Jump to content
  • 0
strokesOG

Problem with scripts not showing

Question

So Grahame kindly helped me install all of the scripts on my server, they have been working like a charm up until last night! I carried out Manual Server Restart and when i Re-Joined the server non of the plugins were showing in game?

 

I checked the epoch.Altis.pbo folder and all of the scripts are there like they should be. Below you'll see my RPT File.. If anything else is needed let me know

 

Paste Bin Link

Share this post


Link to post
Share on other sites

2 answers to this question

Recommended Posts

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Similar Content

    • By Asian Kid
      I deleted the ca folder and still won't let me spawn into the server. Before my body was invisible then I died then it won't let me respawn. Is this a problem in the server pbo or mission pbo?
    • By Liquid Ass
      Hi I'm new around here so please go easy on me :P

      Myself an a few others have started a new overpochins server called [SS]|Overpochins|Coins|ActiveADMINS|FullCustom|Semi-Militarized
      IP:193.111.186.217:2306

      Me and a few others have added some features/scripts like unpack little bird,towlift,missons,bankmoney ect...
      but were having problems finding a working sector b script which isn't out of date an a origins build trader w/buildings.

      Would appreciate it if anyone could help us an would be willing to give you guys who help some goodies on the server to start with.
      The server only holds upto 20 people so far but we will increase it when a few more people join.

      Using GTX servers.
      Cheers.

       
    • By ziggah
      I got DayZlauncher and I find a server, assign the Arma2 and click on it. It tells me which mods I need to download, so I do it (DayZ, Epoch and Overwatch). Not ethat I had these installed for like 2 years, so I only needed to update them.
      Click play on teh server after tehy're done only to get:
      Arma 2: Operation Arrowhead is attempting to launch with the optional parameters shown below.
      " -connect=172.106.106.33 -port=mod=C:\Program Files(x86)\Steam\SteamApps\Common\ArmA 2;Expansions;C:\Users\Ziggah\Documents\mods\@DayZ_Epoch" "
      If you did not request this launch or do not understand this options, select Cancel.
      Note, my arma 2 and arma 2 OA location is on D drive. I click ok. I get the "battleEye is installing thingey. I get it every time". I get another error message after that. a window titles "Arma 2 Army of the Czech republic Se..." with the message " !!! MISSING STRING" Have no clue what AotCR has anything to do with dayz so I click okay.
      After this I get a window titled "arma2 OA" with the message "Addon 'sauerland' requers addon 'Chernarus'" Again, I have no clue why I need an addon which is a part of the default game, so I click okay.
      I get the DayZ Epoch screen, you know it, the black one. After a while, bout half a minute I get:
      "No entry bin/congfig.bin/CfgVehicles/Land_Company3_2.scope"
      Then it fianlly, crashes with one last error, a window titled "Arma 2 OA" with the message "cannot load world 'ca\chernarus\chernarus.wrp'"
      Also, if it helps, my Mods/download path in dayzlauncher is "C:\Users\Ziggah\Documents\mods"
      I know I could google this, but such a huge batch with these specific combination of erros seems only specific to me. Or alteast no one asked on the internet yet and gave up on ever playing the game. Which I am close to. Can someone help me fix this errorfest of a game, please. I have about 1200 hours in epoch and I really wanna play it again. Seriously. I fix one error, BAM, now you got 2 more.
    • By Kovicson
      Hi Folks!
      I was wondering if theres a way to stop players from removing plot poles that aren't theres?
      Using a toolbox, crowbar and Etool players can remove Plot poles that dont belong to them, anyway to fix and remove that option?
       
      Thanks :)
    • By juandayz
      Small script for damage default cities.
      Do not use largest values on ratio... may causes lows fps.
      damage_cities.sqf
      and at bottom of init add:
      execVM "scripts\damage_cities.sqf"; Done!
      You also can add other things to damage.. for example
      _target = [4185.0303,4157.5503,0]; _damage_ratio=150; _server_x= _target nearObjects [["vehicles","Man"], _damage_ratio]; {_x setdammage 1} forEach _server_x; i dont know was usefull for me to simulate a nuclear dessease
  • Advertisement
  • Donation Box

    Please donate to support the community.
    We appreciate all donations!
  • Advertisement
  • Supporters
  • Latest Donations

  • Advertisement
×