Suppe Posted February 27, 2015 Report Share Posted February 27, 2015 Lootspawner, configurable building loot system in a autostart Addon. Full credits go to: Ed! (404Forums) and [GoT] JoSchaap (GoT2DayZ.nl) for the initial spawnsystem for Wasteland and Na_Palm ! Armaholic: http://forums.bistud...ing-loot-systemI have only packed the Lootspawner in a autostart Addon. The Lootspawner is used on 99% of the epoch server and if you have given time and hassle for configuring, and do not wish that they will be stolen. then is that the correct.Advantage: - Now lazy people can no longer view or steal your settings. - The Lootspawner is not more in your epoch.mission.pbo. - Smaller Missionfile.Download:https://github.com/GBR-Suppe/Lootspawner-MasterInstall: 1.0 Configure the Lootspawner: (or paste your previous settings in it) 1.1 'Lootspawner.sqf' to change the available variables as needed (ex. spawninterval, chance of loot, categories of loot...) 1.2 'LSlootLists.sqf' to customize the items inside the categories. 1.3 'LSlootBuildings.sqf' to change the lootcategory of a building or add/remove buildings. 2.0 Pack the pbo back together after configure. 3.0 Copy the "loot_addon.pbo" into the folder "@epochhive\addons\" 4.0 If it already exists: Remove the old LSpawner folder and everything from the LSpawner in the init.sqf (in your epoch.mission) And ready :-) There is nothing in the init.sqf necessary, the lootaddon starts completely alone. Have fun and thanks for taking your time! Greez GBR Suppe Changelog: Version 1.1: -added Cherno Builinglist -added @MAS Weapons example -added a lot of examples -small chance in the init -added @MAS Classnamelist Version 1.2: - added a complete Bornholm LSlootBuildings.sqf - added more examples: - added a Epoch furniture example ! (spawn more Epoch furnitures) for maximum Loot ! - added a example with LSLootLists with @MAS and DLC weapons psychosis, SilentHog, San and 5 others 8 Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted February 27, 2015 Report Share Posted February 27, 2015 What makes this different from this? Link to comment Share on other sites More sharing options...
prone Posted February 27, 2015 Report Share Posted February 27, 2015 :blink: Link to comment Share on other sites More sharing options...
Suppe Posted February 27, 2015 Author Report Share Posted February 27, 2015 the lootspawner is not more in your epoch.mission.... I have only packed the Lootspawner in a beautiful autostart addon. Very good, because now lazy people can no longer view or steal your settings. for example... 90 % of the bornholm server use my lootspawner settings (files are marked and with header from me and in 90 % of the bornholm server u will found m< "edit by Suppe") so it is antithief ! in "@epochhive\addons\" it is safe :D BlackPlague_81st 1 Link to comment Share on other sites More sharing options...
Salutesh Posted February 27, 2015 Report Share Posted February 27, 2015 I dont know if this is intended but you have the wrong Frist Aid Kits in the loot lists. For the Epoch Mod it should be "FAK" instead of "FirstAidKit" or i am wrong? Link to comment Share on other sites More sharing options...
Suppe Posted February 27, 2015 Author Report Share Posted February 27, 2015 yes, u are right, in epoch just FAK. these are the standart settings, not mine: D edit: first post edited :-) Link to comment Share on other sites More sharing options...
Friendly Posted February 27, 2015 Report Share Posted February 27, 2015 Doesn't really seem like a script when all you did was put it in a pbo lol..... :huh: Link to comment Share on other sites More sharing options...
Suppe Posted February 27, 2015 Author Report Share Posted February 27, 2015 its not a "script", its a Addon.... you can read it up there, just like: *here in the forum lacks a subforum for addons*...... only wanted to help people, dont use it if you do not understand for what it is or how useful it is... i like the antithief funktion ! Link to comment Share on other sites More sharing options...
cheech420now Posted February 27, 2015 Report Share Posted February 27, 2015 Thank you Suppe. Works great. Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted February 27, 2015 Report Share Posted February 27, 2015 I'm not worried about people "stealing" my loot spawner settings. As a matter of fact, I shared them on the other thread. ZENITHOVMAN, KPABATOK and Friendly 3 Link to comment Share on other sites More sharing options...
