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4 types of Side Missions (Events)


Aidem

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Anyone know how i can adjust the treassure mission to spawn a ItemBriefcasexxoz somewhere.

I adjusted the treassure.sqf to:

 

_loot_lists = [
[
["ItemBriefcase100oz"]
],
[
["ItemBriefcase90oz"]
],
[
["ItemBriefcase80oz"]
],
[
["ItemBriefcase70oz"]
],
[
["ItemBriefcase60oz"]
],
[
["ItemBriefcase50oz"]
],
[
["ItemBriefcase40oz"]
],
[
["ItemBriefcase30oz"]
],
[
["ItemBriefcase20oz"]
],
[
["ItemBriefcase10oz"]
],
[
["ItemBriefcase30oz"]
],
[
["ItemBriefcase20oz"]
]
];
 
When the event starts i get an ingame error about the CfgWeapon:
 
14:25:07 Warning Message: No entry 'bin\config.bin/CfgWeapons.ItemBriefcase20oz'.
14:25:07 Warning Message: No entry '.scope'.
14:25:07 Warning Message: '/' is not a value
14:25:07 Warning Message: Error: creating weapon ItemBriefcase20oz with scope=private
14:25:07 Warning Message: No entry '.displayName'.
14:25:07 Warning Message: '/' is not a value
14:25:07 Warning Message: No entry '.nameSound'.
14:25:07 Warning Message: '/' is not a value
14:25:07 Warning Message: No entry '.type'.
14:25:07 Warning Message: '/' is not a value
14:25:07 Warning Message: No entry '.picture'.
14:25:07 Warning Message: '/' is not a value
14:25:07 Warning Message: No entry '.Library'.
14:25:07 Warning Message: No entry '.libTextDesc'.
14:25:07 Warning Message: '/' is not a value
14:25:07 Warning Message: No entry '.model'.
14:25:07 Warning Message: '/' is not a value
14:25:07 Warning Message: No entry '.simulation'.
14:25:07 Warning Message: '/' is not a value
14:25:07 Warning Message: No entry '.fireLightDuration'.
14:25:07 Warning Message: '/' is not a value
14:25:07 Warning Message: No entry '.fireLightIntensity'.
14:25:07 Warning Message: '/' is not a value
14:25:07 Warning Message: No entry '.weaponLockDelay'.
14:25:07 Warning Message: '/' is not a value
14:25:07 Warning Message: No entry '.weaponLockSystem'.
14:25:07 Warning Message: '/' is not a value
14:25:07 Warning Message: No entry '.cmImmunity'.
14:25:07 Warning Message: '/' is not a value
14:25:07 Warning Message: No entry '.lockingTargetSound'.
14:25:07 Warning Message: Size: '/' not an array
14:25:07 Warning Message: No entry '.lockedTargetSound'.
14:25:07 Warning Message: Size: '/' not an array
14:25:07 Warning Message: No entry '.muzzles'.
14:25:07 Warning Message: Size: '/' not an array

So how can i make this work?

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your mistake is, you deleted the item slots

all your briefcases were classified as weapons

 

try this

_loot_lists = [
[
[],
["ItemBriefcase100oz"]
],
[
[],
["ItemBriefcase90oz"]
],
... and so on  

Tried this, but still get the error.

I opened a topic about it and some people answerd with some possible solutions, gonna try that and let you know!

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Hi Guys, 

 

Does any one know how to get this (respectively for all 4 missions):

// Send center message to users 
[nil,nil,rTitleText,"A special forces unit lost a precious cargo, Check your Map for the Location!", "PLAIN",10] call RE;
diag_log(format["Loot event setup, waiting for %1 seconds", _wait_time]);

To display on the top right/left of the screen in a box (similar to debug) with an icon of the type of missions - e.g.

______________
|     MILITARY     |
|                          |
| PIC OF a GUN  |
| OR A CRATE    |
|                          |
| Special Forces  |
| lost cargo msg  |
|_____________|

Cheers

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  • 2 months later...
  • 2 weeks later...

I installed this and a purple circle appeared on the map after awhile without any notice on the screen.  I went to see what mission it was, but it did not say what it was.  I have DZMS installed as well which always pops a text up on the screen and shows on the map which mission it is.  After getting to the purple circle I ran around most of the area and saw nothing, then it disappeared.  Any idea what went wrong?

