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  1. Ok so last night someone came to my ts just to ask me if he could donate to use my paintshop... obviusly i could not just allow this, but he insisted that i should take his donation and i told him that i would not promise anything but i was already planning on posting it soonish on the forum. he was so happy about this, that he decided to donate to me anyway and since i was so flattered by this "move of generosity", i decided that today would be the day to "reveal" it for everyone. so here it is ... PaintShop by Halv: [screenshots below, maybe video comming soon]. this all started with me fiddling with the sliders in the gui editor wanting to use these for something, so i started making this gui to allow me to set a custom colour on vehicles ... later it kinda "grew a bit" and became what it is today where you can use it to set textures on basicly any "vehicle" in arma 3. for now, only uniforms and backpacks are persistant, but im hoping this will change in the future. backpacks and uniforms are saved into profilenamespace so it will be persistant over restarts (even over deaths) the player will HAVE to go and set the default colours on their clothing in order to actually remove this again, if not you will be able to relog (if you somehow loose it) and it will be back as it was choosen in the paintshop. you can use the sliders to set a custom colour of choice or you can easily add or remove custom textures in the settings.sqf file to install this you will need to download these files: https://github.com/Halvhjearne/paintshop to install add to your init.sqf something like: [] execVM "addons\paintshop\paintshop.sqf"; within a: if(hasInterface) then{ now in description.ext add the very top: if you already have a Halv_defines.hpp, then you can skip the step below, as you do not need another, infact your server will fail to load if you have more than one in description.ext!. (but perhaps check when it was last edited and see if you perhaps need to update it). if you do not have a Halv_defines.hpp, then you need to add this line: #include "addons\halv_spawn\Halv_defines.hpp" once you have the above line, add directly below it: #include "addons\paintshop\paintshop.hpp" if you have infistar antihack, you will need to add this: 6666 in _allowedDialogs like this: _allowedDialogs = [-1,602,6666]; and set _CAP and _OAP to false, like this: /* Check Actions Plr */ _CAP = false; /* Remove Actions Plr */ _OAP = false; if you dont care about customization, you can skip the next two steps, but READ THE RED TEXT BELOW!! to add custom pictures/preset colours just open settings.sqf and change the array, look at how its already done: //custom textures ["Linux","trader\trader.jpg"], ["DK Flag","custom\dkflag.jpg"], first is text, this is the text shown in the menu, next is the path to where your picture is located. you can also use this to set preset colours like this: //preset colors ["Red","#(argb,8,8,3)color(1,0,0,1)"], ["Green","#(argb,8,8,3)color(0,1,0,1)"], VERY IMPORTANT: remeber to change / remove my custom images from settings.sqf or you will get an error about them missing when you open the paintshop! Known bug/limitations: when adding textures by double clicking them, it changes the colour on the next side aswell. the side painted is not actually painted, its just the "test colouring" that activates cause it switches side and if you press accept the colours selected is painted correctly. to avoid this just use "add to list" option instead or learn to live with it (untill i feel like fixing it :lol: ). some objects cannot be painted, this includes tempest based vehicles, parachute bags and some other, im hoping i prevented the paintshop from opening if no sides are availible to paint on. sometimes players uniform/bag is not painted on login, just relog and its usually back. profilenamespace can become corrupt and in extreemly rare cases it is possible that it will crash your game on load, in such cases try delete your profile and creating a new one and it should fix it. player texture/colours are not seen by ai like players see it, so bright colours will have no effect on how ai reacts towards the player ... idk if this can be called a bug or a feature, its not something i can change (or even want to if i could). special thanks to mr. Garcia for donating, only hoping i would release this ... you will not be dissapointed now ;) have fun Regards Halv
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