Gr8 Posted December 18, 2014 Report Share Posted December 18, 2014 Using the latest version of this script and encountered this problem. When i use infistar to tp up in the air and fall down it doesnt hurt me. But when someone shoots, it does. I am talking about the 30 secs god mode. here is a short vid Link to comment Share on other sites More sharing options...
Donnovan Posted December 18, 2014 Author Report Share Posted December 18, 2014 The 30 seconds is not protecting against bullet hurt? Link to comment Share on other sites More sharing options...
Donnovan Posted December 18, 2014 Author Report Share Posted December 18, 2014 Great Gr8Boi! Man, your video is awesome!Try to change this:[] spawn { while {!canbuild} do { player removeAllEventHandlers "handleDamage"; uiSleep 0.02; }; };To this:[] spawn { while {inSafeZone} do { player removeAllEventHandlers "handleDamage"; uiSleep 0.02; }; };Edit: Changed !inSafeZone to inSafeZone. Link to comment Share on other sites More sharing options...
Gr8 Posted December 19, 2014 Report Share Posted December 19, 2014 fix applied, thanks Link to comment Share on other sites More sharing options...
Donnovan Posted December 19, 2014 Author Report Share Posted December 19, 2014 Gr8Boi, Changed !inSafeZone to inSafeZone on post #78... Sorry! Link to comment Share on other sites More sharing options...
Gr8 Posted December 19, 2014 Report Share Posted December 19, 2014 Gr8Boi, Changed !inSafeZone to inSafeZone on post #78... Sorry! can you post the updated working safezone to the OP for other people? Link to comment Share on other sites More sharing options...
Donnovan Posted December 19, 2014 Author Report Share Posted December 19, 2014 Yes, i can, buy i have not tested all those changes we two did. By the way you is testing it extensivelly, don't? Link to comment Share on other sites More sharing options...
Gr8 Posted December 20, 2014 Report Share Posted December 20, 2014 Yes, i can, buy i have not tested all those changes we two did. By the way you is testing it extensivelly, don't? Yes, i am also modified the script on my own a little bit, works good so far, ofc there are some bugs still left for rpg backblast and throwing trash at people Link to comment Share on other sites More sharing options...
se7en Posted January 7, 2015 Report Share Posted January 7, 2015 3) [MISSION FOLDER]\DAYZ_CODE\COMPILE\FN_GEARMENUCHECKS.SQF This code bellow goes at the end of your custom dayz_code\compile\fn_gearMenuChecks.sqf. Thanks for Maca134 for the no-player-gear-acess-in-safe script. To have a custom dayz_code\compile\fn_gearMenuChecks.sqf file you will need a custom dayz_code\init\compiles.sqf, since the first is called in game by the second, so you need a custom compiles.sqf that calls your custom fn_gearMenuChecks.sqf file, and since compiles.sqf is now custom, you need to change the call in init.sqf to it, since compiles.sqf is called in-game by init.sqf. More on that later! Sorry for now! If you have any doubt, please ask! //Prevents players opening others backpacks MACA123 if (isNil "inSafeZone") then {inSafeZone = false;}; if ((!canbuild || inSafeZone) and _cTarget isKindOf "Man" and alive _cTarget and (((vehicle player) distance _cTarget) < 12)) then { cutText ["Cannot access other players gear in the safezone." , "PLAIN DOWN"]; _display closeDisplay 1; }; //Gebriel Safezones //by Donnovan from Brazil if (!canbuild) then { private ["_don_iscar","_don_ismycar","_don_crew"]; _don_iscar = false; _don_ismycar = false; if (_cTarget isKindOf "LandVehicle" || _cTarget isKindOf "Air" || _cTarget isKindOf "Ship" ) then { _don_crew = _cTarget getVariable ["don_crew", nil]; if (isNil "_don_crew") then {_don_crew = [getPlayerUID player];}; _don_iscar = true; if ((getPlayerUID player) in _don_crew) then {_don_ismycar = true;}; }; if (_don_iscar && !_don_ismycar) then { [objNull, player, rSAY, "error1"] call RE; cutText ["You can't access this vehicle gear!" , "PLAIN DOWN"]; _display closeDisplay 1; }; }; I really didnt understand a word from these... 1) Where from i can take this fn_gearmenuchecks.sqf? @Dayz_Epoch/addons/dayz_code/fn_gearmenuchecks.sqf ?? 2) If this, so i copy that where? 3) And how do i call this fn_gearmenuchecks.sqf in compiles.sqf ? 4) And whats that code? What should i do with it? P.s. sorry, im a bit newbie but i need to setup a server and i like this mod ;p EDIT: Without above part i installed everything other and it says "no shooting on godon" so it should work, but zombies can kill me while im in trader city, and cant shoot. Ideas why? Link to comment Share on other sites More sharing options...
