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Found 3 results

  1. Ok, I went around Taviana and found all the crates that are part of the map. These are the ones that the circuit boards spawn on. Since in epoch they have no use. What I would like to do is spawn very good loot on them, but out of the 35 crates, every restart it will only spawn 6 items. Leaving 29 crates with nothing on them. Does anyone have a script that can be modified to do this. I have the world space cords needed and will share.
  2. 1. The server you were playing on. Skaronator 2. What arma3 build and what Epoch build you are using. Arma 3 1.32 / Epoch 0.1.0.3 3. What it was you were doing Looting crates at shipwrecks 4. Is it repeatable. Yes ( Only tried it at Skaronator, but occured before and after a restart) Since the last (Arma)update something changed with looting the crates at shipwrecks. As you dont get the inventorymenu under water you could loot the crates with the scrollwheelmenu. But since the last updateof Arma, it seems you can only take one of the 2 items. After you took one of them, the option for the second item disappears. Doesnt happen on the crates above the water, as you can loot with the inventorymenu. It seems the "hand"- symbol appears very shortly but disappears afterwards.
  3. Hi, I've been having some issues with a testing server i'm running on my LAN I have a whole bunch of map additions, and in three of these locations i have loot crates that are supposed to spawn. sometimes these spawn, other times they do not currently the map additions are in the server .pbo and the crates are in the mission files. I call the server side map additions from server_functions.sqf like so... // Map Additions call compile preProcessFileLineNumbers "\z\addons\dayz_server\map_additions\balota.sqf"; // balota barracks call compile preProcessFileLineNumbers "\z\addons\dayz_server\map_additions\tikhaya.sqf"; // tikhaya city near kamenka call compile preProcessFileLineNumbers "\z\addons\dayz_server\map_additions\zelebarracks.sqf"; // zelenogorsk barracks call compile preProcessFileLineNumbers "\z\addons\dayz_server\map_additions\GOC_SI_Zelenogorsk.sqf"; // GOC Zeleno Rehab Center call compile preProcessFileLineNumbers "\z\addons\dayz_server\map_additions\GOC_SI_Grishino.sqf"; // Grishino Construction Site call compile preProcessFileLineNumbers "\z\addons\dayz_server\map_additions\GOC_TE_htlh.sqf"; // Hero Trader Overhaul call compile preProcessFileLineNumbers "\z\addons\dayz_server\map_additions\GOC_TE_btcc.sqf"; // Bandit Trader Overhaul call compile preProcessFileLineNumbers "\z\addons\dayz_server\map_additions\zonealpha.sqf"; // Zone Alpha call compile preProcessFileLineNumbers "\z\addons\dayz_server\map_additions\blklakecamp.sqf"; // Black Lake Campsite call compile preProcessFileLineNumbers "\z\addons\dayz_server\map_additions\ne_airstrip.sqf"; // NEAF Additions call compile preProcessFileLineNumbers "\z\addons\dayz_server\map_additions\lopatino.sqf"; // Lopatino Barracks call compile preProcessFileLineNumbers "\z\addons\dayz_server\map_additions\novylugbase.sqf"; // Novy