BE and server profile/config directories should be placed outside of the A2/OA folder, i.e. in a folder C:\DayZ_Epoch_Server_Config to prevent hackers from obtaining RCON/admin passwords!
    Addons from 1.0.5.1 and older are not guaranteed to be compatible with 1.0.6 releases and greater. Please see the updated resources forum for mods which are guaranteed to be compatible, otherwise please be thorough when testing older mods on your 1.0.6 server. A list of variables that have change is available as part of the 1.0.6 changelog txt file included in the client package.
    https://epochmod.com/forum/forum/122-resources/
    Single currency has been updated for 1.0.6 and newer, please see the following thread for DL and info: 
  2. Like
    Cherdenko got a reaction from juandayz in [Release] Paycheck/Loyality Reward   
    well first off i did not steal it from your server, ive never been on your server, as i just use european servers.
    i did see that script a long time ago when a friend sent me that script for 1051,  and was figuring out how to do it in 1.0.6.1 +multiplicator so i didn't know if it was your code.
    if it is indeed your code, then im sorry and will correctly give credit to you. @BigEgg
  3. Like
    Cherdenko got a reaction from juandayz in [Release] Paycheck/Loyality Reward   
    @NateDayZ there you go. edited this on my smartphone so sry if it looks a bit bad /* Original thread: https://epochmod.com/forum/topic/44337-release-paycheckloyality-reward/ */ private["_Ran", "_Amount", "_Delay","_Wallet"]; _Amount =10000; // change to your liking _Delay = ; // change to your liking // Do not change _Ran = 0; // Do not change while {_Ran < 2} do { if (_Ran == 1) then { _Wallet = player getVariable[Z_MoneyVariable, 0]; player setVariable[Z_MoneyVariable, _Wallet + _Amount, true]; call player_forceSave; systemChat format["[Server-Name]: %1 - Pay Check Time %2 Coins! Thank you for playing on Server-Name!", name player, _Amount]; _Ran = 0; }; _Ran = _Ran + 1; uiSleep _Delay; };
  4. Thanks
    Cherdenko got a reaction from nova in [Infistar] Players not able to join on Startup [FIX]   
    WARNING!!!:
    IF YOU DO THIS THERE IS STILL A RISK LEFT, CAUSING YOUR SERVER TO BE MORE VULNARABLE SO JUST USE THIS FIX IF YOU KNOW WHAT YOU ARE DOING
    (even if the percentage of something happening coz of that is pretty small).
     
     
    As a few of you infistar users might have noticed, there is a "feature" that does not let players load in at the start of the server, leading to not giving players start coins(if you have a coin system) and kicking them back to the lobby again
    the only thing you need to do is remove that part
    [] spawn { _INIT_OBJECT ='Old_bike_TK_CIV_EP1' createVehicle [0,0,0]; _INIT_OBJECT setVehicleInit " if(!isServer)then{ [] spawn { while {1 == 1} do { waitUntil {hintSilent str time; !isNull findDisplay 46}; diag_log '<infiSTAR.de> connected too early, server is still starting..!'; findDisplay 46 closeDisplay 0; sleep 0.3; }; }; }; "; processInitCommands; waitUntil {!isNil "BIS_MPF_remoteExecutionServer" && !isNil "BIS_MPF_InitDone" && !isNil "BIS_fnc_init" && !isNil "infiSTAR_INIT"}; clearVehicleInit _INIT_OBJECT; deleteVehicle _INIT_OBJECT; }; in the AH.sqf and the problem should no longer exist.
     
  5. Like
    Cherdenko got a reaction from juandayz in Script for broadcasting server messages?   
    there you go
     
  6. Like
    Cherdenko got a reaction from Schalldampfer in [Epoch] Kamenka cave mine   
    yes have these files still :)
    mine_grotte.sqf
    box_la_grotte.sqf
    hf
  7. Like
    Cherdenko reacted to Relentless in Release: Another Generic Debug Monitor| or is it? 1.0.6+   
    As you said, you simply put it in your description.ext.
    If you don't have the RscTitles codeblock yet, simply copy all three lines and paste them in your file otherwise just copy the #include line and paste it in your codeblock.
  8. Like
    Cherdenko reacted to salival in Vehicle Key Changer   
    This is an old thread, I ended up redoing his PBOs for him with ZSC/VKC. He didn't merge the fn_selfActions files with each other.
  9. Like
    Cherdenko got a reaction from Hooty in [Alpha] DayZ Game Launcher[searching for Alpha testers]   
    Edit: now using internal image with worst resolution of the century
    Edit (V3 or so ): currently working on an auto updater and a better way to check if a server is running. if anyone has any ideas, ill be up for it

