Darth_Rogue Posted June 18, 2015 Author Report Share Posted June 18, 2015 Do you have yourself set up as an admin? You can add your UID to the admin list in the init_statusbar.sqf and see if the admin bar will load instead of the player bar. You can also add this code to the bottom of the playerbar.sqf and/or adminbar.sqf files diag_log "[sTATUS_BAR] Loaded successfully...."; That will create an RPT entry which will ultimately tell you whether or not the file is being read all the way through. NiksFok 1 Link to comment Share on other sites More sharing options...
NiksFok Posted June 18, 2015 Report Share Posted June 18, 2015 Do you have yourself set up as an admin? You can add your UID to the admin list in the init_statusbar.sqf and see if the admin bar will load instead of the player bar. You can also add this code to the bottom of the playerbar.sqf and/or adminbar.sqf files diag_log "[sTATUS_BAR] Loaded successfully...."; That will create an RPT entry which will ultimately tell you whether or not the file is being read all the way through. I added my UID for admin status bar, and asked my friend to join the server. Same problem. But thanks for your advice! I'll check it and make a report to you! Link to comment Share on other sites More sharing options...
NiksFok Posted June 19, 2015 Report Share Posted June 19, 2015 Darth_Rogue, thanks for your help. Now everything working excellent! Solution for my problem: twice check all folders name and correct the ways in init.sqf. Darth_Rogue 1 Link to comment Share on other sites More sharing options...
Demi Posted June 26, 2015 Report Share Posted June 26, 2015 Great! Works like a dream :) thanks! Link to comment Share on other sites More sharing options...
tomasz73 Posted June 27, 2015 Report Share Posted June 27, 2015 Hello I have a question. I have restart every 4 hours 02,06,10,14,18,22 . But the status bar shows 2 minutes to restarting and at the same time restart is the server. How can I change would restart I was at 0 min. instead of 2 minutes before Link to comment Share on other sites More sharing options...
Darth_Rogue Posted June 27, 2015 Author Report Share Posted June 27, 2015 Hello I have a question. I have restart every 4 hours 02,06,10,14,18,22 . But the status bar shows 2 minutes to restarting and at the same time restart is the server. How can I change would restart I was at 0 min. instead of 2 minutes before Just alter the restart timer. So instead of having it set to 240 minutes, set it to 238. Link to comment Share on other sites More sharing options...
tomasz73 Posted June 27, 2015 Report Share Posted June 27, 2015 do you mean it in playerBar.sqf _time = (round(238-(serverTime)/60)); //edit the '240' value (60*4=240) to change the countdown timer if your server restarts are shorter or longer than 4 hour intervals _hours = (floor(_time/60)); _minutes = (_time - (_hours * 60)); Link to comment Share on other sites More sharing options...
Sp4rkY Posted June 27, 2015 Report Share Posted June 27, 2015 Yes, that is what he means. Normally there should already be a "240" isnt it ? But i would suggest to better configure your server starting batch, BEC or whatever method you use to get the server running. Link to comment Share on other sites More sharing options...
Panduhh Posted June 27, 2015 Report Share Posted June 27, 2015 Hello I have a question. I have restart every 4 hours 02,06,10,14,18,22 . But the status bar shows 2 minutes to restarting and at the same time restart is the server. How can I change would restart I was at 0 min. instead of 2 minutes before There is a 2 min difference because you are using a different method of restarting your server than the one that is usually used with status bars. Simply adjust your countdown time the 2 mins between when your batch file takes your server down and when the timer in the status bar script starts running. Link to comment Share on other sites More sharing options...
Darth_Rogue Posted July 16, 2015 Author Report Share Posted July 16, 2015 Small update today to fix a bug with the toxicity display when toxicity raises above 90%. Link to comment Share on other sites More sharing options...
BigMacUK Posted July 17, 2015 Report Share Posted July 17, 2015 Hi Darth as the bug been fixed Link to comment Share on other sites More sharing options...
