ElDubya Posted May 15, 2015 Report Share Posted May 15, 2015 Hi all, I have decided to zip and release my OverpochOrigins server as I had a heart attack recently which was followed by complicated surgery and feel I need to scale back on things in my life that aren't as important as other stuff (like my family, kids, etc) so I am shutting this server down, so here are the files. First a bit about the server and what it has installed. Please note, this server is FULLY WORKING with no errors either server or client side. It has : Origins 1.7.9.5 as base mod. All Origins vehicles. Fully working Excavator, Taviander, Beast Kamaz, Buhanker, Scrap Ferry, M3 Bimmer, Submarine, etc, etc. (apart from upgrading them with armour, but SchwEde has a solution for that in one of his threads) Most Origins buildings. (Thanks SchwEde) Level 1, 2 and 3 HERO houses, garages, pyramid and stronghold (except electronests). No bandit houses as I run PVE servers but isn't hard to add them in. Mudzereli's Deploy Anything. R3F Towing/Lifting Zupa's Single Currency Axecop/Zupa Single Currency Service Points Zupa's Advanced Trading eBay's ESSv2 Graphical Spawn Select Central Locking Car Sounds, ore mining sounds, stronghold door sounds. MV22/Armed SUV/Submarine and Excavator animations. Smoke Hemp Script. Zupa's Plot Management. Adjust View Distance With Binoculars Right Click Pistol for Suicide Right Click Toolbox for Personal Bike Mikeeeys Precise Base Building Raymix's Snap Build Pro Striker's Vector Building Piggd's Chameleon Skin Changer The Farix's Enhanced Vehicle Deployment (for Origins Housing) 2 Missions Systems (WAI and DZMS for missions, Sector B mayor, guards and Isle Krk guards) Fully working Sector B with mayor, AI helipatrols, AI and loot Urals on both Sector B and Isle Krk) 4 Roaming AI Heli Patrols over Taviana and Novistrana. 2 seperate mining areas using sledgehammer to get ore to build origins housing. Use animated excavator to knock down Origins housing. (Thanks SchwEde). Submarine submerge and rise animations (Thanks SchwEde). Trader Safezones Lots of zombies. Zombie Free Plotpole Areas. Vehicle Godmode in Plotpole Areas (After a restart). Coins on dead AI. Remote execution of events (Only admins and must have "cobalt file" in their inventory to trigger menu). Zombie Free Sector B. Players can't log out on Sector B. Map Markers for traders, mining area and Isle Krk. Custom Loading Screen (will need to be changed for your own). Custom Welcome Credits (will need to be changed for your own). Custom Loot Tables. Overwatch Weapons and Skins Right Click Base Buildables Custom Billboards (will need to be changed for your own). Custom GUI. Aircraft Vendors sell Origins vehicles. 2 Hero vendors (as I run PVE servers, you will need to change one to a bandit vendor for PVP). Enhanced Death Messages. Forced Name Tags (disable for PVP). Force Save Vehicle Location. Full Moon Nights. R3F Weight Disabled. Self Bloodbag. God Mode Bases. Reduced Construction Count. (1) Config Based Single Currency Traders. New Spawn Loadouts. Plus MANY, MANY bug fixes, etc. As I said, this server was running live until recently and totally error free. Many thanks to the people I mentioned whose scripts I used, to SchwEde for the HOURS and HOURS of coding he provided to animate vehicles, houses and other Origins stuff and to anyone else I forgot to thank for the minor scripts, bug fixes and