Darth_Rogue Posted February 27, 2015 Report Share Posted February 27, 2015 Same here. But I do like the ability to keep the mission file as small as possible, so this is a good thing on that front. Thanks, Suppe! Link to comment Share on other sites More sharing options...
grodan99 Posted February 28, 2015 Report Share Posted February 28, 2015 works on the chernarus map ? Link to comment Share on other sites More sharing options...
1Man Posted February 28, 2015 Report Share Posted February 28, 2015 ?If you copy your current Cherno loot spawn files inside his after extracting his pbo and repack I don't see why not Link to comment Share on other sites More sharing options...
VAKE Posted February 28, 2015 Report Share Posted February 28, 2015 I can see the benefit of this. One less thing to re-kajigger after an update. A pbo in the addon folder will launch without a line in the init.sqf. I think this should be the new standard, honestly. Anyone foresee a downside to a pbo in the addons folder versus the old init.sqf addition and file dump into mission pbo? Link to comment Share on other sites More sharing options...
Suppe Posted February 28, 2015 Author Report Share Posted February 28, 2015 hey, sure it works on every map, just edit the "Lshotbuildings.sqf" Link to comment Share on other sites More sharing options...
Tricks Posted February 28, 2015 Report Share Posted February 28, 2015 Odd how people in Arma3 are so protective of theirs mods/scripts but in Arma2 nearly everything is shared.... It almost seems there are 2 completely different server dev/admin communities. I'm guessing it's because there are hardly any players for Epoch, really sucks. ReDBaroN 1 Link to comment Share on other sites More sharing options...
Metalfoundry Posted March 1, 2015 Report Share Posted March 1, 2015 hm, i placed the original pbo, but no loot spawns? Wheres the issue? Metal Link to comment Share on other sites More sharing options...
Suppe Posted March 1, 2015 Author Report Share Posted March 1, 2015 hm, i placed the original pbo, but no loot spawns? Wheres the issue? Metal hey, with this "standart settings" is lootspawn in Arma 3 buildings, for Alis or so.... or check your rpt logs.... Link to comment Share on other sites More sharing options...
Napalm2009 Posted March 2, 2015 Report Share Posted March 2, 2015 Everything is working perfectly, except i get kicked by battleye when trying to pick up some loot. Is there an updated loot list for only epoch items. or a list of items to add to battleye filters. Link to comment Share on other sites More sharing options...
- VJ - Posted March 2, 2015 Report Share Posted March 2, 2015 Post your scripts.log found in your battlteye folder Link to comment Share on other sites More sharing options...
Suppe Posted March 2, 2015 Author Report Share Posted March 2, 2015 hey, -VJ- is right, please post your scripts.log..... with vanila BE filters you must add maybe one or two things.... so post it and we fix it together :D edit: and I published my "epoch shootlist" in the first post. Link to comment Share on other sites More sharing options...
Metalfoundry Posted March 3, 2015 Report Share Posted March 3, 2015 Edit: delete please.... Link to comment Share on other sites More sharing options...
GrumpyBadger Posted March 7, 2015 Report Share Posted March 7, 2015 Not sure what I'm doing wrong, placed the PBO into the addons directory but nothing is spawning in at all. Is there anything else I should be doing? Thanks Link to comment Share on other sites More sharing options...
Liqu1dShadow Posted March 7, 2015 Report Share Posted March 7, 2015 anyone got a link to a Epoch only list? Link to comment Share on other sites More sharing options...
