Lord1385 Posted December 27, 2014 Report Share Posted December 27, 2014 Hello, and although I have the problem that if I do not come out of the box mortality and new Spawn there are no manhole cover since you can interact with what's there are the tubes but that means you can do anything. is the map of Bornholm. many thanks for the help German: Hallo, und zwar habe ich das Problem das wenn ich Sterbe und neu Spawne nicht aus dem Kasten komme es sind auch keine Gullydeckel da das man interagieren kann was da ist sind die Röhren aber damit kann man ja nichts machen. es handelt sich um die Map Bornholm. vielen dank für die Hilfe Link to comment Share on other sites More sharing options...
Snakeyes Posted December 29, 2014 Report Share Posted December 29, 2014 I see the same thing and I'm looking for a solution now. There are no teleporters (man hole covers) at all when I spawn into the game world on my server using the Bornholm v1.3 map and Epoch v0.2.5.2. It looks just like the image in the post above. ^^^^^ :huh: Link to comment Share on other sites More sharing options...
SilentSean Posted December 29, 2014 Report Share Posted December 29, 2014 Are you using an extra server side cfg for Bornholm? I am working on a possible fix currently Link to comment Share on other sites More sharing options...
Snakeyes Posted December 29, 2014 Report Share Posted December 29, 2014 Are you using an extra server side cfg for Bornholm? I am working on a possible fix currently I'm not sure, My server is rented and I simply select the Bornholm map in the control panel. I suppose they use a server side cfg to make the Bornholm map work? I hope you are successful with your fix. I would rather be playing on the Bornholm map right now than any of the others. Link to comment Share on other sites More sharing options...
SilentSean Posted December 29, 2014 Report Share Posted December 29, 2014 Yeah, it will be running as a mod on the server. I have it all pretty much working, it's just the tele pads. Need to add some ATMs etc too Link to comment Share on other sites More sharing options...
Snakeyes Posted December 29, 2014 Report Share Posted December 29, 2014 Yeah, it will be running as a mod on the server. I have it all pretty much working, it's just the tele pads. Need to add some ATMs etc too Please post your fix for the teleport pads when you have one. I know where the ATMs are on Bornholm so that isn't a problem. Players joining my server and being stuck in the basement is though. :o Link to comment Share on other sites More sharing options...
Uro Posted December 29, 2014 Report Share Posted December 29, 2014 Would have been niced to have been asked for the use of my mission.sqm..... rather than just using without consent. Due to people like you I won't be releasing any of my Bornholm addons/configs/mods to the general public for the considerable future. This is why you cant have nice things. Link to comment Share on other sites More sharing options...
SilentSean Posted December 29, 2014 Report Share Posted December 29, 2014 May I ask, whom you are addressing? Link to comment Share on other sites More sharing options...
Uro Posted December 29, 2014 Report Share Posted December 29, 2014 May I ask, whom you are addressing? The OP of course and anyone else here who doesnt have the common courtesy to ask people for thier work. Link to comment Share on other sites More sharing options...
SilentSean Posted December 29, 2014 Report Share Posted December 29, 2014 I guess you know SurvivalServers are offering Bornholm as an option? With your configs and mission? Link to comment Share on other sites More sharing options...
Uro Posted December 29, 2014 Report Share Posted December 29, 2014 Yes, my consent was given to a former employee of thiers to use my addon. He no longer works for SurvivalServers, and they have no agreement with me per se to use any of my addons, let alone profit from them. Link to comment Share on other sites More sharing options...
SilentSean Posted December 29, 2014 Report Share Posted December 29, 2014 Ah ok. That is where I got the mission/config I currently have, before I went dedicated. I will say however, I have never claimed any of your original files to be my own in any way Link to comment Share on other sites More sharing options...
Taz13 Posted December 30, 2014 Report Share Posted December 30, 2014 I have managed to add the Teleporters in Bornholm i will of course share this with the forum. I have just one issue i hope someone could share some light on. After adding the Teleporters to the East Cave in Bornholm I set the Height for the Pads at 81m. This is what the map\Editor is suggesting, as the top of the cave would be around 101m. The weird problem i found is the teleporters are raised about 20m in the Air. I can guess and lower these back down but wondered if any one else had the problem or if this was down to 1.3 of Bornholm. If any would let on to the current Height these are set to would be great. I will then post both scripts for this once working :) martuk66 1 Link to comment Share on other sites More sharing options...