help along the way. This server was great to play on as it had everything you could ever want from an Overpochins server. I had infiSTAR running on this server (that I have removed so you will need to add your own copy or use Admin Tools from Noxicarius) and was using infiSTAR to add money to players, spawn donator boxes, spawn origins boxes so players could build houses, spawn Origins vehicles, etc, etc. Players can build houses themselves by having the required humanity, a toolbox, etool and sledgehammer in their inventory, right clicking on the toolbox which will give the option to build a wooden crate in front of them that they then have to put the required items into to build the respective house. The building recipes I used were : DZE_Origins_Humanity = [ ["Hero1",5000], ["Hero2",12000], ["Hero3",25000], ["Bandit1",-5000], ["Bandit2",-12000], ["Bandit3",-25000] ]; //Whats needed for Building Houses DZE_Origins_House1 = [ ["PartWoodPile", 20], ["PartOreSilver", 20], ["ItemCombolock", 1], ["PartGlass", 1], ["CinderBlocks", 5], ["MortarBucket", 2], ["PartGeneric", 5], ["ItemWire", 4], ["ItemWoodWall", 3], ["ItemWoodWallDoor", 1], ["ItemTankTrap", 5], ["ItemORP", 5] ]; DZE_Origins_House2 = [ ["PartWoodPile", 40], ["PartOreSilver", 40], ["ItemCombolock", 1], ["ItemCorrugated", 2], ["CinderBlocks", 10], ["MortarBucket", 4], ["PartGeneric", 10], ["ItemWire", 8], ["ItemWoodWall", 6], ["ItemWoodWallDoor", 1], ["ItemTankTrap", 10], ["ItemAVE", 10] ]; DZE_Origins_House3 = [ ["PartWoodPile", 60], ["PartOreSilver", 60], ["ItemCombolock", 1], ["PartVRotor", 2], ["CinderBlocks", 15], ["MortarBucket", 6], ["PartGeneric", 15], ["ItemWire", 12], ["ItemWoodWall", 9], ["ItemWoodWallDoor", 1], ["ItemTankTrap", 15], ["ItemARM", 15] ]; DZE_Origins_SG = [ ["PartWoodPile", 80], ["PartOreSilver", 80], ["ItemCombolock", 1], ["PartFueltank", 1], ["CinderBlocks", 20], ["MortarBucket", 8], ["PartGeneric", 20], ["ItemWire", 16], ["ItemWoodWall", 12], ["ItemWoodWallDoor", 1], ["ItemTankTrap", 20], ["ItemLRK", 20] ]; DZE_Origins_LG = [ ["PartWoodPile", 100], ["PartOreSilver", 100], ["ItemCombolock", 1], ["ItemJerrycan", 1], ["PartVRotor", 1], ["CinderBlocks", 25], ["MortarBucket", 10], ["PartGeneric", 25], ["ItemWire", 20], ["ItemWoodWall", 12], ["ItemWoodWallDoor", 1], ["ItemTankTrap", 25], ["ItemTNK", 25] ]; DZE_Origins_King = [ ["PartWoodPile", 150], ["PartOreSilver", 75], ["ItemCombolock", 1], ["ItemLightBulb", 1], ["CinderBlocks", 300], ["MortarBucket", 50], ["PartGeneric", 50], ["ItemWire", 40], ["ItemWoodWall", 12], ["ItemWoodWallDoor", 1], ["ItemTankTrap", 50], ["ItemAVE", 30] ]; DZE_Origins_Stronghold = [ ["PartWoodPile", 500], ["PartOreSilver", 75], ["ItemCombolock", 1], ["ItemGenerator", 1], ["PartEngine", 1], ["CinderBlocks", 50], ["MortarBucket", 50], ["PartGeneric", 50], ["ItemWire", 40], ["ItemWoodWall", 25], ["ItemWoodWallDoor", 12], ["ItemTankTrap", 50], ["ItemARM", 35] ]; Documents required to build houses are found on Sector B AI, the Mayor on Sector B, Isle Krk AI and some mission crates/AI. Only 2 ore veins spawn on the map, but players can "mine" for ore using sledgehammers at the two marked "mining" locations to gather enough ore to build the houses. Traders do not buy or sell ore. Anyway, enjoy the server. It is super easy to set up. Just copy the files in the "Server" folder to your server root directory : DayZ_Epoch_Server Battleye Folder Keys folder