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vbawol

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  1. Like
    vbawol reacted to A Man in Epoch 1.0.7 Release   
    This is the official Epoch 1.0.7 Release. Thanks to everbody who took part on this especially helion4.
     
    Changelog: https://github.com/EpochModTeam/DayZ-Epoch/blob/Release_1.0.7/CHANGE LOG 1.0.7.txt
    Report bugs: https://github.com/EpochModTeam/DayZ-Epoch/issues/2123
    Download via Google Drive at the moment: https://drive.google.com/drive/folders/1z94OU_-yz8SGz14Se2txNbcIYu8sEV-p
    The password for the Server Files is: 123456
     
    Edit: Epoch 1.0.7 is now in the DayZ Launcher. Unfortunately Epoch 1.0.6.2 got completely removed. Server Admins have to update to Epoch 1.0.7 now.
  2. Like
    vbawol got a reaction from Shadow Moses in RIP Junior   
    When Junior was just a puppy he was abandoned on the porch of a buddies house at night in winter in Texas. The first I met him we looked at each other and made eye contact and you can say it was love at first sight, as I adopted him right away.
    I took him in even though I was still staying with my Parents and didn't have permission as my Mom said at the time she didn't want another dog. So, he had to sleep outside again the first night. I made him a nice warm place to sleep and by the second day he won over my mom and got to sleep in the house.
    For the first year of his life, he got to hang out with my Dad and we trained him together. As soon as I got my own place he moved in with me and we became inseparable. He got the full run of my little 2 acres of land and would bark at anything out of place. Once he saved my neighbors chickens by barking with a certain tone, my neighbor came out to see what the odd bark was about only to find snakes in the chicken coop.
    He was one of the smartest dogs I have ever had the pleasure to meet. We had a lot of good times together. Like the time we took a 21+ hour road trip to Iowa. He just loved being at my side and going for a ride regardless of the destination. I think he liked that almost everyone we met out on our drives would compliment him on being a "pretty" dog.
    He had gone downhill over the last several months. It started with his toes on his back legs knuckling under while walking. I had been trying to keep him moving and active but it has now progressed to the point that he cannot even walk and doesn't even get excited about a treat.
    Today we made our last car trip together. Putting him down is one of the harder decisions of my life but it was the best thing to do for him. Junior lived a full life to the age of 15.
    If you have a pet, please give a little extra love to them as time passes by so quickly.
     

  3. Like
    vbawol got a reaction from DirtySanchez in Kick all players prior to restart   
    This is an existing feature of Epoch actually just for this reason and can be enabled here: https://github.com/EpochModTeam/Epoch/blob/release/Server_Install_Pack/%40epochhive/epochconfig.hpp#L1

    Change forceRestart line from false -> true.  Provided you have the correct BE IP, Port and password set here: https://github.com/EpochModTeam/Epoch/blob/release/Server_Install_Pack/%40epochhive/EpochServer.ini#L5-L7 it will lock the server, send messages about the restart and finally kick everyone before issuing the #shutdown command. 

    You will also need a service manager that will restart your server when it crashes or when the #shutdown command is used. I use http://www.firedaemon.com/ for my dev servers and even have it set to auto update from Epoch Experimental steam workshop every time before they restart. this also allows running the log rotator script: https://github.com/EpochModTeam/Epoch/blob/release/Server_Install_Pack/Tools/log-rotator.cmd
    Also @Shawn did you mean to post this in the A2 or A3 section?
  4. Like
    vbawol reacted to He-Man in A3 Epoch v1.3.3.1 Update   
    Arma 3 Epoch 1.3.3.1 has been released!
    This is a Server-Side update only - The Client files are still the same!

