Halvhjearne Posted June 17, 2015 Author Report Share Posted June 17, 2015 On 6/17/2015 at 6:44 PM, simon1603 said: My apologies when you say to add thsi to run.sqf in _allowedDialogs like this: _allowedDialogs = [-1,602,6666]; I already have this _allowedDialogs = [-1,602,7777]; Should I change it to this? _allowedDialogs = [-1,602,7777,6666]; My apologies for the noob question but I've only had Inf for 1 day and when i google stuff it takes me to his forum thats seems to be down. Simon its ok, you cant know what you have not learned yet ... but you are correct simon1603 1 Link to comment Share on other sites More sharing options...
simon1603 Posted June 17, 2015 Report Share Posted June 17, 2015 Thanks very much Halve, swiftly becoming an old mans hero hehe Link to comment Share on other sites More sharing options...
siqual Posted June 17, 2015 Report Share Posted June 17, 2015 Shows a Dialog by the House then in the Menu (scrollbutton) or is that a Key for Open this Menu. ? Link to comment Share on other sites More sharing options...
1Man Posted June 17, 2015 Report Share Posted June 17, 2015 It's scroll then select which then brings up your dialog box. It looks for any vehicle within range then you get to select backpack, uniform or vehicle. Link to comment Share on other sites More sharing options...
siqual Posted June 17, 2015 Report Share Posted June 17, 2015 //set your server name here to avoid problems with ppl logging into anther server with diffrent textures _servername = "[GER] EPOCH Altis|DragonFyre|HalvSpawn|KillFeed|AI-Mission|HMG Cars|Repair/Rearm|IGLoad|ATM||Many More"; //these are the classnames of buildings that will activate the paintshop _paintshopbuildings = ["Land_CarService_F","Land_Repair_center"]; //add textures and preset colors here _textures = ] <<<<< FAiler //default arma 3 textures he say me by _textures = ] is a Failer in the rpt log from the Server. i have no button to activate the paintshop, i use infistar and all is on False, i use this only for Kick/Ban, the _allowdialog is in the run.sqf, and now this new failer, 23:24:35 File mpmissions\epoch.Altis\addons\paintshop\settings.sqf, line 14 Link to comment Share on other sites More sharing options...
Halvhjearne Posted June 17, 2015 Author Report Share Posted June 17, 2015 On 6/17/2015 at 9:22 PM, siqual said: //set your server name here to avoid problems with ppl logging into anther server with diffrent textures _servername = "[GER] EPOCH Altis|DragonFyre|HalvSpawn|KillFeed|AI-Mission|HMG Cars|Repair/Rearm|IGLoad|ATM||Many More"; //these are the classnames of buildings that will activate the paintshop _paintshopbuildings = ["Land_CarService_F","Land_Repair_center"]; //add textures and preset colors here _textures = ] <<<<< FAiler //default arma 3 textures he say me by _textures = ] is a Failer in the rpt log from the Server. i have no button to activate the paintshop, i use infistar and all is on False, i use this only for Kick/Ban, the _allowdialog is in the run.sqf, and now this new failer, 23:24:35 File mpmissions\epoch.Altis\addons\paintshop\settings.sqf, line 14 ill explain better in the info, but you cannot use such a long name ... try this instead: _servername = "GER_EPOCH_Altis"; Link to comment Share on other sites More sharing options...
siqual Posted June 17, 2015 Report Share Posted June 17, 2015 i Changed the name to siqual ^^ but i have the failer n the line 14 say rpt.log. and the dialog in the game not show up. have you a idea ? you make nice scripts.. i have the halv spawn kill feed ^^ and now this script mhm in 4 Month i have a server only scripts from you ? :D Link to comment Share on other sites More sharing options...