 

Here is what I have in my init.sqf   

 

EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"],["any","any","any","any",10,"Military"], ["any","any","any","any",25,"Treasure"], ["any","any","any","any",40,"Supplyitems"], ["any","any","any","any",55,"Construction"]];

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  • 2 weeks later...

Can anyone please tell me how to get the marker to stay on the map after you die.

 

have tried

 

 

But when i use this no marker appears at all

 

Would love some detailed instructions if anyone can help

 

Got it, managed to figure it out, its great what a few hours sleep can do lol

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  • 1 month later...

Hi,

 

Currently have this set up for displaying  the messages in the centre of the screen but i am after changing the colour of the text.

 

How would i edit the below line to accomplish this

 

// Send center message to users 
[nil,nil,rTitleText,"Ikea Truck lost its Cargo, Check your Map for the Location!", "PLAIN",10] call RE;

Thanks

 

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  • 2 weeks later...

Does anyone know How to make the missions  a radiation zone ? And if the player has a certain skin on they would be safe to go in ? Sorry if this has been posted already on this forum , I could not find it if it was.

 

Thanks in advance .

 

Affraid

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  • 4 months later...
  • 1 month later...
  • 5 months later...
19 minutes ago, alienpop said:

Does anyone have the remote_messages.sqf they would mind sharing. The original link is dead and not working and http://opendayz.net/threads/server-side-hint-globalchat-fix-resec.13170/ works but the link to the remote_messages.sqf download no longer works.

Spoiler

/*
Remote messages by maca134 [[email protected]]

This allows you to send globalchat/hint/titlecut from the server to all or a specific player without having to use remote exec

(if you have resec.sqf then you can only do titletext via RE)

I wants to dp sidechat/groupchat too but it didnt work.

To install add '_nil = [] execVM "custom\remote_messages.sqf";' to your init.sqf inside the 'if (!isDedicated) then {' block.

Global chat can only be sent to a single user and requires 'enableRadio true;' in init.sqf

Here are some examples:

customRemoteMessage = ['globalChat', "say something in globalChat", _unit];
publicVariable "customRemoteMessage";

customRemoteMessage = ['titleCut', "say something in titleCut", _unit];
publicVariable "customRemoteMessage";

customRemoteMessage = ['hint', "say something in hint", _unit];
publicVariable "customRemoteMessage";

customRemoteMessage = ['titleCut', "say something in titleCut"];
publicVariable "customRemoteMessage";

customRemoteMessage = ['hint', "say something in hint"];
publicVariable "customRemoteMessage";

customRemoteMessage = ["titleText", "say something in hint"];
publicVariable "customRemoteMessage";

customRemoteMessage = ["titleText", "say something in hint", _unit];
publicVariable "customRemoteMessage";
*/

fnc_remote_message = {
    private ["_type", "_message", "_player"];
    _type = _this select 0;
    _message = _this select 1;
    if (count _this > 2) then {
        _player = _this select 2;
        if (_player == player) then {
            switch (_type) do {
                case "globalChat": {
                    player globalChat _message;
                };
                case "hint": {
                    hint _message;
                };
                case "titleCut": {
                    titleCut [_message, "PLAIN DOWN", 3];
                };
                case "titleText": {
                    titleText [_message, "PLAIN DOWN"]; titleFadeOut 10;
                };
            };
        };
    } else {
        switch (_type) do {
            case "hint": {
                hint _message;
            };
            case "titleCut": {
                titleCut [_message,"Plain Down",3];
            };
            case "titleText": {
                titleText [_message, "PLAIN DOWN"]; titleFadeOut 10;
            };
        };
    };
};

"customRemoteMessage" addPublicVariableEventHandler {(_this select 1) call fnc_remote_message;};

 

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  • 5 months later...

Here are the code Ive had installed a while ago. It should still work fine.