    Server Files:
    https://github.com/EpochModTeam/Epoch

    Gamemode File Changes:
    https://github.com/EpochModTeam/Epoch/pull/1017/files

    Full Changelog:
    https://github.com/EpochModTeam/Epoch/blob/release/changelog.md

    Client Files (not changed):
    http://steamcommunity.com/sharedfiles/filedetails/?id=421839251
    http://www.moddb.com/mods/epoch/downloads/epoch
    http://www.armaholic.com/page.php?id=27245
     
    (Optional)
    Server Files are available here: 
    https://steamcommunity.com/sharedfiles/filedetails/?id=1642000412
    Note: this is meant for updates only as there is no DB folder and all configs appended with "-example". The first-time install would need this -example part removed from the file name and the DB folder from Server Files on GitHub. Other than that it should just override and update the server pbo's and mission files and dll's .
     
     
    Added
    Clear message that the server is not fully loaded when Players login to early Optional Black Market Traders Build in RyanZ Zombiespawner (when RyanZ is enabled on the Server) Trader Filter for useable items on currently equipped weapons Fixed
    On farming wracks / cinder, sometimes the more far away object was looted instead of the nearest Purchased Boats from Traders sometimes spawned damaged In some cases, purchased Vehicles spawned on top of already existing vehicles -> crashed Changed
      Server Owners
    Added missing predefined variable "Epoch_BaseSpawnSkips" (no issues, just a rpt error) Krypto Limit from 250000 to 1000000 to prevent unwanted bans Some loot positions were not in correct syntax Black Market Traders can be configured within CfgBlackMarket.hpp (within the mission file) RyanZ Zombiespawner can be configured within epoch_server_RyanZ_Spawner.pbo (server side) To disable this spawner, you can remove this pbo from your Server
  5. Like
    vbawol reacted to Darkfred in DayZ Epoch 1.0.7 fake or real?   
    http://www.youtube.com/watch?v=joo6jCs-za0
    https://github.com/EpochModTeam/DayZ-Epoch/blob/master/CHANGE%20LOG%201.0.7.txt
    And if its real, when is the planed release for Epoch 1.0.7
  6. Like
    vbawol reacted to A Man in DayZ Epoch 1.0.7 fake or real?   
    Epoch 1.0.7 is no fake at all. We are working hard to get it out this year.
  7. Thanks
    vbawol got a reaction from EditedSnowHD in Forum Updated: this is only a test   
    Only a test, nothing to see here...
  8. Like
    vbawol reacted to Helion4 in W.I.P Images from Dayz(SA) Epoch   
    All these images can be found on our discord, if you are not a member already, hop on and keep up to date with the progress of the mod.










     
  9. Like
    vbawol reacted to Unsanctifier in Jack's Creations Epoch Artwork   
    i realize the image  sent you was was jpg i want you all to see the full hd version  enjoy
  10. Like
    vbawol reacted to Unsanctifier in Jack's Creations Epoch Artwork   
    i made this for a friend, and i apologize if i posted it in a the wrong place as i couldn't fine a place relative to this.  I created this using photoshop cc, and Jasc Paintshop pro
     
     

  11. Like
    vbawol reacted to RC_Robio in Happy Birthday AWOL!!!!   
    Have a Great Birthday!!!!
     
     
     
  12. Like
    vbawol reacted to orangesherbet in Happy Birthday AWOL!!!!   
    It's ok AWOL I got you dawg! Also, here's a throwback to the best present you ever gave us. RIP Gumby Slide :( http://www.twitch.tv/orangesherbet/c/5197718 oh, and happy birthday man :D