Halvhjearne Posted June 17, 2015 Author Report Share Posted June 17, 2015 On 6/17/2015 at 9:42 PM, siqual said: i Changed the name to siqual ^^ but i have the failer n the line 14 say rpt.log. and the dialog in the game not show up. have you a idea ? you make nice scripts.. i have the halv spawn kill feed ^^ and now this script mhm in 4 Month i have a server only scripts from you ? :D show me what you changed Link to comment Share on other sites More sharing options...
orionjade Posted June 17, 2015 Report Share Posted June 17, 2015 For some reason I keep getting kicked when I try to connect after adding this. I get kicked for Battleye Scirpt restriction #22, here is the line that shows up in the script.log file. #22 "mpmissions\__CUR_MP.Altis\init.sqf" if(hasInterface) then{ [] execVM "addons\paintshop\paintshop.sqf"; };" If someone could help me with this I would appreciate it. My init.sqf only contains if(hasInterface) then{ [] execVM "addons\paintshop\paintshop.sqf"; }; if that helps. Link to comment Share on other sites More sharing options...
siqual Posted June 17, 2015 Report Share Posted June 17, 2015 On 6/17/2015 at 9:48 PM, Halvhjearne said: show me what you changed Setting.sqf -------------------------- /* Vehicle & backpack Paintshop By Halv Copyright © 2015 Halvhjearne > README.md */ //set your server name here to avoid problems with ppl logging into anther server with diffrent textures _servername = "SiqualTV"; //these are the classnames of buildings that will activate the paintshop _paintshopbuildings = ["Land_CarService_F","Land_Repair_center"]; //add textures and preset colors here _textures = [] //default arma 3 textures ["Debriefing background","\a3\Ui_f\data\gui\cfg\Debriefing\debriefingbackground_co.paa"], ["CommunityGuide background 1","\a3\Ui_f\data\gui\cfg\CommunityGuide\airassault_co.paa"], ["CommunityGuide background 2","\a3\Ui_f\data\gui\cfg\CommunityGuide\basicinfantrycombat_co.paa"], ["CommunityGuide background 3","\a3\Ui_f\data\gui\cfg\CommunityGuide\combinedarms_co.paa"], ["CommunityGuide background 4","\a3\Ui_f\data\gui\cfg\CommunityGuide\groundvehiclecrew_co.paa"], ["CommunityGuide background 5","\a3\Ui_f\data\gui\cfg\CommunityGuide\guerrillawarfare_co.paa"], ["CommunityGuide background 6","\a3\Ui_f\data\gui\cfg\CommunityGuide\helicopters_co.paa"], ["CommunityGuide background 7","\a3\Ui_f\data\gui\cfg\CommunityGuide\introduction_co.paa"], ["CommunityGuide background 8","\a3\Ui_f\data\gui\cfg\CommunityGuide\sniperslaunchers_co.paa"], ["CommunityGuide background 9","\a3\Ui_f\data\gui\cfg\CommunityGuide\zeus_co.paa"], ["LoadingScreens 1","\a3\Ui_f\data\gui\cfg\LoadingScreens\gc_wallpaper_06_co.paa"], ["LoadingScreens 2","\a3\Ui_f\data\gui\cfg\LoadingScreens\gc_wallpaper_07_co.paa"], ["LoadingScreens 3","\a3\Ui_f\data\gui\cfg\LoadingScreens\gc_wallpaper_10_co.paa"], ["LoadingScreens 4","\a3\Ui_f\data\gui\cfg\LoadingScreens\gc_wallpaper_14_co.paa"], ["LoadingScreens 5","\a3\Ui_f\data\gui\cfg\LoadingScreens\gc_wallpaper_16_co.paa"], ["LoadingScreens 6","\a3\Ui_f\data\gui\cfg\LoadingScreens\gc_wallpaper_17_co.paa"], ["LoadingScreens 7","\a3\Ui_f\data\gui\cfg\LoadingScreens\gc_wallpaper_18_co.paa"], ["LoadingScreens 8","\a3\Ui_f\data\gui\cfg\LoadingScreens\loading_01_co.paa"], ["Bootcamp Background","\a3\Ui_f\data\gui\Rsc\RscDisplayBootcampMsgBox\bootcampmsgbox_background_ca.paa"], ["Workshop