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Multible radiation zones with awesome visual effects!


Anhor

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This is a small mod to add multible full configurable radzones on every map. It comes with crazy awsome visual effects, the messages are easy to change.

I configure this for my namalsk server.

All credits are given @juandayz, he made the code, I just use it!

 

1. Create a new folder in your custom folder like \custom\radzone

2. Make a new sqf called "radzone_init.sqf". Copy and paste this in:

Spoiler

//DZE_Quarantine = true;
//systemChat("The radiation counter starts clicking...");

//add anything you want for example.. u can remove the DZE_quarentine and add:

private ["_timerad"];
_timerad = 30;

systemChat("SOMETHING IS OUT THERE...");

_nul = [objNull, player, rSAY, "radsound"] call RE; //this gonna add a .ogg sound but you need to define it in description.ext and create the ogg radsound

sleep _timerad;

systemChat("IF YOU STAY, YOU WILL DIE IN THIS PLACE...");


sleep _timerad;


systemChat("WHAT A STRANGE RADIATION...");

    [] spawn {
            hint "ahhhh";            
            Remove_Drug_effects =
            {
                    {
                    ppEffectDestroy _x;
                    } forEach (_this select 0);
                    ppEffectDestroy nonapsi_ef;
                    ppEffectDestroy wetdist1;
                    ppEffectDestroy ppe;
                    ppEffectDestroy ppe2;
                    ppEffectDestroy ppe3;
                    setaperture 0;
                    "dynamicBlur" ppEffectAdjust [0];
                    "dynamicBlur" ppEffectCommit 16;
                    "colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1],  [1, 1, 1, 0.0]];
                    "colorCorrections" ppEffectCommit 0;
            };
            _time = time;
            _effects = [];            
            while {true} do
            {
                    nonapsi_ef = ppEffectCreate ["colorCorrections", 1555];
                    _effects = _effects + [nonapsi_ef];
                    nonapsi_ef ppEffectEnable true;
                    nonapsi_ef ppEffectAdjust [1.0, 1.0, -0.03, [0.0, 0.0, 0.0, 0.0], [3.0, 5.0, 9.0, 5.0],[0.4,0.0,0.0, 0.7]];
                    nonapsi_ef ppEffectCommit 1;
                    sleep random(1);
                    wetdist1 = ppEffectCreate ["wetDistortion", 2006];
                    _effects = _effects + [wetdist1];
                    wetdist1 ppEffectAdjust [0, 8, 0.8,8,8, 0.2, 1, 0, 0, 0.08, 0.08, 0, 0, 0, 0.77];
                    wetdist1 ppEffectEnable true;
                    wetdist1 ppEffectCommit 0;
                    ppe = ppEffectCreate ["colorCorrections", 1555];
                    _effects = _effects + [ppe];
                    ppe ppEffectAdjust [1, 1, 0, [1.5,6,2.5,0.5], [5,3.5,5,-0.5], [-3,5,-5,-0.5]];
                    ppe ppEffectCommit 1;
                    ppe ppEffectEnable true;
                    ppe2 = ppEffectCreate ["chromAberration", 1555];
                    _effects = _effects + [ppe2];
                    ppe2 ppEffectAdjust [0.01,0.01,true];
                    ppe2 ppEffectCommit 1;
                    ppe2 ppEffectEnable true;
                    ppe3 = ppEffectCreate ["radialBlur", 1555];
                    _effects = _effects + [ppe3];
                    ppe3 ppEffectEnable true;
                    ppe3 ppEffectAdjust [0.02,0.02,0.15,0.15];
                    ppe3 ppEffectCommit 1;
                    sleep random(1);
                    wetdist1 = ppEffectCreate ["wetDistortion", 2006];
                    _effects = _effects + [wetdist1];
                    wetdist1 ppEffectAdjust [1, 1.16, 0.32, 2.56, 0.8, 0.64, 2.64, 0, 0, 1.08, 0.08, 0, 0, 0, 1.77];
                    wetdist1 ppEffectEnable true;
                    wetdist1 ppEffectCommit 0;
                    sleep random(1);
                    nonapsi_ef = ppEffectCreate ["colorCorrections", 1555];
                    _effects = _effects + [nonapsi_ef];
                    nonapsi_ef ppEffectEnable true;
                    nonapsi_ef ppEffectAdjust [1.0, 1.0, -0.02, [9.5, 1.5, 2.5, 0.2], [2.0, 7.0, 6.0, 2.0],[0.4,0.0,0.0, 0.7]];
                    nonapsi_ef ppEffectCommit 1;
                    sleep random(1);
                    if (_time + 10 < time) exitWith {[_effects] call Remove_Drug_effects;};
            };
    };

sleep _timerad;
systemChat("I SUFFER A HEART ATTACK...");
r_player_unconscious = true;
sleep 5;
r_player_unconscious = false;
sleep _timerad;

titleText ["", "WHITE IN"];

systemChat("TIME TO DIE MY FRIEND...");
player setDamage 1;

3. Load the radzone_init.sqf into your new folder.

4. Insert the sensors into your mission.sqm (change the coordinates like you want it)

Spoiler

class Sensors
    {
        items=3;
        class Item0
        {
            position[]={9478, 0, 4458};
            a=100;
            b=100;
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="radzone1";
            expCond="(vehicle player) in thislist;";
            expActiv="radzone1 = [] execVM ""custom\radzone\radzone_init.sqf"";";
            expDesactiv="terminate radzone1; titleText [""THE STRANGE FEELING IS GONE..."", ""PLAIN DOWN""];";
            class Effects
            {
            };
        };
        class Item1
        {
            position[]={6475, 0, 9304};
            a=100;
            b=100;
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="radzone2";
            expCond="(vehicle player) in thislist;";
            expActiv="radzone2 = [] execVM ""custom\radzone\radzone_init.sqf"";";
            expDesactiv="terminate radzone2; titleText [""THE STRANGE FEELING IS GONE..."", ""PLAIN DOWN""];";
            class Effects
            {
            };
        };
        class Item2
        {
            position[]={3951, 0, 8458};
            a=100;
            b=100;
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="radzone3";
            expCond="(vehicle player) in thislist;";
            expActiv="radzone3 = [] execVM ""custom\radzone\radzone_init.sqf"";";
            expDesactiv="terminate radzone3; titleText [""THE STRANGE FEELING IS GONE..."", ""PLAIN DOWN""];";
            class Effects
            {
            };
        };
    };

5. Add the soundfile (ogg) into your description.txt

Spoiler

class radsound
    {
    name="radsound";
    sound[]={custom\radzone\radsound.ogg,0.9,1};
    titles[] = {};
    };

6. You need a ogg soundfile and call it radsound.ogg (I use the motiontracker from the Alien movie). Put it into the same folder like the radzone_init.sqf

Again, all credits to @juandayz!

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the visual effects are from  smoke hemp.

