Darce Posted February 26, 2014 Report Share Posted February 26, 2014 I think every server has them, the players who seem more intent on giving others grief, or stalk a particular group or camps the traders and so on. Players could post a bounty, in bullion, on his head at a trader for an amount determined by the player, 10oz gold, 1 briefcase, 20 briefcases (for a complete mongrel). Traders would then randomly "post" information (sidechat or hint) to inform on that player's general area. e.g. "Wannahuckaloogy has been seen approaching Stary Sobor" Perhaps more detailed information could be passed when multiple bounties are active on the one wanted man. On killing the player, the bounty hunter would then need to collect, from the nearest trader, whatever bounty was posted originally. If multiple players post a bounty on the same individual, then that is what is received. Ideally , this would write to the hive and be linked to the wanted's GUID (for the pests who log in under a different alias every time). For those who are more into PvP than most, perhaps they will turn bounty hunter and give the farmers a break? Link to comment Share on other sites More sharing options...
cen Posted February 26, 2014 Report Share Posted February 26, 2014 This is a great idea! Link to comment Share on other sites More sharing options...
maca134 Posted February 26, 2014 Report Share Posted February 26, 2014 (edited) shitbag = person with bounty Shitbag gets bounty, friend of shitbag kills shitbag. Friend receives bounty * Edit, trying to explain it lol Edited February 26, 2014 by maca134 Markokil321 1 Link to comment Share on other sites More sharing options...
Defent Posted February 26, 2014 Report Share Posted February 26, 2014 Would there be no smart way to circumvent that? The exploit part that Maca posted that is. Link to comment Share on other sites More sharing options...
antartis Posted February 26, 2014 Report Share Posted February 26, 2014 shitbag go and troll all the players to get a bounty on him, and ther friend collect. Profit for the trolls. but the idea is COOL, but how avoid the abuse... thats the question. Link to comment Share on other sites More sharing options...
maca134 Posted February 26, 2014 Report Share Posted February 26, 2014 :( Its sad I do like the idea in theory, had discussions in the past with other admins about it Link to comment Share on other sites More sharing options...
Flosstradamus Posted February 26, 2014 Report Share Posted February 26, 2014 Some kind of playerUID registration would have to come in I believe or use the tag as friendly option as a way to not count towards it. I was talking to a few admins about this today as well. It's definitely doable but we have to figure out a way to control the abuse Link to comment Share on other sites More sharing options...
justchil Posted February 26, 2014 Report Share Posted February 26, 2014 Have a guy pushing for this kind of mod for a while. Make the reward 1/2 the cost of purchasing a bounty? Link to comment Share on other sites More sharing options...
Sandbird Posted February 26, 2014 Report Share Posted February 26, 2014 Collect ears :) Diablo style lol Link to comment Share on other sites More sharing options...
Darce Posted February 26, 2014 Author Report Share Posted February 26, 2014 shitbag = person with bounty Shitbag gets bounty, friend of shitbag kills shitbag. Friend receives bounty * Edit, trying to explain Shitbag's mate kills shitbag. Kill message goes out. Server erupts in cheers. Shitbag#2 goes to grab Shitbag#1's gear, to give him when they get together, only it has been removed on playerdeath and is now held by trader. Vehicle shitbag was driving while under a bounty, a purchased hummer with M2, was tagged and it is now held by the trader for collection. Trader displays inventory of shitbag, Players who posted the bounty choose which items they take from the list. Shitbag#2 gets money, players get shitbag's gear, Shitbag#1 has a makarov and a bandage. Link to comment Share on other sites More sharing options...
Namindu Posted February 27, 2014 Report Share Posted February 27, 2014 Na, Best would be to contact a person thought Side, then use the murder board as a verifcation. Link to comment Share on other sites More sharing options...
Mercules Posted February 28, 2014 Report Share Posted February 28, 2014 Shitbag's mate kills shitbag. Kill message goes out. Server erupts in cheers. Shitbag#2 goes to grab Shitbag#1's gear, to give him when they get together, only it has been removed on playerdeath and is now held by trader. Vehicle shitbag was driving while under a bounty, a purchased hummer with M2, was tagged and it is now held by the trader for collection. Trader displays inventory of shitbag, Players who posted the bounty choose which items they take from the list. Shitbag#2 gets money, players get shitbag's gear, Shitbag#1 has a makarov and a bandage. Uh huh... because after arranging for death Shitbag #1 wouldn't put all his gear and keys in a safe location or give it to his friends. Link to comment Share on other sites More sharing options...