defaultimage","\a3\Ui_f\data\gui\Rsc\RscDisplayPublishMission\steamworksdefaultimage_co.paa"], ["WelcomeScreens 1","\a3\Ui_f\data\gui\Rsc\RscDisplayWelcome\welcome1_ca.paa"], ["WelcomeScreens 2","\a3\Ui_f\data\gui\Rsc\RscDisplayWelcome\welcome2_ca.paa"], ["WelcomeScreens 3","\a3\Ui_f\data\gui\Rsc\RscDisplayWelcome\welcome3_ca.paa"], ["WelcomeScreens 4","\a3\Ui_f\data\gui\Rsc\RscDisplayWelcome\welcome4_ca.paa"], //karts pics ["Karts Content","\a3\data_f_kart\images\karts_contentbrowserpicture_co.paa"], ["Karts illustration 1","\a3\data_f_kart\images\karts_illustration_01_ca.paa"], ["Karts illustration 2","\a3\data_f_kart\images\karts_illustration_02_ca.paa"], ["Karts illustration 3","\a3\data_f_kart\images\karts_illustration_03_ca.paa"], ["Karts illustration 4","\a3\data_f_kart\images\karts_illustration_04_ca.paa"], ["Karts illustration 5","\a3\data_f_kart\images\karts_illustration_05_ca.paa"], ["Karts illustration 6","\a3\data_f_kart\images\karts_illustration_06_ca.paa"], ["Karts Overview","\a3\data_f_kart\images\karts_overviewpicture_co.paa"], ["Karts Flag 1","\a3\data_f_kart\Flags\flag_bluking1_co.paa"], ["Karts Flag 2","\a3\data_f_kart\Flags\flag_bluking2_co.paa"], ["Karts Flag 3","\a3\data_f_kart\Flags\flag_fuel1_co.paa"], ["Karts Flag 4","\a3\data_f_kart\Flags\flag_fuel2_co.paa"], ["Karts Flag 5","\a3\data_f_kart\Flags\flag_koke1_co.paa"], ["Karts Flag 6","\a3\data_f_kart\Flags\flag_koke2_co.paa"], ["Karts Flag 7","\a3\data_f_kart\Flags\flag_redburger_co.paa"], ["Karts Flag 8","\a3\data_f_kart\Flags\flag_redstone_co.paa"], ["Karts Flag 9","\a3\data_f_kart\Flags\flag_suatmm_co.paa"], //Epoch ["Bear","\x\addons\a3_epoch_assets\textures\bear\bear_co.paa"], ["Candy","\x\addons\a3_epoch_assets\textures\candy\candy_ca.paa"], ["Circuit","\x\addons\a3_epoch_assets\textures\circuit\circuit_co.paa"], ["Concrete","\x\addons\a3_epoch_assets\textures\concrete_ca.paa"], ["Wood","\x\addons\a3_epoch_assets\textures\wood_co.paa"], ["Supply crate","\x\addons\a3_epoch_assets_1\textures\supply_crate_co.paa"], ["Carry Tent","\x\addons\a3_epoch_assets_3\carnival\carnyTent_co.paa"], //other ["Heli Content","\a3\data_f_heli\images\heli_overviewpicture_co.paa"], ["Eagle","\a3\data_f_curator\Eagle\Data\eagle_co.paa"], //preset colors ["Red","#(argb,8,8,3)color(1,0,0,1)"], ["Green","#(argb,8,8,3)color(0,1,0,1)"], ["Blue","#(argb,8,8,3)color(0,0,1,1)"], ["Black","#(argb,8,8,3)color(0,0,0,0.6)"], ["Pink","#(argb,8,8,3)color(1,0.75,0.84,0.2)"], ["Tan","#(argb,8,8,3)color(0.8,0.7,0.5,0.2)"],]; run.sqf ------------------------------------- _allowedDialogs = [-1,602,7777,6666,7778,9999,9980]; nothing other stuff i changed. i give my best my eng is not the best sry. 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Halvhjearne Posted June 17, 2015 Author Report Share Posted June 17, 2015 On 6/17/2015 at 9:58 PM, siqual said: ["Tan","#(argb,8,8,3)color(0.8,0.7,0.5,0.2)"],]; remove the last comma, like this: ["Tan","#(argb,8,8,3)color(0.8,0.7,0.5,0.2)"]]; Link to comment Share on other sites More sharing options...
siqual Posted June 17, 2015 Report Share Posted June 17, 2015 I dont know why say rpt.log this failer. i dont find a Failer. 0:11:53 File mpmissions\epoch.Altis\addons\paintshop\settings.sqf, line 14 //default arma 3 textures ["Debriefing background","\a3\Ui_f\data\gui\cfg\Debriefing\debriefingbackground_co.paa"], and the Dialog not show in the mouse menu. Link to comment Share on other sites More sharing options...