Spoiler

 [] spawn {
            hint "ahhhh";            
            Remove_Drug_effects =
            {
                    {
                    ppEffectDestroy _x;
                    } forEach (_this select 0);
                    ppEffectDestroy nonapsi_ef;
                    ppEffectDestroy wetdist1;
                    ppEffectDestroy ppe;
                    ppEffectDestroy ppe2;
                    ppEffectDestroy ppe3;
                    setaperture 0;
                    "dynamicBlur" ppEffectAdjust [0];
                    "dynamicBlur" ppEffectCommit 16;
                    "colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1],  [1, 1, 1, 0.0]];
                    "colorCorrections" ppEffectCommit 0;
            };
            _time = time;
            _effects = [];            
            while {true} do
            {
                    nonapsi_ef = ppEffectCreate ["colorCorrections", 1555];
                    _effects = _effects + [nonapsi_ef];
                    nonapsi_ef ppEffectEnable true;
                    nonapsi_ef ppEffectAdjust [1.0, 1.0, -0.03, [0.0, 0.0, 0.0, 0.0], [3.0, 5.0, 9.0, 5.0],[0.4,0.0,0.0, 0.7]];
                    nonapsi_ef ppEffectCommit 1;
                    sleep random(1);
                    wetdist1 = ppEffectCreate ["wetDistortion", 2006];
                    _effects = _effects + [wetdist1];
                    wetdist1 ppEffectAdjust [0, 8, 0.8,8,8, 0.2, 1, 0, 0, 0.08, 0.08, 0, 0, 0, 0.77];
                    wetdist1 ppEffectEnable true;
                    wetdist1 ppEffectCommit 0;
                    ppe = ppEffectCreate ["colorCorrections", 1555];
                    _effects = _effects + [ppe];
                    ppe ppEffectAdjust [1, 1, 0, [1.5,6,2.5,0.5], [5,3.5,5,-0.5], [-3,5,-5,-0.5]];
                    ppe ppEffectCommit 1;
                    ppe ppEffectEnable true;
                    ppe2 = ppEffectCreate ["chromAberration", 1555];
                    _effects = _effects + [ppe2];
                    ppe2 ppEffectAdjust [0.01,0.01,true];
                    ppe2 ppEffectCommit 1;
                    ppe2 ppEffectEnable true;
                    ppe3 = ppEffectCreate ["radialBlur", 1555];
                    _effects = _effects + [ppe3];
                    ppe3 ppEffectEnable true;
                    ppe3 ppEffectAdjust [0.02,0.02,0.15,0.15];
                    ppe3 ppEffectCommit 1;
                    sleep random(1);
                    wetdist1 = ppEffectCreate ["wetDistortion", 2006];
                    _effects = _effects + [wetdist1];
                    wetdist1 ppEffectAdjust [1, 1.16, 0.32, 2.56, 0.8, 0.64, 2.64, 0, 0, 1.08, 0.08, 0, 0, 0, 1.77];
                    wetdist1 ppEffectEnable true;
                    wetdist1 ppEffectCommit 0;
                    sleep random(1);
                    nonapsi_ef = ppEffectCreate ["colorCorrections", 1555];
                    _effects = _effects + [nonapsi_ef];
                    nonapsi_ef ppEffectEnable true;
                    nonapsi_ef ppEffectAdjust [1.0, 1.0, -0.02, [9.5, 1.5, 2.5, 0.2], [2.0, 7.0, 6.0, 2.0],[0.4,0.0,0.0, 0.7]];
                    nonapsi_ef ppEffectCommit 1;
                    sleep random(1);
                    if (_time + 10 < time) exitWith {[_effects] call Remove_Drug_effects;};
            };
    }; 

 

 

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  • 3 weeks later...
  • 3 weeks later...
4 hours ago, WagnerMello said:

I added in my mission.sqm only that it did not appear

It is in the same folder as the description

do you change the coords by your owns?

 position[]={9478, 0, 4458};

position[]={6475, 0, 9304};

 position[]={3951, 0, 8458};

REMEMber when you translate a coord from sqf to sqm.. you need change coords places.

example:

100,90,20 in sqf

100,20,90 in sqm

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29 minutes ago, WagnerMello said:

I did not move in the coordinates I left the ones that were already in order to test

main post:

Quote

I configure this for my namalsk server.

so the default coords in the script are for namlask.

made a quick test with stary trader coords

position[]={6325,304,7807};

 

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I put these coordinates and it did not work

	class Sensors
	{
		items=6;
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
		class Item0
		{
			position[]={6325,304,7807};
			TRGDEF
			name="zonestary";
			expCond="(player distance zonestary) < 100;";
			expActiv="[""trader city Stary"",true,""enter""] call player_traderCity;";
			expDesactiv="[""trader city Stary"",true,""leave""] call player_traderCity;";
		};
		class Item1
		{
			position[]={4063,365,11664};
			TRGDEF
			name="zonebash";
			expCond="(player distance zonebash) < 100;";
			expActiv="[""trader city Bash"",true,""enter""] call player_traderCity;";
			expDesactiv="[""trader city Bash"",true,""leave""] call player_traderCity;";
		};
		class Item2
		{
			position[]={11447,317,11364};
			TRGDEF
			name="zoneklen";
			expCond="(player distance zoneklen) < 100;";
			expActiv="[""trader city Klen"",true,""enter""] call player_traderCity;";
			expDesactiv="[""trader city Klen"",true,""leave""] call player_traderCity;";
		};
		class Item3
		{
			position[]={1606,289,7803};
			TRGDEF
			name="zonebandit";
			expCond="(player distance zonebandit) < 100;";
			expActiv="[""Bandit Trader"",false,""enter""] call player_traderCity;";
			expDesactiv="[""Bandit Trader"",false,""leave""] call player_traderCity;";
		};
		class Item4
		{
			position[]={12944,210,12766};
			TRGDEF
			name="zonehero";
			expCond="(player distance zonehero) < 100;";
			expActiv="[""Hero Trader"",false,""enter""] call player_traderCity;";
			expDesactiv="[""Hero Trader"",false,""leave""] call player_traderCity;";
		};
		class Item5
		{
			position[]={12060,158,12638}; 
			TRGDEF
			name="zoneaircraft";
			expCond="(player distance zoneaircraft) < 100;";
			expActiv="[""Aircraft Trader"",false,""enter""] call player_traderCity;";
			expDesactiv="[""Aircraft Trader"",false,""leave""] call player_traderCity;";
		};
		
