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Mission vehicles being destroyed


Lukedbx

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in your server.pbo go to system-> server_cleanup.fsm.

Around line 297 look for the "Check for hackers" definitions which should look something like:

if(vehicle _x != _x  && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x)  && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n

^that. (sry cant do those spoilers no idea how that works :D)

change it to:

if(vehicle _x != _x && (vehicle _x getVariable [""Mission"",0] != 1) && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x)  && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n

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      init = /*%FSM<STATEINIT""">*/"//Check for hackers" \n
       " {" \n
       " (vehicle _x  && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x)  && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n
       " diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n
       " (vehicle _x) setDamage 1;" \n
       " _x setDamage 1;" \n
       " };" \n
 
Change   "     " (vehicle _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x)  && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n right? Dont wanna mess it up :P

 

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