Treausre:

Quote

 


private ["_spawnChance", "_spawnMarker", "_spawnRadius", "_markerRadius", "_item", "_debug", "_start_time", "_loot", "_loot_amount", "_loot_box", "_wait_time", "_spawnRoll", "_position", "_event_marker", "_loot_pos", "_debug_marker","_loot_box", "_hint"];
 
_spawnChance =  0.65; // Percentage chance of event happening
_markerRadius = 350; // Radius the loot can spawn and used for the marker
_debug = false; // Puts a marker exactly were the loot spawns
 
_loot_box = "GuerillaCacheBox";
_loot_lists = [[["revolver_gold_EP1"],["6Rnd_45ACP","ItemBriefcase100oz"]],[["revolver_gold_EP1"],["6Rnd_45ACP","ItemSilverBar","ItemGoldBar10oz"]]];

_loot = _loot_lists call BIS_fnc_selectRandom;

_loot_amount = 75;
_wait_time = 900; 
 
// Dont mess with theses unless u know what yours doing
_start_time = time;
_spawnRadius = 5000;
_spawnMarker = 'center';
 
if (isNil "EPOCH_EVENT_RUNNING") then {
EPOCH_EVENT_RUNNING = false;
};
 
// Check for another event running
if (EPOCH_EVENT_RUNNING) exitWith {
diag_log("Event already running");
};
 
// Random chance of event happening
_spawnRoll = random 1;
if (_spawnRoll > _spawnChance and !_debug) exitWith {};
 
// Random location
_position = [getMarkerPos _spawnMarker,0,_spawnRadius,10,0,2000,0] call BIS_fnc_findSafePos;
 
diag_log(format["Spawning loot event at %1", _position]);
 
_event_marker = createMarker [ format ["loot_event_marker_%1", _start_time], _position];
_event_marker setMarkerShape "ELLIPSE";
_event_marker setMarkerColor "ColorYellow";
_event_marker setMarkerAlpha 0.5;
_event_marker setMarkerSize [(_markerRadius + 50), (_markerRadius + 50)];
 
_loot_pos = [_position,0,(_markerRadius - 100),10,0,2000,0] call BIS_fnc_findSafePos;
 
if (_debug) then {
_debug_marker = createMarker [ format ["loot_event_debug_marker_%1", _start_time], _loot_pos];
_debug_marker setMarkerShape "ICON";
_debug_marker setMarkerType "mil_dot";
_debug_marker setMarkerColor "ColorYellow";
_debug_marker setMarkerAlpha 1;
};
 
diag_log(format["Creating ammo box at %1", _loot_pos]);
 
// Create ammo box
_loot_box = createVehicle [_loot_box,_loot_pos,[], 0, "NONE"];
clearMagazineCargoGlobal _loot_box;
clearWeaponCargoGlobal _loot_box;
 
// Cut the grass around the loot position
_clutter = createVehicle ["ClutterCutter_small_2_EP1", _loot_pos, [], 0, "CAN_COLLIDE"];
_clutter setPos _loot_pos;
// cut the grass    end
 
// Add loot
{
_loot_box addWeaponCargoGlobal [_x,1];
} forEach (_loot select 0);
{
_loot_box addMagazineCargoGlobal [_x,1];
} forEach (_loot select 1);
 
// Send Top Right message to users , requires Remote message script
_hint = parseText format["<t align='center' color='#FFFF66' shadow='2' size='1.75'>Treasure Crate</t><br/><t align='center' color='#ffffff'>Bandits or Pirates? We found their treasure, Check your Map for the Location!</t>"];
customRemoteMessage = ['hint', _hint];
publicVariable "customRemoteMessage";

// Send center message to users 
//[nil,nil,rTitleText,"Bandits or Pirates? We found their treasure, Check your Map for the Location!", "PLAIN",10] call RE;

diag_log(format["Loot event setup, waiting for %1 seconds", _wait_time]);

// Wait
sleep _wait_time;
 
// Clean up
EPOCH_EVENT_RUNNING = false;
deleteVehicle _loot_box;
deleteMarker _event_marker;
if (_debug) then {
deleteMarker _debug_marker;
};

 

Construction:

Quote

private ["_spawnChance", "_spawnMarker", "_spawnRadius", "_markerRadius", "_item", "_debug", "_start_time", "_loot", "_loot_amount", "_loot_box", "_wait_time", "_spawnRoll", "_position", "_event_marker", "_loot_pos", "_debug_marker","_loot_box", "_hint"];
 
_spawnChance =  0.70; // Percentage chance of event happening
_markerRadius = 350; // Radius the loot can spawn and used for the marker
_debug = true; // Puts a marker exactly were the loot spawns
 