		
	};
};
//radiation zone
class Sensors
    {
        items=3;
        class Item0
        {
            position[]={6325,304,7807};
            a=100;
            b=100;
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="radzone1";
            expCond="(vehicle player) in thislist;";
            expActiv="radzone1 = [] execVM ""custom\radzone\radzone_init.sqf"";";
            expDesactiv="terminate radzone1; titleText [""THE STRANGE FEELING IS GONE..."", ""PLAIN DOWN""];";
            class Effects
            {
            };
        };
        class Item1
        {
            position[]={6475, 0, 9304};
            a=100;
            b=100;
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="radzone2";
            expCond="(vehicle player) in thislist;";
            expActiv="radzone2 = [] execVM ""custom\radzone\radzone_init.sqf"";";
            expDesactiv="terminate radzone2; titleText [""THE STRANGE FEELING IS GONE..."", ""PLAIN DOWN""];";
            class Effects
            {
            };
        };
        class Item2
        {
            position[]={3951, 0, 8458};
            a=100;
            b=100;
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="radzone3";
            expCond="(vehicle player) in thislist;";
            expActiv="radzone3 = [] execVM ""custom\radzone\radzone_init.sqf"";";
            expDesactiv="terminate radzone3; titleText [""THE STRANGE FEELING IS GONE..."", ""PLAIN DOWN""];";
            class Effects
            {
            };
        };
    };

 

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25 minutes ago, WagnerMello said:

I put these coordinates and it did not work


	class Sensors
	{
		items=6;
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
		class Item0
		{
			position[]={6325,304,7807};
			TRGDEF
			name="zonestary";
			expCond="(player distance zonestary) < 100;";
			expActiv="[""trader city Stary"",true,""enter""] call player_traderCity;";
			expDesactiv="[""trader city Stary"",true,""leave""] call player_traderCity;";
		};
		class Item1
		{
			position[]={4063,365,11664};
			TRGDEF
			name="zonebash";
			expCond="(player distance zonebash) < 100;";
			expActiv="[""trader city Bash"",true,""enter""] call player_traderCity;";
			expDesactiv="[""trader city Bash"",true,""leave""] call player_traderCity;";
		};
		class Item2
		{
			position[]={11447,317,11364};
			TRGDEF
			name="zoneklen";
			expCond="(player distance zoneklen) < 100;";
			expActiv="[""trader city Klen"",true,""enter""] call player_traderCity;";
			expDesactiv="[""trader city Klen"",true,""leave""] call player_traderCity;";
		};
		class Item3
		{
			position[]={1606,289,7803};
			TRGDEF
			name="zonebandit";
			expCond="(player distance zonebandit) < 100;";
			expActiv="[""Bandit Trader"",false,""enter""] call player_traderCity;";
			expDesactiv="[""Bandit Trader"",false,""leave""] call player_traderCity;";
		};
		class Item4
		{
			position[]={12944,210,12766};
			TRGDEF
			name="zonehero";
			expCond="(player distance zonehero) < 100;";
			expActiv="[""Hero Trader"",false,""enter""] call player_traderCity;";
			expDesactiv="[""Hero Trader"",false,""leave""] call player_traderCity;";
		};
		class Item5
		{
			position[]={12060,158,12638}; 
			TRGDEF
			name="zoneaircraft";
			expCond="(player distance zoneaircraft) < 100;";
			expActiv="[""Aircraft Trader"",false,""enter""] call player_traderCity;";
			expDesactiv="[""Aircraft Trader"",false,""leave""] call player_traderCity;";
		};
		
		
	};
};
//radiation zone
class Sensors
    {
        items=3;
        class Item0
        {
            position[]={6325,304,7807};
            a=100;
            b=100;
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="radzone1";
            expCond="(vehicle player) in thislist;";
            expActiv="radzone1 = [] execVM ""custom\radzone\radzone_init.sqf"";";
            expDesactiv="terminate radzone1; titleText [""THE STRANGE FEELING IS GONE..."", ""PLAIN DOWN""];";
            class Effects
            {
            };
        };
        class Item1
        {
            position[]={6475, 0, 9304};
            a=100;
            b=100;
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="radzone2";
            expCond="(vehicle player) in thislist;";
            expActiv="radzone2 = [] execVM ""custom\radzone\radzone_init.sqf"";";
            expDesactiv="terminate radzone2; titleText [""THE STRANGE FEELING IS GONE..."", ""PLAIN DOWN""];";
            class Effects
            {
            };
        };
        class Item2
        {
            position[]={3951, 0, 8458};
            a=100;
            b=100;
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="radzone3";
            expCond="(vehicle player) in thislist;";
            expActiv="radzone3 = [] execVM ""custom\radzone\radzone_init.sqf"";";
            expDesactiv="terminate radzone3; titleText [""THE STRANGE FEELING IS GONE..."", ""PLAIN DOWN""];";
            class Effects
            {
            };
        };
    };

 

You made everything bad :) im not in my pc now to show you but your starting a new class sensor,  thers two itemclass 0 1 2

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@WagnerMello see:

Spoiler

class Sensors
	{
		items=9;
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
		class Item0
		{
			position[]={6325,304,7807};
			TRGDEF
			name="zonestary";
			expCond="(player distance zonestary) < 100;";
			expActiv="[""trader city Stary"",true,""enter""] call player_traderCity;";
			expDesactiv="[""trader city Stary"",true,""leave""] call player_traderCity;";
		};
		class Item1
		{
			position[]={4063,365,11664};
			TRGDEF
			name="zonebash";
			expCond="(player distance zonebash) < 100;";
			expActiv="[""trader city Bash"",true,""enter""] call player_traderCity;";
			expDesactiv="[""trader city Bash"",true,""leave""] call player_traderCity;";
		};
		class Item2
		{
			position[]={11447,317,11364};
			TRGDEF
			name="zoneklen";
			expCond="(player distance zoneklen) < 100;";
			expActiv="[""trader city Klen"",true,""enter""] call player_traderCity;";
			expDesactiv="[""trader city Klen"",true,""leave""] call player_traderCity;";
		};
		class Item3
		{
			position[]={1606,289,7803};
			TRGDEF
			name="zonebandit";
			expCond="(player distance zonebandit) < 100;";
			expActiv="[""Bandit Trader"",false,""enter""] call player_traderCity;";
			expDesactiv="[""Bandit Trader"",false,""leave""] call player_traderCity;";
		};
		class Item4
		{
			position[]={12944,210,12766};
			TRGDEF
			name="zonehero";
			expCond="(player distance zonehero) < 100;";
			expActiv="[""Hero Trader"",false,""enter""] call player_traderCity;";
			expDesactiv="[""Hero Trader"",false,""leave""] call player_traderCity;";
		};
		class Item5
		{
			position[]={12060,158,12638}; 
			TRGDEF
			name="zoneaircraft";
			expCond="(player distance zoneaircraft) < 100;";
			expActiv="[""Aircraft Trader"",false,""enter""] call player_traderCity;";
			expDesactiv="[""Aircraft Trader"",false,""leave""] call player_traderCity;";
		};
		//RAD ZONES BELOW

