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vbawol

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  1. Like
    vbawol got a reaction from Ghostrider-GRG in example lua files for removing vehicles from traders   
    Maybe this one: 
    Other helpful Redis lua resources:
    https://www.redisgreen.net/blog/intro-to-lua-for-redis-programmers/
    https://redis.io/commands/eval
    https://www.compose.com/articles/a-quick-guide-to-redis-lua-scripting/
  2. Like
    vbawol got a reaction from He-Man in database   
    I feel Redis is well suited for game persistence in general because it is fast, stable, zero install has a ton of great features and we are not even close to using half of it's potential yet. I will try to give a brief summary of why I chose to use Redis for Epoch.  https://redis.io/

    Most game data does not need to be saved forever. Redis gives us built-in features to control how long we save data. Thus, automatically preventing database bloat requiring no maintenance on the part of the server admin, it just works.

    The schema concept is based on saving data as an Arma Array data type. The actual schema is completely in the hands of the Arma engine and SQF coder and should never require external schema changes.

    Every player in Arma 3 has a unique steam64ID so we use that to our advantage as a unique identifier or "Key". As our method does not use tables it does not slow down as more database entries are added as relational databases often do.
    Don't get me wrong I like using MySQL and have done so for many years. Redis has a lot of potential and we have not even touched some of the more advanced features yet.
    That said the sources for our DLL and gamemode are here if you want to take a further look.
    Epoch gamemode for Arma 3 - https://github.com/EpochModTeam/Epoch
    Epoch Server DB extension (DLL / so) for Arma 3 - 
    Epoch Server SQF Persistence Framework for Arma 3 -
    https://github.com/EpochModTeam/EpochServer
     
     
  3. Like
    vbawol got a reaction from natoed in Vehicle Locking System   
    I am not against adding it back as I know that was a key feature of ours. If keys are added we need to consider how it might be done better as having to write external events to purge vehicles that are abandoned without any keys, etc. is a mess. Virtual keys maybe the way to go as adding 12500+ classes just to have keys in your inventory was also not ideal either but it did work.