Lug Base call compile preProcessFileLineNumbers "\z\addons\dayz_server\map_additions\GOC_TE_bash.sqf"; // Bash Trader City Overhaul call compile preProcessFileLineNumbers "\z\addons\dayz_server\map_additions\NWAF.sqf"; // NWAF Military Compound call compile preProcessFileLineNumbers "\z\addons\dayz_server\map_additions\otmelvil.sqf"; // Otmel Village call compile preProcessFileLineNumbers "\z\addons\dayz_server\map_additions\Mine_grotte.sqf"; // Kamenka Mine call compile preProcessFileLineNumbers "\z\addons\dayz_server\map_additions\skalisty.sqf"; // Skalisty Island Village and Bridge // The Following Addons were made by 21DMD call compile preProcessFileLineNumbers "\z\addons\dayz_server\map_additions\solnichbike.sqf"; // Solnichiy Bike Dealer (made by jedish3ep aka jakehekesfists) call compile preProcessFileLineNumbers "\z\addons\dayz_server\map_additions\NWAFtrader.sqf"; // NWAF Trader (made by jedish3ep aka jakehekesfists) call compile preProcessFileLineNumbers "\z\addons\dayz_server\map_additions\smoosestaryfinal.sqf"; // Stary Trader (made by Smooose) call compile preProcessFileLineNumbers "\z\addons\dayz_server\map_additions\balotaimproved.sqf"; // Balota Improvements by jedish3ep aka jakehekesfists call compile preProcessFileLineNumbers "\z\addons\dayz_server\map_additions\berezimproved.sqf"; // Berezino Improvements by jedish3ep aka jakehekesfists call compile preProcessFileLineNumbers "\z\addons\dayz_server\map_additions\superhero.sqf"; // super hero trader by jedish3ep aka jakehekesfists call compile preProcessFileLineNumbers "\z\addons\dayz_server\map_additions\superbandit.sqf"; // super bandit trader by jedish3ep aka jakehekesfists and then i call the loot crates from init.sqf like so // Map Additions Loot [] execVM "map_additions\box_la_grotte.sqf"; [] execVM "map_additions\nwafcrates.sqf"; [] execVM "map_additions\zonealpha_loot.sqf"; // Map Additions, Map Markers - New Method - easier to clean [] execVM "custom\markers.sqf"; Previously I had tried to load all the additions serverside but the crates rarely spawned. I'm at a loss now as they only spawn sometimes. Does anyone have any tips to make these crates always spawn? in case required, heres one of my crates files if (isServer) then { _vehicle_999991 = objNull; if (true) then { _this = createVehicle ["TKVehicleBox_EP1", [7909.4,13691.2], [], 0, "CAN_COLLIDE"]; _vehicle_999991 = _this; _this setDir 20; clearweaponcargoGlobal _this; clearmagazinecargoGlobal _this; _this addWeaponCargoGlobal ["NVGoggles",2]; _this addWeaponCargoGlobal ["Binocular_Vector",2]; _this addWeaponCargoGlobal ["ItemGPS",2]; _this addWeaponCargoGlobal ["ItemEtool", 2]; _this addWeaponCargoGlobal ["ItemFlashlightRed", 2]; _this addMagazineCargoGlobal ["Skin_Camo1_DZ", 2]; GunRandomizerA=floor(random 4); if (GunRandomizerA == 0) then { _this addWeaponCargoGlobal ["MakarovSD", 2]; _this addMagazineCargoGlobal ["8Rnd_9x18_MakarovSD", 25]; _this addWeaponCargoGlobal ["FN_FAL",2]; _this addmagazineCargoGlobal ["20Rnd_762x51_FNFAL",20]; _this addWeaponCargoGlobal ["DMR_DZ",2]; _this