Guest Posted February 28, 2014 Report Share Posted February 28, 2014 someone posts bounty on shitbag#1 - a group of 20 BanditAis spawns about 2000m away of shitbag#1 and starts hunting him?!? maybe with a ural or something to drive .. ? no reward for players, simply a group of bandits huntig shitbags ? you would need to restrict only 1 bounty at the time to safe server performance, if 20 people post bounty at the same time ^^.... Link to comment Share on other sites More sharing options...
maca134 Posted February 28, 2014 Report Share Posted February 28, 2014 ...Shitbag... Link to comment Share on other sites More sharing options...
Tobias Solem Posted February 28, 2014 Report Share Posted February 28, 2014 What if.... a) A player with a bounty on him required the player to "tag" the body to get the bounty. B) The amount of money you got from killing that player was relative to how much gear they carried upon death (fully kitted = 100% bounty, fresh spawn = 1% bounty) c) Upon tagging the body, you also hide it, so you either decide to go for the bounty, or the gear. Link to comment Share on other sites More sharing options...
Eegore Posted February 28, 2014 Report Share Posted February 28, 2014 If the option is gear or bounty then I would just kill my friend for the bounty, tag him, take the money and profit. Use that money to buy more gear to be "fully kitted" ( however that algorithm is supposed to work ) He respawns and we repeat the cycle. Link to comment Share on other sites More sharing options...
Tobias Solem Posted March 1, 2014 Report Share Posted March 1, 2014 If the option is gear or bounty then I would just kill my friend for the bounty, tag him, take the money and profit. Use that money to buy more gear to be "fully kitted" ( however that algorithm is supposed to work ) He respawns and we repeat the cycle. You don't get it. Let's say there's a 50 gold bounty on you. You spawn fresh, I kill you and tag you. I get 1% of that, which is like 1silver On the other hand if the stuff you carry is worth a lot (say 30-40 gold's worth) I get 100% of the bounty (50 gold). Link to comment Share on other sites More sharing options...
Eegore Posted March 2, 2014 Report Share Posted March 2, 2014 So I spawn fresh, my friend brings me gear that I put on then he kills me. We are out 30-40 gold in gear but up 10 gold in bounty? Link to comment Share on other sites More sharing options...
Mercules Posted March 2, 2014 Report Share Posted March 2, 2014 You don't get it. Let's say there's a 50 gold bounty on you. You spawn fresh, I kill you and tag you. I get 1% of that, which is like 1silver On the other hand if the stuff you carry is worth a lot (say 30-40 gold's worth) I get 100% of the bounty (50 gold). Why would I waste a clip of ammo worth 2 silver(which would be something cheap like an AKM mag not something like a sniper mag/ammo) to kill someone and get 1 silver? So the bounty is I get to keep the guy's gear? I can do that without a bounty system so what is the point of the system again? Link to comment Share on other sites More sharing options...
Eegore Posted March 3, 2014 Report Share Posted March 3, 2014 Bottom line is there will need to be very strict Admin policing to reduce Bounty contract exploitation. I love the idea but I don't know of any way to keep people from just teaming up and collecting cash for themselves. Link to comment Share on other sites More sharing options...
charlieteh Posted April 4, 2014 Report Share Posted April 4, 2014 I personally like the bandit AI thing. however, if the player is driving a MVTR or Vodnik the AI will likely never kill the player. It would be a nice distraction to keep said shitbag off peoples back for a while. Instead of bandits make it soldiers, have them only attack the bountied player and any who shoot at them. I can think of one shitbag in particular we could run this experiment on on justchil's Epoch server. Link to comment Share on other sites More sharing options...
charlieteh Posted April 7, 2014 Report Share Posted April 7, 2014 I had an idea regarding this but I don't know how difficult it would be to implement. Instead of just a bounty system how about a bounty/hit system. With the bounty let's just say it cost 1bc the collector would get 50 gold plus +1000 humanity. A hit would then cost 2bc (higher price for morality of the action) collector gets 50 gold and -1000 humanity. This would be a loosing propsition for abusers. The cost and reward can be adjusted of course, maybe even automate where so many of a particular group are killed/murdered then an automatic hit/bounty would be placed. Any thoughts? Link to comment Share on other sites More sharing options...
charlieteh Posted April 10, 2014 Report Share Posted April 10, 2014 I guess this topic is dead. Link to comment Share on other sites More sharing options...
Eegore Posted April 10, 2014 Report Share Posted April 10, 2014 Whats a bc? Briefcase? Link to comment Share on other sites More sharing options...
charlieteh Posted April 10, 2014 Report Share Posted April 10, 2014 Whats a bc? Briefcase? Yep, bc of gold Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now