        class Item6
        {
            position[]={6325,304,7807};
            a=100;
            b=100;
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="radzone1";
            expCond="(vehicle player) in thislist;";
            expActiv="radzone1 = [] execVM ""custom\radzone\radzone_init.sqf"";";
            expDesactiv="terminate radzone1; titleText [""THE STRANGE FEELING IS GONE..."", ""PLAIN DOWN""];";
            class Effects
            {
            };
        };

	 class Item7
        {
            position[]={6475, 0, 9304};
            a=100;
            b=100;
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="radzone2";
            expCond="(vehicle player) in thislist;";
            expActiv="radzone2 = [] execVM ""custom\radzone\radzone_init.sqf"";";
            expDesactiv="terminate radzone2; titleText [""THE STRANGE FEELING IS GONE..."", ""PLAIN DOWN""];";
            class Effects
            {
            };
        };
        class Item8
        {
            position[]={3951, 0, 8458};
            a=100;
            b=100;
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="radzone3";
            expCond="(vehicle player) in thislist;";
            expActiv="radzone3 = [] execVM ""custom\radzone\radzone_init.sqf"";";
            expDesactiv="terminate radzone3; titleText [""THE STRANGE FEELING IS GONE..."", ""PLAIN DOWN""];";
            class Effects
            {
            };
        };			       
   };
};//this is the last bracket to close the "class mission" at very top of mission.sqm

 

 

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  • 2 months later...
1 hour ago, nzjocko said:

This still working? maybe I've done something wrong will recheck it all tomorrow getting nothing and had no other "class Sensors" like above i could add to. 

