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Found 28 results

  1. Has anyone got the Origins buildings from 1.7.9.5 working with 1.0.6.1 I have a Taviana server up with Origins, Overwatch and Epoch 1.0.6.1 I have the Origins Vehicles working. Just can not get a handle on the houses.
  2. Hi I'm new around here so please go easy on me :P Myself an a few others have started a new overpochins server called [SS]|Overpochins|Coins|ActiveADMINS|FullCustom|Semi-Militarized IP:193.111.186.217:2306 Me and a few others have added some features/scripts like unpack little bird,towlift,missons,bankmoney ect... but were having problems finding a working sector b script which isn't out of date an a origins build trader w/buildings. Would appreciate it if anyone could help us an would be willing to give you guys who help some goodies on the server to start with. The server only holds upto 20 people so far but we will increase it when a few more people join. Using GTX servers. Cheers.
  3. Runewulv

    Force DC or Abort

    Hello, I am running an Overpochins server with Origins added in. Now, everything is working fine, however Origins overrides the hud. This isn't a huge problem, but it also overrides the ESC menu, removing the abort option. So I was wondering if there was anyway that I could add a log out option on the WDP Action menu or mousewheel or something to that effect. And if so, how would I do so? I'm pretty good at emulating code scripting, however, to do it myself I'm not there yet. Any help would be great.
  4. Server Name: [AES] DayZ Epoch Taviana Roots|Hardcore|SlowZ|SecB and more.. DayZ Epoch 1.0.5.1Server IP: 208.115.200.133:3102We are AES, our great players and staff are what has made us one of the fastest growing communities out there! We always try our best to give the best possible gaming experience to our players. We stand for the gamers, and are built by the gamers. We hope you enjoy your stay and maybe you will even become part of this amazing community!Our Promises To Our Gamers..1. To keep our services on the highest standard possible2. Active and friendly support3. Your gaming experience to be our top priority4. A reliable and stable gaming enviornment5. Fun and fairplay for all membersSearch for AES on DayZ LauncherNOTICE:You need Taviana and Epoch Installed. If you need help connecting or anything else feel free to check by this Ts3: 81.169.254.16:2302---------If you cant find it click on 'check server' at the bottom left and insert this ip on the website; 208.115.200.133:3103 then restart dayz launcher and search for the server again---------- Plant and Grow Weed!- Suicide!- SECTOR B!- No PlotPole- Walking Dead- Self BB- Lift- One step building - No Overburdend- Snap Build ProHope you enjoy your stay!
  5. DISCLAIMER: So hello and welcome here: Let´s get started: Btw: you can use Dayz Epoch 1.0.5.1 as a base mod. That means: install Epoch first on your server and then move the other addons inside the root folder and and replace the Mpmission file and the dayz_server.pbo and run the query.sql in your database after downloading these files please unpack/ upload them to your server in the root directory... you wil get all the important files from me to make the server actually work. All of the files i that you can download are fully functional. They were tested by myself and there shouldn´t be any problems Don´t forget to add them in your start.bat as server mods Mpmission + Dayz_server + query + Battleye Filters. https://mega.nz/#!ydoDgZjI!HP_PctWafnin8MFquGnmE4Syh6ZCUkpyS1StGo4M0O0 I hope that were all the files i´ve used. If you need anything just post it here. Hope you enjoyed.
