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Anhor

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  1. Thanks
    Anhor got a reaction from Thug in Vote day / night bug   
    LOL
    Hacos look for _UDN in your AHconfig.sqf and set it to false, thats it.
    You decide what time it is ......... your money, your server, your rules.
     
     
  2. Like
    Anhor got a reaction from Cyrus in Multible radiation zones with awesome visual effects!   
    This is a small mod to add multible full configurable radzones on every map. It comes with crazy awsome visual effects, the messages are easy to change.
    I configure this for my namalsk server.
    All credits are given @juandayz, he made the code, I just use it!
     
    1. Create a new folder in your custom folder like \custom\radzone
    2. Make a new sqf called "radzone_init.sqf". Copy and paste this in:
    3. Load the radzone_init.sqf into your new folder.
    4. Insert the sensors into your mission.sqm (change the coordinates like you want it)
    5. Add the soundfile (ogg) into your description.txt
    6. You need a ogg soundfile and call it radsound.ogg (I use the motiontracker from the Alien movie). Put it into the same folder like the radzone_init.sqf
    Again, all credits to @juandayz!
  3. Like
    Anhor reacted to juandayz in [RELEASE] XMAS TREE DEPLOYABLE 1.6   
    Fully Rewrited for this 2017 xmas. 
    MERRY XMAS EPOCH MOD!!!!!!
     
    1-Download from here: http://www.mediafire.com/file/6iax6nymsdnotva/xmas2017.rar
    2-Open your init.sqf 
    3-Open your custom variables.sqf
    4-Open fn_selfactions.sqf
    5-Open server_monitor.sqf
    6-Open Description.ext and into class sound add the xmas sound.. take a look in this example:
    7-INFISTAR
    8-BEFILTERS
     If u have some issues with battleyes open createvehicle.txt
     
  4. Thanks
    Anhor got a reaction from .-=Franky=-. in Vehicle HiFi for 1.0.6.1   
    A small and easy mod for 1.0.6.1
    What it does? It adds another point to the scroll menue while sitting in a vehicle. If you select this point you can have a song played (Car Stereo)
    1. Pick a song you love in .ogg format.
    2. Create a new .sqf file and insert that:
    playSound "mysong"; systemChat("Play that funky music!"); Save the file under any name, i.e. carmusic.sqf
    2. Create a new folder in your mission root and call it i.e. "custom"
    3. Upload carmusic.sqf to this folder
    4. Upload your .ogg file in this folder too
    5. Now  in your description.ext FIND:
    aiKills = 1; diagRadio = 1; diagHit = 1; BELOW paste:
    class CfgSounds { flysound[] = { mysong }; class mysong { name="mysong"; sound[]={custom\mysong.ogg,0.9,1}; titles[] = {}; }; }; 6. Last step! Iin fn_selfactions.sqf ADD:
    if (_inVehicle && (driver _vehicle == player)) then { if (s_player_sounds < 0) then { dayz_sounds = _vehicle; s_player_sounds = dayz_sounds addaction[("<t color=""#F7D708"">" + ("Play Song") +"</t>"),"custom\carmusic.sqf"]; }; } else { dayz_sounds removeAction s_player_sounds; s_player_sounds = -1; }; right BELOW of this:
    if (_canPickLight && !dayz_hasLight && !_isPZombie) then { if (s_player_grabflare < 0) then { _text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName"); s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""]; s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""]; }; } else { player removeAction s_player_grabflare; player removeAction s_player_removeflare; s_player_grabflare = -1; s_player_removeflare = -1; }; Thats it!
    I am really only thinking of the idea and the concept, juandayz help me with the code. So pay him the honor.
  5. Like
    Anhor reacted to Relentless in Arma 2 Overpoch - Need Help.   
    You're obviously German and your English isn't that good. That's why I'll answer you in both languages because it's usually forbidden to write other languages here on the forum.
    English:
    If you installed Overwatch correctly you should have an additional key in your keys folder, the @dayz_overwatch folder and additional start parameters. The problem is that you are using an external server hoster. Most of them support to modify the parameters but some don't (which I can't really understand). So you have to make sure that you also start overwatch with this parameter. Epoch should be in there by default so either it looks like:
    @DayZ_Epoch;@Epoch_Server or it's just an empty line. Whatever you have, you have to add the dayz_overwatch addon and it has to be the first addon loading so it looks like:
    @DayZ_Overwatch;@DayZ_Epoch;@Epoch_Server;  
    German:
    Wenn du Overwatch richtig installiert hast, solltest du einen zusätzlichen Key in deinem Key-Ordner vorfinden, einen @dayz_overwatch-Ordner haben und spezielle Start-Optionen. Das Problem ist, dass du einen externen Server-Hoster benutzt. Die Meisten von denen unterstützen das Modifizieren dieser Parameter aber manche eben nicht (was ich nicht wirklich verstehen kann). Also solltest du sicher gehen, dass du Overwatch in diesen Parametern mitstartest. Epoch sollte eigentlich standardmäßig drin stehen, sodass es folgendermaßen aussieht:
    @DayZ_Epoch;@Epoch_Server Oder es ist nur eine leere Zeile. Was auch immer du hast, du musst Dayz_Overwatch hinzufügen und es muss das erste Addon sein, was geladen wird, also sollte es so hier aussehen:
    @DayZ_Overwatch;@DayZ_Epoch;@Epoch_Server;
     
