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Sp4rkY

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  1. Like
    Sp4rkY got a reaction from unerground2 in Ambient sound   
    Well done!
    It should be found in a few time at the Scripts section in this forum, it still has to be checked from admins here ;)
  2. Like
    Sp4rkY got a reaction from nachtmasse in [RELEASE] Random Ambient Sounds 0.2   
    Hey there!
     
    In wishes of some people here i thought, i create a simple script which allows you to use custom background music for a nicer ambience like in Arma 2 DayZ Epoch.
    Sure the code can get even better but for now, these few lines do their job :)
     
    Instructions can be found in the readme.md at this link:
     
    https://github.com/SPKcoding/SPK_RAS
     
     
    Please post some feedback, if errors or not :)
    Have fun!
    Cheers!
  3. Like
    Sp4rkY reacted to bombajack in Ambient sound   
    You are simply the best :D
  4. Like
    Sp4rkY got a reaction from unerground2 in Ambient sound   
    custom pbo... serverside ?
    If yes, then look at post #2.
     
    The script itself i will test later, then i give response if it works :)
     
    EDIT:
    Correct, it fails...
    Actually work in progress, i post the finished script if im done....
     
    EDIT 2:
    It´s running, i will post a tutorial in a few minutes :D
  5. Like
    Sp4rkY got a reaction from spartan in Cloaks   
  6. Like
    Sp4rkY reacted to vbawol in Repeatedly game crash - please vote up   
    voted
  7. Like
    Sp4rkY reacted to DirtySanchez in Client Crash After a Minute   
    Upvoted it for ya
  8. Like
    Sp4rkY reacted to dennis_stk in 0.3.0.4 build 1 are you seeing this?   
    We are downgrade to 1.46 and 0.3.0.3 and its working fine. I think its better to wait till the bugs are fixed. For german Players and i think english Player will understand it too i make two Videos "How to downgrade".




  9. Like
    Sp4rkY reacted to KPABATOK in What is the vision, the "Why?" of Epoch?   
    everyone said the same about H1Z1 and other bullshit games with potato XBOX graphics. I personally always loved realism first, not stupid content, like dinosaurs and other bullshit.
  10. Like
    Sp4rkY reacted to Tactical Anders in How do I import bases into my map?   
    This
  11. Like
    Sp4rkY reacted to KiloSwiss in Noob question   
    With only one argument passed to the script, it's not necessary to use an array.
    argument execVM "script.sqf";
    Inside the Script, You can simply address the argument with "_this".
     
    You can also pass a String instead of a variable or an array.
    "some text" execVM "script.sqf"; //String
    variable execVM "script.sqf"; //Variable
    [element0, element1, element2] execVM "script.sqf"; //array


    If execVM is used inside the init field of a unit/vehicle (inside the mission editor), use a handle (never use Null or Nil for this!) to make it work.
    0 = this execVM "script.sqf"; //You can not use local variables here
     
    You can also check if a Script is finished, using its handle.
    Example that will wait until the script is executed completely:
    _handle = execVM "script.sqf";
    waitUntil{scriptDone _handle}; //Also possible to use isNull instead of scriptdone

    Greez Kilo
  12. Like
    Sp4rkY got a reaction from IT07 in Noob question   
    An other example:
     
    If you would execute a script like this:
    [player] execVM "scriptname.sqf";
    then, the variable "player" will be ported into that executed script and you can use "specially" _this variable with using _someName = _this select 0;
     
    The new variable "_someName" now is linked with the variable "player" from the first scriptfile.
     
    cheers
  13. Like
    Sp4rkY got a reaction from Suppe in The good old classnames   
    Ah right.... My fault, i should know that ^^
    So, i can use the standard Arma 2 classnames of objects for using with Arma 3 if AiA is installed ?
    thank you !
     