  6. UPDATE 2/21/2018 Just wanted to show where I was with the launcher I have been working on. I have a friend Kevin Phillips that has bee helping me work on this project. Made a short video on youtube and wanted to share. Click here to see the video on youtube. Please let me know what you think. Thug TBsGaming ----------------------------------------OLD POST BELOW----------------------------------------------------------------------------------------------------------- Hope I am posting in correct location. If not please tell me where I can post. What I am posting is possible because of many resources on the internet. A lot information was learned on http://stackoverflow.com/ Thank you to TheDuke for giving me one of his start bat files. Thank you to all the unknown that contributed over the years on different sites. This is something I have been working on for the last two weeks. It is still a work in progress. What it is, simply an admin launcher. I found that if I deal with more than two server this helps a lot. Plus it was something to do lol. So here we go: FIRST MAKE A FOLDER CALLED SERVERS OR CALL IT WHAT EVER YOU WANT. the files we will be making will go into that folder We will make a bat file for origins 1.9.7.5 dayzoverwatch dayz_epoch First thing lets make that bat file. If I were you I would use Notepad++ What a great program Open a new doc and save as origins_opoch_Chernarus.bat or what ever name you want BUT IT MUST HAVE .bat at the end Copy the following and paste it in the new file you just make called origins_opoch_Chernarus.bat =========================================================================== EDITED ON 12/31/2016 01/17/2017 QUESTION: .bat file is updated with password settings Lets say I have a server. That server has a password. The password is dog How would I add the password to the bat file? Right now if I try to join a server with a password it will say, you enter the wrong pass word. Then I go to multiplayer and select the server and enter the password dog and I am in. The .bat file is right below this ============================================================================ Now make a file and name it bat_test.hta or what ever you want. Copy and paste the following in it and save to the folder SERVERS What I did at this point was made a shortcut of the dat_test.hta to my desktop after that double chick it and it should work. Did for me. as you can see I left some of my information in so you could try it out. OF COURSE THE LINE <p><a href="E:/BAT START FILES/origins_opoch_Chernarus.bat">Origins Overwatch Epoch Chernarus</a></p> points to where I have my folder YOU WILL NEED TO CHANGE THE LOCATION OF THE BAT FILE TO WHERE EVER YOU PUT THE FOLDER CALLED SERVERS. Like I said this is a work in progress. If you have anything you would like to share, that would be great.
  7. Hello everybody, I am looking for the DayZ Origins Building System files, If anybody has them could they please share/send them to me in a private message as I am going to need them for a new project that I am creating. Thank you.
  8. Does anyone have the DayZ Origins Building Files they could share with me? Oblicure.
  9. CLOSING DOWN: Due to GTXGaming staff being so incompetent, that on a bi weekly basis we're experiencing massive downtime and server issues, we're giving up. We were having server issues a few weeks ago, everyone who joined said they were having desync and poor ping , I was able to see from the panel that everyone was indeed getting exactly the same desync and ping issues , so the logical answer is that this issue is server side. GTX staff told me there were no issues and that is was probably my files, they then offered to transfer us to a new server which we declined. A week later they send out an annoucement to everyone on the server saying there was an issue they've tried to fix for a while but was proving impossible, so they're moving us all (Oh wait, what? I was right?).. THEN.. they said the move would take half an hour, which turned into 2 days for us. They didn't transfer the files over, so we had a broken install, database wasn't working , stuck on loading screen etc.. Karl then tried to blame me, saying that I'd probably changed something before the move, I lost it and left them to it. Later I got a message from him saying he'd fixed the issue. But my server was still broken, no files had been transfered as promised, and it took another 3 hours to rectify .. These are guys are incompetent , nice guys , but terribly incompetent. I've fixed more issues with their one click installs than I'd care to list, thousands of lines of code!!!!! .. A major issue not related to code was that the Epoch Origin map was not the correct version for the trader set up, the bandit trader was in the ocean and players would spawn in that area and die. Tech support rather trying to address and fix the issues, said "here's a tutorial on how to move traders" .. F.. that, I said.. So I told them which map to install on my server along with the correct version of Origins, once they finally did that, it