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_Lance_

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  1. Like
    _Lance_ got a reaction from Liquid84 in Delete vehicles parked in safezones on restart   
    Anyone tested this with 1.0.6 yet? I'll add it to my test server tonight and report back the results - it SHOULD work, might need some updated variables though..
  2. Like
    _Lance_ reacted to Jim90 in Class Name Updates - 1051 to 106   
    Below is a list of the class name updates from Epoch 1051 to 106 taken from the database update file included with the 106 server install.  I also added the new full_cinder_wall_kit. This should help with converting your 1051 config based trader price lists to 106.  Let me know if I've missed any and I'll add them to the list.
    This copy should Cut and paste better into Notepad++
     
  3. Like
    _Lance_ got a reaction from Grahame in 1.0.6 stuck on receiving data   
    Same problem I had with GTX. I rented my first dayz server from them and within a week I was asking questions they didn't know how to answer. It's like whoever got their "system" setup knew a lot about dayz mod servers and he used the single currency 4.0 build and organized everything well (almost set it and forget it) for them, and then he left I guess? Only they know - All their mods were one-click aka SC4.0 using epochloader and they knew how to install simple stuff like infistar or walking zeds, but when you want to start running an up to date heavily modded server, they're not going to know what to tell you if you need help. Sounds like it's time to rent dedicated hardware and do a fresh install of 1.0.6 and mod it up the way you want it. If they stay on old version of arma/epoch for long (they don't have a choice or they'll have to abandon sc4.0 and start fresh) they're going to have a mess of a pile of servers IMO - not trying to dogpile, just stating my honest opinion/experience I had with GTX when I started doing this back in aug/sept. Take it as you will.
  4. Like
    _Lance_ reacted to icomrade in Battleye filter question - 1.0.6 related   
    it seems like it's infistar using random variable names for PV, which is fine. Just do ! "PVAHR_0_"
  5. Like
    _Lance_ reacted to icomrade in 1.0.6 Questions on Traders, variables, missions and info to share   
    Be sure to setup the DZE_SafeZonePosArray variable https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/configVariables.sqf#L28
    All it does is exclude players in the safezone radius from the kill on vehicle destroyed fix. Otherwise, if their vehicle is destroyed in the safezone the players will die too.
    You can use the position definition of the safezone triggers in your mission.sqf, HOWEVER, the position format is XZY in the .SQM and XYZ in .SQF. So, the trick is position[]={6325,304,7807}; (from the sqm) becomes [6325,7807,0] in SQF (just set the Z element to 0). https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/mission.sqm#L338
    So, the DZE_SafeZonePosArray for all traders (first 3 positions are for trader cities) in default Chernarus is: DZE_SafeZonePosArray = [[[6325,7807,0],100],[[4063,11664.19,0],100],[[ 11447,11364,0],100],[[1606,7803,0],100],[[12944,12766,0],100],[[12060,12638,0],100]];
  6. Like
    _Lance_ reacted to juandayz in 1.0.6 Questions on Traders, variables, missions and info to share   
    hey... to can touch the configvariables... first you need open your init.sqf change this line by this path:
    // EPOCH CONFIG VARIABLES START // #include "custom\configVariables.sqf" // Don't remove this line now: open \@DayZ_Epoch\addons\dayz_code\  and drop configVariables.sqf into   MPmissions\your instance \custom\  folder.
    *To make custom traders follow the steps 1,2,4, and 5  into this guide.
     
  7. Like
    _Lance_ reacted to icomrade in 1.0.6 Questions on Traders, variables, missions and info to share   
    If you find bugs report them, don't blow them off like they're normal, don't assume we know about them either.