_loot_box = "USVehicleBox";
_loot_lists = [
[
["ItemEtool","ItemMatchbox_DZE","ItemCrowbar","ItemShovel"],
["MortarBucket"
,"CinderBlocks"
,"MortarBucket"
,"CinderBlocks"
,"MortarBucket"
,"CinderBlocks"
,"MortarBucket"
,"CinderBlocks"
,"MortarBucket"
,"CinderBlocks"
,"MortarBucket"
,"CinderBlocks"
,"MortarBucket"
,"CinderBlocks"
,"MortarBucket"
,"CinderBlocks"
,"MortarBucket"
,"CinderBlocks"
,"MortarBucket"
,"CinderBlocks"
,"MortarBucket"
,"CinderBlocks"
,"MortarBucket"
,"CinderBlocks"
,"MortarBucket"
,"CinderBlocks"
,"MortarBucket"
,"CinderBlocks"]
],
[
["ItemEtool","ItemMatchbox_DZE","ItemCrowbar","ItemShovel"],
["MortarBucket"
,"MortarBucket"
,"MortarBucket"
,"MortarBucket"
,"MortarBucket"
,"MortarBucket"
,"MortarBucket"
,"MortarBucket"
,"MortarBucket"
,"MortarBucket"]
],
[
["ItemCrowbar","ItemEtool","ItemEtool","ItemEtool"],
["PartPlankPack"
,"PartPlywoodPack"
,"PartPlankPack"
,"PartPlywoodPack"
,"PartPlankPack"
,"PartPlywoodPack"
,"PartPlankPack"
,"PartPlywoodPack"
,"PartPlankPack"
,"PartPlywoodPack"
,"PartPlankPack"
,"PartPlywoodPack"
,"PartPlankPack"
,"PartPlywoodPack"
,"PartPlankPack"
,"PartPlywoodPack"
,"PartPlankPack"
,"PartPlywoodPack"
,"PartPlankPack"
,"PartPlywoodPack"]
],
[
["ItemEtool","ItemCrowbar"],
["metal_floor_kit"
,"metal_floor_kit"
,"metal_floor_kit"
,"metal_floor_kit"
,"metal_floor_kit"
,"metal_floor_kit"
,"metal_floor_kit"
,"metal_floor_kit"
,"metal_floor_kit"
,"metal_floor_kit"
,"metal_floor_kit"
,"metal_floor_kit"
,"metal_floor_kit"
,"metal_floor_kit"
,"metal_floor_kit"
,"metal_floor_kit"]
],
[
["ItemEtool","ItemCrowbar"],
["ItemWoodFloor"
,"ItemWoodFloor"
,"ItemWoodFloor"
,"ItemWoodFloor"
,"ItemWoodFloor"
,"ItemWoodFloor"
,"ItemWoodFloor"
,"ItemWoodFloor"
,"ItemWoodFloor"
,"ItemWoodFloor"
,"ItemWoodFloor"
,"ItemWoodFloor"]
],
[
["ItemEtool","ItemMatchbox_DZE","ItemCrowbar"],
["ItemWoodFloor"
,"ItemWoodFloor"
,"ItemWoodWallLg"
,"ItemWoodWallLg"
,"ItemWoodWallLg"
,"ItemWoodWallLg"
,"ItemWoodFloor"
,"ItemWoodFloor"
,"ItemWoodFloor"
,"ItemWoodFloor"]
],
[
["ItemEtool","ItemCrowbar"],
["ItemWoodWallLg"
,"ItemWoodWallLg"
,"ItemWoodWallLg"
,"ItemWoodWallLg"
,"ItemWoodWallLg"
,"ItemWoodWallLg"
,"ItemWoodWallLg"
,"ItemWoodWallLg"
,"ItemWoodWallLg"
,"ItemWoodWallLg"]
],
[
["ItemEtool","ItemMatchbox_DZE","ItemCrowbar"],
["outhouse_kit"
,"outhouse_kit"
,"ItemWoodStairs"
,"ItemWoodStairs"
,"ItemWoodStairs"
,"ItemWoodStairs"
,"workbench_kit"
,"ItemComboLock"
,"ItemWoodWallLg"
,"ItemWoodWallGarageDoor"
,"ItemWoodWallWindowLg"
,"ItemWoodWallLg"
,"ItemWoodWallLg"
,"ItemWoodWallLg"]
],
[
["ItemEtool","ItemShovel","ItemCrowbar"],
["ItemWoodStairs"
,"ItemWoodStairs"
,"workbench_kit"
,"ItemWoodWallLg"
,"ItemWoodWallGarageDoor"
,"ItemWoodWallWindowLg"
,"ItemWoodWallLg"
,"ItemWoodWallLg"]
],
[
["ItemEtool","ItemMatchbox_DZE","ItemCrowbar"],
["PartGeneric"
,"PartGeneric"
,"PartGeneric"
,"PartGeneric"
,"PartGeneric"
,"PartGeneric"
,"PartGeneric"
,"PartGeneric"
,"PartGeneric"
,"PartGeneric"
,"PartGeneric"
,"PartGeneric"
,"PartGeneric"
,"PartGeneric"
,"PartGeneric"
,"PartGeneric"
,"PartGeneric"]
],
[
["ItemCrowbar","ItemShovel"],
["ItemWoodWallGarageDoor"
,"ItemWoodWallWindowLg"
,"ItemWoodWallLg"
,"ItemWoodWallLg"
,"ItemWoodWallLg"
,"ItemWoodWallGarageDoor"
,"ItemWoodWallWindowLg"
,"ItemWoodWallLg"
,"ItemWoodWallLg"
,"ItemWoodWallLg"
,"ItemWoodWallGarageDoor"
,"ItemWoodWallWindowLg"
,"ItemWoodWallLg"
,"ItemWoodWallLg"
,"ItemWoodWallLg"
,"ItemWoodWallGarageDoor"
,"ItemWoodWallWindowLg"]
],
[
["ItemShovel","ItemToolbox","ItemCrowbar","ItemCrowbar"],
["workbench_kit"
,"ItemWoodStairs"
,"ItemWoodStairs"
,"ItemWoodStairs"
,"wood_shack_kit"
,"wood_shack_kit"
,"wood_shack_kit"
,"deer_stand_kit"
,"deer_stand_kit"
,"ItemWoodLadder"
,"ItemWoodLadder"
,"desert_net_kit"
,"desert_net_kit"
,"ItemWoodLadder"
,"ItemWoodLadder"
,"desert_net_kit"
,"forest_net_kit"
,"forest_net_kit"
,"forest_net_kit"
,"desert_net_kit"
,"desert_net_kit"
,"ItemSandbagLarge"
,"ItemSandbagLarge"
,"Itemvault"]
]
];
_loot = _loot_lists call BIS_fnc_selectRandom;
 