Halvhjearne Posted June 17, 2015 Author Report Share Posted June 17, 2015 On 6/17/2015 at 9:58 PM, siqual said: _textures = [] you also have an extra ending bracket here ... remove the last bracket, like this: _textures = [] Link to comment Share on other sites More sharing options...
siqual Posted June 17, 2015 Report Share Posted June 17, 2015 On 6/17/2015 at 10:20 PM, Halvhjearne said: you also have an extra ending bracket here ... remove the last bracket, like this: _textures = [] I Changed this. and the linie 14 is a failer. not fixed this, 0:23:04 File mpmissions\epoch.Altis\addons\paintshop\settings.sqf, line 14 and ya dialog not work thanks for your help Link to comment Share on other sites More sharing options...
Halvhjearne Posted June 17, 2015 Author Report Share Posted June 17, 2015 On 6/17/2015 at 10:26 PM, siqual said: I Changed this. and the linie 14 is a failer. not fixed this, 0:23:04 File mpmissions\epoch.Altis\addons\paintshop\settings.sqf, line 14 and ya dialog not work thanks for your help start over, get files from github and try again, you must have messed something up Link to comment Share on other sites More sharing options...
siqual Posted June 17, 2015 Report Share Posted June 17, 2015 ok i instaling this new, and change only the name and the custom. but is this the same instalation we i make it ;) Link to comment Share on other sites More sharing options...
siqual Posted June 17, 2015 Report Share Posted June 17, 2015 so its new instaled. no dialog. or meassage up.. same failer in the rpt. 0:41:22 File mpmissions\epoch.Altis\addons\paintshop\settings.sqf, line 14 Link to comment Share on other sites More sharing options...
Halvhjearne Posted June 17, 2015 Author Report Share Posted June 17, 2015 On 6/17/2015 at 10:43 PM, siqual said: so its new instaled. no dialog. or meassage up.. same failer in the rpt. 0:41:22 File mpmissions\epoch.Altis\addons\paintshop\settings.sqf, line 14 try this as settings: /* Vehicle & backpack Paintshop By Halv Copyright (C) 2015 Halvhjearne > README.md */ //set your server name here to avoid problems with ppl logging into anther server with diffrent textures //use one string name, no spaces or special chars _servername = "SiqualTV"; //these are the classnames of buildings that will activate the paintshop _paintshopbuildings = ["Land_CarService_F","Land_Repair_center"]; //add textures and preset colors here _textures = [ //default arma 3 textures ["Debriefing background","\a3\Ui_f\data\gui\cfg\Debriefing\debriefingbackground_co.paa"], ["CommunityGuide background 1","\a3\Ui_f\data\gui\cfg\CommunityGuide\airassault_co.paa"], ["CommunityGuide background 2","\a3\Ui_f\data\gui\cfg\CommunityGuide\basicinfantrycombat_co.paa"], ["CommunityGuide background 3","\a3\Ui_f\data\gui\cfg\CommunityGuide\combinedarms_co.paa"], ["CommunityGuide background 4","\a3\Ui_f\data\gui\cfg\CommunityGuide\groundvehiclecrew_co.paa"], ["CommunityGuide background 5","\a3\Ui_f\data\gui\cfg\CommunityGuide\guerrillawarfare_co.paa"], ["CommunityGuide background 6","\a3\Ui_f\data\gui\cfg\CommunityGuide\helicopters_co.paa"], ["CommunityGuide background 7","\a3\Ui_f\data\gui\cfg\CommunityGuide\introduction_co.paa"], ["CommunityGuide background 8","\a3\Ui_f\data\gui\cfg\CommunityGuide\sniperslaunchers_co.paa"], ["CommunityGuide background 9","\a3\Ui_f\data\gui\cfg\CommunityGuide\zeus_co.paa"], ["LoadingScreens 