Suppe Posted March 7, 2015 Author Report Share Posted March 7, 2015 here: //@Epoch 2.5.1 // 90% solution for Items in EPOCH // Horbin // 12/11/14 // Crafting Tools _CraftingTools = [ "ChainSaw", "ItemCoolerE", "VehicleRepairLg", "Hatchet", "MultiGun", "MeleeSledge" ]; //Crafting Components _CraftingComponents=[ "CircuitParts", "VehicleRepair", "ItemMixOil", "emptyjar_epoch", "jerrycan_epoch", "EnergyPack", "EnergyPackLg", "Heal_EPOCH", "Defib_EPOCH", "Repair_EPOCH", "Pelt_EPOCH", "Venom_EPOCH", "PartOre", "ItemKiloHemp" ]; //CraftingFood _CraftingFood=[ "SnakeCarcass_EPOCH", "RabbitCarcass_EPOCH", "ChickenCarcass_EPOCH", "GoatCarcass_EPOCH", "SheepCarcass_EPOCH" ]; //other _OtherItems=[ "ItemLockbox", "ItemDocument", "lighter_epoch" ]; _BeltItems =[ "ItemCompass", "ItemGPS", "ItemWatch", "Binocular", "NVG_EPOCH", "Rangefinder", "Laserdesignator" ]; _Radios = [ "EpochRadio0", "EpochRadio1", "EpochRadio2", "EpochRadio3", "EpochRadio4", "EpochRadio5", "EpochRadio6", "EpochRadio7", "EpochRadio8", "EpochRadio9" ]; _Drink = [ "WhiskeyNoodle", "ItemSodaOrangeSherbet", "ItemSodaPurple", "ItemSodaMocha", "ItemSodaBurst", "ItemSodaRbull" ]; _Food = [ "FoodBioMeat", "FoodMeeps", "FoodSnooter", "FoodWalkNSons", "sardines_epoch", "meatballs_epoch", "scam_epoch", "sweetcorn_epoch", "honey_epoch", "CookedSheep_EPOCH", "CookedGoat_EPOCH", "SnakeMeat_EPOCH", "CookedRabbit_EPOCH", "CookedChicken_EPOCH", "ItemTrout", "ItemSeaBass", "ItemTuna" ]; _Medical = [ "FAK", "Towelette", "HeatPack", "ColdPack" ]; //weapon attachments _WeaponAttachments = [ "acc_flashlight", "acc_pointer_IR", "optic_Arco", "optic_Hamr", "optic_Aco", "optic_ACO_grn", "optic_Aco_smg", "optic_ACO_grn_smg", "optic_Holosight", "optic_Holosight_smg", "optic_SOS", "optic_MRCO", "optic_DMS", "optic_Yorris", "optic_MRD", "optic_LRPS", "optic_NVS", "optic_Nightstalker", "optic_tws", "optic_tws_mg", "muzzle_snds_H", "muzzle_snds_L", "muzzle_snds_M", "muzzle_snds_B", "muzzle_snds_H_MG", "muzzle_snds_acp" ]; _Ammo762 = [ "20Rnd_762x51_Mag", "10Rnd_762x51_Mag", "30Rnd_762x39_Mag", "150Rnd_762x51_Box", "150Rnd_762x51_Box_Tracer" ]; _Ammo127 = [ "5Rnd_127x108_Mag", "5Rnd_127x108_APDS_Mag" ]; _Ammo65 = [ "30Rnd_65x39_caseless_green", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag_Tracer", "200Rnd_65x39_cased_Box", "100Rnd_65x39_caseless_mag", "200Rnd_65x39_cased_Box_Tracer", "100Rnd_65x39_caseless_mag_Tracer" ]; _Ammo556 = [ "20Rnd_556x45_UW_mag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_556x45_Stanag_Tracer_Yellow", "200Rnd_556x45_M249" ]; _AmmoOther = [ "7Rnd_408_Mag", "spear_magazine", "5Rnd_rollins_mag" ]; _AmmoHandGun = [ "30Rnd_45ACP_Mag_SMG_01", "30Rnd_45ACP_Mag_SMG_01_Tracer_Green", "9Rnd_45ACP_Mag", "11Rnd_45ACP_Mag", "6Rnd_45ACP_Cylinder", "16Rnd_9x21_Mag", "30Rnd_9x21_Mag", "10rnd_22X44_magazine", "9rnd_45X88_magazine" ]; _RifleSniper = [ "srifle_EBR_F", "srifle_GM6_F", "srifle_LRR_F", "srifle_DMR_01_F", "m107Tan_EPOCH", "m107_EPOCH" ]; _RifleAssault = [ "arifle_Katiba_F", "arifle_Katiba_C_F", "arifle_Katiba_GL_F", "arifle_MXC_F", "arifle_MX_F", "arifle_MX_GL_F", "arifle_MXM_F", "arifle_SDAR_F", "arifle_TRG21_F", "arifle_TRG20_F", "arifle_TRG21_GL_F", "arifle_Mk20_F", "arifle_Mk20C_F", "arifle_Mk20_GL_F", "arifle_Mk20_plain_F", "arifle_Mk20C_plain_F", "arifle_Mk20_GL_plain_F", "arifle_MXM_Black_F", "arifle_MX_GL_Black_F", "arifle_MX_Black_F", "arifle_MXC_Black_F", "arifle_MX_SW_F", "arifle_MX_SW_Black_F", "m16_EPOCH", "m16Red_EPOCH", "M14_EPOCH", "M14Grn_EPOCH", "m4a3_EPOCH", "AKM_EPOCH" ]; _RifleLMG = [ "LMG_Mk200_F", "LMG_Zafir_F", "m249_EPOCH", "m249Tan_EPOCH" ]; _RifleOther = [ "SMG_01_F", "SMG_02_F", "Rollins_F", "speargun_epoch" ]; _Pistols = [ "hgun_PDW2000_F", "hgun_ACPC2_F", "hgun_Rook40_F", "hgun_P07_F", "hgun_Pistol_heavy_01_F", "hgun_Pistol_heavy_02_F", "ruger_pistol_epoch", "1911_pistol_epoch", "hgun_Pistol_Signal_F" ]; //Grenades, Smoke and Flares _Flares = [ "UGL_FlareWhite_F", "UGL_FlareGreen_F", "UGL_FlareRed_F", "UGL_FlareYellow_F", "UGL_FlareCIR_F", "3Rnd_UGL_FlareWhite_F", "3Rnd_UGL_FlareGreen_F", "3Rnd_UGL_FlareRed_F", "3Rnd_UGL_FlareYellow_F", "3Rnd_UGL_FlareCIR_F", "6Rnd_GreenSignal_F", "6Rnd_RedSignal_F", "Chemlight_green", "Chemlight_red", "Chemlight_yellow", "Chemlight_blue" ]; _Smokes = [ "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "3Rnd_Smoke_Grenade_shell", "3Rnd_SmokeRed_Grenade_shell", "3Rnd_SmokeGreen_Grenade_shell", "3Rnd_SmokeYellow_Grenade_shell", "3Rnd_SmokePurple_Grenade_shell", "3Rnd_SmokeBlue_Grenade_shell", "3Rnd_SmokeOrange_Grenade_shell", "SmokeShell", "SmokeShellYellow", "SmokeShellGreen", "SmokeShellRed", "SmokeShellPurple", "SmokeShellOrange", "SmokeShellBlue" ]; _Grenades = [ "3Rnd_HE_Grenade_shell", "HandGrenade_Stone", "HandGrenade", "MiniGrenade" ]; _RareMetal = [ "PartOreGold", "PartOreSilver", "ItemGoldBar", "ItemSilverBar", "ItemGoldBar10oz" ]; _Gems = [ "ItemTopaz", "ItemOnyx", "ItemSapphire", "ItemAmethyst", "ItemEmerald", "ItemCitrine", "ItemRuby", "ItemQuartz", "ItemJade", "ItemGarnet" ]; _Paint = [ "PaintCanBlk", "PaintCanBlu", "PaintCanBrn", "PaintCanGrn", "PaintCanOra", "PaintCanPur", "PaintCanRed", "PaintCanTeal", "PaintCanYel" ]; _Explosives = [ "DemoCharge_Remote_Mag", "SatchelCharge_Remote_Mag", "ATMine_Range_Mag", "ClaymoreDirectionalMine_Remote_Mag", "APERSMine_Range_Mag", "APERSBoundingMine_Range_Mag", "SLAMDirectionalMine_Wire_Mag", "APERSTripMine_Wire_Mag" ]; _Backpacks = [ "B_AssaultPack_cbr", "B_AssaultPack_dgtl", "B_AssaultPack_khk", "B_AssaultPack_mcamo", "B_AssaultPack_ocamo", "B_AssaultPack_rgr", "B_AssaultPack_sgg", "B_Carryall_cbr", "B_Carryall_khk", "B_Carryall_mcamo", "B_Carryall_ocamo", "B_Carryall_oli", "B_Carryall_oucamo", "B_FieldPack_blk", "B_FieldPack_cbr", "B_FieldPack_khk", "B_FieldPack_ocamo", "B_FieldPack_oli", "B_FieldPack_oucamo", "B_Kitbag_cbr", "B_Kitbag_mcamo", "B_Kitbag_rgr", "B_Kitbag_sgg", "B_Parachute", "B_TacticalPack_blk", "B_TacticalPack_mcamo", "B_TacticalPack_ocamo", "B_TacticalPack_oli", "B_TacticalPack_rgr", "smallbackpack_red_epoch", "smallbackpack_green_epoch", "smallbackpack_teal_epoch", "smallbackpack_pink_epoch" ]; _Vests = [ "V_1_EPOCH","V_2_EPOCH","V_3_EPOCH","V_4_EPOCH","V_5_EPOCH","V_6_EPOCH","V_7_EPOCH","V_8_EPOCH","V_9_EPOCH","V_10_EPOCH","V_11_EPOCH","V_12_EPOCH","V_13_EPOCH","V_14_EPOCH","V_15_EPOCH","V_16_EPOCH","V_17_EPOCH","V_18_EPOCH","V_19_EPOCH","V_20_EPOCH","V_21_EPOCH","V_22_EPOCH","V_23_EPOCH","V_24_EPOCH","V_25_EPOCH","V_26_EPOCH","V_27_EPOCH","V_28_EPOCH","V_29_EPOCH","V_30_EPOCH","V_31_EPOCH","V_32_EPOCH","V_33_EPOCH","V_34_EPOCH","V_35_EPOCH","V_36_EPOCH","V_37_EPOCH","V_38_EPOCH","V_39_EPOCH","V_40_EPOCH" ]; _Helmets = [ "H_1_EPOCH","H_2_EPOCH","H_3_EPOCH","H_4_EPOCH","H_5_EPOCH","H_6_EPOCH","H_7_EPOCH","H_8_EPOCH","H_9_EPOCH","H_10_EPOCH","H_11_EPOCH","H_12_EPOCH","H_13_EPOCH","H_14_EPOCH","H_15_EPOCH","H_16_EPOCH","H_17_EPOCH","H_18_EPOCH","H_19_EPOCH","H_20_EPOCH","H_21_EPOCH","H_22_EPOCH","H_23_EPOCH","H_24_EPOCH","H_25_EPOCH","H_26_EPOCH","H_27_EPOCH","H_28_EPOCH","H_29_EPOCH","H_30_EPOCH","H_31_EPOCH","H_32_EPOCH","H_33_EPOCH","H_34_EPOCH","H_35_EPOCH","H_36_EPOCH","H_37_EPOCH","H_38_EPOCH","H_39_EPOCH","H_40_EPOCH","H_41_EPOCH","H_42_EPOCH","H_43_EPOCH","H_44_EPOCH","H_45_EPOCH","H_46_EPOCH","H_47_EPOCH","H_48_EPOCH","H_49_EPOCH","H_50_EPOCH","H_51_EPOCH","H_52_EPOCH","H_53_EPOCH","H_54_EPOCH","H_55_EPOCH","H_56_EPOCH","H_57_EPOCH","H_58_EPOCH","H_59_EPOCH","H_60_EPOCH","H_61_EPOCH","H_62_EPOCH","H_63_EPOCH","H_64_EPOCH","H_65_EPOCH","H_66_EPOCH","H_67_EPOCH","H_68_EPOCH","H_69_EPOCH","H_70_EPOCH","H_71_EPOCH","H_72_EPOCH","H_73_EPOCH","H_74_EPOCH","H_75_EPOCH","H_76_EPOCH","H_77_EPOCH","H_78_EPOCH","H_79_EPOCH","H_80_EPOCH","H_81_EPOCH","H_82_EPOCH","H_83_EPOCH","H_84_EPOCH","H_85_EPOCH","H_86_EPOCH","H_87_EPOCH","H_88_EPOCH","H_89_EPOCH","H_90_EPOCH","H_91_EPOCH","H_92_EPOCH","H_93_EPOCH","H_94_EPOCH","H_95_EPOCH","H_96_EPOCH","H_97_EPOCH","H_98_EPOCH","H_99_EPOCH","H_100_EPOCH","H_101_EPOCH","H_102_EPOCH","H_103_EPOCH","H_104_EPOCH","wolf_mask_epoch","pkin_mask_epoch" ]; _Vehicles = [ "C_Offroad_01_EPOCH", "C_Quadbike_01_EPOCH", "C_Hatchback_01_EPOCH", "C_Hatchback_02_EPOCH", "C_SUV_01_EPOCH", "C_Van_01_box_EPOCH", "C_Van_01_transport_EPOCH", "B_SDV_01_EPOCH", "B_MRAP_01_EPOCH", "B_Truck_01_transport_EPOCH", "B_Truck_01_covered_EPOCH", "B_Truck_01_mover_EPOCH", "B_Truck_01_box_EPOCH", "O_Truck_02_covered_EPOCH", "O_Truck_02_transport_EPOCH", "O_Truck_03_covered_EPOCH", "O_Truck_02_box_EPOCH", "ebike_epoch", "K01", "K02", "K03", "K04" ]; _Boats = [ "C_Rubberboat_EPOCH", "C_Rubberboat_02_EPOCH", "C_Rubberboat_03_EPOCH", "C_Rubberboat_04_EPOCH", "C_Boat_Civil_01_EPOCH", "C_Boat_Civil_01_police_EPOCH", "C_Boat_Civil_01_rescue_EPOCH", "jetski_epoch" ]; _Helicopters = [ "B_Heli_Light_01_EPOCH", "O_Heli_Light_02_unarmed_EPOCH", "I_Heli_Transport_02_EPOCH", "I_Heli_light_03_unarmed_EPOCH", "O_Heli_Transport_04_EPOCH", "O_Heli_Transport_04_bench_EPOCH", "O_Heli_Transport_04_box_EPOCH", "O_Heli_Transport_04_covered_EPOCH", "B_Heli_Transport_03_unarmed_EPOCH" ]; _BuildingComponents = [ "CinderBlocks", "MortarBucket", "ItemScraps", "ItemCorrugated", "ItemCorrugatedLg", "PartPlankPack", "WoodLog_EPOCH" _BuildingKits = [ "KitStudWall", "KitWoodFloor", "KitWoodStairs", "KitWoodRamp", "KitFirePlace", "KitTiPi", "KitShelf", "KitFoundation", "JackKit", "KitPlotPole", "KitCinderWall" ]; Link to comment Share on other sites More sharing options...
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