Open world survival mod set just two years after the mass extinction of billions of people. Those that remain are left with remnants of a once technological society. Try to survive, build, or explore your way through the harsh dynamic environment.Features
Open your Arma 3 root directory and remove any @Epoch folders. Then simply extract the latest zip file into your Arma 3 root directory. Path to Arma 3 is generally "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\"
### Added - Config in cfgepochclient.hpp to disable needed items for FireOn / BurnBarrelOff / Hook @He-Man - Missing Config entry "immuneIfStartInBase" in epochconfig.hpp @G-Dog - Radiation Suits to Loot, Pricing and Itemsort @He-Man - Config to restrict tilting angle for Vectorbuilding to cfgEpochClient.hpp @He-Man - Config to disable Fuelsources in PlotPole Range to epochconfig.hpp @He-Man - Reworked Trader Menu @He-Man - Secondary Weapon can now be sold directly from hand - Attachments from sold weapons from hand will be put back into your Inventory - Weapons in hand are now marked in menu as "in Hand" - Solar Charger for EnergyPacks - Put an EnergyPack into the Charger and wait... @Helion4, @He-Man - 4 Hoverboard Vehicles: @Helion4 - "hoverboard_epoch_1" - "hoverboard_epoch_bttf" - "hoverboard_epoch_a3" - "hoverboard_epoch_cargo" - Mountainbike "MBK_01_EPOCH" @Helion4 - Helicopter UH1H "uh1h_Epoch" @Helion4 - BaseCam + BaseCam Terminal @Helion4, @He-Man - Build Cams at your Base and watch them through the Terminal - Wooden Stairs with lockable Bars on the top (upgradeable from Wooden Stairs) @Helion4 - Wood and Metal Garage Doors as upgradeable Baseparts @Helion4, @He-Man - 1/3 Plywood wall directly craftable @Helion4, @He-Man - You can now wash yourself with a soap in your inventory at water sources (reduce Soiled) @Helion4, @He-Man - 2 new masks (Thor Helmet "thor_mask_epoch" and Iron Man Mask "iron_mask_epoch") @Helion4 - Search field in Admin spawn window (Admintool) @He-Man ### Fixed - Mine Rocks / Chop Wood was only possible with Swords after 1.1.0 update. @He-Man - Alive Toxic Sapper was not toxic @He-Man - Binocular with "B" was not working, if you are using R3F or AdvSlingLoad @He-Man - Models for Radiation Suits @Helion4 - Traps were Indestructible by using indestructible "Constructions_static_F" @He-Man - Hopefully less login issues on BaseSpawn @He-Man - Kick by using Jet ejector seats @He-Man - Wrong calculated Bullets in Traders @He-Man - Locked Vehicles were unlocked after upgrade @He-Man - Everybody was able to open Hatch on Windows / Doors on foreign Bases @He-Man - Ban for "RscMenuTeam" commandmenu @He-Man - Adjusted some SnapPoints for Basebuilding to be more accurate @He-Man - Advanced Vehicle Repair was broken after last Arma Update (Tank DLC) @He-Man - Added missing ItemWaterPurificationTablets to pricing @G-Dog - MultiGun was not working on very large Vehicles (VTOL) @He-Man - GoldenSeal will no longer disappear when fully grown in a Garden @He-Man - Items in Subcontainers (Items in BackPacks in Containers) were not saved @He-Man - Drunk effects were not working correctly @He-Man - Model / Graphics fix for Cinder Floors @Helion4 - Snapped Walls on Stairs sometimes were not fixed correctly @Helion4 - Quadbike handling was a bit too slippery @Helion4 ### Changed - Reworked Vehicle Load / Save commands for more precise Vehicle Spawn @He-Man - Made Temp-Vehicles tradable (will not be stored in Trader after selling them) @He-Man - Wood / Cinder Walls can now snap to each other @He-Man - Energy from windsources / solarsources is now calculated by wind / overcast @He-Man - Ammo of crafted Mags are calculated by the left ammo of used Mags (example: EnergyPacks) @He-Man - Consumed EnergyPacks give only energy calculated by left ammo in the Pack @He-Man - Moved server "EpochEvents" folder from epoch_server_settings.pbo to epoch_server_events.pbo @DirtySanchez, @vbawol - Some script optimizations @vbawol - Vehicle pricing adjustments "import tariffs" @vbawol - Some now Icons for Dynamenu @Forelle VierkantView on GitHub