    If you want to propose the changes needed to make "virtual keys" happen I would welcome the challenge of merging it and making it work.
  4. Like
    vbawol reacted to Ghostrider-GRG in example lua files for removing vehicles from traders   
    A while ago there was a wonderful tutorial on how one can use lua scripts to 'restock' or completely remove the invetory for traders which I have been using for some time. Included in that was a script to replace vehicles with vehicle repair kits or other goodies. I wondered if anyone who is more adept at these things would be willing to share an lua script that deletes vehicles altogether. Any assistance would be much appreciated.
  5. Like
    vbawol got a reaction from raymix in Epoch 0.5 Release Changelog   
    On stable branch now:
    0.5 b757: [Added] "MeleeRod" (Fishing Rod) to Crafting Menu (1x Rope,1x Stick,1x Metal Scraps) @Ignatz-HeMan [Added] Vehicle and Loot tables can be set via epochconfig settings (forcedVehicleSpawnTable, forcedLootSpawnTable) to force specific vehicle or loot tables. [Changed] Removed "Alpha" text from debug monitor. [Changed] Add flag to enable database unit test. enableUnitTestOnStart = 1 in epochconfig.hpp to enable [Changed] Delete rest of unused clientside Airdrop Event code. @Ignatz-HeMan [Changed] further optimized db call for weather script. [Updated] redis-server.exe to latest version: 3.2.100 from: https://github.com/MSOpenTech/redis/releases [Fixed] some missing semicolons in CfgPricing. @SPKcoding [Fixed] Joining and leaving a group and optimize with added usage of params. @Ignatz-HeMan [Fixed] Group invites from the same Group where not possible until relog. @Ignatz-HeMan [Fixed] Heal not working when using SafeZones with VehicleGodmode and only HitPoint is damaged. @Ignatz-HeMan [Fixed] fix deleteVehicle BE kick with sharks [Fixed] CBA related Battleye kicks with current CBA version. [Fixed] Static weather settings not working. @82ndab-Bravo17 [Fixed] Battleye kicks for CUP weapon and attachment BE kicks. [Fixed] Battleye kicks for towing tractor from CUP. [Fixed] Fixed / updated and added Trader Missions and ported to run it on Events instead fsm. @Ignatz-HeMan [Fixed] Several minor fixes, cleanup, and private array updates. [Fixed] Fix for Weaponholder disappearing while adding loot. @Ignatz-HeMan [Info] SQF parser analyzer: https://www.reddit.com/r/armadev/comments/681236/released_static_analyzer_for_sqf_and_integration/ Thanks to @LordGolias
  6. Like
    vbawol reacted to TheVampire in VEMF - Vampire's Epoch Mission Framework   
    The current version of VEMF is broke. I'm currently working on a new version.
    You can track my progress on the new version here:
    https://github.com/SMVampire/VEMF/projects/3
  7. Like
    vbawol got a reaction from DirtySanchez in Epoch 0.5 Release Changelog   
    On stable branch now:
    0.5 b757: [Added] "MeleeRod" (Fishing Rod) to Crafting Menu (1x Rope,1x Stick,1x Metal Scraps) @Ignatz-HeMan [Added] Vehicle and Loot tables can be set via epochconfig settings (forcedVehicleSpawnTable, forcedLootSpawnTable) to force specific vehicle or loot tables. [Changed] Removed "Alpha" text from debug monitor. [Changed] Add flag to enable database unit test. enableUnitTestOnStart = 1 in epochconfig.hpp to enable [Changed] Delete rest of unused clientside Airdrop Event code. @Ignatz-HeMan [Changed] further optimized db call for weather script. [Updated] redis-server.exe to latest version: 3.2.100 from: https://github.com/MSOpenTech/redis/releases [Fixed] some missing semicolons in CfgPricing. @SPKcoding [Fixed] Joining and leaving a group and optimize with added usage of params. @Ignatz-HeMan [Fixed] Group invites from the same Group where not possible until relog. @Ignatz-HeMan [Fixed] Heal not working when using SafeZones with VehicleGodmode and only HitPoint is damaged. @Ignatz-HeMan [Fixed] fix deleteVehicle BE kick with sharks [Fixed] CBA related Battleye kicks with current CBA version. [Fixed] Static weather settings not working. @82ndab-Bravo17 [Fixed] Battleye kicks for CUP weapon and attachment BE kicks. [Fixed] Battleye kicks for towing tractor from CUP. [Fixed] Fixed / updated and added Trader Missions and ported to run it on Events instead fsm. @Ignatz-HeMan [Fixed] Several minor fixes, cleanup, and private array updates. [Fixed] Fix for Weaponholder disappearing while adding loot. @Ignatz-HeMan [Info] SQF parser analyzer: https://www.reddit.com/r/armadev/comments/681236/released_static_analyzer_for_sqf_and_integration/ Thanks to @LordGolias
