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Brutus

[Epoch] Kamenka cave mine

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Hi all

Here it's the Kamenka mine cave for epoch chernarus made by [LS] Brutus.

For a minimize Zed glitch, add it from server side.

But it can be hosted from client side too

 

You will find a mine covered with small acces to avoid car acces.

An ammobox with waterbottle and crowbar. Right enought to start the job of converting ores.

A well pump to refill empty water bottle.

Some gold vein...

And tons of zed. ( and personnaly i use a special script to add more zed than normal in this area)

Have fun

 

The file: http://www.sendspace.com/file/eetu5i

The map localisation:

signalerimage-40a9961.png

grotte-4303ef7.jpg

 

The Cave seen from the sky:

 

grotte3-4303f11.jpg
 

 

The cave entrance:

 

grotte1-4303efd.jpg

grotte2-4303f05.jpg


 

The ammobox with tool and water bottle:

 

grotte4-4303f0a.jpg

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link is not working... and the idea is really great by the way

 

Fixed. Files are again avaiable....

 

 

 

interesting idea , also how are your getting more zeds to spawn in this area?

 

I use zombie spawn script to let me spawning 15 zombies per player on a sensor area ( centering on the kamenka cave and with radius of 300 meters). Then each player entering the radius will bring 15 zombies. That's means 4 player entering the sensor will bring 15 zombies each, 60 zombies in total + the weird and object spawning normal zombies.

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This is zombie spawning script for kamenka cave and only for epoch.

 

You can edit position of the zombie spawning by edit _zomblesposition =

_zombletypes = ["zZombie_Base", "z_worker3", "z_worker2", "z_worker1", "z_villager1", "z_villager2", "z_villager3", "z_worker3", "z_worker2", 
"z_worker1", "z_villager1", "z_villager2", "z_villager3", "z_worker3", "z_worker2", "z_worker1", "z_villager1", "z_villager2", "z_villager3", "z_new_villager1", "z_new_villager2" , "z_new_villager3", "z_new_villager4", "z_new_worker1", "z_new_worker2", "z_new_worker3", "z_new_worker4"];
_zomblesposition =     [70.471764,1621.828,7.1525574e-006];
_i = 1;
    for "_i" from 1 to 15 do
    {
        _genzombles = _zombletypes call BIS_fnc_selectRandom;
        _agent = createAgent [_genzombles, _zomblesposition, [], 3, "NONE"];
        _zombleselectedpos = getPosATL _agent;
        [_zombleselectedpos,_agent] execFSM "\z\AddOns\dayz_code\system\zombie_agent.fsm";
    };

Create a Scripts folder in your mission.pbo

In your new Scripts folder create new sqf file and paste the code ^^^^^^^and name it   spawnzombles.sqf  

 

Open your mission.sqm

got to the Class sensor block

at the begining of the class sensor block add one more number of the items= (IE if it look like items=8 change it to items=9)

 

now after your latest sensor add one more sensor, edit this one to get the right sensor class item ( IE this code get Class Item7 you may change it to add one more than your latest sensor Class Items number)

class Item7
        {
            position[]={66.683212,1.1915414,1583.3318};
            a=300;
            b=300;
            activationBy="ANY";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="ZombleSpawnTrigger";
            expCond="(vehicle player) in thislist;";
            expActiv="zomblespawnt = [] execVM ""Scripts\spawnzombles.sqf"";";
            expDesactiv="terminate zomblespawnt;";
            class Effects
            {
            };
        };
};
};

position[]=        the center of the sensor

a=

b= 

The radius of the sensor 

 

 

save and repack your mission.pbo

install it to your server and take fun

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Found the " box_la_grotte.sqf " and replace all code in by this one:

if (isServer) then {


		_vehicle_999999 = objNull;
		
		if (true) then
		{
		  _this = createVehicle ["TKVehicleBox_EP1", [55.198521,1580.6722,4.7683716e-007], [], 0, "CAN_COLLIDE"];
		  _vehicle_999999 = _this;
		  _this setDir 20;
		  _vehicle_999999 setVariable ["ObjectID","1",true];
          _vehicle_999999 setVariable ["permaLoot",true];

		  clearWeaponCargoGlobal _this;
		  clearMagazineCargoGlobal _this;

		  
		  _this addWeaponCargoGlobal ["ItemCrowbar",2];

		  _this addMagazineCargoGlobal ["ItemWaterbottle",5];
		  _this addMagazineCargoGlobal ["PartGeneric",1];
		};
};

This will made the box not despawning

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No file to download.. suggestion: dropbox...