dilligaf1892 Posted February 5, 2015 Report Share Posted February 5, 2015 Put fn_gearmenuchecks.sqf in your custom folder go to your init.sqf make sure you have this line (call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles) without brackets That calls for your custom compiles file Then in compiles.sqf Have this line (fn_gearMenuChecks = compile preprocessFileLineNumbers "custom\fn_gearMenuChecks.sqf";) without brackets That calls for fn_gearmenuchecks.sqf Hope that helps Link to comment Share on other sites More sharing options...
dilligaf1892 Posted February 5, 2015 Report Share Posted February 5, 2015 Yes, i can, buy i have not tested all those changes we two did. By the way you is testing it extensivelly, don't? i have it working but when i am inside the safezone other players can kill me if there outside and vehicles are not god mod Link to comment Share on other sites More sharing options...
Pede Posted February 23, 2015 Report Share Posted February 23, 2015 I am trying to add in so that frindly tragets get acess to the vehicels, but i am a bit stuckt could somone please help me out :)? Code i found to use so far: _friendlies = player getVariable ["friendlyTo",[]]; if(_friendlies in _don_veh_crew) then { ?? }; Link to comment Share on other sites More sharing options...
Gr8 Posted February 24, 2015 Report Share Posted February 24, 2015 I am trying to add in so that frindly tragets get acess to the vehicels, but i am a bit stuckt could somone please help me out :)? Code i found to use so far: _friendlies = player getVariable ["friendlyTo",[]]; if(_friendlies in _don_veh_crew) then { ?? }; I would like to see this, as well as If people are in a same group making it compatible with DZGM Link to comment Share on other sites More sharing options...
Pede Posted March 8, 2015 Report Share Posted March 8, 2015 I am trying to add in so that frindly tragets get acess to the vehicels, but i am a bit stuckt could somone please help me out :)? Code i found to use so far: _friendlies = player getVariable ["friendlyTo",[]]; if(_friendlies in _don_veh_crew) then { ?? }; Could someone please help me out awaiting reply :) Thanks! Link to comment Share on other sites More sharing options...
SmokeyBR Posted March 18, 2015 Report Share Posted March 18, 2015 i dont think u have godmode against bullets at all, at least as soon as u come out of the safezone and you go into the timer, anyone can kill you with a weapon. The godmode protects against zombies and bumps but not against bullets. hope Donnovan is still active and can work on this again the protection against thieves inside safezones is great, makes it well worth safezone script. EDIT: anyone got godmode working on this ? ive tried everything that i could; Link to comment Share on other sites More sharing options...
Donnovan Posted April 12, 2015 Author Report Share Posted April 12, 2015 Here the script for Arma 3: I believe they will aprove the topic soon, so it will appears on the Arma 3 Section, with more info. Hope you guys like it: Main change: People in the same group can access others gear. INSTALATION Just run it in the mission file init.sqf. //=============== // KONFIGURATION //=============== //Altis Safezones donn_traders = [ ["Altis Trader City 1",[13323,14527,0]], ["Altis Trader City 2",[6177,16835,0]], ["Altis Trader City 3",[18460,14259,0]] ]; //==================== // CLIENT SIDE SCRIPT //==================== if (hasInterface) then { //SENSORS donn_notSafe = true; donn_safeZone_name = "(nothing)"; { _x spawn { private ["_dist","_tPos","_tName","_maxVel","_tRad"]; _tName = _this select 0; _tPos = _this select 1; _maxVel = 100; _tRad = 250; waitUntil {sleep 0.25;speed player > 1}; while {true} do { _dist = player distance _tPos; while {_dist > 150} do { sleep ((((_dist - _tRad)/_maxVel) max 0.25) min 5); _dist = player distance _tPos; }; donn_notSafe = false; donn_safeZone_name = _tName; systemChat ("You are in safezone city: " + _tName); while {_dist < 150} do { sleep 0.25; _dist = player distance _tPos; }; donn_notSafe = true; donn_safeZone_name = "(nenhuma)"; systemChat ("You leaved safezone city: " + _tName); }; }; } forEach donn_traders; //Safe zone Functions donn_avoidGearAccess = { _protecting = []; _toProtect = donn_pv_protected_veh select 1; _toUnprotect = []; _protectVersion = donn_pv_protected_veh select 0; while {!donn_notSafe} do { { _x addEventHandler ["ContainerOpened", { _veh = _this select 0; _player = _this select 1; _veh_crew = _veh getVariable ['don_crew', nil]; if (isNil '_veh_crew') then {_veh_crew = [getPlayerUID _player];}; _groupUnits = units _player; _canAccess = false; { if (getPlayerUID _x in _veh_crew) then { _canAccess = true; }; } forEach _groupUnits; if (!_canAccess)then { systemChat format ['%1, you cant access this gear.', name _player]; _player action ["Gear", objNull]; }; }]; } forEach _toProtect; { _x removeAllEventHandlers "ContainerOpened"; } forEach _toUnprotect; _protecting = _protecting + _toProtect - _toUnprotect; waitUntil {sleep 0.2;donn_pv_protected_veh select 0 > _protectVersion}; _toProtect = (donn_pv_protected_veh select 1) - _protecting; _toUnprotect = _protecting - (donn_pv_protected_veh select 1); }; { _x removeAllEventHandlers "ContainerOpened"; } forEach _protecting; }; //Safezone don_incar = false; don_firedEH_1 = nil; donn_godMode = false; [] spawn { private ['_runOneTime','_donn_notSafe','_don_passengers','_don_veh_crew','_don_player_veh','_don_veh_driver']; waitUntil {!(isNil 'donn_notSafe')}; _runOneTime = false; _donn_notSafe = donn_notSafe; while {true} do { waitUntil {!((_donn_notSafe && donn_notSafe) || (!_donn_notSafe && !donn_notSafe)) || !_runOneTime}; _donn_notSafe = donn_notSafe; if (!_donn_notSafe) then { //Player God Mode player allowDamage false; donn_sz_fired = player addEventHandler ['Fired',{deleteVehicle (_this select 6);}]; donn_godMode = true; //Protect Player Gear donn_pv_protected_veh_add = player; publicVariableServer "donn_pv_protected_veh_add"; //Avoid player to access other Gears (turn off is automatic) [] spawn donn_avoidGearAccess; }; if (_donn_notSafe && _runOneTime) then { //Player God Mode Off player allowDamage true; player removeEventHandler ["Fired",donn_sz_fired]; donn_godMode = false; //Clear Player Gear Protection donn_pv_protected_veh_sub = player; publicVariableServer "donn_pv_protected_veh_sub"; }; if (!_donn_notSafe && don_incar) then { //Get Info _don_player_veh = don_player_veh; don_veh_crew = crew _don_player_veh; _don_veh_driver = driver _don_player_veh; if (player == _don_veh_driver) then { //Car God Mode _don_player_veh allowDamage false; _don_player_veh removeAllEventHandlers 'handleDamage'; _don_player_veh addEventHandler ['handleDamage', {0}]; _don_player_veh removeAllEventHandlers 'Fired'; _don_player_veh addEventHandler ['Fired',{deleteVehicle (_this select 6);}]; //Passenger Names _don_passengers = ''; {if (alive _x) then {_don_passengers = _don_passengers + format [' %1',name _x];};} forEach don_veh_crew; //Passenger PlayerUID _don_veh_crew = []; {if (alive _x) then {_don_veh_crew = _don_veh_crew + [getPlayerUID _x];};} forEach don_veh_crew; //Put info on Vehicle _don_player_veh setVariable ['don_ownerity_code', format ['%1_%2', getPlayerUID player, round diag_tickTime], true]; _don_player_veh setVariable ['don_crew', _don_veh_crew, true]; _don_player_veh setVariable ['don_passengers', _don_passengers, true]; //Protect Vehicle Gear donn_pv_protected_veh_add = _don_player_veh; publicVariable "donn_pv_protected_veh_add"; }; }; if (_donn_notSafe && don_incar && _runOneTime) then { //Get Info _don_player_veh = don_player_veh; _don_veh_driver = driver _don_player_veh; if (player == _don_veh_driver) then { //Clear Vehicle Protection Variables _don_player_veh setVariable ['don_ownerity_code', nil, true]; _don_player_veh setVariable ['don_crew', nil, true]; _don_player_veh setVariable ['don_passengers', nil, true]; //Car God