  8. Like
    vbawol got a reaction from waynewr in Epoch 0.5 Release Changelog   
    On stable branch now:
    0.5 b757: [Added] "MeleeRod" (Fishing Rod) to Crafting Menu (1x Rope,1x Stick,1x Metal Scraps) @Ignatz-HeMan [Added] Vehicle and Loot tables can be set via epochconfig settings (forcedVehicleSpawnTable, forcedLootSpawnTable) to force specific vehicle or loot tables. [Changed] Removed "Alpha" text from debug monitor. [Changed] Add flag to enable database unit test. enableUnitTestOnStart = 1 in epochconfig.hpp to enable [Changed] Delete rest of unused clientside Airdrop Event code. @Ignatz-HeMan [Changed] further optimized db call for weather script. [Updated] redis-server.exe to latest version: 3.2.100 from: https://github.com/MSOpenTech/redis/releases [Fixed] some missing semicolons in CfgPricing. @SPKcoding [Fixed] Joining and leaving a group and optimize with added usage of params. @Ignatz-HeMan [Fixed] Group invites from the same Group where not possible until relog. @Ignatz-HeMan [Fixed] Heal not working when using SafeZones with VehicleGodmode and only HitPoint is damaged. @Ignatz-HeMan [Fixed] fix deleteVehicle BE kick with sharks [Fixed] CBA related Battleye kicks with current CBA version. [Fixed] Static weather settings not working. @82ndab-Bravo17 [Fixed] Battleye kicks for CUP weapon and attachment BE kicks. [Fixed] Battleye kicks for towing tractor from CUP. [Fixed] Fixed / updated and added Trader Missions and ported to run it on Events instead fsm. @Ignatz-HeMan [Fixed] Several minor fixes, cleanup, and private array updates. [Fixed] Fix for Weaponholder disappearing while adding loot. @Ignatz-HeMan [Info] SQF parser analyzer: https://www.reddit.com/r/armadev/comments/681236/released_static_analyzer_for_sqf_and_integration/ Thanks to @LordGolias
  9. Like
    vbawol got a reaction from Grahame in Epoch 0.5 Release Changelog   
    On stable branch now:
    0.5 b757: [Added] "MeleeRod" (Fishing Rod) to Crafting Menu (1x Rope,1x Stick,1x Metal Scraps) @Ignatz-HeMan [Added] Vehicle and Loot tables can be set via epochconfig settings (forcedVehicleSpawnTable, forcedLootSpawnTable) to force specific vehicle or loot tables. [Changed] Removed "Alpha" text from debug monitor. [Changed] Add flag to enable database unit test. enableUnitTestOnStart = 1 in epochconfig.hpp to enable [Changed] Delete rest of unused clientside Airdrop Event code. @Ignatz-HeMan [Changed] further optimized db call for weather script. [Updated] redis-server.exe to latest version: 3.2.100 from: https://github.com/MSOpenTech/redis/releases [Fixed] some missing semicolons in CfgPricing. @SPKcoding [Fixed] Joining and leaving a group and optimize with added usage of params. @Ignatz-HeMan [Fixed] Group invites from the same Group where not possible until relog. @Ignatz-HeMan [Fixed] Heal not working when using SafeZones with VehicleGodmode and only HitPoint is damaged. @Ignatz-HeMan [Fixed] fix deleteVehicle BE kick with sharks [Fixed] CBA related Battleye kicks with current CBA version. [Fixed] Static weather settings not working. @82ndab-Bravo17 [Fixed] Battleye kicks for CUP weapon and attachment BE kicks. [Fixed] Battleye kicks for towing tractor from CUP. [Fixed] Fixed / updated and added Trader Missions and ported to run it on Events instead fsm. @Ignatz-HeMan [Fixed] Several minor fixes, cleanup, and private array updates. [Fixed] Fix for Weaponholder disappearing while adding loot. @Ignatz-HeMan [Info] SQF parser analyzer: https://www.reddit.com/r/armadev/comments/681236/released_static_analyzer_for_sqf_and_integration/ Thanks to @LordGolias
  10. Like
    vbawol got a reaction from RC_Robio in Epoch 0.5 Release Changelog   
    On stable branch now:
