Jump to content
Sign in to follow this  
S4M

help origins1795 ???

Recommended Posts

I downloaded @ Origins1795 from dayzlauncher, I installed it both on the client and on the server.

I get an error when entering ,

Instead on other servers if, the server goes if I remove @ origins1795.

 

Share this post


Link to post
Share on other sites

Is working already , just that some vehicles like "ori_m3" I can not enter, and has a giant poster "MOD ORIGINS"

 

19:32:30 "WAI: Spawned a group of 4 AI (Hero) at [4249.17,6681.35,0]"
19:32:30 "WAI: Spawned a group of 4 AI (Hero) at [4249.17,6681.35,0]"
19:34:23 "infiSTAR.de fnc_AdminFirstReq: [0,B 1-1-B:1 (SAMMM) REMOTE,"ori_m3",[2542.19,3235.23,0]]"
19:34:23 "infiSTAR.de fnc_AdminReqProceed: [0,B 1-1-B:1 (SAMMM) REMOTE,"ori_m3",[2542.19,3235.23,0]]"
19:34:23 ori_m3: tropa - unknown animation source tropa

Share this post


Link to post
Share on other sites

i had origins1795 before the 1061 update. Maca, owner of dayzlauncher said he was going to pull all old version of all the mods once the "stir" that the new epoch mod created on his end...

He has yet to do it, but if he does, any server running that mod will NOT appear in the launcher.

So, we decided to part with origins.  As for the newest origins. I think a couple servers managed to get it running, one guy released it, im sure if you search hard enough you'll find it.
I don't want to link it because the origin devs asked that, no origins leaks should be in any forums...

You can still get overpochins running, but it was made for 1051. Eldubya had made a release of his server, pretty much a plug and play install. Its actually the first server I used to learn this stuff...
If anything, it will help you with the logos on the vehicles and allowing you to use them

 

Share this post


Link to post
Share on other sites

When I create the box, kick the server.createvehicle restriction # 6

Add text to my filters

Spoiler

in the battleye filters add this

!="PVDZE_spawnEvent" at the end of line 5 in publicvariable.txt for the eventmenu

!="USOrdnanceBox" at the end of createvehicle.txt for the origins building box

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Similar Content

    • By Thug
      In Epoch 1.0.6.1  what tool or script can I use to set new loot spawn markers? The one I used in 1.0.5.1 does not work for me any more.
    • By Thug
      Has anyone got the Origins buildings from 1.7.9.5 working with 1.0.6.1
      I have a Taviana server up with Origins, Overwatch and Epoch 1.0.6.1 
      I have the Origins Vehicles working.  Just can not get a handle on the houses.
    • By RHE24
      Loottables-for-Epoch-1.0.6.1 and Legacy-1.0.5.1
      [for 1.0.6.1 see down below!!]
      =============1.0.5.1===========================
      Installation Steps: Download the Archive: https://github.com/RHE24/Loottables-for-Epoch-1.0.6.1-Legacy-1.0.5.1/archive/master.zip
      Extract the MegaLoot Ordner and copy it in your mission.pbo.
      In your init.sqf: find DZE_MissionLootTable = false; set it to true.
      Like this: DZE_MissionLootTable = true; //Custom Loot Tables
      then go to your description.ext and paste this:
      #include "MegaLoot\CfgBuildingLoot.hpp"
      at the top of your description.ext
      thats it, you are done Now happy Looting
      =============1.0.5.1===========================
      =============1.0.6.1===========================
      Installation Steps: Download the Archive: https://github.com/RHE24/Loottables-for-Epoch-1.0.6.1-Legacy-1.0.5.1/archive/master.zip
      Extract the dayz_code Ordner and copy it in your mission.pbo.
      In your init.sqf: find DZE_MissionLootTable = false; set it to true.
      Like this: DZE_MissionLootTable = true; //Custom Loot Tables
      then go to your description.ext and paste this:
      #include "dayz_code\Configs\CfgLoot\CfgLoot.hpp"
      at the top of your description.ext
      then find:  #include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"   exclude or delete it
      thats it, you are done Now happy Looting
      =============1.0.6.1===========================
      our Post on Epoch Mod: https://epochmod.com/forum/topic/43914-mega-loot-tables-epoch-1061/
      ==================================================================
      This is an example of how to use your own Loot Tables on your Mission :)
      ==================================================================
    • By Clark
      server is getting hacked every 5 mins and nothing is showing up in infinstar
      they come in game and tp all players and kill every one
      delete all bases 
      can any one help
       
    • By harcosgoogle
      Hi,(sorry no speak english)
       
      How to create Private overpoch server? (epoch 1.0.6.1 and overwatch 0.2.5.)
       
      Thanks!
  • Advertisement
  • Supporters
  • Discord

×
×
  • Create New...