 

<EDIT>: (Just found out the download sometimes is on, sometimes is off.) The cave is awesome, I added local ground fog, loved it...!!! 

 

gBWC2Sb.jpg

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Hey brutus, Love the cavemine. I saw it featured in a YouTube Video, they randomly discovered it on a server.  Very interested in this zombie spawning script.  Anyway to make it a % chance to spawn the zombies? maybe add a WAIT 300 and then loop it so it only checks the chances every 5 minutes.

 

It looks like you have the foundation for a zombie hoard script :)  Like in The Walking Dead.

 

Place a dozen some odd Triggers around the map and as players walk through there is a chance they encounter and have to run/dealwith a crap ton of zombies.  I'm excited.

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Hey brutus, Love the cavemine. I saw it featured in a YouTube Video, they randomly discovered it on a server.  Very interested in this zombie spawning script.  Anyway to make it a % chance to spawn the zombies? maybe add a WAIT 300 and then loop it so it only checks the chances every 5 minutes.

 

It looks like you have the foundation for a zombie hoard script :)  Like in The Walking Dead.

 

Place a dozen some odd Triggers around the map and as players walk through there is a chance they encounter and have to run/dealwith a crap ton of zombies.  I'm excited.

Thank sir, i would be interested to see this video, can you link it?

 

Anyway you can add any spawn point as desired.

Just add a new triger in the sensor class like you did for the first one AND

Create a new " spawnzombles.sqf  to place in the Scripts folder " and name it " spawnzombles1.sqf "

Call this new one for your sensor class.

If you add a third one, name it  spawnzombles2.sqf  etc...

 

But be carrefull, server may finally lag if too many spawn point are activated because.

This triger is launched everytime 1 player entering the triger area.

that's mean, if 4 player visit the cavemine they may spawn around 4 <> 60 zombies by script + all the zombies spawned by weird etc.

So if you get some other people entering some random spawnpoint it may cause the server lagging because too many zombie spawned...

That's why i use this script only for the cave mine and the gold river mine area ...

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Hi all.

 

Download the folder.

Unzip it.

Now unpack your server.pbo

 

So....

 

In your server.pbo make a folder and name it map_updates

Into this new folder place the both ziped .sqf (box_la_grotte.sqf and the Mine_grotte.sqf ).

Now open the Box_la°grotte.sqf and replace all the content with this:

if (isServer) then {


		_vehicle_999999 = objNull;
		
		if (true) then
		{
		  _this = createVehicle ["TKVehicleBox_EP1", [55.198521,1580.6722,4.7683716e-007], [], 0, "CAN_COLLIDE"];
		  _vehicle_999999 = _this;
		  _this setDir 20;
		  _vehicle_999999 setVariable ["ObjectID","1",true];
          _vehicle_999999 setVariable ["permaLoot",true];

		  clearWeaponCargoGlobal _this;
		  clearMagazineCargoGlobal _this;

		  
		  _this addWeaponCargoGlobal ["ItemCrowbar",2];

		  _this addMagazineCargoGlobal ["ItemWaterbottle",5];
		  _this addMagazineCargoGlobal ["PartGeneric",1];
		};
};

and save it.

 

In the server.pbo, open the init folder/server_functions.sqf

Go on the bottom of the file

and copy and paste this:

// Map custom
[] execVM "\z\addons\dayz_server\map_updates\box_la_grotte.sqf";

[] execVM "\z\addons\dayz_server\map_updates\Mine_grotte.sqf";

save it and repack your server.pbo.

 

Update your server.

That's done 

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This is my mission.sqm can you edit for me ?