  13. Like
    vbawol reacted to Richie in Happy Birthday AWOL!!!!   
    Happy Birthday Awol, all the best mate :)
  14. Like
    vbawol reacted to raymix in Happy Birthday AWOL!!!!   
    Happy Birthday, Awol :)
  15. Like
    vbawol reacted to Sp4rkY in Happy Birthday AWOL!!!!   
    same from me, happy Beers-Day! :)
  16. Like
    vbawol reacted to axeman in Happy Birthday AWOL!!!!   
    Happy Birthday Bud.
  17. Like
    vbawol reacted to umfufu in Happy Birthday AWOL!!!!   
    Happy birthday etc etc
  18. Like
    vbawol reacted to FreaksV2.0 in Custom Xml files for mods.   
    There so many new and good mods coming out every day. The trouble is, some mods require type.xml or event.xml script to be added. Like vehicles, clothes, food, ect. Then when Dayz devs puts out an update it sends these .xml files back to default. Then I was thinking what if we had a custom type.xml and a type.xml file (same with the event too), where we can put the mod script into and have the game call from both files.
    example:
    All the mod's type.xml scripts will go into "custom type.xml" 
    The dayz update new data will stay in the "type.xml"
    So we can continue to get all the new update items and it wont effect the mods that we have on our server, and vice versa. This would be a win win for the Devs and the modding community. I was thinking of just adding custom type.xml call script, but cant find where the type.xml call script is located at in the pbo files. "Any Ideas" on how to go about doing this will be very helpful and appreciated.
  19. Like
    vbawol reacted to ElDubya in DayZSA Resources ..... empty??   
    C'mon guys, you mean to say nobody has made anything for DayZSA and posted it here?? Where's all the cool stuff, or have I been out of the game too long? :) 
  20. Like
    vbawol reacted to Vistor in Ignatz Epoch Altis - UNDER NEW OWNERSHIP   
    Ignatz Epoch
    Ignatz Epoch has been transferred to new ownership, therefore I (the new owner) want to let people know there are changes happening on Ignatz and it would be awesome if people can come check those changes out. 
    To list a few of the changed features:
     Increased loot spawn in city and military areas added high-end vehicle spawns increased view distance 2500 up from 1200 increased number of spawn points increased number of building parts to 300 max Got rid of auto vehicle deletion at base spots Allow menu level 2 to be purchased with crypto increased missions adding SEM which has convoys and bandit camps increased loot at missions  Craft quad without materials This is just a few of the changes that have happened to the server, many more are planned, but will come in due time. Please come have a look!
    IP Address: 176.57.141.174:2302
    Discord: Ignatz Discord
  21. Like
    vbawol reacted to Vistor in MGT Epoch Altis   
    Features
    Black Market Traders with every in-game item available for purchase
    Loot++
    Spawn Cars++
    BLCKEagles Mission
    Cap Points
    WAI Mission (customised by DB)
    Militarized 
    Cinder bases are indestructible
    friendly staff and players willing to help
    Contact DLC items
    R3F Towing/Lifting/Loading
    Players are genuinely listened to and changes are implemented quickly
    500 part base limit
    FPS++
    Spawn and pack quad/jetski through dyna menu
    Battleye and infiSTAR protected
     
    Reduced weapon recoil and sway
     
    Use DLC vehicles without owning DLC (you will still get prompts to buy the DLC)
     
    Halvs spawn select system
     
    Vehicles stay locked for 24 hours
     
    JSRS, Dragonfyre, Blastcore, Dynamic Soundscape, Dyna Sound and Enhanced Soundscape mods allowed
    New traders
    Custom Safezones
    Pay check system
    Remote garage door opener
    Vehicle flip option
    Virtual Garage
    Incoming missile warning
    Safe hacking
    Adjustable view distance via dyna menu
     
     
    Server IP: 164.132.207.106:2302
     
  22. Thanks
    vbawol reacted to He-Man in A3 Epoch v1.3.2 Update   
    Arma 3 Epoch 1.3.2 has been released!

    Server Files:
    https://github.com/EpochModTeam/Epoch

    Gamemode File Changes:
    https://github.com/EpochModTeam/Epoch/pull/1008/files

    Release Notes:
    https://epochmod.com/forum/topic/46253-a3-epoch-v132-update/

    Full Changelog:
    https://github.com/EpochModTeam/Epoch/blob/release/changelog.md

    Client Files:
    http://steamcommunity.com/sharedfiles/filedetails/?id=421839251
    http://www.moddb.com/mods/epoch/downloads/epoch
    http://www.armaholic.com/page.php?id=27245
     
    (Optional)
    Server Files are available here: 
    https://steamcommunity.com/sharedfiles/filedetails/?id=1642000412
    Note: this is meant for updates only as there is no DB folder and all configs appended with "-example". The first-time install would need this -example part removed from the file name and the DB folder from Server Files on GitHub. Other than that it should just override and update the server pbo's and mission files and dll's .
     