1","\a3\Ui_f\data\gui\cfg\LoadingScreens\gc_wallpaper_06_co.paa"], ["LoadingScreens 2","\a3\Ui_f\data\gui\cfg\LoadingScreens\gc_wallpaper_07_co.paa"], ["LoadingScreens 3","\a3\Ui_f\data\gui\cfg\LoadingScreens\gc_wallpaper_10_co.paa"], ["LoadingScreens 4","\a3\Ui_f\data\gui\cfg\LoadingScreens\gc_wallpaper_14_co.paa"], ["LoadingScreens 5","\a3\Ui_f\data\gui\cfg\LoadingScreens\gc_wallpaper_16_co.paa"], ["LoadingScreens 6","\a3\Ui_f\data\gui\cfg\LoadingScreens\gc_wallpaper_17_co.paa"], ["LoadingScreens 7","\a3\Ui_f\data\gui\cfg\LoadingScreens\gc_wallpaper_18_co.paa"], ["LoadingScreens 8","\a3\Ui_f\data\gui\cfg\LoadingScreens\loading_01_co.paa"], ["Bootcamp Background","\a3\Ui_f\data\gui\Rsc\RscDisplayBootcampMsgBox\bootcampmsgbox_background_ca.paa"], ["Workshop defaultimage","\a3\Ui_f\data\gui\Rsc\RscDisplayPublishMission\steamworksdefaultimage_co.paa"], ["WelcomeScreens 1","\a3\Ui_f\data\gui\Rsc\RscDisplayWelcome\welcome1_ca.paa"], ["WelcomeScreens 2","\a3\Ui_f\data\gui\Rsc\RscDisplayWelcome\welcome2_ca.paa"], ["WelcomeScreens 3","\a3\Ui_f\data\gui\Rsc\RscDisplayWelcome\welcome3_ca.paa"], ["WelcomeScreens 4","\a3\Ui_f\data\gui\Rsc\RscDisplayWelcome\welcome4_ca.paa"], //karts pics ["Karts Content","\a3\data_f_kart\images\karts_contentbrowserpicture_co.paa"], ["Karts illustration 1","\a3\data_f_kart\images\karts_illustration_01_ca.paa"], ["Karts illustration 2","\a3\data_f_kart\images\karts_illustration_02_ca.paa"], ["Karts illustration 3","\a3\data_f_kart\images\karts_illustration_03_ca.paa"], ["Karts illustration 4","\a3\data_f_kart\images\karts_illustration_04_ca.paa"], ["Karts illustration 5","\a3\data_f_kart\images\karts_illustration_05_ca.paa"], ["Karts illustration 6","\a3\data_f_kart\images\karts_illustration_06_ca.paa"], ["Karts Overview","\a3\data_f_kart\images\karts_overviewpicture_co.paa"], ["Karts Flag 1","\a3\data_f_kart\Flags\flag_bluking1_co.paa"], ["Karts Flag 2","\a3\data_f_kart\Flags\flag_bluking2_co.paa"], ["Karts Flag 3","\a3\data_f_kart\Flags\flag_fuel1_co.paa"], ["Karts Flag 4","\a3\data_f_kart\Flags\flag_fuel2_co.paa"], ["Karts Flag 5","\a3\data_f_kart\Flags\flag_koke1_co.paa"], ["Karts Flag 6","\a3\data_f_kart\Flags\flag_koke2_co.paa"], ["Karts Flag 7","\a3\data_f_kart\Flags\flag_redburger_co.paa"], ["Karts Flag 8","\a3\data_f_kart\Flags\flag_redstone_co.paa"], ["Karts Flag 9","\a3\data_f_kart\Flags\flag_suatmm_co.paa"], //Epoch ["Bear","\x\addons\a3_epoch_assets\textures\bear\bear_co.paa"], ["Candy","\x\addons\a3_epoch_assets\textures\candy\candy_ca.paa"], ["Circuit","\x\addons\a3_epoch_assets\textures\circuit\circuit_co.paa"], ["Concrete","\x\addons\a3_epoch_assets\textures\concrete_ca.paa"], ["Wood","\x\addons\a3_epoch_assets\textures\wood_co.paa"], ["Supply crate","\x\addons\a3_epoch_assets_1\textures\supply_crate_co.paa"], ["Carry Tent","\x\addons\a3_epoch_assets_3\carnival\carnyTent_co.paa"], //other ["Heli Content","\a3\data_f_heli\images\heli_overviewpicture_co.paa"], ["Eagle","\a3\data_f_curator\Eagle\Data\eagle_co.paa"], //preset colors ["Red","#(argb,8,8,3)color(1,0,0,1)"], ["Green","#(argb,8,8,3)color(0,1,0,1)"], ["Blue","#(argb,8,8,3)color(0,0,1,1)"], ["Black","#(argb,8,8,3)color(0,0,0,0.6)"], ["Pink","#(argb,8,8,3)color(1,0.75,0.84,0.2)"], ["Tan","#(argb,8,8,3)color(0.8,0.7,0.5,0.2)"] //custom textures (have to be in your mission pbo) ]; Link to comment Share on other sites More sharing options...