DayzOrigins1.7.9.5 (not included) DayzOverwatch (not included) And copy the folder in the "Client" folder to your missions folder : DayZ_Epoch_13.Tavi Adjust the loading screen, welcome credits and change the configs and variables in the init.sqf to your liking and away you go! The server also has support for JSRS (Jarhead Sounds) and Blastcore Visual Effects. If you don't want them, just delete the following from the keys folder : jsrs15_v2.bikey six_blastcore_visuals.bikey warfxpe.bikey Please note : I will NOT be providing ANY support to get this working. It's a straightforward install that anyone that knows what they are doing could do blindfolded. Have fun! PS : Don't forget to adjust your launch parameters. Mine were : "-mod=@DayzOrigins1795;@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;" EDIT : This might help you out a bit as well if you will be using infiSTAR with this : _ALLOWED_Dialogs = [-1,106,2200,6900,6901,6902,6903,420420,41144,88890,711194,711197]; // -1 Epoch Safe/Lockbox Keycode UI // 106 Inventory (Gear) // 2200 Blood Test // 6900,6901,6902,6903 New Player (select Gender and such things) // 20001,20002,20003,20004,20005, 20006 Chameleon Skin Changer // 420420 Epoch Trader // 41144 Epoch Door Keycode UI // 129 Diary // 666,667 Clay Car Radio // 4444 Radio Communication // 65431,65432,65433,65434,65440,65441,65442 R3F ARTY Lift/Tow/Transport. // 88890 ESS Spawn Selection v2 // 711194 Plot Management (http://epochmod.com/forum/index.php?/topic/16166-release-plot-management/) // 711197 Zupa Advanced Trading _ALLOWED_Dialogs = _ALLOWED_Dialogs + [81000,20001,20002,20003,20004,20005,20006,118338,118339,711197,711195]; // adding some others from community addons /* ALLOWED CMDMenus "_cMenu" are only used if you have "_BCM = false;" which I would not recommend. */ _cMenu = [ "","RscMainMenu","RscMoveHigh","#WATCH","#WATCH0", "RscWatchDir","RscDisplayClassSelecter","RscDisplayGenderSelect","#USER:adminmenu", "RscDisplaySpawnSelecter","RscWatchMoreDir","#GETIN","RscStatus","#USER:ChameleonMenu", "RscCombatMode","#USER:playermenustart","#USER:Helpmenu","RscFormations","RscTeam","RscSelectTeam","RscReply", "RscCallSupport","#ACTION","#CUSTOM_RADIO","RscRadio","RscGroupRootMenu", "BTC_Hud","PlotManagement" ]; /* ALLOWED Actions "_dayzActions" are only used if you have "_CSA = true;" */ _dayzActions = [ "DonorSkins","wardrobe","s_player_maintain_area","s_player_maintain_area_preview","BTC_SganciaActionId","BTC_liftActionId","BTC_liftHudId","dayz_myLiftVehicle","s_player_heli_detach", "dayz_myCursorTarget","s_player_craftZombieBait","s_player_butcher_human","s_player_makeBomb","s_player_zombieShield","s_player_upgrademoto", "s_player_smeltRecipes","null","churchie_check","churchie_defuse","churchie_rig_veh","player_Cannibalism","s_player_fillfuel210","s_player_knockout","s_player_upgradegyro","ActionMenu", "manatee_craft_menu","manatee_craft_menu_wea","manatee_craft_menu_sur","manatee_craft_menu_ind","s_player_craftZombieBaitBomb","horror_traders","s_player_takeOwnership","s_siphon","s_player_suicide", "silver_myCursorTarget","stow_vehicle","menu_Worker2","neutral","menu_RU_Citizen1","menu_RU_Citizen4","menu_TK_CIV_Takistani04_EP1","menu_RU_Villager3","menu_RU_Functionary1","menu_Doctor", "menu_Dr_Hladik_EP1","menu_Profiteer4","menu_Worker3","menu_Pilot_EP1","menu_RU_Citizen3","menu_CIV_EuroMan02_EP1","menu_Rita_Ensler_EP1","menu_RU_WorkWoman