_loot_amount = 35;
_wait_time = 900; 
 
// Dont mess with theses unless u know what yours doing
_start_time = time;
_spawnRadius = 5000;
_spawnMarker = 'center';
 
if (isNil "EPOCH_EVENT_RUNNING") then {
EPOCH_EVENT_RUNNING = false;
};
 
// Check for another event running
if (EPOCH_EVENT_RUNNING) exitWith {
diag_log("Event already running");
};
 
// Random chance of event happening
_spawnRoll = random 1;
if (_spawnRoll > _spawnChance and !_debug) exitWith {};
 
// Random location
_position = [getMarkerPos _spawnMarker,0,_spawnRadius,10,0,2000,0] call BIS_fnc_findSafePos;
 
diag_log(format["Spawning loot event at %1", _loot_pos]);
 
_event_marker = createMarker [ format ["loot_event_marker_%1", _start_time], _position];
_event_marker setMarkerShape "ELLIPSE";
_event_marker setMarkerColor "ColorGreen";
_event_marker setMarkerAlpha 0.5;
_event_marker setMarkerSize [(_markerRadius + 50), (_markerRadius + 50)];
 
_loot_pos = [_position,0,(_markerRadius - 100),10,0,2000,0] call BIS_fnc_findSafePos;
 
if (_debug) then {
_debug_marker = createMarker [ format ["loot_event_debug_marker_%1", _start_time], _loot_pos];
_debug_marker setMarkerShape "ICON";
_debug_marker setMarkerType "mil_dot";
_debug_marker setMarkerColor "ColorBlack";
_debug_marker setMarkerAlpha 1;
};
 
diag_log(format["Creating ammo box at %1", _loot_pos]);
 
// Create ammo box
_loot_box = createVehicle [_loot_box,_loot_pos,[], 0, "NONE"];
clearMagazineCargoGlobal _loot_box;
clearWeaponCargoGlobal _loot_box;
 