worked.. Then another issues... Their database events are just cut n paste from epoch defaults, which don't take into account how origin buildings are configured in the database, so after a few days my player build origin houses were getting deleted because they had 0 in the owner field and no gear in them.. WTF???? I fixed that issue myself and gave the solution to GTX, but they promptly ignored me and that was that.. After they moved our server the other day, the same issue started but this time I can't edit or add events, so I'm stuck with it, unless I send them to Karl who will add them for me.. Which is bull****t! Now onto another issue I fixed for them after they claimed it couldn't be fixed. When players locked their origin houses, it would give them another option to lock again, which would then wipe their gear from the database. On the GTX forums people were complaining about this, but the GTX staff answer was this "It's a known bug, just don't double lock your houses" .. WTF? really, are these guys seriously not able to fix this and update their one click installs???? I was, in about 2 minutes. I posted the solution, but guess what.. It's not been added to the one click installs .... They're lazy, they blame you for everything before they've even looked into the issue and for someone who has worked in the network and IT support industry for over 2 decades I'm shocked they've survived this long, I'm fedup with being blamed for someone else incompetence , even when I give them a fix they throw it back in my face!!! We might move to another provider, but in all honesty. I think I'm done with companies like GTX... [server IP details deleted] A father son project. My son owns the server, I do the scripting and ranting at GTX when it breaks :pMy son designs the monthly loading screen and makes an appearance every now and then! This is a PVP PVE server. You choose how you want to play, but ultimately this is not an easy server. There are no safe zones and no rules other than "dont be a douche and don't hack/cheat".If you don't like old school DayZ, scavenging for limited supplies, getting knocked out by zeds orhaving a realtime 24hour day/night cycle, then this server isn't for you. The basic features: (we try to keep the scripts to a minimum, sorry!) - Map: Lingor Skarinator. The version without the buggy barrack doors that trap you and other stuff!- First time you log in, you get a map and a bandage. Use the map to get orientated.------ After that, you'll spawn a new life with no gear. (biscuits not included!).- No crossair, veteran setting. I'm a badass at no scoping since playing on this server :p- AI Missions (combination of DZMS and my own custom scripts)- Roaming AI (WAI, ground vehicle spawns only. So you hear them coming!)- Factions (choose your faction and work towards Level 1 bandit / hero)----- Choose Bandit faction for example and Mission AI / Zed Kills give negative humanity. ----- Choosing a faction does not give you access to that factions Level 1 trader :p- 5 Hero/Bandit levels giving access to better traders and Origin houses/stronghold.- Custom scripted KeyCode system: Buy a vehicle, then put your key in a safe. ----- Only vehicle owners can lock/unlock their vehicle without a key and GPS locate their vehicles.- Plot Management that works like Plot4Life (when you add yourself to the friends list)----- Add friends to your plot pole and they can also access your origins house / garages .------- Police Stations and Boat Houses (the big brown house) within your plot range will let you open--------- and close their doors. Epoch broke the door opening , so I fixed it and made it a feature. - No self bloodbag (your blood regenerates over time). - No auto refuel (but each fuel station has a generator, so get out, turn it on and the fuel pump will work).- No auto repair. You have to fix stuff the old fashioned way, by finding parts and doing it manually.- All vehicle traders sell the same vehicles and all gun traders sell the same weapons (for simplicity).------ The only exception to this rule is Hero/Bandit traders and the Black market trader.- There are traders not marked on the map, some spawn randomly others are static. Discover!- Zombies will die with headshots, not so easy to kill them any other way. ------ This is a zombie apocalypse , my son wanted to make Zombies a real threat, so now they are.------ Tip: Shoot them in the legs to slow them down if you get overwhelmed. ------ Bonus humanity is awarded for killing Zeds over a certain distance.------ When you reach Level 5 Hero/Bandit, you no longer receive humanity for killing zeds.Upcoming feature(s):- Achievement system. Based on the original DayZ Mod , minus the silly achievements of course!- Humanity loss over time and for dying. Keeping your reputations should be an ongoing process!- Drug dealer and associated side missions.- More missions, achievement based missions with good rewards for your efforts :)I work most week days and don't get on until late evening. If you experience any issues, post here.Time for a cup of tea, catch you laters!