siqual Posted June 17, 2015 Report Share Posted June 17, 2015 ya its work i dont no why but this working from you. not all backpacks ,clothes can color change or can all ?, i cant not all changing, nice work ! i hope you make for longer time nice scripts, good night @all Link to comment Share on other sites More sharing options...
Halvhjearne Posted June 17, 2015 Author Report Share Posted June 17, 2015 On 6/17/2015 at 11:13 PM, siqual said: ya its work i dont no why but this working from you. not all backpacks ,clothes can color change or can all ?, i cant not all changing, nice work ! i hope you make for longer time nice scripts, good night @all most objects will work Link to comment Share on other sites More sharing options...
simon1603 Posted June 18, 2015 Report Share Posted June 18, 2015 Got it installed but I get this kick 0 "halv_defaulttex" = [[0,"a3\soft_f\mrap_01\data\mrap_01_base_co.paa"],[1,"a3\soft_f\mrap_01\data\mrap_01_adds_co.paa"]] 2:2585 B_MRAP_01_EPOCH I have done this to run.sqf /* Use allowed Dialogs ? */ _UDW = true; /* true or false */ /* _allowedDialogs: Insert IDDs here to prevent them from being closed! Default ArmA3 and Altis-Life idds should be in already. */ _allowedDialogs = [-1,602,7777,6666]; /* 5001, -3: Zupas New Hud (Hud-Builder) - https://github.com/DevZupa/ZHB-A3*/ _allowedDialogs pushBack 5001; _allowedDialogs pushBack -3; I tried adding !"halv_defaulttex" to line 0 setvariable.txt simon Link to comment Share on other sites More sharing options...
Tactical Anders Posted June 18, 2015 Report Share Posted June 18, 2015 Hello Halv, and hey what a great and creative addition! I do however run into an issue that i believe is in the init.sqf I do already have a - If (hasInterface) then { }; And when adding your i get it to be like this.. if (hasInterface) then { execVM "semClient.sqf" [] execVM "addons\paintshop\paintshop.sqf"; }; What happens is that neither SEM nor Paintshop loads so obviously i got this very wrong.. Can anyone please point me in the right direction? (I had the same issue with the statusbarscript so it must be happening in the init.sqf... Best regards / Tac Anders Link to comment Share on other sites More sharing options...
simon1603 Posted June 18, 2015 Report Share Posted June 18, 2015 This is how i have mine tactical if(hasInterface)then{execVM "semClient.sqf"}; [] execVM "addons\Status_Bar\init_statusBar.sqf"; [] execVM "addons\service_point\service_point.sqf"; [] execVM "custom\halo_out.sqf"; [] execVM "addons\paintshop\paintshop.sqf"; Looks like you have ; missing from execVM "semClient.sqf" simon Link to comment Share on other sites More sharing options...
1Man Posted June 18, 2015 Report Share Posted June 18, 2015 Let me get to my PC instead of my phone as I run SEM as well and post mine Link to comment Share on other sites More sharing options...
1Man Posted June 18, 2015 Report Share Posted June 18, 2015 Ya that looks about right Link to comment Share on other sites More sharing options...
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