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bumnutz72

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bumnutz72 last won the day on July 9 2021

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About bumnutz72

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  1. I bet this is a easy answer, I have looked and searched on the forums but I am confused. How can I place a border around a marker please? I know it goes in along with the creation and markerbrush etc but I’m just confused, all I want to do is put a coloured border around the marker, and if anyone can help it is greatly appreciated.
  2. Thanks very much for this fix…. It seems to be working just fine
  3. Thanks BigEgg, sorry its taken a while to get back with this, it solved my error, thanks again
  4. Thanks for that, I have applied the fix and it all seems to be OK now, muchly appreciated
  5. Just having a problem, love this mod but players are losing their hunger and then losing blood if they open their chutes very early and coast down as close to their bodies as they can. All of the other status icons are fine apart from hunger which empties very fast. I was hoping someone may have come across this and fixed it? During testing I was thinking it could be the altitude and the cold that makes the player lose their hunger but the body temp icon does not move? Thanks for any help
  6. Yeah it doesn’t really work, what I have done is I lowered the percentage of AI to be killed before players can access the crate, so if two or three run off, the mission still clears. how do the ai at WAI missions stick to the mission area and not run off as far?
  7. Hi, A problem I have seen with DZMS is that the AI run off from the mission so it won’t clear. Sometimes they are found quite a way from the mission. I have the % set to .90 of AI to be killed before the mission clears. I am going to change it back to .85 to see if that helps? Is there anything I can change in the configs or mission files to prevent this? Regards and thanks for any help
  8. Thanks very much Mig, that worked, much appreciated
  9. Hi Voltan, I use this this script made by BigEgg...it works fine, if you use the admin tools that he made, I have disabled safe zones and use this script... /* File: safe_zones.sqf Creates safe zones in predefined areas (DZE_SafeZonePosArray) Author: BigEgg https://github.com/BigEgg17 */ private ["_bubbles", "_removeZ", "_removeAI", "_speedLimit", "_preventTheft", "_timer", "_disableWeps", "_badWeps"]; /**************************************************** Config ****************************************************/ _bubbles = false; // Creates a circle of bubbles marking the circumference of the safe zone. _removeZ = true; // Remove zombies in safe zone. _removeAI = true; // Remove AI in safe zone. _speedLimit = 0; // Speed limit in safe zones. Set to 0 to disable speed limit. _preventTheft = true; // Prevent vehicles from being stolen by assigning them an owner (this includes gear). _timer = 10; // Delay ending safe zone protection for this many seconds upon leaving. Set to 0 to disable timer. _disableWeps = true; // Drops any weapons in _badWeps array. _badWeps = [ // Will remove these weapons from the player if they try to select them. Only used if _disableWeps = true. "Vil_RPG29", "Vil_RPO_A", "Vil_RPG16", "Vil_RPG7V_PGO", "Vil_Panzerfaust3", "M136", "RPG7V", "vil_CG84T", "vilas_rpg22", "vilas_rpg26", "MAAWS", "Vil_RPG7d_PGO", "RPG18", "MeleeHatchet", "MeleeCrowbar","MeleeMachete", "MeleeFishingPole", "MeleeSledge", "MeleeBaseBallBatNails", "MeleeBaseBallBatBarbed", "MeleeBaseBallBat" ]; /****************************************************************************************************************/ // Needed on both client and server for vehicle protection fnc_veh_handleDam2 = fnc_veh_handleDam; fnc_veh_handleDam = { if ({(_this select 0) distance (_x select 0) <= (_x select 1)} count DZE_SafeZonePosArray > 0 || {(_this select 0) getVariable ["sz_immunity", false]}) exitWith {0}; _this call fnc_veh_handleDam2; }; if (isServer && {_bubbles}) then { private "_count"; _count = 0; { private ["_pos", "_rad"]; _pos = _x select 0; _rad = _x select 1; for "_i" from 0 to 360 step (360 / _rad) do { private ["_loc", "_obj"]; _loc = [(_pos select 0) + ((cos _i) * _rad), (_pos select 1) + ((sin _i) * _rad), 0]; _obj = "Sign_sphere100cm_EP1" createVehicle [0,0,0]; _obj setPosATL _loc; _count = _count + 1; }; } count DZE_SafeZonePosArray; diag_log format["INFO: Created %1 safe zone bubbles", [_count] call BIS_fnc_numberText]; }; if (!isDedicated) then { private ["_enter", "_exit"]; safezone_enabled = false; _enter = { private ["_msg"]; safezone_enabled = true; isInTraderCity = true; canbuild = false; safezone_time = diag_tickTime; vehicle player setCaptive true; if (!DZE_BackpackAntiTheft) then {DZE_BackpackAntiTheft = true;}; _msg = localize "STR_CL_SZ_ENTER"; taskHint [_msg, [0,1,0,1], "taskDone"]; // _msg call dayz_rollingMessages; { if ((vehicle player distance (_x select 0)) < (_x select 1)) then { szpos = _x select 0; // Get the position of the safe zone in which the player is currently in szrad = _x select 1; // Get the radius of this safe zone }; } count DZE_SafeZonePosArray; if (_preventTheft) then { private "_vehicle"; _vehicle = vehicle player; if (isNil "fn_gearMenuChecks1") then { // Make sure vehicle gear checks aren't already disabled fn_gearMenuChecks1 = fn_gearMenuChecks; }; if (_vehicle != player) then { // Reset owner when entering if (driver _vehicle == player) then { private "_owner"; _owner = []; _owner set [count _owner, getPlayerUID player]; { if !(getPlayerUID _x in _owner) then { _owner set [count _owner, getPlayerUID _x]; }; } count (crew _vehicle); _vehicle setVariable ["Owner", _owner, true]; // localize "STR_CL_SZ_OWNER" call dayz_rollingMessages; }; }; fn_gearMenuChecks = { // Prevent player from accessing gear of vehicles that aren't their's if (vehicle player == player) then { private ["_cursorTarget", "_dis"]; disableSerialization; _display = _this select 0; _cursorTarget = cursorTarget; _dis = if (_cursorTarget isKindOf "USEC_ch53_E" || {_cursorTarget isKindOf "MV22"}) then {25} else {12}; if ((player distance _cursorTarget <= _dis) && {_cursorTarget isKindOf "Air" || {_cursorTarget isKindOf "LandVehicle"} || {_cursorTarget isKindOf "Ship"}}) then { private ["_owner", "_deny"]; _owner = _cursorTarget getVariable ["Owner", []]; // Allow group members of the owner to access gear _deny = true; { if (getPlayerUID _x == (_owner select 0)) exitWith {_deny = false;}; } count (units group player); if (getPlayerUID player in _owner) then {_deny = false}; if (_deny) then { _display closeDisplay 2; localize "STR_CL_SZ_GEAR" call dayz_rollingMessages; }; }; }; // Pass array on to normal gearMenuChecks _this call fn_gearMenuChecks1; }; }; if (isNil "fnc_usec_damageHandler1") then { fnc_usec_damageHandler1 = fnc_usec_damageHandler; }; fnc_usec_damageHandler = {0}; // God mode if (isNil "player_zombieCheck1") then { player_zombieCheck1 = player_zombieCheck; }; player_zombieCheck = {false}; // No zombie aggro if (isNil "player_fired1") then { player_fired1 = player_fired; }; player_fired = { // Block firing in safe zone deleteVehicle (_this select 6); cutText [localize "STR_CL_SZ_FIRE", "WHITE IN"]; }; [_speedLimit, _disableWeps, _badWeps, _preventTheft, _removeZ, _removeAI] spawn { while {safezone_enabled} do { private "_vehicle"; _vehicle = vehicle player; if (_this select 1) then { private "_currentWeapon"; _currentWeapon = currentWeapon player; if (_currentWeapon in (_this select 2)) then { player action ["dropWeapon", player, _currentWeapon]; // Drops the weapon and the ammo for it }; }; if (_vehicle != player) then { // Speed Limit if ((_this select 0) > 0) then { if !(_vehicle isKindOf "Air") then { private "_speed"; _speed = abs(speed _vehicle); if (_speed > (_this select 0)) then { private ["_velocity", "_mod"]; _velocity = velocity _vehicle; _mod = if (_speed > 50) then {0.1} else {0.8}; _vehicle setVelocity [(_velocity select 0) * _mod, (_velocity select 1) * _mod, (_velocity select 2) * _mod]; }; }; }; // Remove player from vehicle if they lack ownership or aren't in owner's group if (_this select 3) then { private ["_owner", "_deny"]; _owner = _vehicle getVariable ["Owner", []]; if (driver _vehicle == player && {count _owner == 0}) then { // Set an owner if one doesn't exist _owner set [count _owner, getPlayerUID player]; _vehicle setVariable ["Owner", _owner, true]; // localize "STR_CL_SZ_OWNER" call dayz_rollingMessages; }; if (count _owner > 0) then { _deny = true; { if (getPlayerUID _x == (_owner select 0)) exitWith {_deny = false;}; } count (units group player); if (getPlayerUID player in _owner) then {_deny = false;}; if (_deny) then { player action ["Eject", _vehicle]; }; }; }; // Prevent player from firing vehicle guns in safe zone if !