 

 

version=11;
class Mission
{
 addOns[]=
 {
  "chernarus",
  "ca_modules_animals",
  "dayz_anim",
  "dayz_code",
  "dayz_communityassets",
  "dayz_weapons",
  "dayz_equip",
  "dayz_epoch",
  "dayz_vehicles",
  "cacharacters_pmc",
  "ca_modules_functions",
  "glt_m300t",
  "csj_gyroac",
  "warehouse",
  "map_eu",
  "jetskiyanahuiaddon",
  "kpfswaysigns",
  "buildings3",
  "mbg_african_buildings",
                "mbg_killhouses",
  "mbg_buildings_3",
                "pook_h13",
                "aif_arma1buildings"
 };
 addOnsAuto[]=
 {
  "dayz_weapons",
  "ca_modules_functions",
  "chernarus"
 };
 randomSeed=11171215;
 class Intel
 {
  briefingName="DayZ Epoch Chernarus";
  briefingDescription="DayZ Epoch Chernarus Private Server";
  startWeather=0.067362607;
  forecastWeather=0.52341133;
  year=2008;
  month=10;
  day=1;
  hour=12;
 };
 class Groups
 {
  items=2;
  class Item0
  {
   side="WEST";
   class Vehicles
   {
    items=100;
    class Item0
    {
     position[]={-7244.9355,365.97467,19534.543};
     azimut=-17.0839;
     id=11;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item1
    {
     position[]={-7245.2188,366.0018,19535.338};
     azimut=-17.0839;
     id=0;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAYER COMMANDER";
     leader=1;
     rank="SERGEANT";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item2
    {
     position[]={-7245.9844,365.8941,19534.902};
     azimut=-17.083944;
     id=5;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item3
    {
     position[]={-7245.7793,366.00299,19536.176};
     azimut=-17.083944;
     id=8;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item4
    {
     position[]={-7245.502,365.97186,19535.32};
     azimut=-17.083944;
     id=18;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item5
    {
     position[]={-7246.252,365.8396,19534.508};
     azimut=-17.083944;
     id=2;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item6
    {
     position[]={-7244.6816,366.02472,19534.941};
     azimut=-17.083937;
     id=9;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item7
    {
     position[]={-7244.1113,366.13486,19535.801};
     azimut=-17.083944;
     id=21;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item8
    {
     position[]={-7244.2207,366.02667,19534.379};
     azimut=-17.083944;
     id=13;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item9
    {
     position[]={-7245.584,365.92297,19534.734};
     azimut=-17.083944;
     id=7;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item10
    {
     position[]={-7245.6055,366.00577,19535.961};
     azimut=-17.0839;
     id=36;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item11
    {
     position[]={-7245.502,365.94348,19534.91};
     azimut=-17.083944;
     id=25;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item12
    {
     position[]={-7245.0488,365.9512,19534.359};
     azimut=-17.083944;
     id=43;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item13
    {
     position[]={-7244.2598,366.04828,19534.742};
     azimut=-17.083944;
     id=30;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item14
    {
     position[]={-7244.707,366.10901,19536.191};
     azimut=-17.083944;
     id=33;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item15
    {
     position[]={-7244.5215,366.08228,19535.566};
     azimut=-17.083944;
     id=1;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item16
    {
     position[]={-7246.1973,365.91577,19535.527};
     azimut=-17.083944;
     id=4;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item17
    {
     position[]={-7244.2754,366.13422,19536.004};
     azimut=-17.083944;
     id=3;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item18
    {
     position[]={-7245.7637,365.94586,19535.328};
     azimut=-17.083944;
     id=6;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item19
    {
     position[]={-7246.0234,365.91901,19535.32};
     azimut=-17.083944;
     id=10;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item20
    {
     position[]={-7244.6504,366.00073,19534.555};
     azimut=-17.083944;
     id=16;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item21
    {
     position[]={-7245.1016,366.05789,19535.977};
     azimut=-17.083944;
     id=19;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item22
    {
     position[]={-7244.3926,366.10901,19535.789};
     azimut=-17.083944;
