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Helion4

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  1. Thanks
    Helion4 got a reaction from chi in Color Corrections   
    @chi Some A2 Dayz Epoch color corrections can be found here to give you a start.
    https://epochmod.com/forum/topic/44424-right-click-script-for-color-correctionambient-sound/
  2. Like
    Helion4 reacted to JasonTM in [Video Tutorials] How to Install and Configure Stuff   
    Some time ago I started a youtube channel doing DayZ Epoch tutorials. Surprisingly, my DayZ Epoch 1.0.6.1 server install video has amassed over 2500 views (and people say this game is dead).
    Here are some updated videos for 1.0.6.2. There are other videos on my channel that are still relevant.
    How to Install a DayZ Epoch 1.0.6.2 Server
    Things you will need to download:
    PBO Manager
    MySQL Community Server 5.7.22
    HeidiSQL
    Notepad++
    Notepad++ SQF Highlighter (optional, but highly recommended)
    7-Zip
     
    How to Upgrade Your DayZ Epoch 1.0.6.2 Server to an Overpoch Server
    Things you will need to download:
    Overwatch Server Key
    Overwatch mission.sqm (to copy and paste from)
    My Overpoch Loot Tables
    My Non-ZSC Overpoch Trader Files
    Midget Porn (Just kidding)
     
    How to Install Epoch Admin Tools
    Do not install these with infistar.
     
    How to Install Wicked AI for DayZ Epoch and Overpoch
     
    How to install infistar admin tools/antihack and infistar's free BRC rcon tool
    Fix for the unfortunate error in infistar v1448
     
     
    How to make Battleye filter exceptions for Infistar and other mods
    Downloads
    Eraser1's scripts.txt Exception Generator
    Ebay's Guide to Battleye Filters
     
    How to Install Ebay's Testkit
    Download
     
    Battleye Filter Tutorial using Ebay's Testkit and infistar's BRC rcon tool
     
    Server Install: Troubleshooting "session lost" and "wait for host" type issues.
     
    How to install BattlEye Extended Controls for automatic restarts
     
     
     
    I am planning on doing more of these when I get time.
     
     
     
     
  3. Like
    Helion4 got a reaction from Donnovan in Error   
    Love it, nice work @Donnovan
  4. Like
    Helion4 reacted to DirtySanchez in [DEC2017] Arma 3 EpochMod Server Installation and Setup - [NOV2020] FireDaemon Tutorial Link   
    NEW BUILDINGS LOOT POSITIONS
    This will help get a new map with new buildings into the loot system much easier.

    1. Gather all the new buildings without loot positions already added.
    https://github.com/EpochModTeam/Epoch/blob/release/Tools/SQF/getBuildingsNotSetupYet.sqf
    2. Once you have your list of new buildings, spawn each one in and use this function to get new loot object positions
    https://github.com/EpochModTeam/Epoch/blob/release/Tools/SQF/saveLootPositionsVector.sqf
    3. Now you have to add your new buildings and positions into your epoch config here:
    https://github.com/EpochModTeam/Epoch/blob/release/Sources/epoch_config/Configs/CfgBuildingLootPos.hpp

    Here is a list of EPOCH loot object classnames:
     