addmagazineCargoGlobal ["20Rnd_762x51_DMR",20]; _this addWeaponCargoGlobal ["M4A1_HWS_GL", 2]; _this addMagazineCargoGlobal ["30Rnd_556x45_Stanag", 30]; _this addWeaponCargoGlobal ["AK_107_kobra", 1]; _this addMagazineCargoGlobal ["30Rnd_545x39_AK", 30]; _this addWeaponCargoGlobal ["M4A1_AIM_SD_camo",2]; _this addMagazineCargoGlobal ["30Rnd_556x45_StanagSD", 30]; _this addWeaponCargoGlobal ["BAF_L85A2_RIS_SUSAT",2]; }; if (GunRandomizerA == 1) then { _this addWeaponCargoGlobal ["M9SD", 1]; _this addMagazineCargoGlobal ["15Rnd_9x19_M9SD", 25]; _this addWeaponCargoGlobal ["SVD_CAMO",2]; _this addmagazineCargoGlobal ["10Rnd_762x54_SVD",20]; _this addWeaponCargoGlobal ["M107_DZ",2]; _this addmagazineCargoGlobal ["10Rnd_127x99_m107",20]; _this addWeaponCargoGlobal ["G36K_camo",2]; _this addmagazineCargoGlobal ["30Rnd_556x45_G36",30]; _this addWeaponCargoGlobal ["M4A1_HWS_GL_SD_camo",2]; _this addMagazineCargoGlobal ["30Rnd_556x45_StanagSD", 30]; _this addWeaponCargoGlobal ["AKS_74_U", 1]; _this addMagazineCargoGlobal ["30Rnd_545x39_AK", 30]; _this addWeaponCargoGlobal ["BAF_L85A2_RIS_SUSAT",2]; }; if (GunRandomizerA == 2) then { _this addWeaponCargoGlobal ["UZI_SD_EP1", 1]; _this addMagazineCargoGlobal ["30Rnd_9x19_UZI_SD", 25]; _this addWeaponCargoGlobal ["SCAR_H_LNG_Sniper_SD",2]; _this addmagazineCargoGlobal ["20Rnd_762x51_SB_SCAR",20]; _this addWeaponCargoGlobal ["M4A1_AIM_SD_camo", 2]; _this addMagazineCargoGlobal ["30Rnd_556x45_Stanag", 30]; _this addWeaponCargoGlobal ["RPK_74", 2]; _this addMagazineCargoGlobal ["75Rnd_545x39_RPK", 25]; _this addWeaponCargoGlobal ["AK_74_GL", 2]; _this addMagazineCargoGlobal ["30Rnd_545x39_AK", 30]; _this addWeaponCargoGlobal ["BAF_L85A2_RIS_Holo",2]; }; if (GunRandomizerA == 3) then { _this addWeaponCargoGlobal ["MakarovSD", 2]; _this addMagazineCargoGlobal ["8Rnd_9x18_MakarovSD", 25]; _this addWeaponCargoGlobal ["VSS_vintorez",1]; _this addmagazineCargoGlobal ["20Rnd_9x39_SP5_VSS",20]; _this addWeaponCargoGlobal ["M40A3",2]; _this addmagazineCargoGlobal ["5Rnd_762x51_M24",20]; _this addWeaponCargoGlobal ["SVD", 2]; _this addMagazineCargoGlobal ["10Rnd_762x54_SVD", 20]; _this addWeaponCargoGlobal ["FN_FAL", 2]; _this addMagazineCargoGlobal ["20Rnd_762x51_FNFAL", 30]; _this addWeaponCargoGlobal ["MP5A5", 2]; _this addMagazineCargoGlobal ["30rnd_9x19_MP5", 30]; _this addWeaponCargoGlobal ["M240_DZ", 2]; _this addMagazineCargoGlobal ["100Rnd_762x51_M240", 25]; }; _this addbackpackCargoGlobal ["DZ_LargeGunBag_EP1",5]; _this setPos [7909.4,13691.2]; }; _vehicle_999992 = objNull; if (true) then { _this = createVehicle ["USVehicleBox", [8020.13,13633.4], [], 0, "CAN_COLLIDE"]; _vehicle_999992 = _this; _this setDir 130; clearweaponcargoGlobal _this; clearmagazinecargoGlobal _this; _this addmagazineCargoGlobal ["PartEngine",5]; _this addmagazineCargoGlobal ["PartGeneric",10]; _this addmagazineCargoGlobal ["PartVRotor",5]; _this addmagazineCargoGlobal ["PartWheel",10]; _this addmagazineCargoGlobal ["PartFueltank",3]; _this addmagazineCargoGlobal ["PartGlass",10]; _this addmagazineCargoGlobal ["ItemJerrycan",3]; _this