use the spoilers and please paste here your whole mission.sqm

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Spoiler

version=11;
class Mission
{
    addOns[]=
    {
        "brg_africa",
        "map_eu",
        "ca_modules_animals",
        "CABuildings",
        "CABuildings2",
        "CAMisc",
        "CAMisc2",
        "CARocks2",
        "CAStructures",
        "mbg_buildings_2",
        "CAStructures",
        "ibr_plants",
        "ibr_hangars",
        "ibr_airports",
        "dayz_anim",
        "dayz_code",
        "dayz_communityassets",
        "dayz_weapons",
        "dayz_equip",
        "cacharacters_pmc",
        "ca_modules_functions",
        "dayz_epoch",
        "ibr_lingor",
        "ibr_lcivilian_patch",
        "chn_crocodile",
        "warfarebuildings",
        "glt_m300t",
        "pook_h13",
        "csj_gyroac",
        "jetskiyanahuiaddon",
        "redryder",
        "Anzio_20"
    };
    addOnsAuto[]=
    {
        "dayz_weapons",
        "ca_modules_functions",
        "ibr_lingor"
    };
    randomSeed=11171215;
    class Intel
    {
        briefingName="DayZ Epoch Lingor";
        briefingDescription="Version 1.0.6.1";
        startWeather=0;
        forecastWeather=0;
        year=2008;
        month=6;
        day=1;
        hour=12;
    };
    class Groups
    {
        items=2;
        class Item0
        {
            side="WEST";
            class Vehicles
            {
                items=100;
#define PLRDEF position[]={4989,1,-4179};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
                class Item0{id=0;PLRDEF};
                class Item1
                {
                    position[]={4989,1,-4179};
                    azimut=0;
                    id=0;
                    side="WEST";
                    vehicle="Survivor1_DZ";
                    player="PLAYER COMMANDER";
                    leader=1;
                    rank="SERGEANT";
                    skill=0.6;
                    init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
                };
                class Item2{id=2;PLRDEF};
                class Item3{id=3;PLRDEF};
                class Item4{id=4;PLRDEF};
                class Item5{id=5;PLRDEF};
                class Item6{id=6;PLRDEF};
                class Item7{id=7;PLRDEF};
                class Item8{id=8;PLRDEF};
                class Item9{id=9;PLRDEF};
                class Item10{id=10;PLRDEF};
                class Item11{id=11;PLRDEF};
                class Item12{id=12;PLRDEF};
                class Item13{id=13;PLRDEF};
                class Item14{id=14;PLRDEF};
                class Item15{id=15;PLRDEF};
                class Item16{id=16;PLRDEF};
                class Item17{id=17;PLRDEF};
                class Item18{id=18;PLRDEF};
                class Item19{id=19;PLRDEF};
                class Item20{id=20;PLRDEF};
                class Item21{id=21;PLRDEF};
                class Item22{id=22;PLRDEF};
                class Item23{id=23;PLRDEF};
                class Item24{id=24;PLRDEF};
                class Item25{id=25;PLRDEF};
                class Item26{id=26;PLRDEF};
                class Item27{id=27;PLRDEF};
                class Item28{id=28;PLRDEF};
                class Item29{id=29;PLRDEF};
                class Item30{id=30;PLRDEF};
                class Item31{id=31;PLRDEF};
                class Item32{id=32;PLRDEF};
                class Item33{id=33;PLRDEF};
                class Item34{id=34;PLRDEF};
                class Item35{id=35;PLRDEF};
                class Item36{id=36;PLRDEF};
                class Item37{id=37;PLRDEF};
                class Item38{id=38;PLRDEF};
                class Item39{id=39;PLRDEF};
                class Item40{id=40;PLRDEF};
                class Item41{id=41;PLRDEF};
                class Item42{id=42;PLRDEF};
                class Item43{id=43;PLRDEF};
                class Item44{id=44;PLRDEF};
                class Item45{id=45;PLRDEF};
                class Item46{id=46;PLRDEF};
                class Item47{id=47;PLRDEF};
                class Item48{id=48;PLRDEF};
                class Item49{id=49;PLRDEF};
                class Item50{id=50;PLRDEF};
                class Item51{id=51;PLRDEF};
                class Item52{id=52;PLRDEF};
                class Item53{id=53;PLRDEF};
                class Item54{id=54;PLRDEF};
                class Item55{id=55;PLRDEF};
                class Item56{id=56;PLRDEF};
                class Item57{id=57;PLRDEF};
                class Item58{id=58;PLRDEF};
                class Item59{id=59;PLRDEF};
                class Item60{id=60;PLRDEF};
                class Item61{id=61;PLRDEF};
                class Item62{id=62;PLRDEF};
                class Item63{id=63;PLRDEF};
                class Item64{id=64;PLRDEF};
                class Item65{id=65;PLRDEF};
                class Item66{id=66;PLRDEF};
                class Item67{id=67;PLRDEF};
                class Item68{id=68;PLRDEF};
                class Item69{id=69;PLRDEF};
                class Item70{id=70;PLRDEF};
                class Item71{id=71;PLRDEF};
                class Item72{id=72;PLRDEF};
                class Item73{id=73;PLRDEF};
                class Item74{id=74;PLRDEF};
                class Item75{id=75;PLRDEF};
                class Item76{id=76;PLRDEF};
                class Item77{id=77;PLRDEF};
                class Item78{id=78;PLRDEF};
                class Item79{id=79;PLRDEF};
                class Item80{id=80;PLRDEF};
                class Item81{id=81;PLRDEF};
                class Item82{id=82;PLRDEF};
                class Item83{id=83;PLRDEF};
                class Item84{id=84;PLRDEF};
                class Item85{id=85;PLRDEF};
                class Item86{id=86;PLRDEF};
                class Item87{id=87;PLRDEF};
                class Item88{id=88;PLRDEF};
                class Item89{id=89;PLRDEF};
                class Item90{id=90;PLRDEF};
                class Item91{id=91;PLRDEF};
                class Item92{id=92;PLRDEF};
                class Item93{id=93;PLRDEF};
                class Item94{id=94;PLRDEF};
                class Item95{id=95;PLRDEF};
                class Item96{id=96;PLRDEF};
                class Item97{id=97;PLRDEF};
                class Item98{id=98;PLRDEF};
                class Item99{id=99;PLRDEF};
            };
        };
        class Item1
        {
            side="LOGIC";
            class Vehicles
            {
                items=1;
                class Item0
                {
                    position[]={-144,0,2320};
                    id=50;
                    side="LOGIC";
                    vehicle="FunctionsManager";
                    leader=1;
                    lock="UNLOCKED";
                    skill=0.6;
                };
            };
        };
    };
    class Markers
    {
        items=40;
        class Item0
        {
            position[]={4078,30,4757};
            name="center";
            type="Empty";
            a=6000;b=6000;
        };
        class Item1
        {
            position[]={4989,1,-4178};
            name="respawn_west";
            type="Empty";
        };
        class Item2
        {
            position[]={2085,12,5500};
            name="spawn0";
            type="Empty";
        };
        class Item3
        {
            position[]={1355,13,315};
            name="spawn1";
            type="Empty";
        };
        class Item4
        {
            position[]={4549,2,912};
            name="spawn2";
            type="Empty";
        };
        class Item5
        {
            position[]={8880,4,1703};
            name="spawn3";
            type="Empty";
        };
        class Item6
        {
            position[]={579,15,5547};
            name="spawn4";
            type="Empty";
        };
        class Item7
        {
            position[]={3249,6,2555};
            name="spawn5";
            type="Empty";
        };
        class Item8
        {
            position[]={6143,6,2753};
            name="spawn6";
            type="Empty";
        };
        class Item9
        {
            position[]={1268,14,2857};
            name="spawn7";
            type="Empty";
        };
        class Item10
        {
            position[]={8295,8,8667};
            name="spawn8";
            type="Empty";
        };
        class Item11
        {