  10. Hi guys, haven't release anything till now but found already a lot of useful stuff. Epoch has a great community and I would like to give a bit back :-) This release is a small mining system I wrote yesterday. I did not spent time looking at existing mining scripts so maybe it equals others... Anyway, let's start. mission.sqm class Mission { ... class Sensors { items=27; ... class Item24 { position[]={8331.79,0,8908.07}; activationBy="WEST"; repeating=1; interruptible=1; age="UNKNOWN"; name="mineA"; expCond="(player distance mineA) < 2;"; expActiv="DZE_MiningWest=true;"; expDesactiv="DZE_MiningWest=false;"; class Effects {}; }; class Item25 { position[]={8343.87,0,8920.31}; activationBy="WEST"; repeating=1; interruptible=1; age="UNKNOWN"; name="mineB"; expCond="(player distance mineB) < 2;"; expActiv="DZE_MiningWest=true;"; expDesactiv="DZE_MiningWest=false;"; class Effects {}; }; class Item26 { position[]={17382.6,0,8062.4}; activationBy="WEST"; repeating=1; interruptible=1; age="UNKNOWN"; name="mineC"; expCond="(player distance mineC) < 3;"; expActiv="DZE_MiningEast=true;"; expDesactiv="DZE_MiningEast=false;"; class Effects {}; }; }; ... Keep in mind that ItemXX should be the next following number so if the last entry was 23 then 24 as start would be correct. Do not forget to set Items to the right value. Correct is the number from the last ItemXX entry + 1 (because Item starts counting with 0). Create custom/mining.sqf waitUntil{!isNull player}; handle_fired = { if (!((_this select 1) == "MeleeSledge")) exitWith {}; _player = (_this select 0); _dir = round(getDir _player); _doProcessing = false; if (DZE_MiningWest) then { if (_dir > 80 && _dir < 180) then { _doProcessing = true; }; } else { if (_dir > 50 && _dir < 150) then { _doProcessing = true; }; }; // do magic if (_doProcessing) then { // todo add pickaxe sound if you want _return = ""; if ((random 10) <= 2) then { _ores = ["PartOre","PartOreSilver","PartOreSilver","PartOre","PartOreGold","PartOreSilver","","PartOre","PartOre","PartOre"]; _return = _ores call BIS_fnc_selectRandom; if (_return == "" && (random 10) <= 1) then { _gems = ["ItemTopaz","ItemObsidian","ItemSapphire","ItemAmethyst","ItemEmerald","ItemCitrine","ItemRuby"]; _return = _gems call BIS_fnc_selectRandom; }; if (_return != "") then { _pos = getPosATL _player; if (_pos select 2 < 0) then { _pos set [2,0]; }; _radius = 1; // find closest WeaponHolder _item = nearestObject[_player,"WeaponHolder"]; if (!(isNull _item)) then { if ((_player distance _item) > 1) then { _item = objNull; }; }; if (isNull _item) then { _item = createVehicle ["WeaponHolder", _pos, [], _radius, "CAN_COLLIDE"]; _item setposATL _pos; }; _text = getText (configFile >> "CfgMagazines" >>_return >> "displayName"); cutText [format ["You have discovered a %1",_text], "PLAIN DOWN"]; _item addMagazineCargoGlobal[_return,1]; _player reveal _item; } else { // lets have a small chance to break the hammer if ((random 10) <= 1) then { cutText ["Oups, this was your sledge hammer :-/", "PLAIN DOWN"]; [_player,"MeleeSledge",1] call BIS_fnc_invRemove; // todo add broken sound }; }; }; }; }; while {alive Player} do { waitUntil{DZE_MiningEast||DZE_MiningWest}; if (isNil "min_firedEH") then { min_firedEH = 0; sleep 0.025; min_firedEH = player addEventHandler ["Fired",{ [_this select 0, _this select 1] call handle_fired; }]; }; waitUntil{!DZE_MiningEast && !DZE_MiningWest}; player removeEventHandler ["Fired", min_firedEH]; min_firedEH = nil; sleep 1; }; Open init.sqf and add the following code. The variables could also be added in variables.sqf if you have a custom one already. Just make sure they are initialized very early! ... DZE_MiningEast = false; DZE_MiningWest = false; if (!isDedicated) then { ... [] execVM "custom\mining.sqf"; }; ... This should be it. I am probably not as good as others when it comes to releases so if you have trouble I will try to help :-). Ah about how it should work... Go to 173170 or 083161. Use your sledge hammer and hit the door. You need to be kind of close to it and look into the right direction. From time to time you will gain ore's and sometimes even jewels. I tried to make the chance not to high. At least for my server this settings are OK. Regards, SuluHuntsmen
  11. I have a overpoch origins Taviana map and for the longest time we had places on the map that did not spawn loot. Like Novi Dvor, the UN base west of Vladimir, and other buildings. If you ever played the org origins you would know that loot spawned at these places. So I learned how to set Loot spawn points and went in and made them. I want to share them with everyone. So here you go.