  6. Like
    Anhor reacted to Cherdenko in [Alpha] DayZ Game Launcher[searching for Alpha testers]   
    Edit: now using internal image with worst resolution of the century
    Edit (V3 or so ): currently working on an auto updater and a better way to check if a server is running. if anyone has any ideas, ill be up for it

    Edit: this is not for testing this on my server this is for testing on your servers, as im running none currently.
    So like a 2 days ago i remembered something i wanted to do for a long time.
    A Server Launcher. But not to make Macca any Competion. it should be a private launcher for 1 Server/1 communuty at a time only. A launcher which you just had to download set your files and click on play to play. So i sat down the last two days and gave my best.
    And now i think its time to present it to the Epoch Community where maybe one or two persons are willing to let me test and and develop not under lab, but realistic conditions. (@juandayz you know more people than me,so maybe you know a person that would be willing to test this)
    The picture uploaded with this post is how the launcher currently looka like. That all can be individually changed(including the bg picture).
    If you have any suggestions, questions, critics,whatever comment below.
    and if you're interested in testing alsl comment here or just write me a private message.
    With luv from Moskow(or Germany)
    Cher
     
  7. Like
    Anhor got a reaction from juandayz in Next Update   
    We DONT need more military vehicles or weapons. We need much more civilian stuff ....... like the Isolda Fleet or the Wings of Peace
    More military vehicles and more weapons only have a relatively short-term effect to inspire new players or keep existing players.
    Civilian add-ons increase the possibilities to give the game meaningful content around which you can build new stories.
    This is a medium- or long-term strategy in my opinion.
  8. Thanks
    Anhor got a reaction from Thug in Enbling day/night cycles on 1.0.6.1   
    Right. And this was the first thing I disable. You know, my money, my server, my rules.
    @ballen
    This is a setting for a 4 hour restart day/night cyrcle
    [Time] ;Possible values: Local, Custom, Static ;You cannot use Static on OFFICIAL Hive, it will just revert to Local Type = Static ;If using Custom type, offset from UTC in hours (can be negative as well) ;Offset = -8 ;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to Hour = 17 // maybe play arround with starttime (16 or 18)  
  9. Confused
    Anhor got a reaction from vbawol in Standalone Epoch mod ? Maybe ? Maybe Not ?   
    Standalone? Played for nearly 4000 hours, 3 years long ........... do you know Dayz Epoch? It´s the game who makes the standalone obsolete ........
  10. Haha
    Anhor got a reaction from oldmatechoc in Sever Help   
    And with this attitude, do you expect help?
    I just wondering .............
  11. Like
    Anhor got a reaction from juandayz in tp system for player   
    Then change the coordinates and some other little things ..... and voila!
  12. Like
    Anhor got a reaction from Hooty in tp system for player   
    Then change the coordinates and some other little things ..... and voila!
  13. Thanks
    Anhor got a reaction from Thug in Help with a napf bridge.   
    Nope, sry.
     
  14. Like
    Anhor got a reaction from Thug in Help with a napf bridge.   
    The problem is the direction ....... 0° should lead it north, 90° east, 180° south and 270° west (seen from the start coordinate)
    @DAKA the one I post bevor.
     
  15. Like
    Anhor got a reaction from Thug in Help with a napf bridge.   
    Call it land,sqf or bridges.sqf, or whatever you want and call it from init.sqf.
    These are 3 bridges.
    1. From Homburg to the big island west.
    2. From the big island to the small island down south
    3. From these small island to Berner Platte,
    You're welcome!
     
    BTW, I personally do not like the editor. Too inaccurate, too cumbersome and insecure. I'd rather reckon a little.
  16. Like
    Anhor got a reaction from juandayz in Bomb Run   
    Will try it.
     