    Edit: this is not for testing this on my server this is for testing on your servers, as im running none currently.
    So like a 2 days ago i remembered something i wanted to do for a long time.
    A Server Launcher. But not to make Macca any Competion. it should be a private launcher for 1 Server/1 communuty at a time only. A launcher which you just had to download set your files and click on play to play. So i sat down the last two days and gave my best.
    And now i think its time to present it to the Epoch Community where maybe one or two persons are willing to let me test and and develop not under lab, but realistic conditions. (@juandayz you know more people than me,so maybe you know a person that would be willing to test this)
    The picture uploaded with this post is how the launcher currently looka like. That all can be individually changed(including the bg picture).
    If you have any suggestions, questions, critics,whatever comment below.
    and if you're interested in testing alsl comment here or just write me a private message.
    With luv from Moskow(or Germany)
    Cher
     
  10. Like
    Cherdenko got a reaction from Anhor in [Alpha] DayZ Game Launcher[searching for Alpha testers]   
    Edit: now using internal image with worst resolution of the century
    Edit (V3 or so ): currently working on an auto updater and a better way to check if a server is running. if anyone has any ideas, ill be up for it

    Edit: this is not for testing this on my server this is for testing on your servers, as im running none currently.
    So like a 2 days ago i remembered something i wanted to do for a long time.
    A Server Launcher. But not to make Macca any Competion. it should be a private launcher for 1 Server/1 communuty at a time only. A launcher which you just had to download set your files and click on play to play. So i sat down the last two days and gave my best.
    And now i think its time to present it to the Epoch Community where maybe one or two persons are willing to let me test and and develop not under lab, but realistic conditions. (@juandayz you know more people than me,so maybe you know a person that would be willing to test this)
    The picture uploaded with this post is how the launcher currently looka like. That all can be individually changed(including the bg picture).
    If you have any suggestions, questions, critics,whatever comment below.
    and if you're interested in testing alsl comment here or just write me a private message.
    With luv from Moskow(or Germany)
    Cher
     
  11. Like
    Cherdenko got a reaction from Airwaves Man in [Alpha] DayZ Game Launcher[searching for Alpha testers]   
    Edit: now using internal image with worst resolution of the century
    Edit (V3 or so ): currently working on an auto updater and a better way to check if a server is running. if anyone has any ideas, ill be up for it

    Edit: this is not for testing this on my server this is for testing on your servers, as im running none currently.
    So like a 2 days ago i remembered something i wanted to do for a long time.
    A Server Launcher. But not to make Macca any Competion. it should be a private launcher for 1 Server/1 communuty at a time only. A launcher which you just had to download set your files and click on play to play. So i sat down the last two days and gave my best.
    And now i think its time to present it to the Epoch Community where maybe one or two persons are willing to let me test and and develop not under lab, but realistic conditions. (@juandayz you know more people than me,so maybe you know a person that would be willing to test this)
    The picture uploaded with this post is how the launcher currently looka like. That all can be individually changed(including the bg picture).
    If you have any suggestions, questions, critics,whatever comment below.
    and if you're interested in testing alsl comment here or just write me a private message.
    With luv from Moskow(or Germany)
    Cher
     
  12. Like
    Cherdenko got a reaction from juandayz in [Alpha] DayZ Game Launcher[searching for Alpha testers]   
    Edit: now using internal image with worst resolution of the century
    Edit (V3 or so ): currently working on an auto updater and a better way to check if a server is running. if anyone has any ideas, ill be up for it

    Edit: this is not for testing this on my server this is for testing on your servers, as im running none currently.
    So like a 2 days ago i remembered something i wanted to do for a long time.
    A Server Launcher. But not to make Macca any Competion. it should be a private launcher for 1 Server/1 communuty at a time only. A launcher which you just had to download set your files and click on play to play. So i sat down the last two days and gave my best.
    And now i think its time to present it to the Epoch Community where maybe one or two persons are willing to let me test and and develop not under lab, but realistic conditions. (@juandayz you know more people than me,so maybe you know a person that would be willing to test this)
    The picture uploaded with this post is how the launcher currently looka like. That all can be individually changed(including the bg picture).
    If you have any suggestions, questions, critics,whatever comment below.
    and if you're interested in testing alsl comment here or just write me a private message.
    With luv from Moskow(or Germany)
    Cher
     
  13. Like
    Cherdenko reacted to BigEgg in [Addon] Plot Management "Last Maintained" Time   
    Hello everyone,
     
    While bored, I thought of something that would be of convenience to players on my server:

     
    There is, however, a limitation to this original version:
    This requires the server to have a 5 day or 10 day maintenance period. In order to be accurately shown, your maintenance script must add 0.1 damage daily to objects on your server. View the below post to understand how my maintenance scripts work:  
    Understand that I made this quite specific for my server as I know how all of my queries line up. There may be some complications on your server if, for example, you have destructible bases.
     