            position[]={9071,14,7322};
            name="spawn9";
            type="Empty";
        };
        class Item12
        {
            position[]={6898,6,3970};
            name="spawn10";
            type="Empty";
        };
        class Item13
        {
            position[]={4078,30,4757};
            name="crashsites";
            type="Empty";
            a=6000;b=6000;
        };
        class Item14
        {
            position[]={4078,30,4757};
            name="carepackages";
            type="Empty";
            a=6000;b=0;
        };
        class Item15
        {
            position[]={6011,13,6626};
            name="RaceTrack";
            text="Rommelo's Raceway";
            type="mil_dot";
            colorName="ColorBlack";
            fillName="Border";
            drawBorder=1;
        };
        class Item16
        {
            position[]={6539,20,6868};
            name="RepairGuy";
            text="Axles Repair Shop";
            type="mil_box";
            colorName="ColorGreen";
        };
        class Item17
        {
            position[]={7026,11,7105};
            name="PlaneVendor";
            text="AWOL's Planes";
            type="mil_dot";
            colorName="ColorGreen";
        };
        class Item18
        {
            position[]={3054,14,8032};
            name="Wholesale";
            text="Wholesaler Blivion";
            type="mil_dot";
            colorName="ColorBlack";
        };
        class Item19
        {
            position[]={3608,235,3685};
            name="HighWeapons/ammo";
            text="Jim and Joe's Weapons/Ammo";
            type="mil_dot";
            colorName="ColorGreen";
        };
        class Item20
        {
            position[]={4245,46,4486};
            name="Parts";
            text="Whiskey's Parts";
            type="mil_box";
            colorName="ColorBlack";
        };
        class Item21
        {
            position[]={4138,23,1492};
            name="Choppers";
            text="Chip's Choppers";
            type="mil_dot";
            colorName="ColorGreen";
        };
        class Item22
        {
            position[]={7553,11,3028};
            name="lowEndCars";
            text="Used Cars";
            type="mil_dot";
            colorName="ColorBlack";
        };
        class Item23
        {
            position[]={7514,10,2953};
            name="LowEndWeapons";
            text="Chuck and Buck's Weapons/Ammo";
            type="mil_dot";
            colorName="ColorBlack";
        };
        class Item24
        {
            position[]={3024,45,5956};
            name="HighEndCars";
            text="Green's Quality Cars";
            type="mil_dot";
            colorName="ColorGreen";
        };
        class Item25
        {
            position[]={895,29,5271};
            name="MedicalandBags";
            text="Alejandria and Melly's Medica/Survival Shop";
            type="mil_dot";
            colorName="ColorGreen";
        };
        class Item26
        {
            position[]={8357,23,8740};
            name="Wholesaler";
            text="Wholesaler Clive";
            type="mil_dot";
            colorName="ColorBlack";
        };
        class Item27
        {
            position[]={4178,12,2342};
            name="BagsNFood";
            text="Bag lady Gina";
            type="mil_dot";
            colorName="ColorBlack";
        };
        class Item28
        {
            position[]={728,41,1571};
            name="Wholesalers";
            text="Wholesaler Santos";
            type="mil_dot";
            colorName="ColorBlack";
        };
        class Item29
        {
            position[]={1724,42,4137};
            name="DirtTrackVendor";
            text="Adventure 4x4";
            type="mil_dot";
            colorName="ColorGreen";
        };
        class Item30
        {
            position[]={2376,56,4120};
            name="OffRoad4x4";
            text="MotoDrom 4x4 Offroad";
            type="mil_dot";
            colorName="ColorGreen";
        };
        class Item31
        {
            position[]={4015,4,5216};
            name="BoatVendor";
            text="Big Bob's Boats";
            type="mil_triangle";
            colorName="ColorBlack";
        };
        class Item32
        {
            position[]={5523,2,4412};
            name="BoatVendor1";
            text="Juan's Tour Boats";
            type="mil_triangle";
            colorName="ColorBlack";
        };
        class Item33
        {
            position[]={3939,2,2199};
            name="BoatVendor2";
            text="Jd's Armed boats";
            type="mil_triangle";
            colorName="ColorGreen";
        };
        class Item34
        {
            position[]={6673,52,6355};
            name="BagVendor1";
            text="Stella's Stop";
            type="mil_dot";
            colorName="ColorBlack";
        };
        class Item35
        {
            position[]={4238,48,4842};
            name="BagVendor2";
            text="Samish Shop";
            type="mil_dot";
            colorName="ColorBlack";
        };
        class Item36
        {
            position[]={6679,26,4296};
            name="Doctor2";
            text="Mad Scientist";
            type="mil_dot";
            colorName="ColorBlack";
        };
        class Item37
        {
            position[]={4099,16,9242};
            name="BanditTrader";
            text="Bandit Trader";
            type="mil_dot";
            colorName="ColorRed";
        };
        class Item38
        {
            position[]={4139,23,1465};
            name="HeroTrader";
            text="Hero Trader";
            type="mil_dot";
            colorName="ColorBlue";
        };
        class Item39
        {
            position[]={4140,2,1505};
            name="Banker";
            text="Banker";
            type="mil_dot";
            colorName="ColorGreen";
        };
    };
};
class Intro
{
    addOns[]=
    {
        "ibr_lingor"
    };
    addOnsAuto[]=
    {
        "ibr_lingor"
    };
    randomSeed=6913869;
    class Intel
    {
        startWeather=0;
        forecastWeather=0;
        year=2008;
        month=10;
        day=11;
        hour=9;
        minute=20;
    };
};
class OutroWin
{
    addOns[]=
    {
        "ibr_lingor"
    };
    addOnsAuto[]=
    {
        "ibr_lingor"
    };
    randomSeed=4081731;
    class Intel
    {
        startWeather=0;
        forecastWeather=0;
        year=2008;
        month=10;
        day=11;
        hour=9;
        minute=20;
    };
};
class OutroLoose
{
    addOns[]=
    {
        "ibr_lingor"
    };
    addOnsAuto[]=
    {
        "ibr_lingor"
    };
    randomSeed=4975929;
    class Intel
    {
        startWeather=0;
        forecastWeather=0;
        year=2008;
        month=10;
        day=11;
        hour=9;
        minute=20;
    };
class Sensors
    {
        items=3;
        class Item0
        {
            position[]={4174,0,1484};
            a=100;
            b=100;
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="radzone1";
            expCond="(vehicle player) in thislist;";
            expActiv="radzone1 = [] execVM ""custom\radzone\radzone_init.sqf"";";
            expDesactiv="terminate radzone1; titleText [""THE STRANGE FEELING IS GONE..."", ""PLAIN DOWN""];";
            class Effects
            {
            };
        };
        class Item1
        {
            position[]={4139, 0, 1465};
            a=100;
            b=100;
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="radzone2";
            expCond="(vehicle player) in thislist;";
            expActiv="radzone2 = [] execVM ""custom\radzone\radzone_init.sqf"";";
            expDesactiv="terminate radzone2; titleText [""THE STRANGE FEELING IS GONE..."", ""PLAIN DOWN""];";
            class Effects
            {
            };
        };
        class Item2
        {
            position[]={3951, 0, 8458};
            a=100;
            b=100;
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="radzone3";
            expCond="(vehicle player) in thislist;";
            expActiv="radzone3 = [] execVM ""custom\radzone\radzone_init.sqf"";";
            expDesactiv="terminate radzone3; titleText [""THE STRANGE FEELING IS GONE..."", ""PLAIN DOWN""];";
            class Effects
            {
            };
        };
    };
    
