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Found 3 results

  1. I spawned in a new server (ATL2) with all my gears and Krypto (500+) I was KoS as I joined in. I was at the initial spawn point with the three pipelines/holes. Please take note of this action for it is unacceptable imo.
  2. Im not very good at scripting, barely know what I'm doing but whenever someone enters an AI mission vehicle it explodes. I know it's to do with server_cleanup.fsm (I think) but I'm not sure why it won't work, as I said I barely know anything when it comes to scripts. I was following what they said to do on this This is what I have so far: server_checkHackers = { if (DZE_DYN_AntiStuck2nd > 3) then { DZE_DYN_HackerCheck = nil; DZE_DYN_AntiStuck2nd = 0; }; if(!isNil "DZE_DYN_HackerCheck") exitWith { DZE_DYN_AntiStuck2nd = DZE_DYN_AntiStuck2nd + 1;}; DZE_DYN_HackerCheck = true; { if(vehicle _x != _x && (vehicle _x getVariable [""Mission"",0] != 1) && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n diag_log ("CLEANUP: KILLING A HACKER " + (name _x) + " " + str(_x) + " IN " + (typeOf vehicle _x)); (vehicle _x) setDamage 1; _x setDamage 1; sleep 0.25; Is there something I have done wrong or missed out?
  3. Have been having an issue with mission vehicles being destroyed by the cleanup when a player enters 6:20:01 "CLEANUP: KILLING A HACKER - B 1-2-G:1 (-) REMOTE IN HMMWV_DES_EP1" Only been happening since this update, anyone know how I can fix it :/
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