Lord1385 Posted December 30, 2014 Author Report Share Posted December 30, 2014 I sit now been 3 days and just trying to begin to find Respectively they bring to the Spawn the teleporter. I just do not get out every time when people spawn I have to get out of the Mauell Spawnbox I hope someone can help me to fix the problem . Or may be times please leave a get a working file to me . Google Translate German: Ich sitze jetzt schon 3 Tage und versuche die Teleporter nur ansatzweise zu finden Bzw sie an den Spawn zu bringen. Ich bekomme es einfach nicht hin, jedesmal wenn Leute spawnen muss ich sie Mauell aus der Spawnbox holen ich hoffe mir kann jemand helfen das Problem zu beheben. Bzw kann mir dann mal bitte einer eine funktionierende Datei zukommen lassen. Google Übersetzer Link to comment Share on other sites More sharing options...
Taz13 Posted December 30, 2014 Report Share Posted December 30, 2014 I have the Teleporters working with thanks to Hardened for posting in some advice on this in another freed. I just need to adjust the Height placing points. Once done i will post on here for you Lord1385, will save you some time with the Editor etc sendjes 1 Link to comment Share on other sites More sharing options...
reaperz73 Posted December 30, 2014 Report Share Posted December 30, 2014 create a bornholm class in your server config. in a3_epoch_server_settings.pbo just look at the other classes to see how they are set up then telePos[] = { { "Transport_W_EPOCH", { 13816.9, 6875.31, 0.7 }, "", { #, #, # } }, // #,#,# is cords you want to go to { "Transport_C_EPOCH", { 13816.2, 6878.46, 0.7 }, "", { #, #, # } }, // #,#,# is cords you want to go to { "Transport_E_EPOCH", { 13815.6, 6881.2, 0.7 }, "", { #, #, # } }, // #,#,# is cords you want to go to }; Link to comment Share on other sites More sharing options...
Taz13 Posted December 30, 2014 Report Share Posted December 30, 2014 reaperz73 you are a legend! thank you, the map editor kept saying to place at 61m lol. Would have taken me an age to get the level right. Lord1385 if the you still need the files let me know ;) Link to comment Share on other sites More sharing options...
Lord1385 Posted December 30, 2014 Author Report Share Posted December 30, 2014 Have it now and get out 'm just 3 chairs have gone into the 3D Editor me aligned and the coordinates in was copied at the end of a thing of 15 minutes . Yet again thanks to all who have made thoughtfully . THANKS Google Translate German: Habe es jetzt auch hin bekommen, bin einfach in den 3D Editor gegangen habe mir 3 Stühle ausgerichtet und die Kordinaten dann kopiert war am ende eine sache von 15 minuten. Trotzdem nochmal Danke an alle die sich gedanken gemacht haben. THANKS Google Übersetzer Link to comment Share on other sites More sharing options...
Snakeyes Posted December 31, 2014 Report Share Posted December 31, 2014 reaperz73 you are a legend! thank you, the map editor kept saying to place at 61m lol. Would have taken me an age to get the level right. Lord1385 if the you still need the files let me know ;) Hi Taz13. Could I have your edited files? Link to comment Share on other sites More sharing options...
Snakeyes Posted January 1, 2015 Report Share Posted January 1, 2015 Thank you Fusion-DK! Link to comment Share on other sites More sharing options...
Taz13 Posted January 16, 2015 Report Share Posted January 16, 2015 Sorry Snakeeyes missed your post, Need anything else let me know Link to comment Share on other sites More sharing options...