    Toilet_EPOCH Filing_EPOCH Shoebox_EPOCH ToolRack_EPOCH ChairRed_EPOCH Chair_EPOCH Table_EPOCH Couch_EPOCH Bunk_EPOCH Bed_EPOCH Pelican_EPOCH Freezer_EPOCH Cabinet_EPOCH Fridge_EPOCH Shelf_EPOCH cooker_epoch locker_epoch wardrobe_epoch Tarp_EPOCH  
  5. Like
    Helion4 reacted to EditedSnowHD in Your first Epoch server? | Back in time.   
    Thank you for your aswer and the heartwarming story.
    This is so true.
  6. Like
    Helion4 reacted to Donnovan in Error   
    Error
  7. Like
    Helion4 reacted to Grahame in A3E DZMS   
    ARMA3 DayZ Mission System (DZMS)
    This is a purely derivative port of the DayZ Mission System to ARMA3/Epoch. I have added functionality where appropriate (equipping uniforms for example) and stripped and replaced ARMA2 or DayZ/Epoch specific code in this implementation.
    The DayZ Mission System is a very good, lightweight and modular mission system.
    Credits
    There are a lot of people who have contributed to DZMS on A2/DayZ/Epoch. Please check the links below for many of them. Personally they all have my thanks for providing a solid mission system that has been a lot of fun to play in the years I've spent on DayZ/Epoch:
    Download
    Download from GitHub at:
    https://github.com/morgoth0/A3E-DZMS
    Installation Instructions
    If using Vanilla ARMA3/Epoch, and you just want to just try it out simply download and upload the DZMS.pbo in the @EpochHive folder into the @EpochHive/addons folder on your server.
    The source files, including the three config files are located in the DZMS folder on GitHub
    Coming soon
    All the missions included within the latest version of DZMS 1.1 uploaded by @JasonTM will be implemented using CUP Terrains Core for use on maps and servers that support it. A module to support Static weapons at missions More diverse and varied loot tables for custom crates A port of the DZMS Hotspots code for roadblocks and other such interesting things The ability to run multiple major, minor and hotspot missions Better configuration instructions and a mission file design tutorial
  8. Like
    Helion4 reacted to Ghostrider-GRG in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239   
    Changes for the experimental branch were merged with the master today.
    Changes include new features and several bug fixes.
    Please see the changelog on the github for a more complete listing of changes.
  9. Like
    Helion4 reacted to Grahame in [Release] HS Blackmarket 1.6 | 'New' Trader System | Special Trader | Blackmarket   
    @BenQIf you look on page 43 (the same page as your post appeared) to @He-Man's post on May 7th you will find the answer to your question... 
  10. Like
    Helion4 reacted to Grahame in A3E Take Clothes   
    Okay folks, I have made some changes (will update the first post with them) based on suggestions and good video reports from @Kenobi- Cheers mate!
    First, a small change to the take clothes code in CfgActionMenu_target.hpp so that the option to take clothes will not be provided when looking at dead things with no uniforms, like the vanilla Epoch adversaries like sappers, cloakers and zombies and the Ryan's Zombies zombies (which are not the same):
    // Take Clothes class take_clothes { condition = "((!alive dyna_cursorTarget) && ((dyna_cursorTarget isKindOf 'SoldierWB') || (dyna_cursorTarget isKindOf 'SoldierEB') || (dyna_cursorTarget isKindOf 'SoldierGB')))"; action = "[dyna_cursorTarget, player] call TakeClothes;"; icon = "x\addons\a3_epoch_code\Data\UI\buttons\group_requests_ca.paa"; tooltip = "Take Clothes"; }; The definition of the base classes for west, east and guer soldiers should catch most AI wearing uniforms from any mod. That definitely is the case for CUP.
    Changed the custom/TakeClothes.sqf script to set a variable on the corpse so a uniform can only be changed once, even if you subsequently take the uniform off them (thanks @Ghostrider-GRG) and present a message to the player if they attempt to take it again:
    /* Author: Grahame Description: Take and wear any clothes from a dead player or AI Licence: Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike */ private ["_target","_player","_target_uniform","_player_uniform","_target_carried_items","_player_carried_items","_clothes_taken"]; _target = _this select 0; _player = _this select 1; _target_carried_items = []; _player_carried_items = []; _items_to_add = []; _clothes_taken = _target getvariable ["CLOTHESTAKEN", "false"]; if (_clothes_taken != "true") then { _target setvariable ["CLOTHESTAKEN", "true", true]; _target_uniform = uniform _target; _player_uniform = uniform _player; _target_carried_items = uniformItems _target; _player_carried_items = uniformItems _player; _items_to_add = _player_carried_items + _target_carried_items; _target forceAddUniform _player_uniform; _player forceAddUniform _target_uniform; { _player addItem _x; } foreach _items_to_add; } else { ["Clothes have already been taken from this body", 5] call Epoch_message; }; As a result of that change you will also need to add !"CLOTHESTAKEN" to your setvariable.txt BattlEye filter.
    Please let me know if you find any other issues.
  11. Like
    Helion4 reacted to Grahame in A3E Animated Crash Spawner   
    I  always liked the animated helicopter crash spawner in ARMA2/DayZ/Epoch and, with permission, I have ported the latest 1.0.6.2 version provided by @JasonTM to ARMA3/Epoch. It's nice as an enhancement to the existing static ARMA3/Epoch DayZ-Style Helo Crash Sites script or as a replacement. It is great to see a helo flying around for a while and then crash, spilling loot around the burning wreck 
    Note that the version provided requires that you have CUP Terrains Core and CUP Vehicles installed on your server (so you'd be good to go after changing the loot @natoed and @Drokz ).
    It's not that difficult to mod the loot and helos/planes used by the script for vanilla ARMA3 weapons and equipment (that I hate) so I leave that at an exercise for the reader.
    Also note that the helo does not crash at the centre of the marker that appears... it is within that area only!
    Credits