    0.5 b757: [Added] "MeleeRod" (Fishing Rod) to Crafting Menu (1x Rope,1x Stick,1x Metal Scraps) @Ignatz-HeMan [Added] Vehicle and Loot tables can be set via epochconfig settings (forcedVehicleSpawnTable, forcedLootSpawnTable) to force specific vehicle or loot tables. [Changed] Removed "Alpha" text from debug monitor. [Changed] Add flag to enable database unit test. enableUnitTestOnStart = 1 in epochconfig.hpp to enable [Changed] Delete rest of unused clientside Airdrop Event code. @Ignatz-HeMan [Changed] further optimized db call for weather script. [Updated] redis-server.exe to latest version: 3.2.100 from: https://github.com/MSOpenTech/redis/releases [Fixed] some missing semicolons in CfgPricing. @SPKcoding [Fixed] Joining and leaving a group and optimize with added usage of params. @Ignatz-HeMan [Fixed] Group invites from the same Group where not possible until relog. @Ignatz-HeMan [Fixed] Heal not working when using SafeZones with VehicleGodmode and only HitPoint is damaged. @Ignatz-HeMan [Fixed] fix deleteVehicle BE kick with sharks [Fixed] CBA related Battleye kicks with current CBA version. [Fixed] Static weather settings not working. @82ndab-Bravo17 [Fixed] Battleye kicks for CUP weapon and attachment BE kicks. [Fixed] Battleye kicks for towing tractor from CUP. [Fixed] Fixed / updated and added Trader Missions and ported to run it on Events instead fsm. @Ignatz-HeMan [Fixed] Several minor fixes, cleanup, and private array updates. [Fixed] Fix for Weaponholder disappearing while adding loot. @Ignatz-HeMan [Info] SQF parser analyzer: https://www.reddit.com/r/armadev/comments/681236/released_static_analyzer_for_sqf_and_integration/ Thanks to @LordGolias
  11. Like
    vbawol got a reaction from mgm in Epoch 0.5 Release Changelog   
    On stable branch now:
    0.5 b757: [Added] "MeleeRod" (Fishing Rod) to Crafting Menu (1x Rope,1x Stick,1x Metal Scraps) @Ignatz-HeMan [Added] Vehicle and Loot tables can be set via epochconfig settings (forcedVehicleSpawnTable, forcedLootSpawnTable) to force specific vehicle or loot tables. [Changed] Removed "Alpha" text from debug monitor. [Changed] Add flag to enable database unit test. enableUnitTestOnStart = 1 in epochconfig.hpp to enable [Changed] Delete rest of unused clientside Airdrop Event code. @Ignatz-HeMan [Changed] further optimized db call for weather script. [Updated] redis-server.exe to latest version: 3.2.100 from: https://github.com/MSOpenTech/redis/releases [Fixed] some missing semicolons in CfgPricing. @SPKcoding [Fixed] Joining and leaving a group and optimize with added usage of params. @Ignatz-HeMan [Fixed] Group invites from the same Group where not possible until relog. @Ignatz-HeMan [Fixed] Heal not working when using SafeZones with VehicleGodmode and only HitPoint is damaged. @Ignatz-HeMan [Fixed] fix deleteVehicle BE kick with sharks [Fixed] CBA related Battleye kicks with current CBA version. [Fixed] Static weather settings not working. @82ndab-Bravo17 [Fixed] Battleye kicks for CUP weapon and attachment BE kicks. [Fixed] Battleye kicks for towing tractor from CUP. [Fixed] Fixed / updated and added Trader Missions and ported to run it on Events instead fsm. @Ignatz-HeMan [Fixed] Several minor fixes, cleanup, and private array updates. [Fixed] Fix for Weaponholder disappearing while adding loot. @Ignatz-HeMan [Info] SQF parser analyzer: https://www.reddit.com/r/armadev/comments/681236/released_static_analyzer_for_sqf_and_integration/ Thanks to @LordGolias
  12. Like
    vbawol got a reaction from He-Man in Epoch 0.5 Release Changelog   
    On stable branch now:
    0.5 b757: [Added] "MeleeRod" (Fishing Rod) to Crafting Menu (1x Rope,1x Stick,1x Metal Scraps) @Ignatz-HeMan [Added] Vehicle and Loot tables can be set via epochconfig settings (forcedVehicleSpawnTable, forcedLootSpawnTable) to force specific vehicle or loot tables. [Changed] Removed "Alpha" text from debug monitor. [Changed] Add flag to enable database unit test. enableUnitTestOnStart = 1 in epochconfig.hpp to enable [Changed] Delete rest of unused clientside Airdrop Event code. @Ignatz-HeMan [Changed] further optimized db call for weather script. [Updated] redis-server.exe to latest version: 3.2.100 from: https://github.com/MSOpenTech/redis/releases [Fixed] some missing semicolons in CfgPricing. @SPKcoding [Fixed] Joining and leaving a group and optimize with added usage of params. @Ignatz-HeMan [Fixed] Group invites from the same Group where not possible until relog. @Ignatz-HeMan [Fixed] Heal not working when using SafeZones with VehicleGodmode and only HitPoint is damaged. @Ignatz-HeMan [Fixed] fix deleteVehicle BE kick with sharks [Fixed] CBA related Battleye kicks with current CBA version. [Fixed] Static weather settings not working. @82ndab-Bravo17 [Fixed] Battleye kicks for CUP weapon and attachment BE kicks. [Fixed] Battleye kicks for towing tractor from CUP. [Fixed] Fixed / updated and added Trader Missions and ported to run it on Events instead fsm. @Ignatz-HeMan [Fixed] Several minor fixes, cleanup, and private array updates. [Fixed] Fix for Weaponholder disappearing while adding loot. @Ignatz-HeMan [Info] SQF parser analyzer: https://www.reddit.com/r/armadev/comments/681236/released_static_analyzer_for_sqf_and_integration/ Thanks to @LordGolias