Darth_Rogue Posted July 17, 2015 Author Report Share Posted July 17, 2015 Yes the necessary files have been updated on Github. I'll notate the change log to avoid confusion. Link to comment Share on other sites More sharing options...
said11 Posted July 20, 2015 Report Share Posted July 20, 2015 del Link to comment Share on other sites More sharing options...
toxicreign020 Posted July 26, 2015 Report Share Posted July 26, 2015 Question. On your GitHub, it says 4. Open scripts.txt BE filter add make the following additions ~line 20 7 playableunits !=""pto: %3 | Players: %2 | FPS: %1 ", round diag_fps, count playableUnits, EPOCH_playerCrypto, mapGridPosition player];" ~line 23 7 exec !"addons\status_bar\init_statusBar.sqf" I can't find this file anywhere... even serverside... where should i be looking? Link to comment Share on other sites More sharing options...
Caveman1 Posted July 26, 2015 Report Share Posted July 26, 2015 Question. On your GitHub, it says 4. Open scripts.txt BE filter add make the following additions ~line 20 7 playableunits !=""pto: %3 | Players: %2 | FPS: %1 ", round diag_fps, count playableUnits, EPOCH_playerCrypto, mapGridPosition player];" ~line 23 7 exec !"addons\status_bar\init_statusBar.sqf" I can't find this file anywhere... even serverside... where should i be looking? the Scripts.txt file is in the sc/battleye folder. Link to comment Share on other sites More sharing options...
Darth_Rogue Posted July 26, 2015 Author Report Share Posted July 26, 2015 Keep in mind also that as the BE filters are updated that the line numbers may change. You can still find where to make the additions by looking at the line prefix, i.e., "playableunits" or "exec". They will always be present in the file, but they may appear on differing line numbers depending on the version of the filters. Link to comment Share on other sites More sharing options...
toxicreign020 Posted July 28, 2015 Report Share Posted July 28, 2015 Keep in mind also that as the BE filters are updated that the line numbers may change. You can still find where to make the additions by looking at the line prefix, i.e., "playableunits" or "exec". They will always be present in the file, but they may appear on differing line numbers depending on the version of the filters. i added the lines afterwards, and my server became unresponsive. No clue what i did wrong. Link to comment Share on other sites More sharing options...
Darth_Rogue Posted July 28, 2015 Author Report Share Posted July 28, 2015 Having BE filters wrong wouldn't cause the server to not start, so there must be another issue. If you're still having problems please post your server and client RPT files here either zipped or in a link to dropbox or something like it. Might need to look at your mission file too, but let's see what the RPT comes up with first. Link to comment Share on other sites More sharing options...
Carp! Posted July 29, 2015 Report Share Posted July 29, 2015 Anyone else running into "Resource title statusbar not found" error? All i did was upgrade to the newest version. If I go back to an old version its fine. Link to comment Share on other sites More sharing options...
DirtySanchez Posted July 29, 2015 Report Share Posted July 29, 2015 Anyone else running into "Resource title statusbar not found" error? All i did was upgrade to the newest version. If I go back to an old version its fine. If the resource isn't available you are missing something or it has been renamed. Try doing a full setup with the new files, adding all the includes and execVM again. After a quick look at the files and your issue, my guess is you don't have the files in the right place. it is looking for the resource status bar which tells me you have the include line in your description.ext but it can't find the hpp... As I said just a quick guess Link to comment Share on other sites More sharing options...
chrisa Posted August 3, 2015 Report Share Posted August 3, 2015 eey darth, I dont have this line in my scripts ~line 20 7 playableunits . what to do now? Thnx Link to comment Share on other sites More sharing options...
dnk_paul Posted August 4, 2015 Report Share Posted August 4, 2015 eey darth, I dont have this line in my scripts ~line 20 7 playableunits . what to do now? Thnx If it's not in your scripts.txt file, it's most likely been removed during the new update, which means it's most likely no longer required Link to comment Share on other sites More sharing options...
toxicreign020 Posted August 4, 2015 Report Share Posted August 4, 2015 Having BE filters wrong wouldn't cause the server to not start, so there must be another issue. If you're still having problems please post your server and client RPT files here either zipped or in a link to dropbox or something like it. Might need to look at your mission file too, but let's see what the RPT comes up with first. Will do, right now i have bigger issues, with my paradropping spawn and safe zones around trader cities causing people to be banned. Link to comment Share on other sites More sharing options...
Steve Peters Posted August 5, 2015 Report Share Posted August 5, 2015 I can't find init.sqf :( Can you help me? EDIT: Works great! Link to comment Share on other sites More sharing options...
Skin Posted August 6, 2015 Report Share Posted August 6, 2015 Thanks so much for this script it works great on our Australia server Link to comment Share on other sites More sharing options...
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