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By Ghostrider-GRG
Originally concieved by Blckeagls and supported here with permission
Completely rewritten to remove bugs and add functionallity.
Current Version: Version 7.06
Current Build: 239
Description.
Built-in support for Epoch or Exile.
Updated: Built in Headless client support.
New: includes tools to export missions from A3EDEN Editor - minimal editing/scripting required to generate new missions once the design is completed in the editr.
A complete static and dynamic mission system rolled into one.
New:
Many new Missions (Thanks to Thomas_TKO)
CHANGES: https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/blob/master/changeLog.sqf To download go to: https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC
For installation see: https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/blob/master/INSTALLATION.txt
For a complete changelog see: https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/blob/master/changeLog.sqf
Credits:
Epoch Mod developer team, and in particular AWOL whose code has provided many lessons in scripting.
blckeagls - Original developer of mission system 2.0.2 Narines - bug fixes and improvements. Bill (DBD Clan) example compositions. cyncrwler for help with troubleshooting and testing Brian Soanes for helpful changes and performance tweaks. Grahame for many rounds of testing, feedback and suggestions regarding features. zxbutchxz for extensive testing of AI behavior. MGTDB for the fix for an issue with interacting with captives/targets on Exile servers. Porkeld for the CBA compatability fixes and debugging. Thomas_TKO for debugging and many new missions. * Additional Credits include authors of other missions systems and scripts who's work influenced this release:
Halve and He-Man. Face (A3EAI) KiloSwiss (SEM) Hogscrapper (HC missions for A3) the Vampire (DZMS and VEMF) The FUCHS (EMS) lazylink (early A2 Epoch mission system) Matt11 (Wicked AI) Updates: License
This Mission System is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
http://creativecommons.org/licenses/by-nc-sa/4.0/
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By FG_Trap
Made a quick static ai mission that spawns on restart.
12 ai patrol the compound
4 Static m2's
1 Heli Patrolling the compound
Crate for who ever clears all the ai.
Some screenshots of the compound
https://github.com/Trapxxgods/Wai-Static-Mission
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By sjd6795
Having issues with the epoch events, I don't seem to be getting my correct schedule timing the way I have it setup I should be getting an event spawn at 5 minutes and then another event spawn every 30, 5, and 20 minutes right?
EpochEvents = [["any","any","any","any",5,"event1"],["any","any","any","any",35,"event1"],["any","any","any","any",5,"event2"],["any","any","any","any",10,"event2"],["any","any","any","any",5,"event3"],["any","any","any","any",25,"event3"]];
So with event number 2 it seems to spawn the first one around 5 minutes and then the other one around 10 minutes but it doesn't continue to spawn after the first two initial ones.
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By Tanita-Corp
Hello guys)
Tell me please how to make
spawned veh. unused 4 day deleted
with key veh. unused 14 day deleted
I broke my head
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By JakeQue
Is there anyway to add a disable footsteps for admins?
Also I would love to be able to spawn a mission in from the admin menu, I tried some code but it just breaks Infistar, it would seem it is executing it automatically.
Thank you!
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Hello,
i would like to show mission/event announcements instead of my debugmonitor ( for a period of time).
So when a mission or event starts, the debug should go away, and the announcement should be shown for a few seconds. Currently the event announcement is flashing up for a second.
I tried to add "sleep 5;" to the remote-script, but it didnt work.
Can anyone please help me?
_hint = parseText format["<t align='center' color='#FFFF66' shadow='2' size='1.75'>Attention</t><br/><t align='center' color='#ffffff'>Mission description!</t>"]; customRemoteMessage = ['hint', _hint]; publicVariable "customRemoteMessage";
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