  13. Like
    vbawol got a reaction from SWAT_BigBear in Epoch 0.5 Release Changelog   
    On stable branch now:
    0.5 b749: [Added] 200 player support to all mission files, thanks to increased group limits in Arma 1.68! [Added] Experimental support for Mad ArmA Mod: https://forums.bistudio.com/forums/topic/200295-mad-arma-mad-max-inspired-mod/ [Changed] Spawn in base now use player position instead of jammers (reset spawnpoint to use). @Ignatz-HeMan [Changed] Force "Take Crypto" option on dead bodies. @Ignatz-HeMan [Changed ] Added optional Classnames for Service Point Pos. @Ignatz-HeMan [Changed ] Some Cleanups and Script optimization to the service point scripts. @Ignatz-HeMan [Fixed] Toxic Smoke Grenade not making you Toxic thanks to @Ignatz-HeMan [Info] Install script for Mad Arma mod via Steam workshop in the tools/install folder.  
  14. Like
    vbawol reacted to orangesherbet in Epoch 0.5 Celebration Event 4/22/17 - Hosted by [VB]AWOL, Orangesherbet and Friends!   
    Thank you all who helped with the event and participated! I will let you guys and gals know when we hold the next one 
  15. Like
    vbawol reacted to Richie in Epoch 0.5 Celebration Event 4/22/17 - Hosted by [VB]AWOL, Orangesherbet and Friends!   
    I'll be there but I might be late to the party
  16. Like
    vbawol reacted to orangesherbet in Epoch 0.5 Celebration Event 4/22/17 - Hosted by [VB]AWOL, Orangesherbet and Friends!   
    (skip to the end for a tl;dr if you wish)
    Hello,
    I'm Dan also known as orangesherbet- haven't been active on these forums for some time but I've been a tester and supporter of Epoch since the early days in 2012.  More importantly, I've made lasting friendships with the development team and surrounding community of Epoch Mod. With the release of version 0.5, I wanted to organize an event that would bring all of us together to celebrate the time we've spent playing, testing, and developing (I'm not a dev) the mod!
    The event itself will take place on Chernarus, where everything started!  We will have several activities for participants including a race from Kamenka debug line to NE Airfield,  a melee arena, demolition derby, "Tower of Terror" built by community developer and friend SLI, stunt contest, fishing, and base building!  
    I'll be hosting the event on my stream and Discord, but I do want to make it clear that this event is about the celebration of Epoch Mod's development and not a promotion for my stream or Discord server.  I would recommend participants join my Discord server as that is where players will be welcomed to chat with each other and the admins to help us stay organized and have fun!  Feel free to leave the Discord server at the conclusion of the event if you wish.  We do have another Epoch Event in the near future and I will share that information with everyone once we have a date set!
    tl;dr
    ------------------------------
    Event Info:
    Date: Saturday April 22nd, 2017
    Start Time: 12pm EST / 5pm GMT (Find your time here: http://bit.ly/2pm6kXR via WorldTimeBuddy) Event will be at least 6 hours.
    Game Mode / Map: Epoch Mod Chernarus
    Server Information: Event has been completed
    Discord Server (for information, support): https://discordapp.com/invite/orangesherbet  Free to use program- please use the text channel #event for help with anything regarding the event.
    Mods required for the event (all available on Steam Workshop, total file size over 14gb): Epoch Mod, CUP Units, CUP Vehicles, CUP Terrains - Maps, CUP Terrains - Core, CUP Weapons, CBA_A3, Ryan's Zombies and Demons
    Stream channel if you care to watch the event: https://twitch.tv/orangesherbet
    ------------------------------
    Thanks to [VB]AWOL, SLI, Pumba, Konc, Robio, TipsyJack, somyc, Buddha187, and Philanthropy for help setting up this event and [VB]AWOL for providing the event server. Promo image made by SLI.
    Stay Tuned for server info Saturday morning! 
     