addmagazineCargoGlobal ["50Rnd_127x107_DSHKM",5]; _this addmagazineCargoGlobal ["100Rnd_127x99_M2",5]; _this addmagazineCargoGlobal ["4000Rnd_762x51_M134",5]; _this addmagazineCargoGlobal ["100Rnd_762x51_M240",5]; GunCrateSRandomizer=floor(random 3); if (GunCrateSRandomizer == 0) then { _this addmagazineCargoGlobal ["ItemGoldBar10oz",6]; }; if (GunCrateSRandomizer == 1) then { _this addmagazineCargoGlobal ["ItemSilverBar10oz",12]; }; if (GunCrateSRandomizer == 2) then { _this addmagazineCargoGlobal ["ItemBriefcase10oz",1]; }; _this setPos [8020.13,13633.4]; }; _vehicle_999993= objNull; if (true) then { _this = createVehicle ["TKVehicleBox_EP1", [8007.18,13638.1], [], 0, "CAN_COLLIDE"]; _vehicle_999993 = _this; _this setDir 90.560677; clearweaponcargoGlobal _this; clearmagazinecargoGlobal _this; _this addWeaponCargoGlobal ["NVGoggles",1]; _this addWeaponCargoGlobal ["ItemGPS",1]; _this addmagazineCargoGlobal ["ItemBandage",10]; _this addmagazineCargoGlobal ["ItemPainkiller",10]; _this addmagazineCargoGlobal ["ItemMorphine",10]; _this addmagazineCargoGlobal ["ItemBloodBag",10]; _this addmagazineCargoGlobal ["ItemEpinephrine",10]; _this addmagazineCargoGlobal ["ItemAntibiotic",10]; _this addmagazineCargoGlobal ["FoodCanBakedBeans",2]; _this addmagazineCargoGlobal ["FoodCanSardines",2]; _this addmagazineCargoGlobal ["FoodCanFrankBeans",2]; _this addmagazineCargoGlobal ["FoodCanPasta",2]; _this addmagazineCargoGlobal ["FoodCanGriff",2]; _this addmagazineCargoGlobal ["FoodCanBoneboy",2]; _this addmagazineCargoGlobal ["FoodCanCorn",2]; _this addmagazineCargoGlobal ["FoodCanCurgon",2]; _this addmagazineCargoGlobal ["FoodCanDemon",2]; _this addmagazineCargoGlobal ["FoodCanFraggleos",2]; _this addmagazineCargoGlobal ["FoodCanHerpy",2]; _this addmagazineCargoGlobal ["FoodCanOrlok",2]; _this addmagazineCargoGlobal ["FoodCanPowell",2]; _this addmagazineCargoGlobal ["FoodCanTylers",2]; _this addmagazineCargoGlobal ["ItemSodaCoke",4]; _this addmagazineCargoGlobal ["ItemSodaPepsi",4]; _this addmagazineCargoGlobal ["ItemSodaMdew",4]; _this addmagazineCargoGlobal ["ItemSodaMtngreen",4]; _this addmagazineCargoGlobal ["ItemSodaR4z0r",4]; _this addmagazineCargoGlobal ["ItemSodaClays",4]; _this addmagazineCargoGlobal ["ItemSodaSmasht",4]; _this addmagazineCargoGlobal ["ItemSodaDrwaste",4]; _this addmagazineCargoGlobal ["ItemSodaLemonade",4]; _this addmagazineCargoGlobal ["ItemSodaLvg",4]; _this addmagazineCargoGlobal ["ItemSodaMzly",4]; _this addmagazineCargoGlobal ["ItemSodaRabbit",4]; _this addmagazineCargoGlobal ["Skin_Drake_Light_DZ",2]; _this addmagazineCargoGlobal ["Skin_FR_OHara_DZ",2]; _this addmagazineCargoGlobal ["Skin_FR_Rodriguez_DZ",2]; _this addmagazineCargoGlobal ["Skin_CZ_Soldier_Sniper_EP1_DZ",2]; _this addmagazineCargoGlobal ["Skin_Graves_Light_DZ",2]; _this addbackpackCargoGlobal ["DZ_LargeGunBag_EP1",2]; _this setPos [8007.18,13638.1]; }; }; any help would be greatly appreciated. Edit: another possible thought, could it possibly be DZMS or WAI missions deleting these boxes as part of a cleanup script?
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