     id=15;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item23
    {
     position[]={-7245.1055,365.97046,19534.719};
     azimut=-17.083944;
     id=23;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item24
    {
     position[]={-7243.9824,366.12967,19535.563};
     azimut=-17.083944;
     id=26;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item25
    {
     position[]={-7243.9492,366.07623,19534.746};
     azimut=-17.083944;
     id=29;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item26
    {
     position[]={-7244.5723,366.02032,19534.738};
     azimut=-17.083944;
     id=31;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item27
    {
     position[]={-7244.7871,366.05829,19535.563};
     azimut=-17.083944;
     id=28;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item28
    {
     position[]={-7244.7051,366.05048,19535.344};
     azimut=-17.083944;
     id=35;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item29
    {
     position[]={-7244.0898,366.05066,19534.559};
     azimut=-17.083944;
     id=27;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item30
    {
     position[]={-7245.7246,365.89456,19534.529};
     azimut=-17.083937;
     id=34;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item31
    {
     position[]={-7244.4883,366.0018,19534.363};
     azimut=-17.083944;
     id=46;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item32
    {
     position[]={-7244.9922,366.08383,19536.193};
     azimut=-17.083944;
     id=38;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item33
    {
     position[]={-7244.5449,366.11032,19536.004};
     azimut=-17.083944;
     id=32;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item34
    {
     position[]={-7245.0957,366.02872,19535.547};
     azimut=-17.083944;
     id=47;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item35
    {
     position[]={-7245.9707,365.8685,19534.512};
     azimut=-17.083944;
     id=41;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item36
    {
     position[]={-7244.1563,366.15808,19536.195};
     azimut=-17.083944;
     id=40;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item37
    {
     position[]={-7245.5625,365.89777,19534.338};
     azimut=-17.083944;
     id=44;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item38
    {
     position[]={-7244.832,366.08411,19535.992};
     azimut=-17.083944;
     id=48;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item39
    {
     position[]={-7246.0391,365.97614,19536.168};
     azimut=-17.083944;
     id=39;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item40
    {
     position[]={-7243.9863,366.15912,19535.992};
     azimut=-17.083944;
     id=37;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item41
    {
     position[]={-7245.8613,365.89417,19534.723};
     azimut=-17.083944;
     id=45;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item42
    {
     position[]={-7246.5254,365.86578,19535.285};
     azimut=-17.0839;
     id=49;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item43
    {
     position[]={-7244.4004,366.02261,19534.551};
     azimut=-17.083944;
     id=42;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item44
    {
     position[]={-7245.1973,365.94858,19534.539};
     azimut=-17.083944;
     id=22;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item45
    {
     position[]={-7244.6719,366.08423,19535.789};
     azimut=-17.083944;
     id=12;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item46
    {
     position[]={-7244.5605,366.04813,19535.125};
     azimut=-17.083944;
     id=14;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item47
    {
     position[]={-7245.9102,365.94482,19535.527};
     azimut=-17.0839;
     id=24;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item48
    {
     position[]={-7245.6289,365.97433,19535.541};
     azimut=-17.083944;
     id=20;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item49
    {
     position[]={-7244.4277,366.07483,19535.34};
     azimut=-17.083944;
     id=17;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item50
    {
     position[]={-7244.9668,365.99765,19534.916};
     azimut=-17.0839;
     id=51;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item51
    {
     position[]={-7244.4414,366.13257,19536.191};
     azimut=-17.0839;
     id=52;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item52
    {