Snakeyes Posted January 17, 2015 Report Share Posted January 17, 2015 Thanks Taz13. I'll get back to Bornholm when it is a supported map. Link to comment Share on other sites More sharing options...
speaR Posted January 17, 2015 Report Share Posted January 17, 2015 You can use this as your template. Goes to @epochhive\addons\a3_epoch_server_settings\config.cpp class bornholm : Default { worldSize = 22528; traderBlds[] = { "Land_A_FuelStation_Build", "Land_A_GeneralStore_01", "Land_A_GeneralStore_01a", "Land_A_Office01", "Land_Ind_Garage01", "Land_Ind_Workshop01_04", "Land_Ind_Workshop01_L", "Land_Shed_Ind02", "Land_Tovarna2", "Land_sara_hasic_zbroj" }; telePos[] = { { "Transport_W_EPOCH", { 13817, 6874.81, 0.848289 }, "", { 9101.55, 7498.18, 0.0318222 } }, { "Transport_E_EPOCH", { 13814.4, 6875.67, 0.848289 }, "", {8858.33, 3826.81, 0.0425091} }, { "Transport_N_EPOCH", { 13811, 6873.71, 0.848289 }, "", { 10688.6, 9428.98, 0.00144958 } } }; propsPos[] = { // phones { "Land_PhoneBooth_02_F", { 13814.6, 81.017487, -0.266474 }, 52.4502 } }; staticNpcPos[] = { //Boat Trader {"C_man_hunter_1_F", {9085.73, 7506.12, 0.12645}, 0}, {"C_man_hunter_1_F", {9086.23, 7496.59, 0.191856}, 0}, {"C_man_hunter_1_F", {9063.26, 7499.25, 0.170036}, 0}, {"C_man_hunter_1_F", {9075.85, 7514.75, 0.12645}, 0}, {"C_man_hunter_1_F", {8839.36, 3838.44, -0.0965214}, 293.182}, {"C_man_hunter_1_F", {8840.47, 3840.68, -0.0965214}, 293.182}, {"C_man_hunter_1_F", {8858.52, 3836.31, -0.0965214}, 64.5455}, {"C_man_hunter_1_F", {8840.72, 3824.81, 0}, 0} }; }; The cord of the gullys are inside the area where you want them to have. Link to comment Share on other sites More sharing options...
tarvin Posted January 24, 2015 Report Share Posted January 24, 2015 Hi ALL, This my Bornholm configuration. Include teleport respawn, trade zone, markers on map, traders and objects:) For you free using:) //in config.cpp Bornholm addon OLKE AKA VITACITE MADE not clear copyright please class Bornholm : Default { worldSize = 22000; traderBlds[] = { "Land_Kiosk_blueking_F", "Land_FuelStation_Build_F", "Land_CarService_F", "Land_i_Garage_V1_F", "Land_i_Shed_Ind_F", "Land_i_Shop_01_V1_F" }; containerPos[] = { { 2583.59, 6024.51, 0 }, { 3830.73, 7823.08, 0 }, { 5153.42, 7048.41, 0 }, { 6871.89, 5628.74, 0 }, { 4429.52, 2354.84, 0 }, { 2907.18, 543.774, 0 }, { 2213.17, 1095.78, 0 }, { 1663.35, 2728.73, 0 }, { 1661.67, 2861.41, 0 }, { 1646.04, 2882.86, 0 }, { 1748.63, 3488.93, 0 }, { 1461.86, 4783.48, 0 } }; telePos[] = { { "Transport_N_EPOCH", { 13816.9, 6875.31, 0.7 }, "", { 2308.5469, 14231.495, 0 } }, // #,#,# is cords you want to go to { "Transport_C_EPOCH", { 13816.2, 6878.46, 0.7 }, "", { 9389.9307, 8006.9404, 0 } }, // #,#,# is cords you want to go to { "Transport_E_EPOCH", { 13815.6, 6881.2, 0.7 }, "", { 15788.521, 2157.8362, 2.8610229e-006 } }, // #,#,# is cords you want to go to }; telePosCenter[] = { 13816.9, 6875.31, 0.7 }; propsPos[] = { // ********************************* OLKE: Center GREEN ZONE {"Land_BarGate_F", {9389.0732, 8004.4214, 3.8146973e-005}, -151.09148}, {"Land_CncWall4_F", {9364.6416, 8033.3564, -0.18522941}, -150.89189}, {"Land_CncWall4_F", {9374.5684, 8058.5454, 0}, -329.41571}, {"Land_CncWall4_F", {9373.1289, 8031.6792, -0.27178329}, 119.57374}, {"Land_CncWall4_F", {9379.0693, 8055.8906, -0.061444946}, 31.610477}, {"Land_CncWall4_F", {9369.9453, 8061.1221, -4.5776367e-005},27.600864}, {"Land_MarketShelter_F", {9364.3076, 8049.7852, -7.6293945e-005}, -239.02625}, {"Land_CncWall4_F", {9355.5342, 8038.646, -0.0053702928}, -147.74768}, {"Land_CncWall4_F", {9360.0693, 8035.9194, -0.073072173},-149.65987}, {"Land_CncWall4_F", {9354.5029, 8042.6182, -3.0517578e-005}, -62.674442}, {"Land_CncWall4_F", {9357.1289, 8047.146, 7.6293945e-006}, -56.607277}, {"Land_CncWall4_F", {9360.0352, 8051.5024, 7.6293945e-006}, -56.491211}, {"Land_CncWall4_F", {9362.8867, 8055.8877, 3.0517578e-005}, -55.828506}, {"Land_CncWall4_F", {9365.8701, 8060.187, -3.0517578e-005}, 305.89429}, {"Land_CncWall4_F", {9384.6338, 8049.2646, -0.1837531}, 121.04374}, {"Land_CncWall4_F", {9383.5508, 8053.189, -0.048368499}, 31.034157}, {"Land_CncWall4_F", {9369.248, 8030.7773, -0.13835438}, -150.89189}, {"Land_HBarrierTower_F", {9373.6348, 8025.3213, 5.3405762e-005}, 29.391701}, {"Land_HBarrierTower_F", {9390.8203, 8050.9355, -7.6293945e-006}, -147.46724}, {"Land_HBarrierTower_F", {9348.4668, 8038.0454, 7.6293945e-006}, 118.38457}, {"Land_HBarrierTower_F", {9365.6289, 8066.6729, -7.6293945e-006}, 210.96169}, {"Land_HBarrierWall_corridor_F", {9378.7656, 8034.4131, -1.5258789e-005}, 33.469219}, {"Land_HBarrierWall_corridor_F", {9384.6465, 8043.3096, 6.1035156e-005}, 33.469219}, {"Land_HBarrier_5_F", {9382.9609, 8037.7598, 0}, -55.413059}, {"Land_HBarrierBig_F", {9352.8135, 8032.3999, 2.2888184e-005}, 34.14241}, {"Land_HBarrierBig_F", {9385.8975, 8058.6328, 3.0517578e-005}, 39.820095}, {"Land_HBarrierBig_F", {9364.5342, 8025.916, -7.6293945e-006}, 26.483456}, {"Land_HBarrierBig_F", {9374.2031, 8065.6641, 7.6293945e-006}, 30.31333}, {"Land_HBarrierBig_F", {9359.6807, 8062.4404, -7.6293945e-006}, 126.74996}, {"Land_HBarrierBig_F", {9349.6729, 8046.8799, 7.6293945e-006}, -56.263039}, {"Land_HBarrierBig_F", {9354.4092, 8054.7617, 0}, 124.14207}, {"Land_BarGate_F", {9421.4717, 8052.3389, 2.2888184e-005}, -147.93001}, {"WoodStairs2_EPOCH", {9381.7764, 8050.6577, -0.00015258789}, -59.776318}, {"WoodStairs_SIM_EPOCH", {9370.6113, 8033.4263, 6.8664551e-005}, 30.749098}, {"Land_Timbers_F", {9358.4844, 8038.7544, 1.5258789e-005}, -59.158363}, {"Land_WoodenBox_F", {9357.9814, 8041.4771, 7.6293945e-006}, 35.105724}, {"Land_IronPipes_F", {9385.4746, 8037.0132, 7.6293945e-006}, -45.387581}, {"Land_Pallet_vertical_F", {9383.2168, 8033.8472, 