5","menu_RU_WorkWoman1", "menu_Woodlander1","menu_Woodlander3","menu_Rocker4","menu_CIV_EuroMan01_EP1","Tow_settings_action_heliporter","Tow_settings_action_heliport_larguer", "Tow_settings_action_deplacer_objet","Tow_settings_action_relacher_objet","Tow_settings_action_selectionner_objet_charge","Tow_settings_action_charger_selection", "Tow_settings_action_charger_deplace","Tow_settings_action_selectionner_objet_remorque","Tow_settings_action_remorquer_selection","Tow_settings_action_remorquer_deplace", "Tow_settings_action_detacher","Tow_settings_action_contenu_vehicule","Tow_settings_dlg_CV_titre","Tow_settings_dlg_CV_btn_decharger","Tow_settings_dlg_CV_btn_fermer", "s_player_makePLBomb","s_player_stats","s_player_deploybike","s_player_packbike","s_player_deploygyro","s_player_upgradebike","nul", "s_player_equip_carry","s_player_showname","s_player_showname1","s_player_smeltItems","s_building_snapping","s_player_downgrade_build", "s_player_debug","s_player_calldog","s_player_speeddog","s_player_movedog","s_player_followdog","s_player_warndog","s_player_barkdog","s_player_trackdog", "s_player_staydog","s_player_waterdog","s_player_feeddog","s_player_tamedog","s_player_repair_crtl","s_player_towing", "s_player_fillgen","s_player_maint_build","s_player_fuelauto2","s_player_fuelauto","s_player_information", "s_player_upgrade_build","s_player_packvault","s_player_unlockvault","s_player_checkGear","s_player_run_events", "s_player_lockUnlock_crtl","s_player_deleteBuild","s_player_pzombiesfeed","s_player_pzombiesattack", "s_player_pzombiesvision","s_player_callzombies","s_player_removeflare","s_player_fishing_veh", "s_player_forceSave","s_player_fillfuel20","s_player_fillfuel5","s_player_lockvault","s_player_dragbody", "s_player_packFdp","s_player_otkdv","s_player_isCruse","s_player_cnbb","bis_fnc_halo_action", "s_player_rest","s_player_flipvehiclelight","s_player_flipvehicleheavy","s_player_1bupd", "s_halo_action","s_player_smelt_scrapmetal","s_player_grabflare","s_player_fishing", "s_player_smelt_engineparts","s_player_smelt_fueltank","s_player_smelt_windscreenglass", "s_player_smelt_mainrotoraryparts","s_player_smelt_wheel","s_player_smelt_jerrycan","s_player_siphonfuel", "s_player_flipveh","s_player_fillfuel","s_player_dropflare","s_player_butcher","s_player_cook", "s_player_boil","s_player_fireout","s_player_packtent","s_player_sleep","s_player_studybody", "NORRN_dropAction","s_player_selfBloodbag","s_clothes","s_player_holderPickup","s_player_gather", "s_player_recipeMenu","s_player_deleteCamoNet","s_player_netCodeObject","s_player_codeRemoveNet", "s_player_enterCode","s_player_codeObject","s_player_codeRemove","s_player_disarmBomb", "unpackRavenAct","disassembleRavenAct","launchRavenAct","strobeRavenResetAct","strobeRavenTestAct", "batteryLevelCheckRavenAct","batteryRechargeRavenAct","mavBaseStationActionName_00","mavBaseStationActionName_001", "mavBaseStationActionName_01","mavBaseStationActionName_02","mavBaseStationActionName_03","mavBaseStationActionName_04", "s_player_dance","s_player_igniteTent","s_player_clothes","s_player_scrollBandage", "STR_R3F_LOG_action_heliporter","STR_R3F_LOG_action_heliport_larguer","s_vehicle_lockUnlock_crtl", "STR_R3F_LOG_action_relacher_objet","STR_R3F_LOG_action_deplacer_objet","STR_R3F_LOG_action_remorquer_deplace", "STR_R3F_LOG_action_selectionner_objet_remorque","STR_R3F_LOG_action_detacher","STR_R3F_LOG_action