// Cut the grass around the loot position
_clutter = createVehicle ["ClutterCutter_small_2_EP1", _loot_pos, [], 0, "CAN_COLLIDE"];
_clutter setPos _loot_pos;
// cut the grass    end
 
// Add loot
{
_loot_box addWeaponCargoGlobal [_x,1];
} forEach (_loot select 0);
{
_loot_box addMagazineCargoGlobal [_x,1];
} forEach (_loot select 1);
 
// Send Top Right message to users , requires Remote message script
_hint = parseText format["<t align='center' color='#00FF11' shadow='2' size='1.75'>Construction Crate</t><br/><t align='center' color='#ffffff'>Ikea Truck lost its Cargo, Check your Map for the Location!</t>"];
customRemoteMessage = ['hint', _hint];
publicVariable "customRemoteMessage";

// Send center message to users 
//[nil,nil,rTitleText,"Ikea Truck lost its Cargo, Check your Map for the Location!", "PLAIN",10] call RE;

diag_log(format["Loot event setup, waiting for %1 seconds", _wait_time]);

// Wait
sleep _wait_time;
 
// Clean up
EPOCH_EVENT_RUNNING = false;
deleteVehicle _loot_box;
deleteMarker _event_marker;
if (_debug) then {
deleteMarker _debug_marker;
};

 

Military:

Quote

private ["_spawnChance", "_spawnMarker", "_spawnRadius", "_markerRadius", "_item", "_debug", "_start_time", "_loot", "_loot_amount", "_loot_box", "_wait_time", "_spawnRoll", "_position", "_event_marker", "_loot_pos", "_debug_marker","_loot_box", "_hint"];
 
_spawnChance =  0.35; // Percentage chance of event happening
_markerRadius = 350; // Radius the loot can spawn and used for the marker
_debug = false; // Puts a marker exactly were the loot spawns
 
_loot_box = "RUVehicleBox";
_loot_lists = [
[
["G36a","G36C","G36K"],
["30Rnd_556x45_G36","30Rnd_556x45_G36SD","30Rnd_556x45_Stanag","30Rnd_556x45_StanagSD","30Rnd_556x45_G36","30Rnd_556x45_G36SD","30Rnd_556x45_Stanag","30Rnd_556x45_StanagSD","30Rnd_556x45_G36","30Rnd_556x45_G36SD","30Rnd_556x45_Stanag","30Rnd_556x45_StanagSD","30Rnd_556x45_G36","30Rnd_556x45_G36SD","30Rnd_556x45_Stanag","30Rnd_556x45_StanagSD","30Rnd_556x45_G36","30Rnd_556x45_G36SD","30Rnd_556x45_Stanag","30Rnd_556x45_StanagSD","30Rnd_556x45_G36","30Rnd_556x45_G36SD","30Rnd_556x45_Stanag","30Rnd_556x45_StanagSD","30Rnd_556x45_G36","30Rnd_556x45_G36SD","30Rnd_556x45_Stanag","30Rnd_556x45_StanagSD","30Rnd_556x45_G36","30Rnd_556x45_G36SD","30Rnd_556x45_Stanag","30Rnd_556x45_StanagSD","30Rnd_556x45_G36","30Rnd_556x45_G36SD","30Rnd_556x45_Stanag","30Rnd_556x45_StanagSD"]
],
[
["M8_carbine","M8_carbineGL","M8_compact"],
["30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"]
]
];
_loot = _loot_lists call BIS_fnc_selectRandom;
 
_loot_amount = 75;
_wait_time = 900; 
 
// Dont mess with theses unless u know what yours doing
_start_time = time;
_spawnRadius = 5000;
_spawnMarker = 'center';
 
if (isNil "EPOCH_EVENT_RUNNING") then {
EPOCH_EVENT_RUNNING = false;
};
 
// Check for another event running
if (EPOCH_EVENT_RUNNING) exitWith {
diag_log("Event already running");
};
 
// Random chance of event happening
_spawnRoll = random 1;
if (_spawnRoll > _spawnChance and !_debug) exitWith {};
 
// Random location
_position = [getMarkerPos _spawnMarker,0,_spawnRadius,10,0,2000,0] call BIS_fnc_findSafePos;
 
diag_log(format["Spawning loot event at %1", _position]);
 