  17. Thanks
    Anhor reacted to juandayz in Bomb Run   
    not tested,, but you can start to work with this base:
     
     
  18. Haha
    Anhor reacted to finplayer21 in [HOW-TO] DankHax Prevention   
    The problem is not the hackers. The problem is server admins being lazy. You've been given the tools to make your servers secure. SQF is great quite shitty, but it allows you to stop people from deleting your databases.
    You've been given BE filters which stop teleport/kill all scripts if you know how to use google. You can stop all scripters if you spend the time to learn how to.
    As proof of concept I quickly wrote something that should stop people from deleting your databases. I really don't know about Epochs file structure or how the deleteObj is used. I assume the server might use it for cleaning up some stuff or something, which this might block, so just implement a password for the function, so the server can delete as much stuff as needed or something. I didn't run it so might have stupid syntax error or missing semi-colons...
    Place under "//remove from database" in server_deleteObj.sqf
    // init the vars if (isNil "deleteUsers") then { deleteUsers = []; deleteTimes = []; }; // see if the user is already present _index = deleteUsers find _activatingPlayer; // if not add the user and his time to the array if (_index == -1) then { [deleteUsers, _activatingPlayer] call BIS_fnc_arrayPush; [deleteTimes, time] call BIS_fnc_arrayPush; } else { // if the user is present get the time of the last deletion _time = deleteTimes select _index; // check if the old time + 10 is more than current time if ((_time + 10) > time) exitWith { // if yes then log that the player tried to delete too often diag_log format["Player %1 tried to delete after %2 seconds", _activatingPlayer, time - _time]; } else { // if not update the delete time deleteTimes set [_index, time]; }; };  
  19. Like
    Anhor got a reaction from gernika in Help with a napf bridge.   
    Call it land,sqf or bridges.sqf, or whatever you want and call it from init.sqf.
    These are 3 bridges.
    1. From Homburg to the big island west.
    2. From the big island to the small island down south
    3. From these small island to Berner Platte,
    You're welcome!
     
    BTW, I personally do not like the editor. Too inaccurate, too cumbersome and insecure. I'd rather reckon a little.
  20. Like
    Anhor reacted to kingpapawawa in Help with a napf bridge.   
    /* By: j0k3r5 / www.j0k3r5.com If modified and released give credits where due, thank you. */ fnc_bridgeA2 = {         private ["_start","_obj"];         _start = createVehicle [_this select 2,_this select 0,[],0,"CAN_COLLIDE"];         _start setVectorUp [0,0,1];         _start setDir (_this select 1);         _start setPosATL (_this select 0);         for "_i" from 1 to (_this select 3) do {                 _obj = createVehicle [_this select 2,_this select 0,[],0,"CAN_COLLIDE"];                 _obj attachTo [_start, [_i*(_this select 4),_i*(_this select 5),_i*(_this select 6)]];         }; }; [[15259.6,16511.8,0.00181246], 54.0763,,"Land_nav_pier_m_2",39,40,0,0] call fnc_bridgeA2; save this as bridge.sqf in dayz_server/buildings/ (or wherever you want, change path i used below if you change this location)
    in server_functions add this at the bottom
    [] execVM "\z\addons\dayz_server\buildings\bridge.sqf";
    This bridge starts behind AWOLS and goes to the island. 1400+m away (well it should) 
  21. Like
    Anhor got a reaction from JakeQue in Script idea - drink red bull and fly   
    Is this with godmode? I think touch down from 10 meters would cause in death :D
     
  22. Like
    Anhor reacted to salival in Lingor Traders   
    I got those files done, I notice Lingor doesn't have a black market trader, though.
    Even if these aren't 100% they should be good enough for a base
    https://github.com/oiad/ZSC/commit/0792601dadc762269213d9d691577d3c325a58f3
  23. Like
    Anhor reacted to salival in Lingor Traders   
    I can do this soon if no-one else has. Would be good to add it to ZSC, too.
  24. Like
    Anhor got a reaction from Ghostis in [Outdated][RELEASE] Virtual Garage update for 1061   
    You?
  25. Like
    Anhor got a reaction from WLF in Humankills.BanditKills,Zedkills   
    And thats good so. As I allways said:
    Dying = fail
    Dying during a mission = fail
    Dying during a fight against other players = fail
    Dying about the environment = fail
    The goal is to survive as long as possible with ONE character.
     
    I remeber since I play the SA with our squad (PVP) ......... if someone was dying during a fight, he was not allowed to intervene again. That was a rule in our fight ......... just to remember the players death is final.
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