_charger_deplace", "STR_R3F_LOG_action_selectionner_objet_charge","STR_R3F_LOG_action_remorquer_selection","STR_R3F_LOG_action_charger_selection", "STR_R3F_LOG_action_contenu_vehicule","STR_R3F_ARTY_action_ouvrir_dlg_SM", "s_player_removeActions","s_player_repairActions","r_player_actions","r_player_actions2","s_player_parts","s_player_combi","s_player_parts", "s_player_lockunlock","s_vehicle_lockunlock","s_player_toggleSnap","s_player_toggleSnapSelect","s_player_toggleSnapSelectPoint", "s_player_evacCall","s_player_makeEvacChopper","s_player_clearEvacChopper", "s_player_deploybike2","s_player_deploymoped","s_player_deploymoped2","s_player_deploymozzie","s_player_deploymozzie2", "2066","SP_refuel_action","SP_repair_action","SP_rearm_actions","s_player_setVectorsReset","s_player_setVectorsForward", "s_player_setVectorsBack","s_player_setVectorsLeft","s_player_setVectorsRight","s_player_setVectors1","s_player_setVectors5","s_player_setVectors45", "s_player_setVectors90","s_player_paint","DoorManagement","Entercode","mv22_fold","mv22_unfold","mv22_open","mv22_close","suv_close","suv_open" ]; malau, Mama, zeppo and 19 others 22 Link to comment Share on other sites More sharing options...
Thug Posted May 15, 2015 Report Share Posted May 15, 2015 First of all, My name is Terrance and I have been where you are. 3 by pass age 46 kidney transplant 49 and more but not going to list. Just do what the docs say and research will be will be your best friend. Yes your family should be first. Have one question. what server company were you with? Take care ElDubya 1 Link to comment Share on other sites More sharing options...
Buck0 Posted May 15, 2015 Report Share Posted May 15, 2015 Pve server? Do you have pvp disabled? I recall there being a way to remove player v player damage ElDubya 1 Link to comment Share on other sites More sharing options...
theduke Posted May 15, 2015 Report Share Posted May 15, 2015 Thank you very much for this. Take it easy, enjoy your family. Family is more important than anything :) ElDubya 1 Link to comment Share on other sites More sharing options...
ElDubya Posted May 15, 2015 Author Report Share Posted May 15, 2015 First of all, My name is Terrance and I have been where you are. 3 by pass age 46 kidney transplant 49 and more but not going to list. Just do what the docs say and research will be will be your best friend. Yes your family should be first. Have one question. what server company were you with? Take care Hey Terrance, yeah, 44 here and it was a wake up call. No more smokes, plenty of good food from here on out. Pve server? Do you have pvp disabled? I recall there being a way to remove player v player damage Buck0, PVP wasn't disabled. I relied on myself and other admin to keep the PVE rules. Thank you very much for this. Take it easy, enjoy your family. Family is more important than anything :) They sure are. Link to comment Share on other sites More sharing options...
Shak Posted May 15, 2015 Report Share Posted May 15, 2015 Nice work releasing this, looks like you've put a lot of work into it. I hope that you get better. ElDubya and koriaba 2 Link to comment Share on other sites More sharing options...
SchwEde Posted May 15, 2015 Report Share Posted May 15, 2015 Hope you will get better :) You did a great work here and now enjoy life with your family. ElDubya 1 Link to comment Share on other sites More sharing options...