_event_marker = createMarker [ format ["loot_event_marker_%1", _start_time], _position];
_event_marker setMarkerShape "ELLIPSE";
_event_marker setMarkerColor "ColorRed";
_event_marker setMarkerAlpha 0.5;
_event_marker setMarkerSize [(_markerRadius + 50), (_markerRadius + 50)];
 
_loot_pos = [_position,0,(_markerRadius - 100),10,0,2000,0] call BIS_fnc_findSafePos;
 
if (_debug) then {
_debug_marker = createMarker [ format ["loot_event_debug_marker_%1", _start_time], _loot_pos];
_debug_marker setMarkerShape "ICON";
_debug_marker setMarkerType "mil_dot";
_debug_marker setMarkerColor "ColorRed";
_debug_marker setMarkerAlpha 1;
};
 
diag_log(format["Creating ammo box at %1", _loot_pos]);
 
// Create ammo box
_loot_box = createVehicle [_loot_box,_loot_pos,[], 0, "NONE"];
clearMagazineCargoGlobal _loot_box;
clearWeaponCargoGlobal _loot_box;
 
// Cut the grass around the loot position
_clutter = createVehicle ["ClutterCutter_small_2_EP1", _loot_pos, [], 0, "CAN_COLLIDE"];
_clutter setPos _loot_pos;
// cut the grass    end
 
// Add loot
{
_loot_box addWeaponCargoGlobal [_x,1];
} forEach (_loot select 0);
{
_loot_box addMagazineCargoGlobal [_x,1];
} forEach (_loot select 1);
 
// Send Top Right message to users , requires Remote message script
_hint = parseText format["<t align='center' color='#FF0000' shadow='2' size='1.75'>Military Crate</t><br/><t align='center' color='#ffffff'>A special forces unit lost a precious cargo, Check your Map for the Location!</t>"];
customRemoteMessage = ['hint', _hint];
publicVariable "customRemoteMessage";

// Send center message to users 
//[nil,nil,rTitleText,"A special forces unit lost a precious cargo, Check your Map for the Location!", "PLAIN",10] call RE;

diag_log(format["Loot event setup, waiting for %1 seconds", _wait_time]);

// Wait
sleep _wait_time;
 
// Clean up
EPOCH_EVENT_RUNNING = false;
deleteVehicle _loot_box;
deleteMarker _event_marker;
if (_debug) then {
deleteMarker _debug_marker;
};

 

Supply:

Quote

private ["_spawnChance", "_spawnMarker", "_spawnRadius", "_markerRadius", "_item", "_debug", "_start_time", "_loot", "_loot_amount", "_loot_box", "_wait_time", "_spawnRoll", "_position", "_event_marker", "_loot_pos", "_debug_marker","_loot_box", "_hint"];
 
_spawnChance =  0.75; // Percentage chance of event happening
_markerRadius = 350; // Radius the loot can spawn and used for the marker
_debug = false; // Puts a marker exactly were the loot spawns

_loot_box = "SpecialWeaponsBox";
_loot_lists = [
[
["M9SD"],
["15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemSodaCoke","ItemSodaCoke","ItemSodaCoke","ItemSodaCoke","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","FoodCanBakedBeans","FoodCanBakedBeans","FoodCanBakedBeans","FoodCanBakedBeans","FoodCanPasta","FoodCanPasta","FoodCanPasta","FoodCanPasta","FoodCanSardines","FoodCanSardines","FoodCanSardines","FoodCanSardines","FoodMRE","FoodMRE","FoodMRE","FoodMRE","FoodMRE"]
],
[
["M9SD"],
["15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemAntibiotic","ItemBandage","ItemBloodbag","ItemEpinephrine","ItemMorphine","ItemPainkiller","ItemBloodbag","ItemBandage","ItemBandage","ItemMorphine","FoodMRE","FoodMRE","FoodMRE","FoodMRE","FoodMRE","ItemBandage","ItemBandage","ItemMorphine","ItemAntibiotic","ItemBandage","ItemBloodbag","ItemEpinephrine","ItemMorphine","ItemPainkiller","ItemBloodbag","ItemBandage","ItemBandage","ItemMorphine","ItemTent","ItemJerrycan","ItemTent","ItemJerrycan","ItemTent","ItemJerrycan"]
]
];
_loot = _loot_lists call BIS_fnc_selectRandom;
 
