Jump to content
  • 0

Loot Spawn points for Origins Taviana


Thug

Question

I have a overpoch origins Taviana map and for the longest time we had places on the map that did not spawn loot. Like Novi Dvor, the UN base west of Vladimir, and other buildings. If you ever played the org origins you would know that loot spawned at these places.  So I learned how to set Loot spawn points and went in and made them.

I want to share them with everyone. So here you go.

 

 

 

/*

Taviana building loot by [TBs]Thug from TBsGaming.com
Add the information below to your CfgBuildingPos.hpp file, look for //Taviana and put under there
*/
//Taviana Building Loots
class land_tav_houseblock_b1: Supermarket
{
lootPos[] = {
{9.33594,2.09961,-7.2768},
{-5.17969,2.50037,-7.26909},
{7.35547,0.890991,-6.6768},
{9.85938,-2.53125,-7.2768},
{4.85156,-1.4679,-7.2768}};
};
class land_domek_zluty_bez: Residential
{
lootPos[] = {
{7.01855,2.59375,-2.42372},
{-0.68457,3.32813,-2.42373},
{-6.89624,0.078125,-2.42371},
{-6.73218,-3.8418,-2.42379},
{-5.39185,3.57227,-1.52366},
{2.51709,3.67188,-2.42372},
{-2.5022,2.56836,-2.42371}};
};
class land_stan_east: Military
{
lootPos[] = {
{1.9209,2.29468,-1.30048},
{-1.37109,0.115967,-1.30048},
{-1.78223,-3.05713,-1.30048},
{2.0625,-3.2063,-1.30048},
{0.790039,0.279053,-1.30048}};
};
class land_stan: Military
{
lootPos[] = {
{-0.626709,-2.29297,-1.09359},
{1.51343,-1.84082,-1.09789},
{-0.00268555,0.392578,-1.09956},
{1.51172,1.06934,-1.09956}};
};
class land_fortified_nest_big: Military
{
lootPos[] = {
{0.802246,1.06641,-0.680344},
{3.16797,-3.73535,-0.680344},
{-0.96582,-1.9248,-0.680344},
{-2.43555,1.04395,-0.680344},
{-3.12524,-3.8916,-0.680344}};
};
class land_kamaz: MilitarySpecial
{
lootPos[] = {
{1.62695,-3.93604,-1.75773},
{1.60645,0.710449,-1.72321},
{0.464844,4.646,-1.67464},
{-1.20605,1.86133,-1.70049},
{-1.18457,-1.37451,-1.74194},
{-0.359375,-4.16064,-1.76808}};
};
class land_tav_guardhouse: Military
{
lootPos[] = {
{4.14453,-0.350586,-1.70814},
{4.35547,2.32227,-1.70814},
{-0.570313,3.68848,-1.70814},
{-0.996094,-0.552734,-1.70814},
{-2.4375,2.83203,-1.70814},
{-2.36133,-3.3252,-1.02814},
{2.19922,-2.625,-0.848144}};
};
class land_tav_barrack2: MilitarySpecial
{
lootPos[] = {
{1.51538,-0.966797,-0.693401},
{0.468384,3.23438,-0.69013},
{-2.01868,-2.39258,-0.692669},
{0.831909,5.07422,0.520308}};
};
class land_wf_depot: Military
{
lootPos[] = {
{-0.634521,-2,-1.48044},
{2.98962,-0.970703,0.987467}};

};

 

Edited by Thug
Link to comment
Share on other sites

1 answer to this question

Recommended Posts

  • 0

I have found another Apartment building that does not spawn loot. Its the apartment building like in Vladimir, if you add this all apartments like it will spawn loot. So here are the spawn locations cords. As in the org post add to your CfgBuildingPos.hpp file

class land_tav_houseblock_b4_in: Residential
{
    lootPos[] = {    
        {-5.13281,-2.19922,-3.27635},
        {0.830078,-4.00391,-3.31635},
        {4.95508,-2.82031,-2.76635},    
        {-5.05078,1.15918,-3.31635},        
        {-3.98438,3.11914,-2.54635},    
        {-1.60938,3.00781,-2.29635},        
        {0.856445,-2.54297,-7.2548}};    
};

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
  • Discord

×
×
  • Create New...