  12. I have decided to make a diffrent version of the Lyepestock trader, Why? It did not really make sence to me. I have moved it to a nearby located supermarket and gave it more survival feel. Wreckages that have been placed infront to hold zombies back. Death zombies to pretend they have been shot. Here are some further images on the progress so far, let me know what you think so i know if i should contineu! One last thing: Let me know if you want me to update / alter any of the other excisting traders.
  13. Thug

    Loot Spawn Markers

    can someone point me in the right direction? I am wanting to learn how to add Loot spawn markers to my Overpoch Origins Taviana server. the side stores do not spawn any loot. the store im talking about look like a deli. Any how, anything on how to add the markers I thank you in advance for your help. Oh and better if someone has already made them can you share?
  14. We published a DayZ Overpochins Server named Chaotentrupp on 19th of June. We already implemented tons of cool and useful scripts and are just ready to play. If you are interested to join our party just visit us on our game server, teamspeak, or homepage. IP 144.76.84.44:2302 Name [GER] Chaotentrupp.net Overpochins Taviana Map Origins Taviana Needed Mods Epoch 1.0.5.1 Overwatch 0.2.5 Origins 1.7.9.5 Startparameters: [email protected];@DayzOverwatch;@Dayz_Epoch; Installed Scripts Advanced Trading AI Missions Build Bike/Motorcycle/Mozzie Door, Plot, Group Management Lift & Tow Selfbloodbag Service Points Single Currency Snap & Vector Build Spawn Select Working Sector B w/ loot Working Origins Housing and many other cool features If you have any questions or suggestions contact us @: ts3.chaotentrupp.net www.chaotentrupp.net
  15. DayZ Campaign System [DevBlog] [Alpha release soon] ["Community Ideas Collection Pot"] So I would like to start the development on this again due to many requests, I hope this will be a great and cool addition to DayZ and will make the game more "new" again. Here I would like to collect/share and develop the ground structure into something great. Please share your ideas on possible Missions/a story/checkpoints etc.! So, what is the "DayZ Campaign System" ? Well, it basically creates the Story/Mission system for DayZ just like most games have nowadays. A Mission system split up in chapters which complete after successfully completing each chapters checkpoints. In the end you will know secrets about DayZ's story and how each Map became a zombie invested world. It will also give Players loot, vehicles, action and more fun. So, why would the Players play the mission more than once? If it's the same story? Well, the goals I have in mind are: - Depending on your decisions within the missions you choose a path, so each time making different decisions will bring you different content. - Also, each Map will have its own story, so you will always want to play all maps, and it will also populate all regions of DayZ, so everyone will see all sides of each Map. - In addition there will be secret "Easter eggs" which basically are hidden loot spawns within the missions. So this is where we are at the moment: Ground structure done: - Interactive Checkpoints/AI Spawns - your "overwatch team leader" - Loot Spawns - decisions of the players change the course of the story - explosions/gimmicks to make it interesting (different events) My goals: - Servers can choose from different locations to adjust it to their server needs (different campaigns or the same one in different areas) - Easy config file to adjust difficulty/Length/spawn time/respawn time (if at all) - More gimmicks (mines, tanks?, action loaded!) - creation of Easter eggs within the missions to make it fun and interesting each time (special hidden rewards etc.) Community ideas: - SHARE THEM! :D First release: More info soon! Stress test release (Major Mission System): More info soon! Progress: [[0%][5%][10%][15%][20%][25%][30%][35%][40%][45%][50%][55%][60%][65%][70%][75%][80%][85%][90%][95%][100%]] Big credit to Vampire for his AI Spawn script and ground structure from his mission system since it is one of the key parts of a good mission system (may change to a self developed one soon but for now BIG CREDIT TO HIM, it made this project possible!)