     position[]={-7246.166,365.94946,19535.969};
     azimut=-17.0839;
     id=55;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item53
    {
     position[]={-7246.4395,365.89023,19535.512};
     azimut=-17.0839;
     id=53;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item54
    {
     position[]={-7245.3574,366.0311,19535.965};
     azimut=-17.0839;
     id=54;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item55
    {
     position[]={-7246.125,365.86581,19534.699};
     azimut=-17.0839;
     id=70;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item56
    {
     position[]={-7246.3086,365.91998,19535.75};
     azimut=-17.0839;
     id=60;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item57
    {
     position[]={-7245.3652,365.94461,19534.727};
     azimut=-17.0839;
     id=68;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item58
    {
     position[]={-7246.1348,365.89316,19535.109};
     azimut=-17.0839;
     id=66;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item59
    {
     position[]={-7246.5098,365.81299,19534.5};
     azimut=-17.0839;
     id=61;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item60
    {
     position[]={-7245.7285,365.92142,19534.922};
     azimut=-17.0839;
     id=63;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item61
    {
     position[]={-7244.9961,366.02524,19535.352};
     azimut=-17.0839;
     id=72;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item62
    {
     position[]={-7245.3105,365.92368,19534.344};
     azimut=-17.0839;
     id=57;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item63
    {
     position[]={-7246.5078,365.84055,19534.895};
     azimut=-17.0839;
     id=58;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item64
    {
     position[]={-7245.5215,366.00006,19535.756};
     azimut=-17.0839;
     id=62;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item65
    {
     position[]={-7246.2598,365.86621,19534.902};
     azimut=-17.0839;
     id=75;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item66
    {
     position[]={-7246.3828,365.86755,19535.102};
     azimut=-17.0839;
     id=56;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item67
    {
     position[]={-7246.4238,365.92261,19535.957};
     azimut=-17.0839;
     id=73;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item68
    {
     position[]={-7243.9355,366.05197,19534.379};
     azimut=-17.0839;
     id=69;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item69
    {
     position[]={-7246.5176,365.89737,19535.73};
     azimut=-17.0839;
     id=67;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item70
    {
     position[]={-7244.7656,365.97693,19534.359};
     azimut=-17.0839;
     id=65;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item71
    {
     position[]={-7245.2012,365.97321,19534.898};
     azimut=-17.0839;
     id=74;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item72
    {
     position[]={-7245.625,365.94534,19535.117};
     azimut=-17.0839;
     id=71;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item73
    {
     position[]={-7244.8184,365.99875,19534.742};
     azimut=-17.0839;
     id=59;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item74
    {
     position[]={-7244.1191,366.07431,19534.938};
     azimut=-17.0839;
     id=64;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item75
    {
     position[]={-7244,366.09897,19535.141};
     azimut=-17.0839;
     id=81;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item76
    {
     position[]={-7244.4199,366.04663,19534.922};
     azimut=-17.0839;
     id=83;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item77
    {
     position[]={-7246.5293,365.92508,19536.148};
     azimut=-17.0839;
     id=82;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item78
    {
     position[]={-7245.5137,366.03052,19536.184};
     azimut=-17.0839;
     id=84;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item79
    {
     position[]={-7245.8438,365.86841,19534.326};
     azimut=-17.0839;
     id=85;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item80
    {
     position[]={-7245.8926,365.9769,19535.965};
     azimut=-17.0839;
     id=77;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item81
    {
     position[]={-7246.3965,365.83832,19534.699};
     azimut=-17.0839;
     id=78;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item82