    Installation
    Download AnimatedCrashSpawner.sqf from https://github.com/morgoth0/Animated-Crash-Spawner and put it in the EpochEvents folder of your epoch_server_settings PBO.
    Feel free to play with the configuration settings at the top of the file:
    RePBO epoch_server_settings and upload to your server. Then add the following line to the events[] array in @EpochHive/epoch_config.hpp changing the first number to match how often you want the script to run:
    { 2700, "AnimatedCrashSpawner", 0 , 1, -1, {} ,{"VR"}}, And enjoy!
    Issues/To Dos
    For the life of me I cannot get client side messages about the incoming helos working right now for this script. Tried using the same mechanism as I used in the DZMS system and then the function used in the Message Epoch event but both just made the script silently fail... Will fix asap, but the script works fine without them and the marker is placed when the helo crashes. Better loot table handling - probably using additions to the CfgLootTable
  12. Like
    Helion4 got a reaction from EditedSnowHD in Your first Epoch server? | Back in time.   
    My first long time server was a PVE server. I was new to the mod and tired of getting my
    ass handed to me while i was trying to build a base as a Lone wolf. PVP has never really interested me
    in any form of Dayz.
    I liked to play a story with personal goals to achieve etc. This server was run by an experienced
    server-pack user. After a few months I donated and was almost immediately asked to become an admin.
    The server was regularly becoming full-ish and there seemed to be a fair few players returning on a regular
    basis. I spent far too many hours of the day on that server. I became an admin and had a fully enjoyable
    experience helping new players, and the call to aid of the regulars.
    Through being an admin I became interested in the background work of hosting a server. I started off by
    creating my own AI strongholds and missions for the server and eventually was allowed access to the server files. I
    quickly moved into hosting my own local test server and my love for Epoch Mod was galvanized.
    I used to create my own servers, hosted locally, using every map I could find, making it unique to my
    standards - then I played the shit out of them, just me and a map full of AI. I can still remember
    my excitement of the very first time of playing on Namalsk.
    Player Interaction was what made me stay there for many months, eventually the owner of that site showed
    his true colors when he became greedy and started selling admin access for donations. As you can
    imagine this caused all sorts of problems with kids using the admin tools and ruining legit players
    experience and ultimately was the reason I left.
    From the time I settled on that one PVE server so long ago, approx 2013/2014, 8966 hours have passed me by on Arma 2
    Dayz Epoch and I have loved (almost) every minute of it. I miss it dearly. I wish I could forget about it and
    re-discover the whole thing again, I have never had an experience with a video game like I have had
    with the Dayz Epoch mod, all the other Dayz mods and Arma altogether, and I have been gaming since the commodore 64 was released! (1982)
    That server will remain nameless, but every now and then it comes back under the same name, using a pre-built
    server pack, then disappears until next time, like a vampire.
  13. Like
    Helion4 got a reaction from iben in Your first Epoch server? | Back in time.   
    My first long time server was a PVE server. I was new to the mod and tired of getting my
    ass handed to me while i was trying to build a base as a Lone wolf. PVP has never really interested me
    in any form of Dayz.
    I liked to play a story with personal goals to achieve etc. This server was run by an experienced
    server-pack user. After a few months I donated and was almost immediately asked to become an admin.
    The server was regularly becoming full-ish and there seemed to be a fair few players returning on a regular
    basis. I spent far too many hours of the day on that server. I became an admin and had a fully enjoyable
    experience helping new players, and the call to aid of the regulars.
    Through being an admin I became interested in the background work of hosting a server. I started off by
    creating my own AI strongholds and missions for the server and eventually was allowed access to the server files. I
    quickly moved into hosting my own local test server and my love for Epoch Mod was galvanized.
    I used to create my own servers, hosted locally, using every map I could find, making it unique to my
    standards - then I played the shit out of them, just me and a map full of AI. I can still remember
    my excitement of the very first time of playing on Namalsk.
    Player Interaction was what made me stay there for many months, eventually the owner of that site showed
    his true colors when he became greedy and started selling admin access for donations. As you can
    imagine this caused all sorts of problems with kids using the admin tools and ruining legit players
    experience and ultimately was the reason I left.
    From the time I settled on that one PVE server so long ago, approx 2013/2014, 8966 hours have passed me by on Arma 2
    Dayz Epoch and I have loved (almost) every minute of it. I miss it dearly. I wish I could forget about it and
    re-discover the whole thing again, I have never had an experience with a video game like I have had
    with the Dayz Epoch mod, all the other Dayz mods and Arma altogether, and I have been gaming since the commodore 64 was released! (1982)
    That server will remain nameless, but every now and then it comes back under the same name, using a pre-built
    server pack, then disappears until next time, like a vampire.
  14. Like
    Helion4 reacted to DirtySanchez in [DIRTY DEEDS]Switching vehicle mods or removing a vehicle mod?   
    Had a fellow community member approach me about a serious question regarding removal of a vehicle mod and how to proceed.