    Added
    Non Lethal Weapons Make opponents unconscious with special weapons Unconscious players can be woken up by a MultiGun with Heal Player attachment after a random timer (60-180 seconds) Paint Garages (with optional map markers) around the map for painting Vehicles Park your Vehicle in / on the Garage and hold Space (DynaMenu) on the Terminal Costs: 500 Krypto (Configurable by Admins) https://plays.tv/video/5d5d721191c8f06d14 Player / Server Statistics (within the E-Pad) Times connected / Playtime (hours) / Max Alivetime (hours) / Distance Walked (Km) Objects Looted / Trades at Trader / Placed Buildings / Crafted Items Karma / Player Revived / Tradermissions Player Kills / AI Kills / Antagonist Kills / Zombie Kills Deaths by Player / Deaths by AI / Suicides K/D PvP / K/D PvE https://plays.tv/video/5d5d716b0b171855fe Hint in Inventory for Heal / Revive / Repair to be used as MultiGun Attachment Item description to Trader items https://cdn.discordapp.com/attachments/474595539107971072/622554669830373399/unknown.png UAV Backpacks - Assemble and then use via DynaMenu (SpaceMenu) Animated Heli Crash (with scattered loot) https://plays.tv/video/5d8a717407926fbfc2 Some Chinese translations (thx to @CHL198011) Fixed
    Players could instant get killed on contact with new placed BaseBuilding Parts Players Glasses (Goggles) were not correctly added on login / revive Some Building Parts where falling down on build (also when snapped correctly) Texture for Solar Generator / Charger was broken Changed
    Weapon attachments are no longer dismounted within containers on restarts Clothings (BackPacks / Vests / Uniforms) in storages will no longer get unpacked on restarts Vehicle / Storage Lock Colorized Vehicle / Storage Lock messages Hint how long your Vehicle will stay locked on lock Vehicles locked inside your own PlotPole-Range have now a longer Locktime Inside your PlotPole-Range: 3 days Outside your PlotPole-Range: 30 minutes https://plays.tv/video/5d5d71d2137413ba08 Increased UAV sounds Changed Taru / Huron / Mohawk Door Sounds (more decent sound) changed unarmed jump animation UAV-Support (AI's) will now spawn a bit more away from your Position Changed / Fixed some Epoch asset models Reduced Rain by default Hunger / Thirst / Alcohol loss no longer depends on time multiplier by default Reworked Looting function (Epoch furnitures + additional ground Loot) Server Owners
    Added an option to force the Gender for Players on Spawn / Respawn with "ForceGender" in cfgEpochClient.hpp Added the FastNights Epoch Event by default to epochconfig.hpp Added Compatibility to Lythium and Livonia Map Added a MultiMap compatibility Make it possible to run also not official supported maps Use the mission.sqm within the epoch._ChangeMe folder Spawn (Debug-Box) is set to [0,0] and spawn positions are random created on restarts Custom Textures (e.g. from Paintshop) can now be saved to the Database set "UseCustomTextures" in epochconfig.hpp to "true" force saving Vehicles after painting by: Client side Scripts: _vehicle call EPOCH_interact; Server side Scripts: _vehicle call EPOCH_server_save_vehicle; To adjust the new BaseLock-Time, use "vehicleLockTimeHome" in epochconfig.hpp Configs for the Painting Garage (available colors / Costs) can be found in CfgPainting.hpp SetUnitLoadout has been replaced by an Epoch function. To simply strip and reload Inventory, use "call EPOCH_ReloadLoadout"; Player Login Mass-Check Another fix to prevent login issues If you still have issues, make sure these positions are