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cen

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  1. Like
    cen got a reaction from mgm in [EMS] 0.2.6 Epoch Mission System   
    Try this: (replace your current /Major/SM1.sqf)
    //Weapons Cache by lazyink (Full credit for original code to TheSzerdi & TAW_Tonic) //Edited for EMS by Fuchs private ["_coords","_MainMarker","_wait","_uniqueid"]; [] execVM "\z\addons\dayz_server\EMS\SMGoMajor.sqf"; WaitUntil {MissionGo == 1}; _coords = [getMarkerPos "center",0,5500,100,0,20,0] call BIS_fnc_findSafePos; _uniqueid = str(round(random 999999)); diag_log "EMS: Major mission created (SM1)"; //Mission start [nil,nil,rTitleText,"Bandits have discovered a weapons cache! Check your map for the location!", "PLAIN",10] call RE; Ccoords = _coords; publicVariable "Ccoords"; [] execVM "debug\addmarkers.sqf"; _hummer = createVehicle ["UAZ_Unarmed_UN_EP1",[(_coords select 0) + 10, (_coords select 1) - 20,0],[], 0, "CAN_COLLIDE"]; _hummer1 = createVehicle ["UAZ_Unarmed_UN_EP1",[(_coords select 0) + 20, (_coords select 1) - 10,0],[], 0, "CAN_COLLIDE"]; _hummer2 = createVehicle ["SUV_Camo",[(_coords select 0) + 30, (_coords select 1) + 10,0],[], 0, "CAN_COLLIDE"]; _hummer setVariable ["ObjectID", _uniqueid, true]; _hummer setVariable ["ObjectUID", _uniqueid, true]; _hummer1 setVariable ["ObjectID", _uniqueid, true]; _hummer1 setVariable ["ObjectUID", _uniqueid, true]; _hummer2 setVariable ["ObjectID", _uniqueid, true]; _hummer2 setVariable ["ObjectUID", _uniqueid, true]; _crate = createVehicle ["USVehicleBox",_coords,[], 0, "CAN_COLLIDE"]; [_crate] execVM "\z\addons\dayz_server\EMS\misc\fillBoxes.sqf"; _crate setVariable ["permaLoot",true]; _aispawn = [_coords,80,6,6,1] execVM "\z\addons\dayz_server\EMS\add_unit_server.sqf";//AI Guards sleep 5; _aispawn = [_coords,80,6,6,1] execVM "\z\addons\dayz_server\EMS\add_unit_server.sqf";//AI Guards sleep 5; _aispawn = [_coords,40,4,4,1] execVM "\z\addons\dayz_server\EMS\add_unit_server.sqf";//AI Guards sleep 5; _aispawn = [_coords,40,4,4,1] execVM "\z\addons\dayz_server\EMS\add_unit_server.sqf";//AI Guards sleep 5; waitUntil{{isPlayer _x && _x distance _hummer < 30 } count playableunits > 0}; //Mission completed [nil,nil,rTitleText,"The weapons cache is under survivor control!", "PLAIN",6] call RE; MissionGo = 0; Ccoords = 0; publicVariable "Ccoords"; SM1 = 1; [0] execVM "\z\addons\dayz_server\EMS\major\SMfinder.sqf";
  2. Like
    cen got a reaction from 31_D!4b10 in Proposed UI change   
    I prefer mine :D
     

  3. Like
    cen got a reaction from ekroemer in Overpoch servers doomed   
    If anyone is interested feel free to modify them for your own server.
     
    http://atdgaming.net/tools/ATDBatFiles.zip
  4. Like
    cen got a reaction from Turtle II in Overpoch + 1.63   
    Then you never had a quality player base to begin with...
  5. Like
    cen got a reaction from MGT in Incoming Steam Update with SteamID + Databases, Server admin discussion   
    I feel bad for Dave since that's all he gives out for donations :D
  6. Like
    cen got a reaction from Nakama Mind in Proposed UI change   
    I prefer mine :D
     

  7. Like
    cen got a reaction from MikePlaysPC in Proposed UI change   
    I prefer mine :D
     

  8. Like
    cen got a reaction from MGT in How do you set up custom loot tables with 1.0.5.1?   
    Download all these files: https://github.com/vbawol/DayZ-Epoch/tree/Release_1.0.5.1/SQF/dayz_code/Configs/CfgLoot
     
    Put them somewhere in your mission.pbo.
     
