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Ghostrider-GRG

[CONTINUED] blckeagls' AI Mission Version 7.02

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16 minutes ago, Ghostrider-GRG said:

I think you have an issue with what vehicles are allowed, most likely in infistar but I am not certain.

Hi,

 as already I said, even without infistar the vehicles just despawn directly after someone tries to get into them or they despawn when you sit in for 1 seconds.

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thanks. It is very strange. The message in the logs suggests it is the epoch server deleting it. I did check that the proper code was used to register vehicles with the server but it is possible that for static loot vehicles this is not being done. I'll take another look.

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Hello. can i just ask if this mission system works out of the box for Epoch.Tanoa or do i have to alter something as i cant seem to get missions to spawn at all, ive followed the install steps ok, would appreciate some advice, cheers :)

 

p.s. apologies if im been a massive thickoid

...if it helps, this is what i have done from following installation instructions...put the folder "debug" inside my epoch.Tanoa mission pbo, added execVM "debug\blckClient.sqf"; to the init inside my mission pbo, added the folderand contents of @GMS to the root of my server....added @GMS to my "additional server mods" after @EpochHive; like this @EpochHive;@GMS;

not sure what im doing wrong but im predicting its something stupidly obvious lol

 

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On 5/1/2020 at 4:19 PM, CorporalClegg said:

Hello. can i just ask if this mission system works out of the box for Epoch.Tanoa or do i have to alter something as i cant seem to get missions to spawn at all, ive followed the install steps ok, would appreciate some advice, cheers :)

 

p.s. apologies if im been a massive thickoid

...if it helps, this is what i have done from following installation instructions...put the folder "debug" inside my epoch.Tanoa mission pbo, added execVM "debug\blckClient.sqf"; to the init inside my mission pbo, added the folderand contents of @GMS to the root of my server....added @GMS to my "additional server mods" after @EpochHive; like this @EpochHive;@GMS;

not sure what im doing wrong but im predicting its something stupidly obvious lol

 

Have you looked in your server.RPT to be sure the mission system is being loaded? I will double-check but as far as i know it works on Epoch out of the box though there are always little issues I miss to be addressed.

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On 4/25/2020 at 10:03 AM, RiDDiX said:

Hi,

 as already I said, even without infistar the vehicles just despawn directly after someone tries to get into them or they despawn when you sit in for 1 seconds.

You are correct, I verified this bug. I am looking at a fix now.

EDIT: I identified the bug, and am thinking about how best to solve it. The fix will be in Experimental Branch 202 over the weekend.

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14 hours ago, Ghostrider-GRG said:

Have you looked in your server.RPT to be sure the mission system is being loaded? I will double-check but as far as i know it works on Epoch out of the box though there are always little issues I miss to be addressed.

Hi Ghostrider

Thanks for getting back to me, i couldnt see any sign of the missions loading in the server rpt, searched for blck but nothing there, just @GMS mentioned but no evidence of loading, maybe its a Tanoa thing? dunno, cheers for looking though

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9 hours ago, CorporalClegg said:

Hi Ghostrider

Thanks for getting back to me, i couldnt see any sign of the missions loading in the server rpt, searched for blck but nothing there, just @GMS mentioned but no evidence of loading, maybe its a Tanoa thing? dunno, cheers for looking though

I'll check. would you mind sending me a copy of your server.rpt ?

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Hi Ghostrider

Sorry to waste your time, how embarrassing, oh well its going to be public knowledge now, amateur mistake im afraid, hadnt packed the custom_server.pbo in @GMS lol   <looks down at the ground>

Im off to delete my epoch account lol

thanks anyway mate :)

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Im running into abit of a problem with the missions, all seems to work fine but the missions spawn instantly when a player joins (All of the missions) and when a mission is completed it'll respawn right after again.

Also im running into an issue with missionLootVehicles

_missionLootVehicles = [
	["O_MRAP_02_EPOCH",[-3,3,0],_crateLoot,[5,10,5,10,10,3]]
	];

The loot vehicle doesnt spawn, i used to do this with the original blckeagls and worked fine back then.

 

I just tried with a completely fresh install of this plugin without modifying anything but add a loot vehicle to one of the missions its the same 2 issues

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Should be running the latest version just downloaded it yesterday from Github - Version 7 Build 218 is what i get in my logs.

I run more servers on other games (Plugins - Mods - Scripts) Isnt it all the same :D, Sorry ^^ meant script = Mission system :P

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