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About Markokil321

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  1. The times i sent an email to him i got a response each time. If you're gonna send anything tell them to also fix that ugly typo from the gyazo link.
  2. I run the same event eventhough i haven't excluded anything from it. (so basically almost everything gets damaged, though this hasn't caused any problems i'm aware of?) I wouldn't know a quick way to exclude all vehicles, except listing all the classnames... :wacko: AND `Classname` NOT IN ('VaultStorageLocked','LockboxStorageLocked','TT650_TK_CIV_EP1','M1030_US_DES_EP1','Old_moto_TK_Civ_EP1') //exclude safes, lockboxes and 3 motorbike types.
  3. There is a README.txt included in the zip that should explain some things.
  4. Thanks Richie, i wasn't aware of that. Also seems like BEC V 1.608 (from the site) is the last version and not the one I posted.
  5. Here are the default BEC V 1.607 files, which i was sent a while ago when i was looking to update from an older version. I believe this is the last release prior to the author discontinuing work. https://www.dropbox.com/s/1vouv3d9i9xh0h2/Bec.zip?dl=0
  6. bans.txt is what you need, it should be in the same place all your filters are (scripts.txt etc, in your case \instance_11_Chernarus\BattlEye) If this file doesn't exist, create it.
  7. Check this file, there you can set what/how is per difficulty level. https://community.bistudio.com/wiki/server.armaprofile
  8. Markokil321

    spam to RPT

    There is nothing to "fix", these are pretty common messages. Have a look at your basic.cfg and see if there are any values you can optimize/tweak, a 'well made' basic.cfg will (help) keep these messages down to a minimum. https://community.bistudio.com/wiki/basic.cfg
  9. Sucks that this happened to you.. I am actually quite interested in how this will end (especially on the side of GTX Gaming). Please keep the thread updated. :)
  10. Markokil321


    The tool works fine. (you will most likely have to change/edit the filter lists to your desires though) (Most filters are made for vanilla DayZMod)
  11. These aren't exactly 'new', but sure are useful! :P Thanks!
  12. Didn't quite understand sorry, have you found out the concept in the first post (create array of objects that _needUpdate = false) in fact was not working as the objects were being updated anyway? Or was this working fine?
  13. The stuck on loadscreen isse can be fixed with a simple change: https://github.com/vbawol/DayZ-Epoch/commit/547ba0018f8e71de641223397099da90f65f2d8d The other two problems are strange, and i have not noticed them. (AI shoot the hell out of me no matter what i'm in etc. - 125548)
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