    {
     position[]={-7246.084,365.84433,19534.33};
     azimut=-17.0839;
     id=79;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item83
    {
     position[]={-7245.4941,365.91776,19534.527};
     azimut=-17.0839;
     id=76;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item84
    {
     position[]={-7245.2324,366.02945,19535.758};
     azimut=-17.0839;
     id=80;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item85
    {
     position[]={-7245.3809,365.96979,19535.113};
     azimut=-17.0839;
     id=97;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item86
    {
     position[]={-7245.873,365.91943,19535.105};
     azimut=-17.0839;
     id=98;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item87
    {
     position[]={-7244.8418,366.02319,19535.125};
     azimut=-17.0839;
     id=99;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item88
    {
     position[]={-7244.1445,366.10074,19535.352};
     azimut=-17.0839;
     id=100;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item89
    {
     position[]={-7246.2871,365.89178,19535.313};
     azimut=-17.0839;
     id=96;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item90
    {
     position[]={-7246.3633,365.81516,19534.316};
     azimut=-17.0839;
     id=87;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item91
    {
     position[]={-7246.3027,365.94943,19536.168};
     azimut=-17.0839;
     id=92;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item92
    {
     position[]={-7245.7715,365.97437,19535.75};
     azimut=-17.0839;
     id=88;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item93
    {
     position[]={-7244.9824,366.05624,19535.781};
     azimut=-17.0839;
     id=89;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item94
    {
     position[]={-7244.2324,366.10815,19535.57};
     azimut=-17.0839;
     id=90;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item95
    {
     position[]={-7245.1289,365.99649,19535.129};
     azimut=-17.0839;
     id=86;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item96
    {
     position[]={-7245.248,366.05765,19536.188};
     azimut=-17.0839;
     id=93;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item97
    {
     position[]={-7245.3652,366.00076,19535.537};
     azimut=-17.0839;
     id=94;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item98
    {
     position[]={-7244.2832,366.07361,19535.137};
     azimut=-17.0839;
     id=91;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
    class Item99
    {
     position[]={-7246.0605,365.94415,19535.738};
     azimut=-17.0839;
     id=95;
     side="WEST";
     vehicle="Survivor1_DZ";
     player="PLAY CDG";
     skill=0.60000002;
     init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
    };
   };
  };
  class Item1
  {
   side="LOGIC";
   class Vehicles
   {
    items=1;
    class Item0
    {
     position[]={-143.93861,0.52647489,2319.5012};
     id=50;
     side="LOGIC";
     vehicle="FunctionsManager";
     leader=1;
     lock="UNLOCKED";
     skill=0.60000002;
    };
   };
  };
 };
 class Markers
 {
  items=17;
  class Item0
  {
   position[]={7839.6055,381.33774,8414.7324};
   name="center";
   type="Empty";
  };
  class Item1
  {
   position[]={-7245.377,365.98782,19535.367};
   name="respawn_west";
   type="Empty";
  };
  class Item2
  {
   position[]={4932.3345,0.39950246,1989.1094};
   name="spawn0";
   type="Empty";
  };
  class Item3
  {
   position[]={2236.0391,0.63119155,1923.3735};
   name="spawn1";
   type="Empty";
  };
  class Item4
  {
   position[]={8738.1328,0.45720705,2122.1082};
   name="spawn2";
   type="Empty";
  };
  class Item5
  {
   position[]={10909.267,0.57597214,2422.3096};
   name="spawn3";
   type="Empty";
  };
  class Item6
  {
   position[]={13510.764,0.44504455,5249.3027};
   name="spawn4";
   type="Empty";
  };
  class Item7
  {
   position[]={6326.4805,304.99265,7809.4888};
   name="Tradercitystary";
   text="Trader City Stary";
   type="mil_circle";
   colorName="ColorBlack";
  };
  class Item8
  {
   position[]={4361.4937,3,2259.9526};
   name="wholesaleSouth";
   text="Wholesaler";
   type="mil_dot";
   colorName="ColorBlack";
  };
  class Item9
  {
   position[]={13532.614,3.0083523,6355.9497};
   name="boatTraderEast";
   text="Wholesaler";
   type="mil_dot";
   colorName="ColorBlack";
  };
  class Item10
  {
   position[]={7989.3354,0.30462033,2900.9946};
