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maca134 got a reaction from Pirate12 in M3Editor - A3 3D Editor
More info goto http://maca134.co.uk/portfolio/m3editor-arma-3-map-editor/
I will not be announcing updates on this forums anymore.
a3_epoch_custom.zip
@m3editor.zip
convert.htm
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maca134 got a reaction from Ghostrider-GRG in M3Editor - A3 3D Editor
More info goto http://maca134.co.uk/portfolio/m3editor-arma-3-map-editor/
I will not be announcing updates on this forums anymore.
a3_epoch_custom.zip
@m3editor.zip
convert.htm
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maca134 got a reaction from bhswat in M3Editor - A3 3D Editor
More info goto http://maca134.co.uk/portfolio/m3editor-arma-3-map-editor/
I will not be announcing updates on this forums anymore.
a3_epoch_custom.zip
@m3editor.zip
convert.htm
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maca134 got a reaction from TheFlyingJets in Vilayer - New Epoch Server Setup
Thats not a bad shout. Also I do regular database backups (I have learned the hard way).
Here is a quick list of stuff to do (altho not 100% on it yet until i test it), this is from memory.
BACKUP/DOWNLOAD EVERYTHING JUST IN CASE. Uninstall everything on vilayer. Install mysql. Install BEC Install Epoch Do live sync Upload custom mission/server files to vilayercustomcode folder. Either edit in the config (i dont like this) or download the username_masterconfig folder - Careful this stuff can break the server if incorrect Set server name, difficulty, etc (this should only be in ####_config.cfg). For more control over difficulty, u will need to edit the username_masterconfig/Users/VilayerDayZEpoch/vilayersomething.arma2oaprofile - google it! Upload battleye scripts to username_masterconfig/Battleye Download BEC folder, uncomment the Scheduler = Scheduler.xml - Changing anything else could be bad. Edit Scheduler.xml to fit in with your server restarts - http://ibattle.org/install-and-configure/setting-up-the-scheduler/ Upload any files u have changed to the correct places. Start server but DONT join, upload mysql db backup if you have one. Restart server. Profit. This is more or less from memory lol but the process is pretty much there.
I will edit once I have done it later
Matt
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maca134 got a reaction from mgm in Easier Currency System
I have never been a fan of bars, not because i dont like the idea.
Its the implementation, the user interaction is far to clunky, the inventory management is crap and i honestly dont think it works as well as it should within the confines of ARMA 2.
Smelting/selling gold bars to buy a Pepsi doesnt seem logical?
I understand that "Money Management" is an important factor in Epoch but sacrificing play-ability for it doesn't seems like a way forward.
And I still maintain that a single currency still contains "Money Management", it just takes some of the messing around away from traders.
My system is as follows:
Gold coins as currency Trader buy/sell in coins 900 coins can be smelted into a gold bars and placed into a safe. A limited amount can be stored @ banker in traders. If you die with coins, other players can take them as they would with bars. There isn't really much difference between my system and vanilla Epoch.
I am looking at this from a Play-ability POV, i think the current currency system is far too clunky to ARMA...
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maca134 got a reaction from Just_R in Custom buildings
Hey
Problem here is that some of the building in the editor are not setup to spawn stuff. On my server, we have got many addition buildings that have loot and zeds. What you need to do is change the class names in the sqf file you add.
This url has most of the information you need to swap the class names: http://picacid.com/arma2/loot_en.html
Example:
This code was generated in the editor, I placed a supermarket in stary but as is, it will not spawn loot
_vehicle_0 = objNull; if (true) then { _this = createVehicle ["MAP_A_GeneralStore_01", [7105.5522, 7802.2627, -0.99499023], [], 0, "CAN_COLLIDE"]; _vehicle_0 = _this; _this setDir -102.32523; _this setPos [7105.5522, 7802.2627, -0.99499023]; };
But if you look at that link, change the class name from "MAP_A_GeneralStore_01" to "Land_A_GeneralStore_01",
_vehicle_0 = objNull; if (true) then { _this = createVehicle ["Land_A_GeneralStore_01", [7105.5522, 7802.2627, -0.99499023], [], 0, "CAN_COLLIDE"]; _vehicle_0 = _this; _this setDir -102.32523; _this setPos [7105.5522, 7802.2627, -0.99499023]; };
Now the supermarket will spawn loot and zombies!
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maca134 got a reaction from looter809 in Ingame Camera with Monitor control
This is what i managed to knock up today.
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maca134 got a reaction from xBowBii in Show us your loadScreen!
This is for a new "mission" im working on:
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maca134 got a reaction from Stranger in Show us your loadScreen!
This is for a new "mission" im working on:
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maca134 reacted to airtonix in Easier Currency System
I just want to point out that :
A shitty user interface is a pretty crappy and obnoxious way to increase difficulty of a game.
Its unimaginative, boring and annoying.
In the end, it adds nothing to the actual difficulty of the game play.
It just becomes another reason to stop playing.
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maca134 got a reaction from MrRaiz0r in Safezones without Gear Menu "Open Backpack"
If you guys override the fn_gearMenuChecks.sqf and add these, it has the same effect without having a big loop on the go...
// Prevents players opening others backpacks if (!canbuild and _cTarget isKindOf "Man" and alive _cTarget and (((vehicle player) distance _cTarget) < 12)) then { cutText ["Cannot access other players gear in the safezone." , "PLAIN DOWN"]; _display closeDisplay 1; }; -
maca134 got a reaction from Markokil321 in [Request] Trader option to post "Bounties" on players
shitbag = person with bounty
Shitbag gets bounty, friend of shitbag kills shitbag. Friend receives bounty
* Edit, trying to explain it lol
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maca134 got a reaction from Garett1169 in Ingame Camera with Monitor control
This is what i managed to knock up today.
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