Caveman1 Posted May 15, 2015 Report Share Posted May 15, 2015 Wow. A ton of work went ino making this server. This is what my server wants to be when it grows up. :-) Thank you Eldubya and i wish you the best of luck with your health. Enjoy the family time. ElDubya 1 Link to comment Share on other sites More sharing options...
flashback Posted May 15, 2015 Report Share Posted May 15, 2015 no sql files? Link to comment Share on other sites More sharing options...
LunatikCH Posted May 15, 2015 Report Share Posted May 15, 2015 no sql files? no need for them Link to comment Share on other sites More sharing options...
Thug Posted May 15, 2015 Report Share Posted May 15, 2015 Hey Terrance, yeah, 44 here and it was a wake up call. No more smokes, plenty of good food from here on out. Buck0, PVP wasn't disabled. I relied on myself and other admin to keep the PVE rules. They sure are. btw, Im 56 now so keep your chin up Link to comment Share on other sites More sharing options...
Thug Posted May 15, 2015 Report Share Posted May 15, 2015 I went on the server last, one thing i noticed was the grass was gone for me. does anyone know how to remove the grass. The fps was 60+ wow Link to comment Share on other sites More sharing options...
SchwEde Posted May 15, 2015 Report Share Posted May 15, 2015 https://community.bistudio.com/wiki/setTerrainGrid 31_D!4b10 1 Link to comment Share on other sites More sharing options...
Bob_the_K Posted May 15, 2015 Report Share Posted May 15, 2015 Definitely take care of yourself! Health and family first. I'm making the changes now. It looks like we also need the @Dayz_Epoch files in addition to the others you mentioned. I see that the config file says it's version 1.0.5.2. Since there's no 1.0.5.2, I'm using the @Dayz_Epoch files from 1.0.5.1 (unless you used the 1.0.6 test build on GitHub). I also assume OverWatch 0.2.5? I've never used JSRS but I seem to recollect that we need the corresponding files on our local machines. Not sure about BVE though. That's one I'd never run into before but in doing some cursory searches, it looks interesting. I'm assuming there's a local component for that as well. I'm planning on adding earplugs, group management, and trade from vehicles/backpacks as well. Thanks much for the upload, Bob Link to comment Share on other sites More sharing options...
Angrygargamel Posted May 15, 2015 Report Share Posted May 15, 2015 thnx for sharing this stuff... this was exactly what i was looking for ;) about the bandit houses... what needs to be changed/added to make them work? and about the building box... is this box save over serverrestart? or will it be gone... still havent tested everything yet B) Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted May 15, 2015 Report Share Posted May 15, 2015 I threw this onto my test server. I am connecting through Dayz Launcher but when I try joining the server, I get waiting for host. I am using the command line-mod parameter in the first post and the error in the server log is the "Content has been deleted" error: 23:33:52 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.tavi, origins_pack_items, ori_titanic, vil_ori_autogyro, ori_flying_fortress, ori_pragacopter, ori_dc3, ori_vil_pack, ori_scraptank, ori_smallraft, ori_bigraft, ori_submarine, origins_pack_cars, ori_scrapbuggy, osshdy 23:33:52 Missing addons detected: 23:33:52 tavi 23:33:52 origins_pack_items 23:33:52 ori_titanic 23:33:52 vil_ori_autogyro 23:33:52 ori_flying_fortress 23:33:52 ori_pragacopter 23:33:52 ori_dc3 23:33:52 ori_vil_pack 23:33:52 ori_scraptank 23:33:52 ori_smallraft 23:33:52 ori_bigraft 23:33:52 ori_submarine 23:33:52 origins_pack_cars 23:33:52 ori_scrapbuggy 23:33:52 osshdy I have Origins 1.7.9.5 installed on my client and uploaded to the server. Suggestions? *EDIT* I realized my Origins folder on the server was called @DayzOrigins so I renamed it @DayzOrigins1795 but now I get client side error: Missing addons detected: origins_pack_items Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.origins_pack_items *EDIT 2* I fixed it by removing origins_pack_items from the mission.sqm, but I assume that's probably not the correct fix even though it works for now. Link to comment Share on other sites More sharing options...