  16. We are a brand new DayZ Community with our own DayZ server and our own branded community websystem. You have maybe heard of us before? Before we were called DayZGO and The Cube Gaming. Now we have changed our name and re-branded to DayZ Center. There has been long nights and many hours of programming our brand new server & community web. We are now finished with testing, scripting and customizing our server. And now we want to present it to you, fellow survivors! Our server has a clean DB since its brand new. And we have done alot of research to implement all the most recent and most popular scripts and addons to our server. We have choosen to use DayZ Epoch mixed with DayZ Origins Mod. And since we can see that Chernarus is the most popular map, we have also chosen to use Chernarus Map. We Are Looking For * Developers * Moderators * New Members Please consider joining our community, and help us expand! Contact us on our webpage: www.dayz.center
  17. I am having trouble getting the static missions to spawn, vehicle patrols, para drops and such.. I have copied and pasted and edited coords and a few other things to suit my needs.(this worked for previous version) No Luck on the newest release. I set static missions to true in config file and my default.sqf looks like this: http://pastebin.com/hrd4zmY1 Any help at all is appreciated. :)
  18. hello i am kind of stuck i have searched about for the class names for the hero and bandit origin blueprints ive tried: House Blueprint (Bandit Level 1) - ItemBpt_b1 House Blueprint (Bandit Level 2) - ItemBpt_b2 House Blueprint (Bandit Level 3) - ItemBpt_b3 House Blueprint (Hero Level 1) - ItemBpt_h1 House Blueprint (Hero Level 2) - ItemBpt_h2 House Blueprint (Hero Level 3) - ItemBpt_h3 Garage Blueprint (Small) - ItemBpt_g_s Garage Blueprint (Large) - ItemBpt_g_b but none of them worked could someone please help me or point me in the right direction thanks
  19. Download: https://www.dropbox.com/s/0oj51wpld3d4yga/overpoch%20orgins.zip?dl=0 I do not take credit for this i just put this together Credit(s): {Kol9yN, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz,} <=== top of the init for epoch RimBlock, prominentalex, ebay, WAE, BuddyRole, SpreadKiller, Defay, Cen, Axe Cop, maca134, MisterSunshine, Defent, raymix, Mikeeeyy This was made on a vilayer server so you might have to change some files like the mission and server folders names. That is if you don't use vilayer. Addons: Mission system with OverPoch weapons (A.I.) Custom Loot for OverPoch Action Menu: Deploy Bike Deploy Motorcycle Packing Vehicle (only bike) Self Blood bag Flip Vehicle Group Management Color Filters (15+ I think) Change view distance (about 10 different view distances) donator tab for admins (you got to add it your self and the donator file) Plot for Life Group Management Custom GUI Service Point (Auto refuel and repair) Snap Pro Safe Zone (Traders but not all of them only the main ones)(Bandit might not have a safezone so you will have to add it) Walking Zeds Anti Abort Duping fix Anti Salvage in Trader with 2 sql files SQL 1 is for clean up so when a player dies it will delete the dead body (it builds up if you don't delete it) and to delete destroyed vehicles SQL 2 is a trader_data.sql its there but i would not recommend to use it but if you do. Make a back up of your trader_data.sql before using mine. Vilayer: adding the Origins map to your mod. Step 1: If you have OverPoch already installed you can upload your Origins files from your Arma 2:OA with the key (you can download this with Dayz Launcher) or you can uninstall your OverPoch if you have it downloaded and then install the Dayz Origins mod and then uninstall it (so that the origins files and map is in your servers directory) and then reinstall OverPoch. (if you can't find the key in your Arma 2:OA folder i left a bunch of them in the server files under the readme folder) Step 2: once you have your map Origins map in you servers directory then go to epoch manager and change your map to tavi Step 3: upload my files to your server (mission and server files) (if your using your own pbos then go into you mission.sqm and change chernarus to tavi if it hasn't already been done) Step 4: go to your util and then look for and open overpochmods.txt Step 5: change it to this @DayzOrigins;@DayZOverwatch;@DayZ_Epoch;@DayZOverpochServer OR it