     

  17. Like
    vbawol reacted to lwbuk in unknown error   
    This is the thread where I first found the error.  Read through that to see what was changed in the loot sections of the events and  make sure you have the very latest version of the events you are using. 
    The thread below is the all in one events menu activation, but the individual events should be the same. 
     
  18. Like
    vbawol reacted to He-Man in Arma3 server concept ? How add need features/activate to epoch   
    Hey,
    - download the Server Files
    - paste the content of "Server_Install_Pack" into the root of your Arma3 Server folder
    - download the @Epoch client files
    - paste the @Epoch folder into the root of your Arma3 Server folder
    - rename these files:
       - sc\battleye\example-beserver.cfg (or example-beserver_x64.cfg if running 64bit exe) into beserver.cfg (beserver_x64.cfg)
       - sc\basic-example.cfg -> basic.cfg
       - sc\server-example.cfg -> server.cfg 
    - set the correct Battleye path in @epochhive\epochserver.ini (for example BattlEyePath = D:\Servers\Epoch\SC\BattlEye)
    - Set the correct passwords in:
       - @epochhive\epochserver.ini
       - sc\battleye\beserver.cfg (beserver_x64.cfg)
       - sc\server.cfg
       - DB\redis.conf
     
    Your Mission file should be inside the mpmissions folder. Unpbo it with pbo manager (or any other tool), make your changes / paste your addons and repack it with the same tool.
    Serverside Addons you have to put into @epochhive\addons folder
    And run the Server with startparameters like this:
    -mod=@Epoch; -serverMod=@EpochHive; -config=D:\Servers\Epoch\SC\server.cfg -port=2302 -profiles=D:\Servers\Epoch\SC -cfg=D:\Servers\Epoch\SC\basic.cfg -name=SC -autoInit -loadMissionToMemory -enableHT
     
    For the Status Bar I would use my updated files: https://github.com/Ignatz-HeMan/Ignatz_Statusbar
     
    Hope this helps a bit
  19. Like
    vbawol reacted to phm in epochserver.so compiled with much newer version of GLIBC, killing Centos 7 compatibility   
    Thanks @vbawol!!!
    The epoch server is working just fine now on Centos 7!
    I really like that you made it compatible with older versions.  Hopefully, we'll see more Linux Epoch servers!
    Thanks again!!!
  20. Like
    vbawol got a reaction from raymix in All-In-One Docker based Arma 3 Epoch Linux Server   
    The goal of this Docker image is to automate the install and setup of a Linux based Arma 3 server with the latest stable version of Epoch.
    First, install docker: https://www.docker.com/.
    Next, Start by pulling the docker image: 
    docker pull epochmodteam/arma3epochserver  https://hub.docker.com/r/epochmodteam/arma3epochserver/
    Then start the server: docker run --rm -e STEAM_USERNAME='[email protected]' -e STEAM_PASSWORD='YourPassW0rd' --privileged -p 2302-2306:2302-2306/udp -it epochmodteam/arma3epochserver Note: the --rm here removes the server when stopped
    Change the STEAM_USERNAME and STEAM_PASSWORD before running, as you must login to be able to download Arma 3 server files and workshop mods.

    You can alternatively add a "credentials" file to the location you are running the command from and instead of specifying -e STEAM_USERNAME='[email protected]' -e STEAM_PASSWORD='YourPassW0rd' via command line use:
    --env-file credentials
    [email protected] STEAM_PASSWORD=YourPassW0rd   If you want to persist data add the -v C:\Docker\data:/data option below and change the folder "C:\Docker\data" to a location you want to store the redis database. (Note: You will need to setup the Shared Drive in Docker > Settings.)
    docker run --rm -e --env-file credentials --privileged -v C:\Docker\data:/data -p 2302-230:2302-2306/udp -it epochmodteam/arma3epochserver  
    Also, Epoch Experimental can be installed using: epochmodteam/arma3epochserver:experimental
     