    This addon goes through every base object and retrieves the damage of each of them, then takes the highest damaged object and rounds it. A damage of 0.9 in this case shows us that the base was maintained 9 days ago. If a destructible object is damaged, it will adjust the time based upon that object which may cause some issues. I will later update this to exclude the objects in the DZE_GodModeBaseExclude variable, regardless of whether or not the server has this option turned on.
     
    Install:
     
    Copy/paste the following into the if (!isDedicated) section of your compiles.sqf, being sure to correct the path:
    PlotObjects = compile preprocessFileLineNumbers "PATH\plotObjects.sqf";  
    Then, create a file called "plotObjects.sqf" and paste the following in it, being sure to save it in the path that you defined above:
    private ["_range","_buildables","_near","_count","_numclr","_damage","_dmg","_dmgclr","_ctrl"]; disableSerialization; _range = DZE_PlotPole select 0; _target = (([player] call FNC_getPos) nearEntities ["Plastic_Pole_EP1_DZ",15]) select 0; // Also count safes, lockboxes, vanilla buildables, tents and stashes against DZE_BuildingLimit _buildables = DZE_maintainClasses + DZE_LockableStorage + ["DZ_buildables","DZ_storage_base"]; _near = nearestObjects [_target,_buildables,_range]; _count = count(_near); _numclr = "#FFFFFF"; if (_count / DZE_BuildingLimit * 100 < 40) then {_numclr = "#00FF00";}; if (_count / DZE_BuildingLimit * 100 > 75) then {_numclr = "#FF0000";}; _damage = 0; { _dmg = damage _x; if (_dmg > _damage) then {_damage = _dmg}; } count _near; _damage = round(_damage * 10); _dmgclr = "#00FF00"; if (_damage >= 5) then {_dmgclr = "#FFFF00";}; if (_damage >= 8) then {_dmgclr = "#FF0000";}; _ctrl = findDisplay 711194 displayCtrl 7014; _ctrl ctrlSetStructuredText parseText format["<t color='%1'>%2 / %3</t><t color='#FFFFFF'> : </t><t color='%4'>Last Maintained %5 Day(s) Ago</t>", _numclr, _count, DZE_BuildingLimit, _dmgclr, _damage];  
    You are done :) I know there will probably be some issues, so I will help out people as much as I can!
     
    I am working on a version that uses extDB to store the time directly so that this script will work globally.
     
    Obvious creds for making this possible go to @Zupa
  14. Like
    Cherdenko reacted to juandayz in Release: Local Server Messages   
    @nova
    For example: If u put the msg.sqf into Your Server Root/Mpmissions\Your instance\msg\
    then  open your init.sqf and find:
    execFSM "\z\addons\dayz_code\system\player_monitor.fsm"; just below paste:
    execVM "msg\msg.sqf"; *NOTE: if u wanna use dynamicText function then into msg.sqf
    //find: systemChat format["%1 %2",_chattxt,_randmsg]; //change by: [format["<t size='0.5' color='#D01000'>%1</t><br/><t size='0.5'>%2</t>",_chattxt,_randmsg],0,0,2,2] spawn BIS_fnc_dynamicText; /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
     
    Another way to make something similar, without externals scripts is using the motd line located in your : serverRoot\your instance\ config.cfg
    this line:
    motd[] = {"DayZ Epoch","Have fun!"}; motdInterval = 0; then change this line by:
    motd[] = { "My first Msg", "My second Msg", "My 3 Msg", "My 4 Msg"//last line without "," }; motdInterval = 120;//time in seconds between each msg.  
  15. Haha
    Cherdenko got a reaction from juandayz in THE Z-IMS   
    this is like the most bullshit script i've ever seen.
    i like it!
  16. Like
    Cherdenko reacted to juandayz in THE Z-IMS   
    HELLO. THIS IS THE SECOND VERSION TO TEST. ITS FULLY WORKING JUST RIGHT NOW. BUT NEEDS SOME TESTS IN REAL SERVERS. SO I GONNA POST  HERE TO EVERYONE WHO WANNA USE THIS MOD IN HES SERVER AND WANNA SHARE HERE ABOUT HIS EXPERIENSE (cause lag, rpt errors, etc).
    https://ibb.co/jkBAo5
    *WHAT ITS THIS: 
    *Players need piss: ( every time you drink thers a chance to need pee. Get a tree to make pee)
    *Players need poop: ( every time you eat thers a chance to need poop. Get a tree to make pee) (use toilet paper and waterbottles to get a better clean)
    *Players need fix tooths: ( every time you drink or eat thers a chance to get a broken/rotten tooth) (use a knife, string and nails to fix your tooth) (use antibacterial wipe and antibiotics to get a better fix)
    *Players need sex:  (every time players spawns thers a chance to need sex) (sex alone, sex with death animals, dead zeds, others players). (get a tent to masturbate if u don like zeds,humans or animals)
    *Woman characters can be pregnant: (pregnancy gonna made loose blood)
    *Womans need abort her child: (you will need the sames items to fix tooth to made your abort)
    *Randoms Heart attacks on players: (get epinephrine to stop the heart attack)
     