might be this @DayzOrigins179;@DayZOverwatch;@DayZ_Epoch;@DayZOverpochServer Step 6: start up your server it should be good to go if not look at you debug\Console Monitor Dedicated Server(Might not be right): adding the Origins map to your mod. Step 1: download Origins and then upload\copy it into you servers directory with the key (you can download this with Dayz Launcher)(if you can't find the key in your Arma 2:OA folder i left a bunch of them in the server files under the readme folder) Step 2: make some changes if needed to the mission files and server files (maybe you just need to change the name)(if your using your own pbos then go into you mission.sqm and change chernarus to tavi) Step 3: then go into batch file and change the addons for -mod= to @DayzOrigins179;@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server or it might be @DayzOrigins;@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server; Look at the readme folder for extra addons, battleye filter changes, and infistar changes
  20. Does Overpoch Origins have the loot spawns as Origins? i.e. cement, reinforced material etc, and can you build houses and nests?
  21. I added this since i have found little to no help on removing ammo from vehicles with multiple gunners. I take no credit for the script what so ever i just fiddled around with it until i got it working to my needs. If you use the fnc_remWepSG script and run a Epoch-Origins of Overpochins server and would like to make the Flying Fortress avaialble in traders without ammo at every restart just add to your "dayz_server\compile\fnc_remWepSG.sqf" and the ammo will be stripped upon purchase and each restart forcing player to use their own ammo. If you dont have this or know what this is, google how to remove ammo from vehicles in epoch. There is a cached version of the install process if the site is still down. If you cant download the sqf here is mine. Its quite easy to edit. Already includes Flying fortress,F-35,Apache,& all variants of the pook transport. As of now there is no way that i know of to acquire/add ammo to the F35 and Apache. I use them as vanity vehicles! Hope this helps! Any other vehicles that trouble you just ask and ill give them a shot on my test server when i have time! But its really easy to do. The only thing that needs edited is the classname usually. the numbers represent the seat. -1 is driver 0-(one less than how ever many gunners the vehicle has) are the gunners. not sure of passengers but they dont matter! Not all drivers have guns, wont hurt to have the command in but its not needed!
  22. I am playing hell trying to get a Black market trader working on Taviana... I'm attempting to use the ID 154 from instance 11 moved to instance 13 in the DB So far I've built the area in the 3d Editor, placed the trader model in the server_traders.sqf // Black Market Vendor menu_Soldier_GL_M16A2_PMC = [ [["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]], [], "neutral" ]; Added the trader into the server PBO's mission.sqf _unit_150 = objNull; if (true) then { _this = createAgent ["Soldier_GL_M16A2_PMC", [5472.5146, 10043.719, -0.00078012014], [], 0, "CAN_COLLIDE"]; _unit_150 = _this; _this setDir 211.9015; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; }; and edited the database to change TID 154 from instance 11, to Instance 13. I don't get a scroll menu on the in game character to allow me to initiate the trade. Anyone have an idea why? Am I just going to have to make an all new trader and all new trader id's for my catagories
  23. I was wondering if anyone knew of a way to get rid of some or all of the debris on roads associated with origins.
  24. I hope this is in the right place? :/ I have an Epoch Server with Dayz.ST and I'm looking at an Origins Overpoch server with all three islands and Sector B but I cant work out how I get one oft these or where will host these. Google is coming up with mindless amounts of options but none are valid when I start going into into each website. Anyone got any ideas, as I really wanna get off Cherno :) Thanks Aaron
  25. Im trying to add the flying fortress to my traders. But i dont see it in the infistar menu and the classname from the addons isnt working. Anyone know what i need to do? Or the classname i need for trader? Thanks in advance for any help!
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