};

 

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@nzjocko your last bracket seems to be in a wrong position.

your including the class sensor into the class OutroLoose. Also i dont know but be sure ure using the rights coords for lingor (its a lingor mission file right?)

try this mission.sqm

Spoiler

version=11;
class Mission
{
    addOns[]=
    {
        "brg_africa",
        "map_eu",
        "ca_modules_animals",
        "CABuildings",
        "CABuildings2",
        "CAMisc",
        "CAMisc2",
        "CARocks2",
        "CAStructures",
        "mbg_buildings_2",
        "CAStructures",
        "ibr_plants",
        "ibr_hangars",
        "ibr_airports",
        "dayz_anim",
        "dayz_code",
        "dayz_communityassets",
        "dayz_weapons",
        "dayz_equip",
        "cacharacters_pmc",
        "ca_modules_functions",
        "dayz_epoch",
        "ibr_lingor",
        "ibr_lcivilian_patch",
        "chn_crocodile",
        "warfarebuildings",
        "glt_m300t",
        "pook_h13",
        "csj_gyroac",
        "jetskiyanahuiaddon",
        "redryder",
        "Anzio_20"
    };
    addOnsAuto[]=
    {
        "dayz_weapons",
        "ca_modules_functions",
        "ibr_lingor"
    };
    randomSeed=11171215;
    class Intel
    {
        briefingName="DayZ Epoch Lingor";
        briefingDescription="Version 1.0.6.1";
        startWeather=0;
        forecastWeather=0;
        year=2008;
        month=6;
        day=1;
        hour=12;
    };
    class Groups
    {
        items=2;
        class Item0
        {
            side="WEST";
            class Vehicles
            {
                items=100;
#define PLRDEF position[]={4989,1,-4179};azimut=0;side="WEST";vehicle="Survivor1_DZ";skill=0.6;init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";player="PLAY CDG";
                class Item0{id=0;PLRDEF};
                class Item1
                {
                    position[]={4989,1,-4179};
                    azimut=0;
                    id=0;
                    side="WEST";
                    vehicle="Survivor1_DZ";
                    player="PLAYER COMMANDER";
                    leader=1;
                    rank="SERGEANT";
                    skill=0.6;
                    init="this enableSimulation false;this allowDamage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
                };
                class Item2{id=2;PLRDEF};
                class Item3{id=3;PLRDEF};
                class Item4{id=4;PLRDEF};
                class Item5{id=5;PLRDEF};
                class Item6{id=6;PLRDEF};
                class Item7{id=7;PLRDEF};
                class Item8{id=8;PLRDEF};
                class Item9{id=9;PLRDEF};
                class Item10{id=10;PLRDEF};
                class Item11{id=11;PLRDEF};
                class Item12{id=12;PLRDEF};
                class Item13{id=13;PLRDEF};
                class Item14{id=14;PLRDEF};
                class Item15{id=15;PLRDEF};
                class Item16{id=16;PLRDEF};
                class Item17{id=17;PLRDEF};
                class Item18{id=18;PLRDEF};
                class Item19{id=19;PLRDEF};
                class Item20{id=20;PLRDEF};
                class Item21{id=21;PLRDEF};
                class Item22{id=22;PLRDEF};
                class Item23{id=23;PLRDEF};
                class Item24{id=24;PLRDEF};
                class Item25{id=25;PLRDEF};
                class Item26{id=26;PLRDEF};
                class Item27{id=27;PLRDEF};
                class Item28{id=28;PLRDEF};
                class Item29{id=29;PLRDEF};
                class Item30{id=30;PLRDEF};
                class Item31{id=31;PLRDEF};
                class Item32{id=32;PLRDEF};
                class Item33{id=33;PLRDEF};
                class Item34{id=34;PLRDEF};
                class Item35{id=35;PLRDEF};
                class Item36{id=36;PLRDEF};
                class Item37{id=37;PLRDEF};
                class Item38{id=38;PLRDEF};
                class Item39{id=39;PLRDEF};
                class Item40{id=40;PLRDEF};
                class Item41{id=41;PLRDEF};
                class Item42{id=42;PLRDEF};
                class Item43{id=43;PLRDEF};
                class Item44{id=44;PLRDEF};
                class Item45{id=45;PLRDEF};
                class Item46{id=46;PLRDEF};
                class Item47{id=47;PLRDEF};
                class Item48{id=48;PLRDEF};
                class Item49{id=49;PLRDEF};
                class Item50{id=50;PLRDEF};
                class Item51{id=51;PLRDEF};
                class Item52{id=52;PLRDEF};
                class Item53{id=53;PLRDEF};
                class Item54{id=54;PLRDEF};
                class Item55{id=55;PLRDEF};
                class Item56{id=56;PLRDEF};
                class Item57{id=57;PLRDEF};
                class Item58{id=58;PLRDEF};
                class Item59{id=59;PLRDEF};
                class Item60{id=60;PLRDEF};
                class Item61{id=61;PLRDEF};
                class Item62{id=62;PLRDEF};
                class Item63{id=63;PLRDEF};
                class Item64{id=64;PLRDEF};
                class Item65{id=65;PLRDEF};
                class Item66{id=66;PLRDEF};
                class Item67{id=67;PLRDEF};
                class Item68{id=68;PLRDEF};
                class Item69{id=69;PLRDEF};
                class Item70{id=70;PLRDEF};
                class Item71{id=71;PLRDEF};
                class Item72{id=72;PLRDEF};
                class Item73{id=73;PLRDEF};
                class Item74{id=74;PLRDEF};
                class Item75{id=75;PLRDEF};
                class Item76{id=76;PLRDEF};
                class Item77{id=77;PLRDEF};
                class Item78{id=78;PLRDEF};
                class Item79{id=79;PLRDEF};
                class Item80{id=80;PLRDEF};
                class Item81{id=81;PLRDEF};
                class Item82{id=82;PLRDEF};
                class Item83{id=83;PLRDEF};
                class Item84{id=84;PLRDEF};
                class Item85{id=85;PLRDEF};
                class Item86{id=86;PLRDEF};
                class Item87{id=87;PLRDEF};
                class Item88{id=88;PLRDEF};
                class Item89{id=89;PLRDEF};
                class Item90{id=90;PLRDEF};
                class Item91{id=91;PLRDEF};
                class Item92{id=92;PLRDEF};
                class Item93{id=93;PLRDEF};
                class Item94{id=94;PLRDEF};
                class Item95{id=95;PLRDEF};
                class Item96{id=96;PLRDEF};
                class Item97{id=97;PLRDEF};
                class Item98{id=98;PLRDEF};
                class Item99{id=99;PLRDEF};
            };
        };
        class Item1
        {
            side="LOGIC";
            class Vehicles
            {
                items=1;
                class Item0
                {
                    position[]={-144,0,2320};
                    id=50;
                    side="LOGIC";
                    vehicle="FunctionsManager";
                    leader=1;
                    lock="UNLOCKED";
                    skill=0.6;
                };
            };
        };
    };
    class Markers
    {
        items=40;
        class Item0
        {
            position[]={4078,30,4757};
            name="center";
            type="Empty";
            a=6000;b=6000;
        };
        class Item1
        {
            position[]={4989,1,-4178};
            name="respawn_west";
            type="Empty";
        };
        class Item2
        {
            position[]={2085,12,5500};
            name="spawn0";
            type="Empty";
        };
        class Item3
        {
            position[]={1355,13,315};
            name="spawn1";
            type="Empty";
        };
        class Item4
        {
            position[]={4549,2,912};
            name="spawn2";
            type="Empty";
        };
        class Item5
        {
            position[]={8880,4,1703};
            name="spawn3";
            type="Empty";
        };
        class Item6
        {
            position[]={579,15,5547};
            name="spawn4";
            type="Empty";
        };
        class Item7
        {
            position[]={3249,6,2555};
            name="spawn5";
            type="Empty";
        };
        class Item8
        {
            position[]={6143,6,2753};
            name="spawn6";
            type="Empty";
        };
        class Item9
        {
            position[]={1268,14,2857};
            name="spawn7";
            type="Empty";
        };
        class Item10
        {
            position[]={8295,8,8667};
            name="spawn8";
            type="Empty";
        };
        class Item11
        {
            position[]={9071,14,7322};
            name="spawn9";
            type="Empty";
        };
        class Item12
        {
            position[]={6898,6,3970};
            name="spawn10";
            type="Empty";
        };
        class Item13
        {
            position[]={4078,30,4757};
            name="crashsites";
            type="Empty";
            a=6000;b=6000;
        };
        class Item14
        {
            position[]={4078,30,4757};
            name="carepackages";
            type="Empty";
            a=6000;b=0;
        };
        class Item15
        {
            position[]={6011,13,6626};
            name="RaceTrack";
            text="Rommelo's Raceway";
            type="mil_dot";
            colorName="ColorBlack";
            fillName="Border";
            drawBorder=1;
        };
        class Item16
        {
            position[]={6539,20,6868};
            name="RepairGuy";
            text="Axles Repair Shop";
            type="mil_box";
            colorName="ColorGreen";
        };
        class Item17
        {
            position[]={7026,11,7105};
            name="PlaneVendor";
            text="AWOL's Planes";
            type="mil_dot";
            colorName="ColorGreen";
        };
        class Item18
        {
            position[]={3054,14,8032};
            name="Wholesale";
            text="Wholesaler Blivion";
            type="mil_dot";
            colorName="ColorBlack";
        };
        class Item19
        {
            position[]={3608,235,3685};
            name="HighWeapons/ammo";
            text="Jim and Joe's Weapons/Ammo";
            type="mil_dot";
            colorName="ColorGreen";
        };
        class Item20
        {
            position[]={4245,46,4486};
            name="Parts";
            text="Whiskey's Parts";
            type="mil_box";
            colorName="ColorBlack";
        };
        class Item21
        {
            position[]={4138,23,1492};
            name="Choppers";
            text="Chip's Choppers";
            type="mil_dot";
            colorName="ColorGreen";
        };
        class Item22
        {
            position[]={7553,11,3028};
            name="lowEndCars";
            text="Used Cars";
            type="mil_dot";
            colorName="ColorBlack";
        };
        class Item23
        {
            position[]={7514,10,2953};
            name="LowEndWeapons";
            text="Chuck and Buck's Weapons/Ammo";
            type="mil_dot";
            colorName="ColorBlack";
        };
        class Item24
        {
            position[]={3024,45,5956};
            name="HighEndCars";
            text="Green's Quality Cars";
            type="mil_dot";
            colorName="ColorGreen";
        };
        class Item25
        {
            position[]={895,29,5271};
            name="MedicalandBags";
            text="Alejandria and Melly's Medica/Survival Shop";
            type="mil_dot";
            colorName="ColorGreen";
        };
        class Item26
        {
            position[]={8357,23,8740};
            name="Wholesaler";
            text="Wholesaler Clive";
            type="mil_dot";
            colorName="ColorBlack";
        };
        class Item27
        {
            position[]={4178,12,2342};
            name="BagsNFood";
            text="Bag lady Gina";
            type="mil_dot";
            colorName="ColorBlack";
        };
        class Item28
        {
            position[]={728,41,1571};
            name="Wholesalers";
            text="Wholesaler Santos";
            type="mil_dot";
            colorName="ColorBlack";
        };
        class Item29
        {
            position[]={1724,42,4137};
            name="DirtTrackVendor";
            text="Adventure 4x4";
            type="mil_dot";
            colorName="ColorGreen";
        };
        class Item30
        {
            position[]={2376,56,4120};
            name="OffRoad4x4";
            text="MotoDrom 4x4 Offroad";
            type="mil_dot";
            colorName="ColorGreen";
        };
        class Item31
        {
            position[]={4015,4,5216};
            name="BoatVendor";
            text="Big Bob's Boats";
            type="mil_triangle";
            colorName="ColorBlack";
        };
        class Item32
        {
            position[]={5523,2,4412};
            name="BoatVendor1";
            text="Juan's Tour Boats";
            type="mil_triangle";
            colorName="ColorBlack";
        };
        class Item33
        {
            position[]={3939,2,2199};
            name="BoatVendor2";
            text="Jd's Armed boats";
            type="mil_triangle";
            colorName="ColorGreen";
        };
        class Item34
        {
            position[]={6673,52,6355};
            name="BagVendor1";
            text="Stella's Stop";
            type="mil_dot";
            colorName="ColorBlack";
        };
        class Item35
        {
            position[]={4238,48,4842};
            name="BagVendor2";
            text="Samish Shop";
            type="mil_dot";
            colorName="ColorBlack";
        };
        class Item36
        {
            position[]={6679,26,4296};
            name="Doctor2";
            text="Mad Scientist";
            type="mil_dot";
            colorName="ColorBlack";
        };
        class Item37
        {
            position[]={4099,16,9242};
            name="BanditTrader";
            text="Bandit Trader";
            type="mil_dot";
            colorName="ColorRed";
        };
        class Item38
        {
            position[]={4139,23,1465};
            name="HeroTrader";
            text="Hero Trader";
            type="mil_dot";
            colorName="ColorBlue";
        };
        class Item39
        {
            position[]={4140,2,1505};
            name="Banker";
            text="Banker";
            type="mil_dot";
            colorName="ColorGreen";
        };
    };
	class Sensors
    {
        items=3;
        class Item0
        {
            position[]={4174,0,1484};
            a=100;
            b=100;
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="radzone1";
            expCond="(vehicle player) in thislist;";
            expActiv="radzone1 = [] execVM ""custom\radzone\radzone_init.sqf"";";
            expDesactiv="terminate radzone1; titleText [""THE STRANGE FEELING IS GONE..."", ""PLAIN DOWN""];";
            class Effects
            {
            };
        };
        class Item1
        {
            position[]={4139, 0, 1465};
            a=100;
            b=100;
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="radzone2";
            expCond="(vehicle player) in thislist;";
            expActiv="radzone2 = [] execVM ""custom\radzone\radzone_init.sqf"";";
            expDesactiv="terminate radzone2; titleText [""THE STRANGE FEELING IS GONE..."", ""PLAIN DOWN""];";
            class Effects
            {
            };
        };
        class Item2
        {
            position[]={3951, 0, 8458};
            a=100;
            b=100;
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="radzone3";
            expCond="(vehicle player) in thislist;";
            expActiv="radzone3 = [] execVM ""custom\radzone\radzone_init.sqf"";";
            expDesactiv="terminate radzone3; titleText [""THE STRANGE FEELING IS GONE..."", ""PLAIN DOWN""];";
            class Effects
            {
            };
        };
    };
    