    Open up description.ext and paste this line:
    //EXISTING LINE enableItemsDropping = 0; //NEW LINE #include "PATHTO\NEWLOOTFOLDER\CfgBuildingLoot.hpp" Then open up init.sqf and paste the following variable:
    DZE_MissionLootTable = true; Done!
  9. Like
    cen got a reaction from hambeast in Overpoch + 1.63   
    Then you never had a quality player base to begin with...
  10. Like
    cen got a reaction from TayTayTheKiller in Overpoch + 1.63   
    Then you never had a quality player base to begin with...
  11. Like
    cen got a reaction from Buck0 in Overpoch servers doomed   
    If anyone is interested feel free to modify them for your own server.
     
    http://atdgaming.net/tools/ATDBatFiles.zip
  12. Like
    cen got a reaction from Buck0 in [Release] - A Plot for life v2.5. Keep your buildables on death. Take plot ownership   
    Keep up the good work Rim! This is a great mod to have and my players are missing it!
  13. Like
    cen got a reaction from arkmal in 1.0.5 rpt bug with mission loot table   
    To add custom loot tables you only need to do the following:
     
    open description.ext and add the following line under enableItemsDropping = 0; #include "YOURPATHTO\CfgBuildingLoot\CfgBuildingLoot.hpp" open init.sqf and add the following epoch variable DZE_MissionLootTable = true; download these files and place them in your mission pbo (make sure to update the path above in description.ext!) https://github.com/vbawol/DayZ-Epoch/tree/Release-1.0.5/SQF/dayz_code/Configs/CfgLoot  
    Then edit away!
  14. Like
    cen got a reaction from hambeast in 125548 on DayZ Commander   
    Make bat files for your users to join. That way you can ensure they are using the right launch parameters (in order)!
  15. Like
    cen got a reaction from calamity in [RELEASE] Build Snapping - Extended v1.6 (Updated 02/20/2014)   
    1.0.5 player_build.sqf with working snapping:
     



  16. Like
    cen got a reaction from ranoko in [TUTORIAL] How to install an overpoch server & custom loot tables   
    the #include is at the bottom of the CfgBuildingLoot.hpp file
  17. Like
    cen got a reaction from insertcoins in 1.0.5 + skin Change   
    Still happening in 1051 because I never updated to 105 lol
  18. Like
    cen got a reaction from raymix in Custom Loot Tables Typo - Fix Inside   
    To anyone using custom loot tables in mission pbo there's a typo in the CfgBuildingLoot.hpp file at the bottom:
     
    #include "\dayz_epoch_b\CfgBuildingPos.hpp"  
    should be 
     
    #include "\dayz_epoch_b\CfgLootPos.hpp"
  19. Like
    cen got a reaction from HollowAddiction in [Release] Hollow's Nissan 350z's   
    These are awesome! Keep it up!
  20. Like
    cen got a reaction from Uro in New enterable buildings on 1.0.5 Napf   
    They replace the current models. I found this out running around elektro and the hospital glass didn't need to be shattered anymore and there were stairs :O
  21. Like
    cen got a reaction from MGT in 1.0.5 rpt bug with mission loot table   
    why are you guys copying over loot_init.sqf?
     
    It already has all the necessary code in it to use mission loot tables...
    if (DZE_MissionLootTable) then { _config = missionConfigFile >> "CfgBuildingLoot"; } else { _config = configFile >> "CfgBuildingLoot"; };
  22. Like
    cen got a reaction from Buck0 in [RELEASE] Build Snapping - Extended v1.6 (Updated 02/20/2014)   
    1.0.5 player_build.sqf with working snapping:
     



  23. Like
    cen got a reaction from BetterDeadThanZed in [RELEASE] Build Snapping - Extended v1.6 (Updated 02/20/2014)   
    1.0.5 player_build.sqf with working snapping:
     



  24. Like
    cen got a reaction from Coffee in [RELEASE] Build Snapping - Extended v1.6 (Updated 02/20/2014)   
    1.0.5 player_build.sqf with working snapping:
     



  25. Like
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