    Edit:
    It´s working, really big thanks ! :D hehe
    Threat can get closed :)
  14. Like
  15. Like
    Sp4rkY reacted to Dwarfer in Nothing to see here   
    +628 Posts :)
  16. Like
    Sp4rkY reacted to maca134 in Support Databases   
    I have been working on a dropin replacement so Epoch can use another db engine, had it workingwith MySQL + Sqlite.
    Currently, the dll is writing all "Epoch Data" to a database, it requires no extra changes to files and uses none of Epoch's current code.
    I have only implemented "SET" so far but it is running side-by-side on a live server. I also added a tool to import a Redis db too ;)
     

  17. Like
    Sp4rkY reacted to stonXer in Sharing my new banned hackers   
    Thanks, I added them :)
  18. Like
    Sp4rkY reacted to cring0 in Sharing my new banned hackers   
    Why are people on these forums so overly emotional and easily offended? XD  If you trust someone else who is sharing banned info, then by all means.  What's bad is if you have a network of servers using a cocktail list and just DGAF.  Like I said, I think it's good just to broadcast who you're banning and why, so that, if someone else has the same issue with the person, they can also concur that its a repeating issue.
     
    I just hope that owners of high pop servers aren't just adding people just because someone else said they were hackers.  But, like the example above, Friendly concurred that those two window licking script bunnies were running their shitty scripts on his server as well.  I personally trust Friendly, been playing on his servers for a while, had interactions with him and his crew, so with this I would personally consider adding them to my own ban list.
     
    People around these here parts tend to shoot down any idea before thinking on it and coming up with a better one.   No need to emo, it's all good.  I just hope that server owners that actually have people playing on their servers use their heads first.
  19. Like
    Sp4rkY reacted to Gr8 in Sharing my new banned hackers   
    was just a joke man, I dont even own an a3 server.
  20. Like
    Sp4rkY got a reaction from stonXer in Sharing my new banned hackers   
    I want to share with you people which definitly are hacking, so you can update your banlists:
     

    eef895bf02be439a63c6784160c25b50 [ACED] Johnson (Hacker: TP, Rockets, Speedhack, Delete Function...) ba43348a6161d59c1248770b9f9480de [ACED] Mikeee (Hacker: TP, Rockets, Speedhack, Delete Function...) 018fb71ddc9b1645652118030df13cc9 Radres (Scriptkid)cheers
    Edit:
    Will be updated if i get some time to do so.
  21. Like
    Sp4rkY got a reaction from Tophi in Sharing my new banned hackers   
    I want to share with you people which definitly are hacking, so you can update your banlists:
     

    eef895bf02be439a63c6784160c25b50 [ACED] Johnson (Hacker: TP, Rockets, Speedhack, Delete Function...) ba43348a6161d59c1248770b9f9480de [ACED] Mikeee (Hacker: TP, Rockets, Speedhack, Delete Function...) 018fb71ddc9b1645652118030df13cc9 Radres (Scriptkid)cheers
    Edit:
    Will be updated if i get some time to do so.
  22. Like
    Sp4rkY reacted to Friendly in Sharing my new banned hackers   
    They did this on my server as well! Please do ban these guys!
  23. Like
    Sp4rkY reacted to KiloSwiss in Sharing my new banned hackers   
    I trust sp4rky, even thou he uses the term "hacker" for scriptkiddys.

    Greez KiloSwiss
  24. Like
    Sp4rkY got a reaction from Friendly in Sharing my new banned hackers   
    I want to share with you people which definitly are hacking, so you can update your banlists:
     

    eef895bf02be439a63c6784160c25b50 [ACED] Johnson (Hacker: TP, Rockets, Speedhack, Delete Function...) ba43348a6161d59c1248770b9f9480de [ACED] Mikeee (Hacker: TP, Rockets, Speedhack, Delete Function...) 018fb71ddc9b1645652118030df13cc9 Radres (Scriptkid)cheers
    Edit:
    Will be updated if i get some time to do so.
  25. Like
    Sp4rkY got a reaction from Friendly in Sharing my new banned hackers   
    Omg, than dont use these guids and everything is fine if you want to do a database rollback because of deleted bases at your map.
    I just want to help but i earn suspicion, not really nice man.
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