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By 2DayZ2Retirement
-PROBLEM SOLVED-
G'day, Survivors.
I am having an issue on my server where vehicles which spawn randomly around the map repair themselves upon server restart.
I use this config in my init.sqf which successfully spawns the vehicles in damaged and with low fuel...
DynamicVehicleDamageLow = 75;
DynamicVehicleDamageHigh = 100;
DynamicVehicleFuelLow = 0;
DynamicVehicleFuelHigh = 25;
...However upon each server restart the vehicles repair themselves (the fuel remains low however) and for the life of me I can't figure out why this is happening.
DayZ Version -DayZ Epoch 1.0.6.2
Scripts Used -DZAI | -DZMS | -Right Click Actions (Suicide, Smoke Drugs, GPS Scan)
AntiHack - InfiSTAR
Server Host - GTXGaming
My HiveEXT.log and arma2oaserver.RPT logs are not showing anything out of the ordinary.
I'm not sure if it matter, but all Planes/Helicopters and Boats have been removed from the server via the dynamic_vehicle.sqf.
In addition, all of the traders and trader cities being removed by removing the call for the CfgServerTrader.hpp in the description.ext.
If there is any other info I can show to assist in fixing this problem please let me know, any help would be greatly appreciated.
Cheers.
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By Brian Soanes
To unlock vehicles left in your traders over a server restart, open your epoch_server.pbo
In epoch_server\compile\epoch_vehicle\EPOCH_load_vehicles.sqf
Find
if (_allowDamage) then { Just above that, add this
A3E_SafeZonePosArray = [ [[18451.9,14278.1,0]], //Altis East trader [[13333.5,14494.3,0]], //Altis Central trader [[6192.46,16834,0]] //Altis West trader ]; { if (_vehicle distance (_x select 0) < 200) then { _vehicle lock false; diag_log format["Vehicle %1 left in trader unlocked @ %2", _class, mapGridPosition _vehicle]; }; } forEach A3E_SafeZonePosArray; Pack pbo and you're good to go
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By calinova22
How would I go about adding custom vehicles to my server? I want to have an F35B with no weapons. I know how to remove the weapons, just cant find the file for the jet itself to edit.
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By Irradiated Beef
Howdy folks, sorry to ask what should be an obvious and easy thing, but my searches over the last two days haven't found me a current answer.
Apparently in the older versions of Epoch, you would add vehicles by editing the allowedvehicleslist, however that seems to have changed in later versions, as the list is no longer there. I found some documents that state it's in the mission.pbo, some that state it's in the epochconfig.hpp (there's a reference to it but no actual list), and some that state it should be somewhere else in the epoch_server_settings, but I've come up completely blank.
Does anyone happen to know where this is in the current (Epoch 1.0) release?
Considering most documentation I'm finding is several years old, I can only assume I'm looking in the wrong places. :(
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By Dank Professor
Connection Info: 199.60.101.242:2302
Addons: @EPOCH
Steam Group Page: http://steamcommunity.com/groups/ApricotCrew
Discord: https://discord.gg/tHVsxqU
Team Speak Server: 216.105.171.14:10158
Web (under construction): http://apricotcrew.com/
Group Description: Apricot Crew—a gaming community built on mutual respect
Are you tired of TS servers full of dictators, crazy rules, and painful disruptions to your gaming experience? Look no further, you finally found a place to call "home." Apricot Crew is a community of like minded gamers. If you respect us, we'll respect you.
For the love of the game, have fun!
P.S. We started this server as a bunch of friends who wanted a dedicated place to play Epoch. Come try it so we can have more people on at once...
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Good afternoon friends,
The server is coming along fine with all of your help. I am having some issues that are making game play difficult for my players. At times, the server seems to have a delay with responding to actions. When you try to get in a vehicle, you will get the standard action movement and then stand there waiting for entry. there is a delay, sometimes a few seconds, sometimes a few minutes, then you are in the vehicle. This also happens when shooting AI or zombies. You fire a head shot and they still can attack you for a few seconds or minutes until they just die. This can have obvious adverse effects and players want to go play something else. I have upgraded my server service to what is supposed to be the best nitrado has to offer so i don't think that is the issue. My RPT log is spamming like this a bunch. What can i do to fix this?
Server: Object 3:665 not found (message 99)
Server: Object 3:663 not found (message 99)
Server: Object 3:665 not found (message 99)
Server: Object 3:663 not found (message 99)
Server: Object 3:665 not found (message 99)
Server: Object 3:663 not found (message 99)
If this is in the wrong place please forgive me and let me know where to go. You have all been a great help so far.
=o)
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