theduke Posted May 16, 2015 Report Share Posted May 16, 2015 Ok, so i got this working on my pc today.... My launch parameters used for the client side are set MODS=@DayzOrigins1795;@dayz_overwatch;@dayz_epoch; DO NOT, I repeat DO not make the same mistake i did.... when setting launch parameters, copy the folder name instead of typing it....i struggled for 3 hours...because i had DayzOrigins1975 instead of DayzOrigins1795... yes you can get a good chuckle i don't mind lol I've noticed that play with 6 had changed the names of the folders in my directory when it was installed. So to make sure you have the proper names for the folder, the client side folder names can be found in the SteamLibrary\SteamApps\common\Arma 2 Operation Arrowhead folder My server parameters are set as -mod=@DayzOrigins1795;@DayzOverwatch;@dayz_epoch;@DayZ_Epoch_Server;" and of course the folder names for the server are in the server folder... I use bat files to launch the server and the client side. Ever since using bat files for loading the game itself, I've NEVER had issues... I've put play with 6, dayz launcher, and dayz commander way behind me lol There is no need to add the @Taviana parameter to the client side as origins has it included :) Hope this helps Link to comment Share on other sites More sharing options...
Angrygargamel Posted May 16, 2015 Report Share Posted May 16, 2015 so why are you guys posting bugs here which arent real bugs because it was your own fault? as he already wrote in his post.. Please note, this server is FULLY WORKING with no errors either server or client side. i also had some problem... when i compiled the serverside pbo and forgot the right prefix... but that also was my own mistake... Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted May 16, 2015 Report Share Posted May 16, 2015 so why are you guys posting bugs here which arent real bugs because it was your own fault? as he already wrote in his post.. Maybe because people other than the OP might help... Chainsaw Squirrel 1 Link to comment Share on other sites More sharing options...
Cash Posted May 16, 2015 Report Share Posted May 16, 2015 Anyone running a public PVE server with this yet? Link to comment Share on other sites More sharing options...
Angrygargamel Posted May 16, 2015 Report Share Posted May 16, 2015 Maybe because people other than the OP might help... there is exactly no problem when you do all like it should be done... Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted May 16, 2015 Report Share Posted May 16, 2015 Anyone running a public PVE server with this yet? I'm working on it. Hopefully will get it up by Monday. Just have to find the time. I'm tweaking it to my liking (ie: Slow zedz, random starting loadout, etc). Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted May 16, 2015 Report Share Posted May 16, 2015 there is exactly no problem when you do all like it should be done... People may still have questions. Link to comment Share on other sites More sharing options...
theduke Posted May 17, 2015 Report Share Posted May 17, 2015 there is exactly no problem when you do all like it should be done... just because one person understands doesn't mean the rest will. Also i made a stupid mistake and just thought id share my experience to give you guys a chuckle and for others to try and prevent my mistake lol. EDIT*** How hard would it be to get global banking on this....just curious? I must admit im a little intimidated by all the custom scripts and wouldnt know where to begin lol Thanks Link to comment Share on other sites More sharing options...
Angrygargamel Posted May 17, 2015 Report Share Posted May 17, 2015 ok there are a few problems and bugs here and there... but nothing what we couldnt fix... in the battleye filters add this !="PVDZE_spawnEvent" at the end of line 5 in publicvariable.txt for the eventmenu !="USOrdnanceBox" at the end of createvehicle.txt for the origins building box in the missionfile in custom\fixes\variables.sqf add Thesub = vehicle player; after the line with sub_Down = -1; to get rid of the errors in the logfile regarding the submarine functions it still shows the rise and submerge options even when its already in this position... thats it for the moment... more may come... or not... we will see =) Link to comment Share on other sites More sharing options...
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