};
class Intro
{
    addOns[]=
    {
        "ibr_lingor"
    };
    addOnsAuto[]=
    {
        "ibr_lingor"
    };
    randomSeed=6913869;
    class Intel
    {
        startWeather=0;
        forecastWeather=0;
        year=2008;
        month=10;
        day=11;
        hour=9;
        minute=20;
    };
};
class OutroWin
{
    addOns[]=
    {
        "ibr_lingor"
    };
    addOnsAuto[]=
    {
        "ibr_lingor"
    };
    randomSeed=4081731;
    class Intel
    {
        startWeather=0;
        forecastWeather=0;
        year=2008;
        month=10;
        day=11;
        hour=9;
        minute=20;
    };
};
class OutroLoose
{
    addOns[]=
    {
        "ibr_lingor"
    };
    addOnsAuto[]=
    {
        "ibr_lingor"
    };
    randomSeed=4975929;
    class Intel
    {
        startWeather=0;
        forecastWeather=0;
        year=2008;
        month=10;
        day=11;
        hour=9;
        minute=20;
    };
};	

 

 

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Would i just need to add something here to allow this script? or is it to do with something else like my coords?

Battleye sripts.txt

5 setDamage !"([4654,9595,0] nearestObject 145259) setDamage 1;\n([4654,9595,0] nearestObject 145260) setDamage 1;" !"if (_entity isKindOf \"Animal\") then {\n_entity setDamage 1;" !"player setDamage 1;\n\nif (dayz_onBack != \"\") then {\n_body addWeapon dayz_onBack;" !"if(\"\" == typeOf _tree) then {\n_tree setDamage 1;\n};" !"if (_ent isKindOf \"Animal\" || _ent isKindOf \"zZombie_base\") then {\n_ent setDamage 1;"
5 setDammage

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  • 2 months later...
Just now, Vendetta5555 said:

How to get the right coordinates?

open arma2oa editor 3d. place any type of object in the position where you want the center of the rad zone.

Save the file.  open it with note ++..  copy the coords.

example:

_vehicle_1 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_posed", [3378.5781, 4004.5139, 0, [], 0, "CAN_COLLIDE"];
  _vehicle_1 = _this;
  _this setDir 76.116631;
  _this setPos [2989.7678, 3880.5313];
};

 

Now take this coords.. mov the middle value to the back and the last to the middle.

3378.5781, 4004.5139, 0

must be:

3378.5781,0, 4004.5139

now your position in mission.sqm is:

 position[]={3378.5781,0, 4004.5139};

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