    I'm not sure if you're making the player or vehicles invulnerable, but the plot pole class is the same so the radius calculation will work. The variables for health or hit points are probably incorrect. you can see the majority of variable name changes in this file: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Documents/1.0.6 Variable Name Changes.txt
    Trader edits work, make sure you edit this line to point to your files https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/description.ext#L35
  8. Like
    _Lance_ reacted to salival in 1.0.6 Questions on Traders, variables, missions and info to share   
    1) the function name for the vehicle_handle damage script has changed, you will need to update that 
    vehicle_handleDamage --> fnc_veh_handleDam 2) you need to set a bodyName on the body to stop cleanup, i.e
    _unit setVariable ["bodyName","AI",true];  
  9. Like
    _Lance_ got a reaction from juandayz in 1.0.6 Questions on Traders, variables, missions and info to share   
    Yeah I learned late last night that nothing I was editing within client\dayz_code was working until I moved it to MISSION\custom and changed the paths in init and description. Amazing I never realized that before, but then again, learning as I go with this stuff. Thanks for your help!
  10. Like
    _Lance_ got a reaction from salival in Epoch 1.0.6   
    Downloaded to my test server :)
    Thanks SO MUCH to the Epoch team for all their hard work on this, as well as the absolutely incredible community mod/content creators. Your hard work is appreciated and enjoyed by so many people around the world, Thank you!! 
    Sending 1.0.5.1 to pasture isn't easy but I'm excited for this new build. For me it's always going to be Arma2 > Arma3 so it's great to see continuing mod development for the more "content-filled" game.
  11. Like
    _Lance_ got a reaction from BigEgg in Trouble with 1.0.6 server install   
    BigEgg you are so helpful, I appreciate it - I figured the a2 addons was prob the issue after thinking about it, will try that and see how it goes tonight. Then comes the overpoch upgrade which hopefully is like 1.0.5.1 other than the loot tables.. We'll see! Thanks again BigEgg.
  12. Like
    _Lance_ got a reaction from malau in Epoch 1.0.6   
    Downloaded to my test server :)
    Thanks SO MUCH to the Epoch team for all their hard work on this, as well as the absolutely incredible community mod/content creators. Your hard work is appreciated and enjoyed by so many people around the world, Thank you!! 
    Sending 1.0.5.1 to pasture isn't easy but I'm excited for this new build. For me it's always going to be Arma2 > Arma3 so it's great to see continuing mod development for the more "content-filled" game.
  13. Like
    _Lance_ got a reaction from Joshyy in Epoch 1.0.6   
    Downloaded to my test server :)
    Thanks SO MUCH to the Epoch team for all their hard work on this, as well as the absolutely incredible community mod/content creators. Your hard work is appreciated and enjoyed by so many people around the world, Thank you!! 
    Sending 1.0.5.1 to pasture isn't easy but I'm excited for this new build. For me it's always going to be Arma2 > Arma3 so it's great to see continuing mod development for the more "content-filled" game.
  14. Like
    _Lance_ got a reaction from Shak in Epoch 1.0.6   
    Downloaded to my test server :)
    Thanks SO MUCH to the Epoch team for all their hard work on this, as well as the absolutely incredible community mod/content creators. Your hard work is appreciated and enjoyed by so many people around the world, Thank you!! 
    Sending 1.0.5.1 to pasture isn't easy but I'm excited for this new build. For me it's always going to be Arma2 > Arma3 so it's great to see continuing mod development for the more "content-filled" game.
  15. Like
    _Lance_ got a reaction from waynewr in Epoch 1.0.6   
    Downloaded to my test server :)
    Thanks SO MUCH to the Epoch team for all their hard work on this, as well as the absolutely incredible community mod/content creators. Your hard work is appreciated and enjoyed by so many people around the world, Thank you!! 
    Sending 1.0.5.1 to pasture isn't easy but I'm excited for this new build. For me it's always going to be Arma2 > Arma3 so it's great to see continuing mod development for the more "content-filled" game.
  16. Like
    _Lance_ got a reaction from DeVloek in Epoch 1.0.6   
    Downloaded to my test server :)
    Thanks SO MUCH to the Epoch team for all their hard work on this, as well as the absolutely incredible community mod/content creators. Your hard work is appreciated and enjoyed by so many people around the world, Thank you!! 