very close in your mission.sqm: respawn_east respawn_west all VirtualMan_EPOCH Entities Players playtimes are now shown in the Playerlist in Adminmenu https://cdn.discordapp.com/attachments/474595539107971072/613059969943601208/unknown.png Added a function to jump up for Admins in Adminmenu Admin Teleport on mapclick now use ALT instead of CTRL (prevent creating Linemarkers) Added an option "EnablePhysicsOnBuild" to cfgEpochClient.hpp to disable physics while Building Changed syntax in cfgServicePoints to allow inherits from other Vehicle Classes Some more infos can be found here: https://epochmod.com/forum/topic/34454-repair-rearming-script/?do=findComment&comment=307310 Added a config for the already available FastNight Event to epochconfig.hpp New Weapons + Mags: pvcrifle_01_F NL_pvc_bb_mag -> Knockout nl_Shotgun NL_shot_bb_mag -> Knockout nl_auto_xbow xbow_mag_bolt -> Kill xbow_mag_tranq -> Knockout xbow_mag_exp -> small explosion -> Kill hgun_Pistol_tranq_01 tranq_dart_mag -> Knockout If you run Infistar lower then v260 (not published for now), you have to change this inside your Infistar files! A3AH: 1
    Search for: "_addCaseHDMG = 0;" add a new line behind it with: "_addCaseHDMG = player addEventHandler ['HandleDamage',(['CfgEpochClient', 'HandleDamage', ''] call EPOCH_fnc_returnConfigEntryV2)];" 2
    Search for: "if(_addCaseHDMG == _roundRandomNumberHDMG)then" change it to: "if(_addCaseHDMG == (_roundRandomNumberHDMG+1))then" 3
    Search for: "player addEventHandler ['HandleDamage',''];" change it to: "player addEventHandler ['HandleDamage',(['CfgEpochClient', 'HandleDamage', ''] call EPOCH_fnc_returnConfigEntryV2)];" A3AT: 1 Search for: "player addEventHandler ['HandleDamage',{}];" replace it with: "if (infiSTAR_MOD == 'Epoch') then {player addEventHandler ['HandleDamage',(['CfgEpochClient', 'HandleDamage', ''] call EPOCH_fnc_returnConfigEntryV2)];}else {player addEventHandler ['HandleDamage',{}];};"  
  23. Thanks
    vbawol got a reaction from He-Man in New Mod based on Epoch?   
    You can use our released sources on GitHub to build a new Mod. Please use another name than Epoch for your mod, give proper credit and keep the same license: https://www.bohemia.net/community/licenses/dayz-mod-license-share-alike for A2 and https://www.bohemia.net/community/licenses/arma-public-license-share-alike for A3
    Also, If released to the public you need to also share your work in the same way it was shared to you (GitHub).
    If you want to include assets that are not available on the GitHub you may need to ask for further permissions.
  24. Thanks
    vbawol got a reaction from Rotzloch in New Mod based on Epoch?   
    You can use our released sources on GitHub to build a new Mod. Please use another name than Epoch for your mod, give proper credit and keep the same license: https://www.bohemia.net/community/licenses/dayz-mod-license-share-alike for A2 and https://www.bohemia.net/community/licenses/arma-public-license-share-alike for A3
    Also, If released to the public you need to also share your work in the same way it was shared to you (GitHub).
    If you want to include assets that are not available on the GitHub you may need to ask for further permissions.
  25. Like
    vbawol reacted to Rotzloch in New Mod based on Epoch?   
    Hello
    I have a question. Is it allowed to create a new Mod that is based on Epoch?
    So taking the Epoch pbo's and modify them as needed?
     
    Thanks and kind regards
    Roland
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