   name="BoatDealerSouth";
   text="Boat Dealer";
   type="mil_dot";
   colorName="ColorBlack";
  };
  class Item11
  {
   position[]={12060.471,158.85699,12638.533};
   name="AirVehicles";
   text="Aircraft Dealer";
   type="mil_dot";
   colorName="ColorGreen";
  };
  class Item12
  {
   position[]={1606.6443,289.70795,7803.5156};
   name="BanditDen";
   text="Bandit Camp";
   type="mil_dot";
   colorName="ColorRed";
  };
  class Item13
  {
   position[]={11447.91,317.27109,11364.536};
   name="Klen";
   text="Trader City Klen";
   type="mil_circle";
   colorName="ColorGreen";
  };
  class Item14
  {
   position[]={13441.16,1.1406164,5429.3013};
   name="BoatDealerEast";
   text="Boat Dealer";
   type="mil_dot";
   colorName="ColorBlack";
  };
  class Item15
  {
   position[]={4064.2258,365.13501,11665.938};
   name="TradercityBash";
   text="Trader City Bash";
   type="mil_circle";
   colorName="ColorBlack";
  };
  class Item16
  {
   position[]={12944.227,210.19823,12766.889};
   name="HeroTrader";
   text="Hero Camp";
   type="mil_dot";
   colorName="ColorBlue";
  };
 };
 class Sensors
 {
  items=5;
  class Item0
  {
   position[]={6325.6772,304.99033,7807.7412};
   a=100;
   b=100;
   activationBy="WEST";
   repeating=1;
   interruptable=1;
   age="UNKNOWN";
   name="zonestary";
   expCond="(player distance zonestary) < 100;";
   expActiv="TitleText[""Now entering trader city Stary"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Stary"";";
   expDesactiv="TitleText[""Now leaving trader city Stary"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
   class Effects
   {
   };
  };
  class Item1
  {
   position[]={4063.4226,365.00577,11664.19};
   a=100;
   b=100;
   activationBy="WEST";
   repeating=1;
   interruptable=1;
   age="UNKNOWN";
   name="zonebash";
   expCond="(player distance zonebash) < 100;";
   expActiv="TitleText[""Now entering trader city Bash"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Bash"";";
   expDesactiv="TitleText[""Now leaving trader city Bash"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
   class Effects
   {
   };
  };
  class Item2
  {
   position[]={11447.472,317.26886,11364.504};
   a=100;
   b=100;
   activationBy="WEST";
   repeating=1;
   interruptable=1;
   age="UNKNOWN";
   name="zoneklen";
   expCond="(player distance zoneklen) < 100;";
   expActiv="TitleText[""Now entering trader city Klen"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Klen"";";
   expDesactiv="TitleText[""Now leaving trader city Klen"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
   class Effects
   {
   };
  };
  class Item3
  {
   position[]={1606.6443,289.70795,7803.5156};
   a=100;
   b=100;
   activationBy="WEST";
   repeating=1;
   interruptable=1;
   age="UNKNOWN";
   name="zonebandit";
   expCond="(player distance zonebandit) < 100;";
   expActiv="canbuild = false; inTraderCity = ""Bandit Trader"";";
   expDesactiv="canbuild = true; inTraderCity = ""Any"";";
   class Effects
   {
   };
  };
  class Item4
  {
   position[]={12944.227,210.19823,12766.889};
   a=100;
   b=100;
   activationBy="WEST";
   repeating=1;
   interruptable=1;
   age="UNKNOWN";
   name="zonehero";
   expCond="(player distance zonehero) < 100;";
   expActiv="canbuild = false; inTraderCity = ""Hero Trader"";";
   expDesactiv="canbuild = true; inTraderCity = ""Any"";";
   class Effects
   {
   };
  };
 };
};
class Intro
{
 addOns[]=
 {
  "chernarus"
 };
 addOnsAuto[]=
 {
  "chernarus"
 };
 randomSeed=6913869;
 class Intel
 {
  startWeather=0.25;
  forecastWeather=0.25;
  year=2008;
  month=10;
  day=11;
  hour=9;
  minute=20;
 };
};
class OutroWin
{
 addOns[]=
 {
  "chernarus"
 };
 addOnsAuto[]=
 {
  "chernarus"
 };
 randomSeed=4081731;
 class Intel
 {
  startWeather=0.25;
  forecastWeather=0.25;
  year=2008;
  month=10;
  day=11;
  hour=9;
  minute=20;
 };
};
class OutroLoose
{
 addOns[]=
 {
  "chernarus"
 };
 addOnsAuto[]=
 {
  "chernarus"
 };
 randomSeed=4975929;
 class Intel
 {
  startWeather=0.25;
  forecastWeather=0.25;
  year=2008;
  month=10;
  day=11;
  hour=9;
  minute=20;
 };
};
 

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No file to download.. suggestion: dropbox...

 

<EDIT>: (Just found out the download sometimes is on, sometimes is off.) The cave is awesome, I added local ground fog, loved it...!!! 

 

gBWC2Sb.jpg

 

 

how did you add the local ground fog?

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