    Sending 1.0.5.1 to pasture isn't easy but I'm excited for this new build. For me it's always going to be Arma2 > Arma3 so it's great to see continuing mod development for the more "content-filled" game.
  17. Like
    _Lance_ got a reaction from Liquid84 in Epoch 1.0.6   
    Downloaded to my test server :)
    Thanks SO MUCH to the Epoch team for all their hard work on this, as well as the absolutely incredible community mod/content creators. Your hard work is appreciated and enjoyed by so many people around the world, Thank you!! 
    Sending 1.0.5.1 to pasture isn't easy but I'm excited for this new build. For me it's always going to be Arma2 > Arma3 so it's great to see continuing mod development for the more "content-filled" game.
  18. Like
    _Lance_ got a reaction from icomrade in Epoch 1.0.6   
    Downloaded to my test server :)
    Thanks SO MUCH to the Epoch team for all their hard work on this, as well as the absolutely incredible community mod/content creators. Your hard work is appreciated and enjoyed by so many people around the world, Thank you!! 
    Sending 1.0.5.1 to pasture isn't easy but I'm excited for this new build. For me it's always going to be Arma2 > Arma3 so it's great to see continuing mod development for the more "content-filled" game.
  19. Like
    _Lance_ reacted to Zupa in [Release] Advanced Trading 2.1 !UPDATED!   
    Just a headsup.
    Epoch will update today to 1.0.6 
    [NEW] A much improved version of Zupa's Advanced Trading 2.1+ is now the default config trader menu, NOT COMPATIBLE WITH DATABASE TRADERS @icomrade @Windmolders [NEW] A Plot For Life v2.5+ by RimBlock is now included and enabled by default, see configVariables.sqf @RimBlock @icomrade [NEW] Build Vectors v4+ by Striker is now included, only enabled with Snap building. Note there is no option to turn off Vector Building with Snap Building enabled @strikerforce @icomrade [NEW] Door Management v3.0+ by Zupa is now included and enabled by default with variable DZE_doorManagement, see configVariables.sqf @DevZupa @Bruce-LXXVI @ebayShopper [NEW] Plot Management v2.1+ by Zupa is now included and enabled by default with variable DZE_permanentPlot, see configVariables.sqf @DevZupa @Bruce-LXXVI @icomrade
  20. Like
    _Lance_ got a reaction from He-Man in 0.4 build   
    Started on my first a3 epoch server this weekend and I guess I chose a bad time to dive in, I'm yet to get the latest builds working right on my testserver. I've been trying to use server ver 0.4.0.0639 and client 4.0.0.0 I got from armaholic. Now I see server ver 0.4.0.0655 was released today, that still works with the same 4.0.0.0 mod/client right? I've been following the server install wiki on this site but it's for older versions so I feel like I'm missing something.
    EDIT: I setup a fresh server, same way I did the first one, following the epochmod wiki, same client 4.0.0 but I used build .4-655 server, and server starts/runs/plays with no issues. Weird.
  21. Like
    _Lance_ got a reaction from EagerBeaver in [Release] Advanced Trading 2.1 !UPDATED!   
    I use both and call them separately in description.ext - 1.1/999 coins comes with "defines" and adv trading 2.1 uses "zscdefines" - myself and the players on my server have noticed no issues from doing it that way, so far.
  22. Like
    _Lance_ reacted to BigEgg in [Release] Advanced Trading 2.1 !UPDATED!   
    Yes - cashMoney is the variable added to the character that defines how much money it has.
     
    CurrencyName is just the name of your currency and is entirely different than the variable that advanced trading is looking for.
  23. Like
    _Lance_ got a reaction from BigEgg in [Release] Advanced Trading 2.1 !UPDATED!   
    So much still to learn, I will test it out and report back - Thanks!
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