7.6293945e-006}, -197.22142}, {"Land_Pipes_small_F", {9357.8721, 8044.1729, 7.6293945e-006}, -59.155048}, {"Land_CinderBlocks_F", {9358.585, 8042.6318, 1.5258789e-005}, 124.33577}, {"Land_Bricks_V3_F", {9360.6689, 8044.7017, 2.2888184e-005}, 31.893124}, {"Land_Pallets_F", {9361.8984, 8042.624, 3.0517578e-005}, 0}, {"Land_WheelCart_F", {9364.3467, 8036.0718, 1.5258789e-005}, -15.661569}, {"Land_WaterBarrel_F", {9369.2344, 8058.5161, -7.6293945e-006}, 0}, {"Land_CrabCages_F", {9367.04, 8058.5903, 0}, 36.584171}, {"Land_GarbageContainer_closed_F", {9370.0908, 8064.0815, 7.6293945e-006}, 65.910606}, {"Land_GarbageContainer_open_F", {9371.5352, 8062.5552, -7.6293945e-006}, 29.299368}, {"Land_BagBunker_Small_F", {9384.0947, 8011.4111, -0.15296584}, 32.455761}, {"Land_BagBunker_Small_F", {9412.8535, 8053.1724, -0.11367026}, -148.11353}, {"Land_GasTank_01_khaki_F", {9367.7373, 8055.5391, -3.8146973e-005}, 0}, {"Land_TentDome_F", {9377.9873, 8054.1836, 7.6293945e-006}, -55.833874}, {"Land_TentDome_F", {9375.1064, 8055.8901, -7.6293945e-006}, -61.048531}, {"FirePlace_EPOCH", {9375.418, 8052.8267, 0}, -78.243134}, {"Land_CampingTable_small_F", {9365.2012, 8044.4248, -7.6293945e-006}, -63.358288}, {"Land_CampingTable_small_F", {9369.1611, 8051.7622, 0}, -54.454418}, {"Land_Sun_chair_green_F", {9362.2656, 8051.1328, -7.6293945e-006}, 30.672169}, {"Land_Wreck_Car_F", {9378.7979, 7985.9404, 2.2888184e-005}, -116.14845}, {"Land_Wreck_CarDismantled_F", {9391.0078, 8039.7041, -0.0078377109}, 80.273643}, {"Land_Wreck_BRDM2_F", {9379.7725, 8011.0474, 0}, 0}, {"Land_Scrap_MRAP_01_F", {9388.2197, 8032.6255, 6.8664551e-005}, -54.00198}, {"Land_Pallet_MilBoxes_F", {9364.4092, 8053.27, -1.5258789e-005}, 28.438177}, {"WaterPump_01_sand_F", {9367.2031, 8036.4243, -4.5776367e-005}, -148.95699}, {"Land_LuggageHeap_04_F", {9370.0088, 8055.877, -1.5258789e-005}, 27.117151}, {"Land_LuggageHeap_05_F", {9361.0527, 8047.543, 0.095004335}, 35.701836}, {"Land_Workbench_01_F", {9391.1563, 8035.6831, -3.0517578e-005}, -244.49959}, {"MetalBarrel_burning_F", {9366.1035, 8048.8242, -2.2888184e-005}, 0}, {"MetalBarrel_burning_F", {9392.373, 8037.5142, -3.8146973e-005}, 0}, // Center Phones {"Land_PhoneBooth_02_F", { 9385.9629, 8053.7969, -7.6293945e-006 }, -143.29924}, // NORTH RESPAWN {"Land_CncWall4_F", { 2316.5525, 14240.044, 2.2888184e-005 }, -100.14988}, {"Land_CncWall4_F", { 2315.6653, 14245.267, -3.8146973e-005 }, -100.42056}, {"Land_CncWall4_F", { 2317.3022, 14234.807, 7.6293945e-006 }, -100.14988}, {"Land_CncWall4_F", { 2318.21, 14229.646, 7.6293945e-006 }, -100.14988}, {"Land_CncWall4_F", { 2289.8225, 14251.562, 0 }, -23.044315}, {"Land_CncWall4_F", { 2295.0127, 14225.897, 7.6293945e-006 }, -105.91645}, {"Land_CncWall4_F", { 2296.3467, 14220.853, 3.8146973e-005 }, -102.70695}, {"Land_CncWall4_F", { 2293.4668, 14230.896, 3.0517578e-005 }, -108.07355}, {"Land_CncWall1_F", { 2292.4705, 