    Tnks to @iben (take a look on this guy i think he gonna be the next zupa here) for find some errors and fix them. Tnks to @Hooty ,  @S4M  @Kimarik for tests and ideas They was very helpfull. Tnks to @oldmatechoc for helpme with icon positions. And Tnks to @Sandbird this idea becomes to me when i was updating his walk amongst dead mod, So this mod have a strong base on his code.
     
    DOWNLOAD: http://www.mediafire.com/file/o9eb7h99202zv5s/zims.rar
     
    UNINSTALL THE FIRST TEST REALIZE  (only if u already install it) TO GET THE LAST VERSION.
     
     
    *INSTALL THE LAST VERSION
     
    YOU GONNA NEED A CUSTOM VARIABLE.sqf and CUSTOM COMPILES.sqf and CUSTOM FN_SELFACTIONS.sqf   (i guess you alredy have one or know how to do it.)
    1-Open your init.sqf and at VERY BOTTOM PASTE:
    2-Open your description.ext  
     
    3-Custom Compiles.sqf
    4-In your variables.sqf (custom)
    5-Changing your custom PublicEH.sqf
    6-In your custom fn_selfactions.sqf
    7- Paste the zims folder into mpmissions\yourinstance\scripts\
  17. Like
    Cherdenko reacted to salival in [Request] Script for admins checking player coins/bank?   
    Hi,
    I used the search bar for this forum and typed "infistar bank" this was the first link that came up: 
     
  18. Like
    Cherdenko reacted to juandayz in modded day night for 1.0.6.1   
  19. Like
    Cherdenko reacted to vbawol in Epoch Dead?   
    That said 1.0.0 is in the works and is going to be feature packed, there is a lot of work going on both experimental GitHub accounts from the community devs. I can say that the changelog is way out of date so if you are curious check out the commits. 

    Client Files:
    https://github.com/EpochModTeam/EpochCore/commits/experimental
    Server/Game mode:
    https://github.com/EpochModTeam/Epoch/commits/experimental

    Also, I will touch this quickly. @phm The only build that did have a "Steam ID backdoor" was an early leaked version that was intended only for use by the closed group of server admins we had testing at the time. They all knew about it.  Just as you mentioned the "controversy" you refer to was manufactured just to get attention to drive sales. I.E. https://en.wikipedia.org/wiki/Streisand_effect 

    Gamers are never satisfied for long and if you try to please everyone you will ever finish. While we cannot please everyone when it comes to an Epoch survival game mode we tried to lay the best groundwork we could so that others can leverage our work. So, If you do not like something change it. That is the beauty of modding.
  20. Like
    Cherdenko reacted to theduke in [HOW-TO] DankHax Prevention   
    Guess you didnt get the karma part lol. So ill try to make this a bit clearer for you. When you spit in the air, it falls back in your face...  thats called karma.  You do bad things to others in life, bad things happen to you. Thats karma... Point being is, when you get off by ruining someones hard work, because of i dont know, jealousy, or hate, or just mad your mom didnt make slap your dad for not wearing a condom.. dont matter the reason, but when you do try to ruin communities, just know you're a VERY LOW person...  Same LOW as thieves that are too lazy to work for a living (i work roughly 90 hrs a week)
    So one day, after you fail to get a good job, because of your past biting you in the ars, or you get into a car accident, or you know, something really, really, REALLY bad happens to you... think of this convo... and remember KARMA...
    Karma goes both ways btw.. If you do GOOD, good things happen to you...
    (im working on building a  business to get homeless people off the streets including veterans and handicaps, whom our GOV cares 2 cents for, someone has to)  < guess what, good things are happening to me. great things for that matter...
    These hackers remind me of something funny....  " i started doing this to protect myself, now i just wreck communities because i can and have power and no one can stop me"  Great, so now we have dayz players trying to become politicians lol
    so please, realize that you're only doing wrong to others who work just as hard.
    You want to do something worth your while, go hack a rothschild bank or something, and wipe all mortgages... now thats something to be proud of.. not hacking arma 2 dayz servers, a mod where its almost dead already lol
  21. Like
    Cherdenko got a reaction from DieTanx in Force save vehicle/players gear dupe   
    at the moment there is not.
    you could go for a script that safes the data every 10 minutes, but it would increase the server load.
    the problem with pulling the plug is that, that we can't really tell when the plug is being pulled.
     