Mode Off _don_player_veh allowDamage true; _don_player_veh removeAllEventHandlers 'handleDamage'; _don_player_veh removeAllEventHandlers 'Fired'; //Clear Vehicle Gear Protection donn_pv_protected_veh_sub = _don_player_veh; publicVariableServer "donn_pv_protected_veh_sub"; }; }; _runOneTime = true; }; }; [] spawn { private ['_don_veh_crew','_wait_time','_last_mark','_max_time']; while {true} do { _max_time = 480; waitUntil {sleep 0.0625; vehicle player != player}; don_player_veh = vehicle player; don_incar = true; if (!donn_notSafe) then { _don_veh_crew = don_player_veh getVariable ['don_crew', nil]; if (isNil '_don_veh_crew') then {_don_veh_crew = [getPlayerUID player];}; _groupUnits = units player; _canAccess = false; { if (getPlayerUID _x in _don_veh_crew) then { _canAccess = true; }; } forEach _groupUnits; if (!_canAccess) then { call compile format ['if (isNil ''don_%1'') then {don_%1 = diag_tickTime;}; _last_mark = don_%1;', don_player_veh getVariable ['don_ownerity_code', 0]]; _wait_time = diag_tickTime - _last_mark; if (_wait_time < _max_time) then { while {player != vehicle player} do { player action ['getOut', don_player_veh]; uiSleep 0.01; }; cuttext [format ['Owners:%1. %2 seconds to liberate.', don_player_veh getVariable ['don_passengers','Owners not found'], round (_max_time - _wait_time)], 'PLAIN DOWN']; cad_pvar_smessage = [format ['%1 is messing with your vehicle! %2 seconds to liberate!', name player, round (_max_time - _wait_time)], _don_veh_crew]; publicVariable 'cad_pvar_smessage'; } else { call compile format ['don_%1 = nil;', don_player_veh getVariable ['don_ownerity_code', 0]]; don_player_veh setVariable ['don_ownerity_code', nil, true]; don_player_veh setVariable ['don_crew', nil, true]; don_player_veh setVariable ['don_passengers', nil, true]; cuttext [format ['Vehicle is now free for all!'], 'PLAIN DOWN']; cad_pvar_smessage = [format ['Vehicle invaded by %1!', name player], _don_veh_crew]; publicVariable 'cad_pvar_smessage'; }; }; don_player_veh allowDamage false; don_player_veh removeAllEventHandlers 'handleDamage'; don_player_veh addEventHandler ['handleDamage', {0}]; don_player_veh removeAllEventHandlers 'Fired'; don_player_veh addEventHandler ['Fired',{deleteVehicle (_this select 6);}]; }; if (donn_notSafe) then { don_player_veh allowDamage true; don_player_veh removeAllEventHandlers 'handleDamage'; don_player_veh removeAllEventHandlers 'Fired'; if (player == driver don_player_veh) then { don_player_veh setVariable ['don_ownerity_code', nil, true]; don_player_veh setVariable ['don_crew', nil, true]; don_player_veh setVariable ['don_passengers', nil, true]; }; }; waitUntil {sleep 0.0625; vehicle player == player}; don_incar = false; don_player_veh = nil; }; }; //Remote Mensages 'cad_pvar_smessage' addPublicVariableEventHandler { private ['_message', '_receivers']; _message = (_this select 1) select 0; _receivers = (_this select 1) select 1; if (getPlayerUID player in _receivers) then {cutText [_message, 'PLAIN DOWN'];}; }; diag_log "! SAZON OK !"; }; //============= // SERVER SIDE //============= if (isServer) then { //DONN SaZon Protected Veh donn_pv_protected_veh = [0,[]]; publicVariable "donn_pv_protected_veh"; "donn_pv_protected_veh_add" addPublicVariableEventHandler { donn_pv_protected_veh set [0,(donn_pv_protected_veh select 0) + 1]; donn_pv_protected_veh set [1,(donn_pv_protected_veh select 1) + [_this select 1]]; publicVariable "donn_pv_protected_veh"; diag_log ("[SAZON] Added veh to protection: " + str (_this select 1)); }; "donn_pv_protected_veh_sub" addPublicVariableEventHandler { donn_pv_protected_veh set [0,(donn_pv_protected_veh select 0) + 1]; donn_pv_protected_veh set [1,(donn_pv_protected_veh select 1) - [_this select 1]]; publicVariable "donn_pv_protected_veh"; diag_log ("[SAZON] Deadded veh to protection: " + str (_this select 1)); }; }; Link to comment Share on other sites More sharing options...
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