14234.007, 7.6293945e-006 }, -102.538}, {"Land_CncWall1_F", { 2292.1035, 14235.329, -1.5258789e-005 }, -102.538}, {"Land_CncWall4_F", { 2319.0959, 14224.494, -1.5258789e-005 }, -98.578354}, {"Land_Tyres_F", { 2304.9167, 14251.848, 3.8146973e-005 }, -44.515366}, {"Land_JunkPile_F", { 2307.335, 14250.883, -3.0517578e-005 }, -161.4919}, {"CargoNet_01_box_F", { 2297.2002, 14236.041, -3.0517578e-005 }, -12.71819}, {"CargoNet_01_box_F", { 2295.5859, 14235.716, 0 }, -11.798061}, {"Land_StallWater_F", { 2317.2136, 14222.917, -1.5258789e-005},-10.544367}, {"Land_WoodenBox_C_EPOCH", { 2313.314, 14223.528. 0}, -9.6090899}, {"RoadBarrier_F", { 2311.8896, 14249.566, 7.6293945e-006}, -5.6526356}, {"Land_WeldingTrolley_01_F", { 2296.3093, 14226.186, 0}, -13.316353}, {"Land_Timbers_F", { 2294.6646, 14231.737, 1.5258789e-005}, -16.873884}, {"Land_Loudspeakers_F", { 2314.0042, 14251.762, 7.6293945e-006}, -5.4632759}, {"Box_East_AmmoVeh_F", { 2310.9463, 14224.039, 7.6293945e-006}, -14.103288}, {"O_supplyCrate_F", { 2315.1763, 14224.693, 1.5258789e-005 }, -54.72419}, // NORTH Phones {"Land_PhoneBooth_02_F", { 2301.603, 14222.554, 7.6293945e-006 }, -191.33078}, // EAST ZONE {"Land_CncWall4_F", { 15814.558, 2156.9133, 6.0081482e-005 }, -277.06729}, {"Land_CncWall4_F", { 15813.83, 2163.606, 8.2015991e-005 }, 83.018326}, {"Land_HBarrier_5_F", { 15802.594, 2144.4695, 6.4849854e-005 }, 0}, {"Land_HBarrier_5_F", { 15796.668, 2144.4097, -2.8610229e-006 }, 0}, {"Land_HBarrier_5_F", { 15790.825, 2144.4878, 0.016313132 }, 0}, {"Land_HBarrier_5_F", { 15789.44, 2144.489, -1.1444092e-005 }, 0}, {"Land_ScrapHeap_1_F", { 15817.479, 2162.4705, -0.0095523652 }, -10.164691}, {"Land_MarketShelter_F", { 15795.161, 2149.4993, -2.0980835e-005 }, 0}, {"Land_Cages_F", { 15794.369, 2148.3645, 1.6212463e-005 }, 0}, {"Land_Sacks_goods_F", { 15796.27, 2148.6384, -3.7193298e-005 }, 0}, {"Land_CratesWooden_F", { 15806.113, 2147.7727, 3.1471252e-005 }, 133.17775}, {"Land_WoodenCart_F", { 15801.275, 2148.1135, -5.0544739e-005 }, -62.162945}, {"Land_CratesPlastic_F", { 15806.714, 2150.1716, -1.9073486e-005 }, 0}, {"WaterPump_01_forest_F", { 15786.252, 2150.6211, 9.5367432e-007 }, 0}, {"Land_Grave_forest_F", { 15781.073, 2161.3047, -1.9073486e-006 }, 182.75418}, {"Land_Grave_rocks_F", { 15781.165, 2159.5735, -1.5258789e-005 }, -177.10524}, // EAST Phones {"Land_PhoneBooth_02_F", { 15796.668, 2160.5066, -4.0054321e-005 }, 0} }; staticNpcPos[] = { //STATIC POS TO CENTER GREEN ZONE { "C_man_hunter_1_F", { 9364.0098, 8044.8501, 0 }, 112.20886 }, { "C_man_w_worker_F", { 9368.3018, 8052.5781, -3.8146973e-005 }, 129.39841 }, { "C_man_shorts_4_F_asia", { 9390.1016, 8036.126, -5.3405762e-005 }, 106.86514 }, //STATIC POS TO WEST GREEN ZONE { "C_man_hunter_1_F", { 2297.2639, 14231.573, 2.2888184e-005 }, 75.704285 }, { "C_man_w_worker_F", { 2313.2236, 14224.818, -2.2888184e-005 }, -18.633764 }, { "C_man_shorts_4_F_asia", { 2308.9788, 14248.819, 2.2888184e-005 }, 11.620439 }, //STATIC POS TO EAST GREEN ZONE { "C_man_hunter_1_F", { 15803.904, 2152.4792, -2.0027161e-005 }, 0 }, { "C_man_w_worker_F", { 15795.349, 2152.6582, -2.3841858e-005 }, 0 } }; }; AND part my mission.sqf: Markers and sensors for map and safe trade zone: class Markers { items = 6; class Item0 { position[] = {10088.224,117.81223,9045.728}; name = "center"; type = "Empty"; }; class Item1 { position[] = {13813.433,81.107765,6882.491}; name = "respawn_east"; type = "Empty"; }; class Item2 { position[] = {13813.405,81.111084,6882.538}; name = "respawn_west"; type = "Empty"; }; class Item3 { position[]={2308.5469, 0, 14231.495}; name="GREEN ZONE1"; text="GREEN ZONE"; markerType="ELLIPSE"; type="respawn_unknown"; colorName="ColorGUER"; a=150; b=150; }; class Item4 { position[]={9389.9307, 0, 8006.9404}; name="GREEN ZONE2"; text="GREEN ZONE"; markerType="ELLIPSE"; type="respawn_unknown"; colorName="ColorGUER"; a=150; b=150; }; class Item5 { position[]={15788.521, 2.8610229e-006, 2157.8362}; name="GREEN ZONE3"; text="GREEN ZONE"; markerType="ELLIPSE"; type="respawn_unknown"; colorName="ColorGUER"; a=150; b=150; }; }; }; class Sensors { items = 3; class Item0 { name = "bazar1_m"; position[] = {2308.5469, 0, 14231.495}; a = 150; b = 150; angle = -130.966; activationBy = "ANY"; repeating = 1; interruptable = 1; age = "UNKNOWN"; allowDamage=false; expCond = "(vehicle player) in thislist;"; expActiv = "titleText [""YOU ENTERING GREEN ZONE (150 м - NOT KILLING! BANNDED!!!)"", ""PLAIN DOWN"", 3];"; expDesactiv = "titleText [""YOU EXIT GREEN ZONE "", ""PLAIN DOWN"", 3];"; class Effects{}; }; class Item1 { name = "bazar2_m"; position[] = {9389.9307, 0, 8006.9404 }; a = 150; b = 150; angle = -130.966; activationBy = "ANY"; repeating = 1; interruptable = 1; age = "UNKNOWN"; allowDamage=false; expCond = "(vehicle player) in thislist;"; expActiv = "titleText [""YOU ENTERING GREEN ZONE (150 м - NOT KILLING! BANNDED!!!)"", ""PLAIN DOWN"", 3];"; expDesactiv = "titleText [""YOU EXIT GREEN ZONE "", ""PLAIN DOWN"", 3];"; class Effects{}; }; class Item2 { name = "bazar3_m"; position[] = {15788.521, 2.8610229e-006, 2157.8362}; a = 150; b = 150; angle = -130.966; activationBy = "ANY"; repeating = 1; interruptable = 1; age = "UNKNOWN"; allowDamage=false; expCond = "(vehicle player) in thislist;"; expActiv = "titleText [""YOU ENTERING GREEN ZONE (150 м - NOT KILLING! BANNDED!!!)"", ""PLAIN DOWN"", 3];"; expDesactiv = "titleText [""YOU EXIT GREEN ZONE "", ""PLAIN DOWN"", 3];"; class Effects{}; }; }; Best regards olke :) itsatrap and shurix 2 Link to comment Share on other sites More sharing options...
itsatrap Posted January 26, 2015 Report Share Posted January 26, 2015 Thanks for the shared but do anyone have a mission.sqm for bornholm ? Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now