  21. Like
    vbawol reacted to RC_Robio in Epoch Discord Server Open   
    Some more changes incoming. I know that you guys and gals like having contact with the devs in Discord. But a lot of information is already available to you on the forums. And it seems like nobody likes to search these forums. VBAwol put a lot of time and effert into these forums. So I will be restricting things on Discord. You have to let these people do what they do. The forums at epochmod.com is where you should come first for your questions. And use the search, more then likely your question has already been answered. https://epochmod.com/forum/search/ Most questions are about third-party mods. The discord is for just Epoch and Epoch only. If you feel this is unfair then you can send me an email at [email protected]. or my ICQ account.
  22. Like
    vbawol got a reaction from natoed in Epoch 0.5 Release Changelog   
    On stable branch now:
    0.5 b749: [Added] 200 player support to all mission files, thanks to increased group limits in Arma 1.68! [Added] Experimental support for Mad ArmA Mod: https://forums.bistudio.com/forums/topic/200295-mad-arma-mad-max-inspired-mod/ [Changed] Spawn in base now use player position instead of jammers (reset spawnpoint to use). @Ignatz-HeMan [Changed] Force "Take Crypto" option on dead bodies. @Ignatz-HeMan [Changed ] Added optional Classnames for Service Point Pos. @Ignatz-HeMan [Changed ] Some Cleanups and Script optimization to the service point scripts. @Ignatz-HeMan [Fixed] Toxic Smoke Grenade not making you Toxic thanks to @Ignatz-HeMan [Info] Install script for Mad Arma mod via Steam workshop in the tools/install folder.  
  23. Like
    vbawol got a reaction from DirtySanchez in Epoch 0.5 Release Changelog   
    On stable branch now:
    0.5 b749: [Added] 200 player support to all mission files, thanks to increased group limits in Arma 1.68! [Added] Experimental support for Mad ArmA Mod: https://forums.bistudio.com/forums/topic/200295-mad-arma-mad-max-inspired-mod/ [Changed] Spawn in base now use player position instead of jammers (reset spawnpoint to use). @Ignatz-HeMan [Changed] Force "Take Crypto" option on dead bodies. @Ignatz-HeMan [Changed ] Added optional Classnames for Service Point Pos. @Ignatz-HeMan [Changed ] Some Cleanups and Script optimization to the service point scripts. @Ignatz-HeMan [Fixed] Toxic Smoke Grenade not making you Toxic thanks to @Ignatz-HeMan [Info] Install script for Mad Arma mod via Steam workshop in the tools/install folder.  
  24. Like
    vbawol got a reaction from DirtySanchez in All-In-One Docker based Arma 3 Epoch Linux Server   
    The goal of this Docker image is to automate the install and setup of a Linux based Arma 3 server with the latest stable version of Epoch.
    First, install docker: https://www.docker.com/.
    Next, Start by pulling the docker image: 
    docker pull epochmodteam/arma3epochserver  https://hub.docker.com/r/epochmodteam/arma3epochserver/
    Then start the server: docker run --rm -e STEAM_USERNAME='[email protected]' -e STEAM_PASSWORD='YourPassW0rd' --privileged -p 2302-2306:2302-2306/udp -it epochmodteam/arma3epochserver Note: the --rm here removes the server when stopped
    Change the STEAM_USERNAME and STEAM_PASSWORD before running, as you must login to be able to download Arma 3 server files and workshop mods.

    You can alternatively add a "credentials" file to the location you are running the command from and instead of specifying -e STEAM_USERNAME='[email protected]' -e STEAM_PASSWORD='YourPassW0rd' via command line use:
    --env-file credentials
    [email protected] STEAM_PASSWORD=YourPassW0rd   If you want to persist data add the -v C:\Docker\data:/data option below and change the folder "C:\Docker\data" to a location you want to store the redis database. (Note: You will need to setup the Shared Drive in Docker > Settings.)
    docker run --rm -e --env-file credentials --privileged -v C:\Docker\data:/data -p 2302-230:2302-2306/udp -it epochmodteam/arma3epochserver  
    Also, Epoch Experimental can be installed using: epochmodteam/arma3epochserver:experimental
     
  25. Like
    vbawol got a reaction from RC_Robio in Epoch 0.5 Release Changelog   
    On stable branch now:
    0.5 b749: [Added] 200 player support to all mission files, thanks to increased group limits in Arma 1.68! [Added] Experimental support for Mad ArmA Mod: https://forums.bistudio.com/forums/topic/200295-mad-arma-mad-max-inspired-mod/ [Changed] Spawn in base now use player position instead of jammers (reset spawnpoint to use). @Ignatz-HeMan [Changed] Force "Take Crypto" option on dead bodies. @Ignatz-HeMan [Changed ] Added optional Classnames for Service Point Pos. @Ignatz-HeMan [Changed ] Some Cleanups and Script optimization to the service point scripts. @Ignatz-HeMan [Fixed] Toxic Smoke Grenade not making you Toxic thanks to @Ignatz-HeMan [Info] Install script for Mad Arma mod via Steam workshop in the tools/install folder.  
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