    Situation:

    Mas vehicles was installed but host realized that CUP vehicles and weapons were already configured within Epoch for easy setup and start.
    So what we want to do here is get rid of those vehicles.
    Most mods use a common string for their mod in the class names.
    In this case it is "mas_" so we will check the classname for a partial match.
    If it finds the match, lets kill the vehicle and remove the database entry.

    At the end of EPOCH_server_loadVehicles we can add this code.
    after this line of code: https://github.com/EpochModTeam/Epoch/blob/release/Sources/epoch_server/compile/epoch_vehicle/EPOCH_load_vehicles.sqf#L228
    if(_class find "mas_" > -1)then { [_vehicle,""] call EPOCH_server_save_killedVehicle; };
    Start up the server with this code installed.
    Let the server fully start up.
    Remove the code and restart the server again
    ENJOY!



    ps. Someone asked why not do a _vehicle setDamage 1; Well do we really want to blow up a bunch of vehicles and possibly damage bases and other vehicles? NO
  15. Like
    Helion4 reacted to icomrade in Arma 2: DayZ Epoch 1.0.6.2   
    Hello all,
    We are pleased to announce the release of ArmA 2 DayZ Epoch 1.0.6.2, [will shortly be] available for download at: http://epochmod.com/a2dayzepoch.php
    or use the direct links.
    1.0.6.2 Client Package
    1.0.6.2 Server Package
    We've further refined Epoch 1.0.6/1.0.6.1, fixing and expanding many of the features that were added. Please see the change-log below for a list of new features, fixes, and changes. Throughout the update process we have kept up to date with changes from DayZ mod 1.9.0
    Server admins should read the README.TXT included in the server package. BE and server profile/config directories should be placed outside of the A2/OA folder, i.e. in a folder C:\DayZ_Epoch_Server_Config to prevent hackers from obtaining RCON/admin passwords!
    Addons from 1.0.5.1 and older are not guaranteed to be compatible with 1.0.6 releases and greater. Please see the updated resources forum for mods which are guaranteed to be compatible, otherwise please be thorough when testing older mods on your 1.0.6 server. A list of variables that have change is available as part of the 1.0.6 changelog txt file included in the client package.
    https://epochmod.com/forum/forum/122-resources/
    Single currency has been updated for 1.0.6 and newer, please see the following thread for DL and info: 
  16. Like
    Helion4 got a reaction from OMOH71 in Advanced Crafting (without the alchemy)   
    It seems you may have placed the code block in the wrong place.
    The instructions say - " above tame dogs code "
    you have placed it above "dog actions"
    Try moving the block of code to be above      if (dayz_tameDogs) then {    in your fnselfactions.sqf
  17. Like
    Helion4 got a reaction from juandayz in Advanced Crafting (without the alchemy)   
    It seems you may have placed the code block in the wrong place.
    The instructions say - " above tame dogs code "
    you have placed it above "dog actions"
    Try moving the block of code to be above      if (dayz_tameDogs) then {    in your fnselfactions.sqf
  18. Like
    Helion4 reacted to Ghostrider-GRG in Epoch Vehicles Unlockable By Anyone   
    Thank you - to elaborate, I caused the saving of vehicle lock data to fail when I extended the time after which the lock expires (  vehicleLockTime = 2559200;  ). Placing the time in quotes should address this issue.
     
    Also, I would like to extend a very big Thank You to He-Man who put in quite a bit of work and back and forth to identify the cause of the problem.
  19. Like
    Helion4 got a reaction from Honey Bee in BEC Bug after Last Update   
    Hello,
    Everybody had problems with Battleye after the 1.78 update. The 1.80 update seems to have fixed most problems for most people, are your servers all updated to latest patch? Also there were some changes to the way BE works:-
    :Battleye traffic was moved to a separate port : 2306  so check all your settings again, and check the relevant firewall ports are all open.
  20. Thanks
    Helion4 got a reaction from Hooty in Just started getting this in RPT   
    I think I remember something similar a while ago, turned out to be either an item in a door or floor inventory space in the database OR there was once a playerID in a door FRAME (without the door). I put it down to server lag as the reason for it happening.
    Might be a similar problem that your having. G.L.
  21. Like
    Helion4 got a reaction from vbawol in Planting gardens   
    Stand in garden - open garden inventory - place seeds in garden inventory - wait for seeds to grow.

  22. Thanks
    Helion4 got a reaction from phm in Planting gardens   
    Stand in garden - open garden inventory - place seeds in garden inventory - wait for seeds to grow.

  23. Like
    Helion4 reacted to reza790 in AI patrol in vehicles around the map   
    tnx guys
  24. Like
    Helion4 got a reaction from Sneer in battleye initilization failed on client   
    Did you try setting the port number +4 more than it is?  E.G server port=2304   BE port=2308
    A3 changelog 30th Nov.  - Tweaked: BattlEye traffic was moved to a separate game port (2306 by default)
     
  25. Like
    Helion4 got a reaction from natoed in Planting gardens   
    Stand in garden - open garden inventory - place seeds in garden inventory - wait for seeds to grow.

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