(_vehicle getVariable ["safezoneEH", false]) then { _vehicle setVariable ["safezoneEH", true]; _vehicle addEventHandler ["Fired", {_this call player_fired}]; }; }; // Remove zombies from safe zone if (_this select 4) then {{deleteVehicle _x;} count (szpos nearEntities ["zZombie_Base", szrad]);}; // Remove AI from safe zone if (_this select 5) then { { if ((!isNull group _x) && (getPlayerUID _x == '')) then {deleteVehicle _x;}; } count (szpos nearEntities ["Man", szrad]); }; // Prevent player from being unconscious in safe zone { player setVariable [_x, false, false]; } count ["NORRN_unconscious", "USEC_isCardiac"]; r_player_unconscious = false; r_player_cardiac = false; uiSleep 0.1; }; }; }; _exit = { private ["_msg", "_time", "_vehicle"]; safezone_enabled = false; isInTraderCity = false; canbuild = true; _msg = localize "STR_CL_SZ_EXIT"; taskHint [_msg, [1,0,0,1], "taskFailed"]; // _msg call dayz_rollingMessages; _time = diag_tickTime - safezone_time; _vehicle = vehicle player; if (_timer > 0) then { if (_time >= 60) then { if (_vehicle != player) then { [_vehicle, _timer] spawn { (_this select 0) setVariable ["sz_immunity", true, true]; uiSleep (_this select 1); (_this select 0) setVariable ["sz_immunity", false, true]; }; }; for "_x" from _timer to 1 step -1 do { [format[localize "STR_CL_SZ_ENDING", _x], 1] call dayz_rollingMessages; uiSleep 1; if ({_vehicle distance (_x select 0) <= (_x select 1)} count DZE_SafeZonePosArray > 0) exitWith {}; }; } else { format[localize "STR_CL_SZ_TIME", round _time] call dayz_rollingMessages; }; }; // localize "STR_CL_SZ_DISABLED" call dayz_rollingMessages; fnc_usec_damageHandler = fnc_usec_damageHandler1; player_zombieCheck = player_zombieCheck1; player_fired = player_fired1; vehicle player setCaptive false; if (_preventTheft) then { fn_gearMenuChecks = fn_gearMenuChecks1; }; if (_vehicle != player) then { _vehicle setVariable ["safezoneEH", false]; _vehicle removeAllEventHandlers "Fired"; }; }; while {69 == 69} do { private ["_vehicle"]; _vehicle = vehicle player; if (!safezone_enabled) then { if ({_vehicle distance (_x select 0) <= (_x select 1)} count DZE_SafeZonePosArray > 0) then { call _enter; }; } else { if !({_vehicle distance (_x select 0) <= (_x select 1)} count DZE_SafeZonePosArray > 0) then { call _exit; }; }; uiSleep 1; }; };
  10. I am hoping someone can help me, but I was wondering how I can change the coords of where the plane starts flying from? It is on a Napf map, and would like it to start flying from the north area of the map. Thanks for any help Regards
  11. Hi BigEgg, First of all I would like to say thanks for these tools they are really nice, but I am getting a error in my RPT: 16:39:37 Error in expression <!= "ARRAY") then {_name = [_name]}; if (_noad != "") then {(_sorted select 8) se> 16:39:37 Error position: <_noad != "") then {(_sorted select 8) se> 16:39:37 Error Undefined variable in expression: _noad 16:39:37 File z\addons\dayz_server\antihack\antihack.sqf, line 40 16:39:37 Error in expression <!= "ARRAY") then {_name = [_name]}; if (_noad != "") then {(_sorted select 8) se> 16:39:37 Error position: <_noad != "") then {(_sorted select 8) se> 16:39:37 Error Undefined variable in expression: _noad 16:39:37 File z\addons\dayz_server\antihack\antihack.sqf, line 40 16:39:37 Error in expression <!= "ARRAY") then {_name = [_name]}; if (_noad != "") then {(_sorted select 8) se> 16:39:37 Error position: <_noad != "") then {(_sorted select 8) se> 16:39:37 Error Undefined variable in expression: _noad 16:39:37 File z\addons\dayz_server\antihack\antihack.sqf, line 40 16:39:37 Error in expression <!= "ARRAY") then {_name = [_name]}; if (_noad != "") then {(_sorted select 8) se> 16:39:37 Error position: <_noad != "") then {(_sorted select 8) se> 16:39:37 Error Undefined variable in expression: _noad 16:39:37 File z\addons\dayz_server\antihack\antihack.sqf, line 40 16:39:37 "Admins sorted successfully" I have installed the latest version, but I get this error, any help would be appreciated :)
  12. Follow the install instructions to the letter :)
  13. Excellent work Face!! I have this, SEM and Vamps missions running and they all run smoothly....no hassles at all :)
  14. +1 loving it too Kilo...thanks for your hard work :)
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