_loot_amount = 75;
_wait_time = 900; 
 
// Dont mess with theses unless u know what yours doing
_start_time = time;
_spawnRadius = 5000;
_spawnMarker = 'center';
 
if (isNil "EPOCH_EVENT_RUNNING") then {
EPOCH_EVENT_RUNNING = false;
};
 
// Check for another event running
if (EPOCH_EVENT_RUNNING) exitWith {
diag_log("Event already running");
};
 
// Random chance of event happening
_spawnRoll = random 1;
if (_spawnRoll > _spawnChance and !_debug) exitWith {};
 
// Random location
_position = [getMarkerPos _spawnMarker,0,_spawnRadius,10,0,2000,0] call BIS_fnc_findSafePos;
 
diag_log(format["Spawning loot event at %1", _position]);
 
_event_marker = createMarker [ format ["loot_event_marker_%1", _start_time], _position];
_event_marker setMarkerShape "ELLIPSE";
_event_marker setMarkerColor "ColorBlue";
_event_marker setMarkerAlpha 0.5;
_event_marker setMarkerSize [(_markerRadius + 50), (_markerRadius + 50)];
 
_loot_pos = [_position,0,(_markerRadius - 100),10,0,2000,0] call BIS_fnc_findSafePos;
 
if (_debug) then {
_debug_marker = createMarker [ format ["loot_event_debug_marker_%1", _start_time], _loot_pos];
_debug_marker setMarkerShape "ICON";
_debug_marker setMarkerType "mil_dot";
_debug_marker setMarkerColor "ColorBlue";
_debug_marker setMarkerAlpha 1;
};
 
diag_log(format["Creating ammo box at %1", _loot_pos]);
 
// Create ammo box
_loot_box = createVehicle [_loot_box,_loot_pos,[], 0, "NONE"];
clearMagazineCargoGlobal _loot_box;
clearWeaponCargoGlobal _loot_box;
 
// Cut the grass around the loot position
_clutter = createVehicle ["ClutterCutter_small_2_EP1", _loot_pos, [], 0, "CAN_COLLIDE"];
_clutter setPos _loot_pos;
// cut the grass    end
 
// Add loot
{
_loot_box addWeaponCargoGlobal [_x,1];
} forEach (_loot select 0);
{
_loot_box addMagazineCargoGlobal [_x,1];
} forEach (_loot select 1);
 
// Send Top Right message to users , requires Remote message script
_hint = parseText format["<t align='center' color='#0D00FF' shadow='2' size='1.75'>Supply Crate</t><br/><t align='center' color='#ffffff'>UN Agency drops life-saving supplies for Survivors, Check your Map for the Location!</t>"];
customRemoteMessage = ['hint', _hint];
publicVariable "customRemoteMessage";

// Send center message to users 
//[nil,nil,rTitleText,"UN Agency drops life-saving supplies for Survivors, Check your Map for the Location!", "PLAIN",10] call RE;

diag_log(format["Loot event setup, waiting for %1 seconds", _wait_time]);

// Wait
sleep _wait_time;
 
// Clean up
EPOCH_EVENT_RUNNING = false;
deleteVehicle _loot_box;
deleteMarker _event_marker;
if (_debug) then {
deleteMarker _debug_marker;
};

 

 

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  • 4 months later...

this is not an ai mission. its supposed to be just a colored circle with no ai and no vehicles or center marker. these are 4 extra events.

 

 

 

 

On 2014-05-06 at 9:52 AM, djmartrix said:

i have put in the files and code from page 1 of this forum post.

 

the mission spawns, but there is no AI, no vehicles or crates. plus there is no centre maker for the mission.

 

the coloured radius circle and text appear but nothing else.

 

what havent i done right?


EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"],["any","any","any","any",10,"Military"], ["any","any","any","any",25,"Treasure"], ["any","any","any","any",40,"Supplyitems"], ["any","any","any","any",55,"Construction"]];

i have put this where it is supposed to go

 

i have also edited the mission files (ie construction, tresure etc) with the // that were needed.

 

do i need to have another AI installed or will this pack do it all?

 

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this mod works fine for me, except cant seem to change what spawns in the boxes, and my rpt comes up with a warning message saying: Warning Message: Script z\addons\dayz_server\modules\giallo.sqf not found

But I dont know anything about this giallo.sqf

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  • 2 weeks later...

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