  22. Like
    Cherdenko reacted to JasonTM in Please help with this LAN project   
    First of all, don't leave your backups with your working PBOs. Put them somewhere else.
    Second, don't use $PBOPREFIX$. Go back into the downloaded files and grab the original PBO. It should have a file in there called $PREFIX$ and when you open it, the only thing that is in there is this.
    z\addons\dayz_server I think you have merged files somehow.
    The only thing that should be in that server side addons folder is the working server PBO. No backups or other stuff.
    Third, don't install any scripts on your server until you have a good install with error free RPTs.
  23. Like
    Cherdenko got a reaction from Expherion in [Infistar] Players not able to join on Startup [FIX]   
    WARNING!!!:
    IF YOU DO THIS THERE IS STILL A RISK LEFT, CAUSING YOUR SERVER TO BE MORE VULNARABLE SO JUST USE THIS FIX IF YOU KNOW WHAT YOU ARE DOING
    (even if the percentage of something happening coz of that is pretty small).
     
     
    As a few of you infistar users might have noticed, there is a "feature" that does not let players load in at the start of the server, leading to not giving players start coins(if you have a coin system) and kicking them back to the lobby again
    the only thing you need to do is remove that part
    [] spawn { _INIT_OBJECT ='Old_bike_TK_CIV_EP1' createVehicle [0,0,0]; _INIT_OBJECT setVehicleInit " if(!isServer)then{ [] spawn { while {1 == 1} do { waitUntil {hintSilent str time; !isNull findDisplay 46}; diag_log '<infiSTAR.de> connected too early, server is still starting..!'; findDisplay 46 closeDisplay 0; sleep 0.3; }; }; }; "; processInitCommands; waitUntil {!isNil "BIS_MPF_remoteExecutionServer" && !isNil "BIS_MPF_InitDone" && !isNil "BIS_fnc_init" && !isNil "infiSTAR_INIT"}; clearVehicleInit _INIT_OBJECT; deleteVehicle _INIT_OBJECT; }; in the AH.sqf and the problem should no longer exist.
     
  24. Like
    Cherdenko got a reaction from DieTanx in Restriction 0   
    this needs to be whitelisted if using infistar, in the first line of publicvariable.txt :
    !=PVAH_AdminReq !=PVAH_WriteLogReq !=PVAHR_0_[a-zA-Z0-9]{20,40} also if you use infistar you might wanna take a look at the readme file!
  25. Like
    Cherdenko got a reaction from juandayz in [Infistar] Players not able to join on Startup [FIX]   
    WARNING!!!:
    IF YOU DO THIS THERE IS STILL A RISK LEFT, CAUSING YOUR SERVER TO BE MORE VULNARABLE SO JUST USE THIS FIX IF YOU KNOW WHAT YOU ARE DOING
    (even if the percentage of something happening coz of that is pretty small).
     
     
    As a few of you infistar users might have noticed, there is a "feature" that does not let players load in at the start of the server, leading to not giving players start coins(if you have a coin system) and kicking them back to the lobby again
    the only thing you need to do is remove that part
    [] spawn { _INIT_OBJECT ='Old_bike_TK_CIV_EP1' createVehicle [0,0,0]; _INIT_OBJECT setVehicleInit " if(!isServer)then{ [] spawn { while {1 == 1} do { waitUntil {hintSilent str time; !isNull findDisplay 46}; diag_log '<infiSTAR.de> connected too early, server is still starting..!'; findDisplay 46 closeDisplay 0; sleep 0.3; }; }; }; "; processInitCommands; waitUntil {!isNil "BIS_MPF_remoteExecutionServer" && !isNil "BIS_MPF_InitDone" && !isNil "BIS_fnc_init" && !isNil "infiSTAR_INIT"}; clearVehicleInit _INIT_OBJECT; deleteVehicle _INIT_OBJECT; }; in the AH.sqf and the problem should no longer exist.
     
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